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Mihajlo Nenad, "Designing Game Worlds: Coherence in the Design of Open World Games through Procedural Generation Techniques", Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.353-363, 2018.
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2 |
Marc Bonner, "Ambiguous Play Pattern: A Philosophical Approach to the Prospect-Refuge Theory in Urban Open World Games by Merging Deleuze/Guattari and de Certeau", Proceedings of the 9th International Conference on the Philosophy of Computer Games, 2015.
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3 |
Marcus Schulzke, "Moral Decision Making in Fallout", Game Studies, Vol.9, No.2, 2009. http://gamestudies.org/0902/articles/schulzke/
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4 |
Don-Eun Lee, Hyun-Jung Yun, "A study on the spatiality of digital game", Digital Storytelling Studies, Vol.2 No.0, 2007.
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5 |
Jae-Sang Yu, "Applying Imagetelling to Analyze Image of the Game: With Focus on the ", Philosophy and Culture, Vol.29 No.0, pp.45-62, 2014.
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6 |
Hu-In Kim, "A study on gender performance of digital game player character", Ewha Womans University, 2018.
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7 |
Hye-Won Han, Jee-Ae Ko, "Study on Digital Diaspora in MMORPG", Journal of The Korean Society for Computer Game, Vol.27 No.2, pp.17-28, 2014.
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8 |
Jin Lee, "Location-based Game Study from Post-Human Perspective: Focusing on ", Journal of The Korean Society for Computer Game, Vol.30 No.4, pp.139-145, 2017.
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9 |
Kyung-Ran Lee, "Rosi Braidotti, Posthuman", Communication Books, pp.74-80, 2017.
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10 |
Rosi Braidotti, "The Posthuman", trans by Kyung-Ran Lee, Acanet, p.8, 2015.
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11 |
Katherine Hayles, "How We Became Posthuman", trans by Jin Huh, The Open Books, pp.345-356, 2013.
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12 |
Rosi Braidotti, "The Posthuman", trans by Kyung-Ran Lee, Acanet, p.133, 2015.
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13 |
Ian Bogost, "Persuasive Games", MIT Press, pp.28-29, 2007.
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14 |
Rosi Braidotti, "Nomadic Subjects", trans by Mi-Sun Park, Center for Women's and Cultural Theory Publishing, p.165, 2004.
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15 |
Rosi Braidotti, "The Posthuman", trans by Kyung-Ran Lee, Acanet, pp.155-156, 2015.
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16 |
Brian Upton, "The Aesthetic of Play", The MIT Press, p.24, 2015.
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17 |
Dennis D. Waskul, "The Role-Playing Game and the Game of Role-Playing", McFarland & Co., pp.19-38, 2006.
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18 |
Gayatri Spivak, "Can the Subaltern speak?", trans by Heo-Sook Tae, Greenbee, pp.42-43, 2013.
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19 |
Brenda Laurel, "Computers as theatre", trans by Min-Ho Yoo, Kyung-Ae Cha Communication Books, pp.29-33, 2008.
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20 |
Gonzalo Frasca, "(The) Videogames of the Oppressed", trans by Kyeom-Seoup Kim, Communication Books, pp.121-129, 2008.
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21 |
Seung-Jea Lee, Dae-Young Lee, Eui-Jun Jeong, "Imagination of the Post-human through Digital Games : Focused on the Post-game of ", Humanities Contents, Vol.0 No.47, pp.27-60, 2017.
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22 |
Ji-hye Kang, Ah-young Jang, In-hee Song, "A Study on Game Mechanics and Dynamics of Survival Game Content", Journal of Korea Game Society, Vol.18 No.4, pp.5-14, 2018.
DOI
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23 |
Hye-Won Han, "Heroism of Female Protagonists in Digital Games", Korean Classical Woman Literature Studies, Vol.37 No.1, pp.67-93, 2018.
DOI
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24 |
Se-Yeon Chang, "A Study of the Post-apocalyptic Discourse in Digital Games", Ewha Womans University, 2017.
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25 |
Rosi Braidotti, "The Posthuman", trans by Kyung-Ran Lee, Acanet, pp.118-119, 2015.
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26 |
Elizabeth Grosz, "Volatile Bodies", trans by Ok-Hee Im, Center for Women's and Cultural Theory Publishing, p.23, 2001.
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27 |
Elizabeth Grosz, "Volatile Bodies", trans by Ok-Hee Im, Center for Women's and Cultural Theory Publishing, p.68, 2001.
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28 |
Katie Salen, Eric Zimmerman, "Rules of play 2", trans by Hyung-Sup Yoon, Dae-Woong Lee, GCO Science, p.130, 2011.
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29 |
Katie Salen, Eric Zimmerman, "Rules of play 2", trans by Hyung-Sup Yoon, Dae-Woong Lee, GCO Science, p.136, 2011.
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30 |
Jeff Howard, "Quests", A.K. Peters, p.xi, 2008.
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31 |
Jeff Howard, "Quests", A.K. Peters, pp.5-6, 2008.
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32 |
Young-Soo Lee, "An Analysis on the Space Characteristic of SNS Farm Game Based on Smart Phone Platform", Journal of Korea Game Society, Vol.10 No.6, pp.89-96, 2010.
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33 |
Ryan Alexander, Chris Martens, "Deriving quests from open world mechanics", Proceedings of the 12th International Conference on the Foundations of Digital Games, Vol.0, No.12, 2017.
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34 |
Christian Nilsendahl, "A landscape engine for a new generation of open world games", Proceedings of the 15th ACM SIGGRAPH, Vol.0, No.17, 2015.
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35 |
Wookhee Min, Bradford Mott, Jonathan Rowe, Barry Liu, James Lester, "Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks", Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, pp.2590-2596, 2016.
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36 |
Marcelo Raimbault, Corey Clark, "Session based behavioral clustering in open world sandbox game TUG", Proceedings of the 12th International Conference on the Foundations of Digital Games, Vol.0, No.43, 2017.
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37 |
Marc Bonner, "On Striated Wilderness and Prospect Pacing: Rural Open World Games as Liminal Spaces of the Man-Nature Dichotomy", Proceedings of the 2018 DiGRA International Conference, 2018.
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38 |
E-Sac Gwak, "A Study for user Experience of the Game: Based on the pattern type and the pattern type attribute of the Game Space", Journal of Cultural & Art Studies, Vol.9 No.0, pp.11-52, 2017.
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39 |
Ji-Bum Choe, "A Study on Spatiality of Computer Game", Journal of Korean Society of Media & Arts, Vol.10 No.1, pp.139-153, 2012.
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40 |
Jae-Sang Yu, "A Study on Ethnic Images of Cyber-space in Game", Global Cultural Contents, Vol.0 No.31, pp.143-158, 2017.
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41 |
Jin-Kyoung Ahn, "A Study on Game Dynamics of Battle Royale Genre", Journal of Korea Game Society, Vol.17 No.5, pp.27-38, 2017.
DOI
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42 |
Rosi Braidotti, "The Posthuman", trans by Kyung-Ran Lee, Acanet, pp.67-68, 2015.
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43 |
Katherine Hayles, "How we think", The University of Chicago Press, p.3, 2012.
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44 |
Carolyn Handler Miller, "Digital storytelling: A creator's guide to interactive entertainment", 3rd Ed, Focal Press, p.283, 2014.
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45 |
Ryan Alexander, Chris Martens, "Deriving quests from open world mechanics", Proceedings of the 12th International Conference on the Foundations of Digital Games, Vol.0, No.12, 2017.
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46 |
Wookhee Min, Bradford Mott, Jonathan Rowe, Barry Liu, James Lester, "Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks", Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, p.2590, 2016.
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