• Title/Summary/Keyword: Open GL

Search Result 346, Processing Time 0.026 seconds

Development of the 3-D Fracture Network Analysis and Visualization Software Modules (삼차원 불연속면 연결구조 해석 및 가시화 소프트웨어 모듈 개발)

  • Noh, Young-Hwan;Choi, Yosoon;Um, Jeong-Gi;Hwang, Sukyeon
    • Tunnel and Underground Space
    • /
    • v.23 no.4
    • /
    • pp.261-270
    • /
    • 2013
  • As part of the development of the 3-D geologic modeling software, this study addresses on new development of software modules that can perform the analysis and visualization of the fracture network system in 3-D. The developed software modules, such as BOUNDARY, DISK3D, FNTWK3D, CSECT and BDM, are coded on Microsoft Visual Studio platform using the MFC and OpenGL library supported by C++ program language. Each module plays a role in construction of analysis domain, visualization of fracture geometry in 3-D, calculation of equivalent pipes, production of cross-section map and management of borehole data, respectively. The developed software modules for analysis and visualization of the 3-D fracture network system can be used to tackle the geomechanical problems related to strength, deformability and hydraulic behaviors of the fractured rock masses. All these benefits will further enhance the economic competitiveness of the domestic software industry.

Composite Endoscope Image Construction based on Massive Inner Intestine Photos (다량의 내장 사진에 의한 화상 구성)

  • Kim, Eun-Joung;Yoo, Kwan-Hee;Yoo, Young-Gap
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.44 no.1
    • /
    • pp.108-114
    • /
    • 2007
  • This paper presented an image reconstruction method based on the original capsule endoscopy photos yielding a 2-D image for faster diagnosis proposes. The proposed method constructed a 3-D intestine model using the massive images obtained from the capsule endoscope. It merged all images and completed a 3-D model of an intestine. This 3-D model was reformed as a 2-D plane image showing the inner side of the entire intestine. The proposed image composition was evaluated by the 3-D simulator, OpenGL. This approach was demonstrated successfully. A physician can find the location of a disease at a glance because the composite image provided an easy-to-understand view to show the patient's intestine and thereby shorten diagnosis time.

Development of Disaster Response and Management System using GIS Technique (GIS기법을 이용한 재해상황 통보 및 관리 지원 시스템 개발)

  • Kim, Kam-Lae;Cheong, Hae-Jin
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.24 no.4
    • /
    • pp.359-365
    • /
    • 2006
  • Recently generated natural disaster of rainfall is transformed into nationwide generate form from a specific region of generated form that damages are steadily growing. such natural disaster lead to much influence such as socioeconomic, financial, physical and casualties etc, therefore model collection can be a step required establishment of systematically management foundation and offer of systematic solved plan. this study proposed to analyze and arrange pattern of disaster and systems designed plan and establishment further scientific, prompt service of disaster. with GIS technique for decision-making offer the necessary preliminary data. also, each city have orthophoto and digital elevation model that analyze real topography and situation. with establish management system in order to carry out appropriate service of disaster management and establish realistic management system. system had established that OpenGL make three dimensional illustrate scale image data and digital elevation model therefore a module of section analysis developed way to illustrate and to analyze topography and longitudinal section in screen.

Development of a Hand Shape Editor for Sign Language Expression (수화 표현을 위한 손 모양 편집 프로그램의 개발)

  • Oh, Young-Joon;Park, Kwang-Hyun;Bien, Zeung-Nam
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.44 no.4 s.316
    • /
    • pp.48-54
    • /
    • 2007
  • Hand shape is one of important elements in Korean Sign Language (KSL), which is a communication method for the deaf. To express sign motion in a virtual reality environment based on OpenGL, we need an editor which can insert and modify sign motion data. However, it is very difficult that people, who lack knowledge of sign 1anguage, exactly edit and express hand shape using the existing editors. We also need a program to efficiently construct and store the hand shape data because the number of data is very large in a sign word dictionary. In this paper we developed a KSL hand shape editor to easily construct and edit hand shape by a graphical user interface (GUI), and to store it in a database. Hand shape codes are used in a sign word editor to synthesize sign motion and decreases total amount of KSL data.

Development of a Remote Rendering System using Direct3D API (Direct3D API의 원격 실시간 실행 시스템 개발)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
    • /
    • v.14 no.5
    • /
    • pp.117-126
    • /
    • 2014
  • There are various kinds of applications if one can develop a remote execution system using for legacy 3D APIs. It can be used in implementing a cloud gaming service based on the real-time video streaming technology. Or, it can also be used in implementing a GPU virtualization for simultaneously rendering of many different 3D applications. The OpenGL API consists of independent global functions while the Direct3D API consists of Microsoft COM-based interfaces and their member functions, which makes the implementation of remote rendering system more difficult. The purpose of the paper is to show the applicability of the technology to any legacy 3D API by successfully designing and implementing a remote rendering system using the Direct3D API. It applies the implementation to a sample Direct3D application and also performs a few experimentations to show the technical feasibility.

A Remote Partitioned Rendering System Using Direct3D (Direct3D 기반 원격 분할 렌더링 시스템)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
    • /
    • v.18 no.1
    • /
    • pp.115-124
    • /
    • 2018
  • Various kinds of tile-based ultra-high resolution display devices have been developed by, for example, constructing display walls using many commodity LCD displays. To represent 3D applications like computer games on these devices, one has to develop 3D applications or develop particular APIs only for representing on these devices. If one can develop a distributed rendering system using legacy 3D APIs such as OpenGL and Direct3D by extending a remote rendering system, commercial computer games can be represented on such display devices without modifying their source codes. The purpose of the paper is to propose a new Dired3D-based distribute rendering system by extending a Direct3D-based remote rendering system and to show its feasibility technically by appling it to a sample Direct3D application and performing a few experimentations.

The Implementation of Visualization Tool for Snowboard Using Kinect Sensor Data (키넥트 센서 데이터를 이용한 스노보드 동작 시각화 도구의 구현)

  • Park, Young-Nam;Seo, Se-Mi;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.5
    • /
    • pp.53-60
    • /
    • 2013
  • This paper proposed visualization tool for motion of snowboarding using Skeleton data obtained by the Microsoft's Kinect sensor. The BBP(Balanced Body Position) posture is a most basic motion in the Snowboarding. This posture is the primary technology for stable turns. The implementation of visualization tool to analyse the BBP posture of snowboard. comparative analysis with standard postures to the ankles, knees, hips and spine angle of joints and body tracking using coordinate information obtained by the Kinect Sensor. Analysis of the final results of the screen through the OpenGL library. This research result could be used to analysis for turn postures of snowboarding.

Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
    • /
    • v.17B no.3
    • /
    • pp.183-188
    • /
    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

A Development of Simulator for Autonomous Navigation System of UUV (무인잠수정의 자율운항시스템을 위한 시뮬레이터 개발)

  • Lee, Young-Il;Min, Jong-Soo;Song, Jin-Kook;Kim, Yong-Gi
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.3
    • /
    • pp.581-589
    • /
    • 2008
  • The goal of a simulator is to provide for the testing of new technologies and to facilitate the eventual transfer of these technologies to the applications. In the Development Step, Simulation can provide a cost effective alternative to expensive and hazardous field testing. In this paper, a 3D simulator is developed to test UUV navigation system bated on RVC model. The simulation system consists of a environment manager, objects and a 3D viewer. Objects are modeling all physical elements such as map, obstacle and UUV which reside in a underwater environment. Those objects are created and initialized by environment manager. The environment manager plays the role of intermediator which allows created objects to interact with each other, and transmits information on the objects to 3D viewer. The 3D viewer analyzes the received information and visualizes 3D graphic by using OpenGL primitives.

Development of 3D Visualization Program for Comparison of Core Log Data and Tomography Data in Subsidence Area (지반침하지역 시추자료와 토모그래피 자료의 비교를 위한 3차원 가시화 프로그램 개발)

  • Ahn Jo-Beom;Yoon Wang-Jung
    • Geophysics and Geophysical Exploration
    • /
    • v.6 no.4
    • /
    • pp.195-198
    • /
    • 2003
  • In this study, we have developed a 3-D visualization program that is helpful in the interpretation or comparisons of geologic and geophysical data, which have been acquired to understand the cause of ground subsidence in the residential area and to establish reinforcement strategy. The visualization program was developed under the Windows operating system for convenient use and easy understanding. It uses Visual C++ for the Graphic User Interface and the OpenGL for graphic handling. Since this program is user-friendly, even users who do not have the basic idea about GIS or CAD can get very useful information with this program. The applicability of the program has been verified by visualizing the real core log and resistivity tomography images obtained from the ground subsidence area. These results have shown that the program is very useful for comparisons of these two data for the interpretation of subsurface structures.