• Title/Summary/Keyword: OpenWorld

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A study on overlapped configuration and Meta-simulation on Open-world (오픈 월드 게임의 중첩적 구성과 메타시뮬레이션 고찰)

  • Kim, Hee-Seon
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.47-56
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    • 2020
  • The overall aim of this research was to explore Open-world game through the notion of Paidia and Ludus that proposed by Frasca. As a structured simulation system, the Open World overlap Non-linear events and Linear quests via geographic world. Building own sequence of explore the world with Paidia process, Player collides with the pre-scripted quest. In result of that Meta-Simulator emerge as alternative tool for modeling Meta-Simulation, which presents an alternative, extended use of gameplay.

Research on the Open World System of Metaverse Content <Ready Player One>

  • JungWoo Lee;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.322-327
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    • 2023
  • Recent advances in augmented reality (AR) and virtual reality (VR) technologies have led to a significant increase in metaverse platforms. Metaverses are setting a new direction for the digital world. This paper examines the phenomenon of virtual worlds that are becoming an issue these days, focusing on [Ready Player One]. One of the common features of the metaverse platform in [Ready Player One] and the platforms currently in use is the concept of open world. This is a feature that goes beyond simply moving around in a virtual world and allows users to freely reset, participate in, and control the environment. This innovative concept is a hallmark of metaverse platforms, and it is becoming increasingly important and influential. Through this study, we focused on the [open world system] of the platform in the movie and the modern metaverse platform, and suggested and studied how the scalability of the metaverse will present a turning point in the future.

Unveiling the Unseen: A Review on current trends in Open-World Object Detection (오픈 월드 객체 감지의 현재 트렌드에 대한 리뷰)

  • MUHAMMAD ALI IQBAL;Soo Kyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.335-337
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    • 2024
  • This paper presents a new open-world object detection method emphasizing uncertainty representation in machine learning models. The focus is on adapting to real-world uncertainties, incrementally updating the model's knowledge repository for dynamic scenarios. Applications like autonomous vehicles benefit from improved multi-class classification accuracy. The paper reviews challenges in existing methodologies, stressing the need for universal detectors capable of handling unknown classes. Future directions propose collaboration, integration of language models, to improve the adaptability and applicability of open-world object detection.

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Integration of Ontology Open-World and Rule Closed-World Reasoning (온톨로지 Open World 추론과 규칙 Closed World 추론의 통합)

  • Choi, Jung-Hwa;Park, Young-Tack
    • Journal of KIISE:Software and Applications
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    • v.37 no.4
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    • pp.282-296
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    • 2010
  • OWL is an ontology language for the Semantic Web, and suited to modelling the knowledge of a specific domain in the real-world. Ontology also can infer new implicit knowledge from the explicit knowledge. However, the modeled knowledge cannot be complete as the whole of the common-sense of the human cannot be represented totally. Ontology do not concern handling nonmonotonic reasoning to detect incomplete modeling such as the integrity constraints and exceptions. A default rule can handle the exception about a specific class in ontology. Integrity constraint can be clear that restrictions on class define which and how many relationships the instances of that class must hold. In this paper, we propose a practical reasoning system for open and closed-world reasoning that supports a novel hybrid integration of ontology based on open world assumption (OWA) and non-monotonic rule based on closed-world assumption (CWA). The system utilizes a method to solve the problem which occurs when dealing with the incomplete knowledge under the OWA. The method uses the answer set programming (ASP) to find a solution. ASP is a logic-program, which can be seen as the computational embodiment of non-monotonic reasoning, and enables a query based on CWA to knowledge base (KB) of description logic. Our system not only finds practical cases from examples by the Protege, which require non-monotonic reasoning, but also estimates novel reasoning results for the cases based on KB which realizes a transparent integration of rules and ontologies supported by some well-known projects.

Global Scenario of Open Access Publishing: A Decadal Analysis of Directory of Open Access Journals (DOAJ) 2003-2012

  • Pandita, Ramesh;Ramesha, B.
    • Journal of Information Science Theory and Practice
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    • v.1 no.3
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    • pp.47-59
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    • 2013
  • The present study aims to assess the growth of open access journals at a global level. The concept of Open Access (OA) publishing is being well received among academic circles and as a result we can see more and more scholarly content is being made these days available in open access format. The present study is simply an attempt to assess the trend and growth of open access journals during the last decade, viz. for the period 2003-2012, for which data has been retrieved from the Directory of Open Access Journals (DOAJ), which as of date hosts more than 9700 journals from 120 countries across the world covering major languages of the world. But keeping in view the period of our study the data has been retrieved as per our applicability, which as a result confines our study to 8453 journals only. The directory covers 18 main subject areas having 76 sub-disciplines, each having on average 118.53 journals. During the entire decade the number of countries which entered into OA publishing rose from 49 to 120 with a growth of 144%, and if this growth rate continues to be the same for the next five years, viz. by 2018, the world will turn into 100% open access. At the continental level Europe leads the tally by publishing a maximum of 3140 OA journals contributed by 43 countries across Europe, which again is the highest number from any continent.

Towards Open Interfaces of Smart IoT Cloud Services

  • Kim, Kyoung-Sook;Ogawa, Hirotaka
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.235-238
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    • 2016
  • With the vision of Internet of Things (IoT), physical world itself is becoming a connected information system on the Internet and cyber world is computing as a physical act to sense and respond to real-world events collaboratively. The systems that tightly interlink the cyber and physical worlds are often referred to as Smart Systems or Cyber-Physical Systems. Smart IoT Clouds aim to provide a cyber-physical infrastructure for utility (pay-as-you-go) computing to easily and rapidly build, modify and provision auto-scale smart systems that continuously monitor and collect data about real-world events and automatically control their environment. Developing specifications for service interoperability is critical to enable to achieve this vision. In this paper, we bring an issue to extend Open Cloud Computing Interface for uniform, interoperable interfaces for Smart IoT Cloud Services to access services and build a smart system through orchestrating the cloud services.

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How can We Live in the Common World? - Individual and Common World-disclosure (우리는 어떻게 공동의 세계에서 살 수 있는가? : 세계 개시의 각자성과 공동성)

  • Seol, Min
    • Journal of Korean Philosophical Society
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    • no.116
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    • pp.79-103
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    • 2017
  • According to Heidegger, the world is disclosed in dependence on Dasein, whose existence is different for each of us. Then it is questioned how the common world can be established in spite of the individual existence of Dasein. After reviewing the preceding researches on this question, I would like to elucidate the individual and common world-disclosure based on Heidegger's lecture in 1928/29. Heidegger, in this lecture, has a vast discussion of the relationship between the common being (Mitsein) and truth. According to him, since truth is essentially communal so that it can not be privatized by individual Dasein, the space of truth encountered by a Dasein is already open to all other Dasein. The fact that the space of truth held by each of Dasein is open to all others implies a common open area that encompasses it. And this common open area is no different to the world. The world is already ontologically disclosed in common, and on the basis of this common world-disclosure, each Dasein discloses its own world according to its life history and situation.

An Analysis on Posthuman Features of Open-World Adventure Games (오픈 월드 기반 어드벤처 게임의 포스트휴먼 특징 분석)

  • Jo, Min-Sun;Chung, Eun-Hye
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.83-94
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    • 2019
  • This paper analyzed the posthuman features of the open-world adventure game. These games represent the player character as Posthuman Subject through the restrictions of information and body. The player explores all of the spaces to perform the quests due to nonlinearity of open-world. The interactions are restricted conflicts and it reveals through gameplay. The experiences as Posthuman Subject allow the player to embody the Hybrid Subjectivity and think about coexistence of human and inhuman.