• Title/Summary/Keyword: Open Graph

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Development of Scene Graph Library for Mobile Platforms (모바일 플랫폼을 위한 장면그래프 라이브러리 개발)

  • Kim, Jun-Ho;Seo, Jin-Seok;Park, Chang-Hoon;Hwang, Jane;Ko, Hee-Dong
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.792-801
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    • 2010
  • In this paper, we introduce a novel scene graph library for mobile platforms, called the 'Mobile OpenSceneGraph (Mobile OSG)', as a mobile graphics middleware. Our mobile scene graph library supports several nice properties, including platform-independence, extensibility, touch-based UI supports, and compatibility, by carefully adapting the OpenSceneGraph library, one of the most widely used graphics middlewares for desktop platforms, to mobile platforms. We validate the usefulness of the proposed library for mobiles with the several experimental results including real-time rendering, camera manipulations with a touch-based UI, and animations with switching geometric nodes.

Interlinking Open Government Data in Korea using Administrative District Knowledge Graph

  • Kim, Haklae
    • Journal of Information Science Theory and Practice
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    • v.6 no.1
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    • pp.18-30
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    • 2018
  • Interest in open data is continuing to grow around the world. In particular, open government data are considered an important element in securing government transparency and creating new industrial values. The South Korean government has enacted legislation on opening public data and provided diversified policy and technical support. However, there are also limitations to effectively utilizing open data in various areas. This paper introduces an administrative district knowledge model to improve the sharing and utilization of open government data, where the data are semantically linked to generate a knowledge graph that connects various data based on administrative districts. The administrative district knowledge model semantically models the legal definition of administrative districts in South Korea, and the administrative district knowledge graph is linked to data that can serve as an administrative basis, such as addresses and postal codes, for potential use in hospitals, schools, and traffic control.

Implementation of Altitude Information for Flight Simulator in OpenSceneGraph (항공 시뮬레이터를 위한 OpenSceneGraph기반의 고도 정보 구현 방안)

  • Lee, ChungJae;Kim, JongBum;Kim, Ki-Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.1
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    • pp.11-16
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    • 2014
  • When it comes to develop flight simulator, HAT (Height Above Terrain) is required to provide altitude information to the pilot who learns how to control an airplane in landing and takeoff situation. However, there might be inconsistent problem between real terrain and simulation information since current implementation of HAT simply depends on center of gravity point on the airplane. To overcome mentioned problem, in this paper, we propose how to obtain more accurate altitude information than existing scheme by making use of HAT and HOT (Height Of Terrain) information of landing equipments according to movement of the airplane. Moreover, we demonstrate the accuracy of the proposed scheme through new flight simulator developed through OSG(OpenSceneGraph) by taking example of terrain information for domestic airport.

A Study on Quantitative Analysis Method of Museum Architecture Arrangement - Focused on Space Syntax and Visibility Graph Analysis - (뮤지엄건축 공간배치의 정량적 분석방법에 관한 연구 -공간구문론(Space Syntax)과 가시장분석(Visibility Graph Analysis)을 중심으로 -)

  • Park, Chong-Ku;Lee, Sung-Hoon
    • Korean Institute of Interior Design Journal
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    • v.18 no.4
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    • pp.97-104
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    • 2009
  • This thesis analyzed arrangement and mixture method of function elements, which are getting more important in museum planning. It used quantitative method, Space Syntax and Visibility Graph Analysis tool to analyze five case museums. Through this analysis, advantages and disadvantages of two methods were derived and case museums' arrangement and mixture attributes were grasped. Results of the analysis were derived differently by two kinds of plan form which were room to room type and open type. Open typed museum recorded similar graphs of Integration, Visual Integration and Visual Connectivity. Since whole space structures were relatively simple and structure of exhibition halls were opened, the results of Space Syntax and Visibility Graph Analysis had similar graphs. Room to room typed museum showed differences in Integration, Visual Integration and Visual Connectivity. In the result, the most accessible space was lobby and Mediation Space became the center of visibility. Also, the exhibition hall, where the opening of room to room typed exhibition hall was penetrated visually, became a center of visibility. Lobby space, which was close to entrance, had the highest Visibility Connectivity. As Space Syntax could analyze the museum as whole space structure, Space Syntax showed strength in room to room typed museum analysis compared to open typed museum analysis which has relatively simple structure. Visibility Graph Analysis could expect the flow of exhibit distance including visibility analysis unlike the flow of exhibit distance with space arrangement. The exhibition hall, which secures the sight to penetration of an opening, couldn't be analyzed in existing Space Syntax. However, it became the biggest advantages in Visibility Graph Analysis of room to room typed museum. Visibility Graph Analysis derived detailed results in exhibit arrangement so it will be the useful method not only for architecture but also for planning of exhibit arrangement in open typed museum. Through this study, various possibilities on Quantitative Analysis Method of Museum Architecture could be verified. However, the analysis still has limitation of second dimension. Therefore, diverse and liberal following study will be expected to accomplish.

Software Similarity Measurement based on Dependency Graph using Harmony Search

  • Yun, Ho Yeong;Joe, Yong Joon;Jung, Byung Ok;Shin, Dong myung;Bahng, Hyo Keun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.1-10
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    • 2016
  • In this paper, we attempt to prevent certain cases by tracing a history and making genogram about open source software and its modification using similarity of source code. There are many areas which use open source software actively and widely, and open source software contributes their development. However, there are many unconscious cases like ignoring license or intellectual properties infringe which can lead litigation. To prevent such situation, we analyze source code similarity using program dependence graph which resembles subgraph isomorphism problem, a typical NP-complete problem. To solve subgraph isomorphism problem, we utilized harmony search of metaheuristic algorithm and compared its result with a genetic algorithm. For the future works, we represent open source software as program dependence graph and analyze their similarity.

Performance Analysis of a Parallel Mesh Smoothing Algorithm using Graph Coloring and OpenMP (그래프 컬러링과 OpenMP를 이용한 병렬 메쉬 스무딩 알고리즘의 성능 분석)

  • Shin, Myeonggyu;Kim, Jibum
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.6
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    • pp.80-87
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    • 2016
  • We propose a parallel mesh smoothing algorithm using graph coloring and OpenMP library for shared memory many core computer architectures. The proposed algorithm partitions a mesh into independent sets and performs a parallel mesh smoothing using OpenMP library. We study the effect of using various graph coloring and color reordering algorithms on the efficiency of performing the proposed parallel mesh smoothing algorithm. We also investigate the influence of using various OpenMP loop scheduling methods on the parallel mesh smoothing efficiency.

Building Knowledge Graph of the Korea Administrative District for Interlinking Public Open Data (공공데이터의 의미적 연계를 위한 행정구역 지식 그래프 구축)

  • Kim, Haklae
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.1-10
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    • 2017
  • Open data has received a lot of attention from around the world. The Korean government is also making efforts to open government data. However, despite the quantitative increase in public data, the lack of data is still pointed out. This paper proposes a method to improve data sharing and utilization by semantically linking public data. First, we propose a knowledge model for expressing administrative districts and their semantic relationships in Korea. An administrative district is an administrative unit that divides the territory of a nation, which is a unit of politics, according to the purpose of the state administration. The knowledge model of the administrative district defines the structure of the administrative district system and the relationship between administrative units based on the Local Autonomy Act. Second, a knowledge graph of the administrative districts is introduced. As a reference information to link public open data at a semantic level, some characteristics of a knowledge graph of administrative districts and methods for linking heterogeneous public open data and improving data quality are addressed. Finally, some use cases are addressed for interlinking between the knowledge graph of the administrative districts and public open data. In particular, national administrative organisations are interlinked with the knowledge graph, and it demonstrates how the knowledge graph can be utilised for improving data identification and data quality.

Design and Implementation of An VR User Interface Framework Using VR Juggler and OpenSceneGraph (VR Juggler와 OpenSceneGraph를 이용한 가상현실 사용자 인터페이스 프레임워크)

  • Hur, YoungJu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.457-459
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    • 2012
  • 가상현실 환경은 사용자가 데이터와 상호작용하면서 직관적으로 데이터를 인지할 수 있게 해주는 인터페이스를 제공한다. 이런 가상현실 환경은 고해상도 디스플레이 장치에서 사실상 유일하게 사용할 수 있는 사용자 친화적인 인터페이스 방식이기도 하다. 본 논문에서는 고해상도 디스플레이 장치를 이용한 몰입형 가상현실 환경에서 사용되는 사용자 인터페이스 프레임워크를 소개하기로 한다. 이 인터페이스 프레임워크는 VR Juggler와 OSG(OpenSceneGraph)를 기반으로 하며, 다양한 형태의 디스플레이 장치를 이용한 몰입형 가상현실 환경에서 사용자가 가상현실과 상호작용하는데 필요한 기반 환경을 제공한다.

An Integrated User Interface for Visualizing User Data Using VR Juggler and OpenSceneGraph (데이터 가시화를 위한 VR Juggler와 OpenSceneGraph를 이용한 통합 사용자 인터페이스)

  • Hur, YoungJu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.455-458
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    • 2011
  • 컴퓨터에서 생성된 시뮬레이션 결과는 가시화(Visualization)라는 과정을 통해 인간이 직관적으로 해석하기 쉬운 형태로 가공된다. 사람이 직관적으로 이해하기 어려운 수치의 나열로 구성돼 있던 데이터가 컴퓨터 그래픽스 기술의 적용을 통해 보다 쉽게 분석할 수 있는 형태로 변형되는 것이다. 최근에는 이런 시뮬레이션 데이터의 크기와 복잡도가 점점 증가하고 있는 추세로, 이런 추세에 따라 고해상도 디스플레이 장치나 몰입형 가상현실 장치의 필요성은 점점 증가하고 있다. 이런 이유로 클러스터 시스템을 이용한 고해상도의 디스플레이 장치에서 해당 시스템에 대한 전문적인 지식을 갖추지 않은 일반 연구자가 상호작용할 수 있는 사용자 인터페이스에 대한 필요성도 높아지고 있다. 본 논문에서는 고해상도 디스플레이 장치에서 데이터를 가시화하는 프레임워크와 그 프레임워크에서 사용하는 통합 환경 인터페이스를 소개하기로 한다. 이 인터페이스는 VR Juggler와 OSG(OpenSceneGraph)를 기반으로 하며, 다양한 형태의 디스플레이 장치와 몰입형 가상현실 환경에서 시뮬레이션 데이터와 실시간 상호작용을 통한 해석을 수행하는데 필요한 기반 환경을 제공한다.

DOMINATION PARAMETERS IN MYCIELSKI GRAPHS

  • Kwon, Young Soo;Lee, Jaeun;Sohn, Moo Young
    • Bulletin of the Korean Mathematical Society
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    • v.58 no.4
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    • pp.829-836
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    • 2021
  • In this paper, we consider several domination parameters like perfect domination number, locating-domination number, open-locatingdomination number, etc. in the Mycielski graph M(G) of a graph G. We found upper bounds for locating-domination number of M(G) and computational formulae for perfect locating-domination number and open locating-domination number of M(G). We also showed that the perfect domination number of M(G) is at least that of G plus 1 and that for each positive integer n, there exists a graph Gn such that the perfect domination number of M(Gn) is equal to that of Gn plus n.