• 제목/요약/키워드: Online protection

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On China's Intellectual Property Rights Protection Online

  • Wang, Guo-An;Lim, Yong-Taek
    • 통상정보연구
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    • 제6권1호
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    • pp.237-247
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    • 2004
  • Online people conduct all kinds of business activities, such as promoting the sales of products and services, reading newspapers, watching TV and movies, and sending business messages by e-mail, by e-voice and by e-fax. Computers with access to the Internet are defined by the United Nations as the fourth media characterized by instantaneousness, openness, limitlessness, boundlessness and globalization. With the development and popularization of the Internet and the advance of the information technology in China, Intellectual Property Rights (IPRs) violations online have frequently occurred in e-business activities. IPRs protection online has posed a great challenge not only for business managers and officials, but also for judges and lawyers because the rapid development of the Internet has created a legal vacuum governed by no laws in IPRs violation and protection online in China.. The paper at first classifies IPRs into several categories, then reveals China's serious problems and challenges of IPRs violations online and stresses the necessity of China's IPRs protection online. Finally it puts forward some suggestions concerning IPRs protection online.

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빅데이터 환경 형성에 따른 데이터 감시 위협과 온라인 프라이버시 보호 활동의 관계에 대한 연구 (A Study of Relationship between Dataveillance and Online Privacy Protection Behavior under the Advent of Big Data Environment)

  • 박민정;채상미
    • 지식경영연구
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    • 제18권3호
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    • pp.63-80
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    • 2017
  • Big Data environment is established by accumulating vast amounts of data as users continuously share and provide personal information in online environment. Accordingly, the more data is accumulated in online environment, the more data is accessible easily by third parties without users' permissions compared to the past. By utilizing strategies based on data-driven, firms recently make it possible to predict customers' preferences and consuming propensity relatively exactly. This Big Data environment, on the other hand, establishes 'Dataveillance' which means anybody can watch or control users' behaviors by using data itself which is stored online. Main objective of this study is to identify the relationship between Dataveillance and users' online privacy protection behaviors. To achieve it, we first investigate perceived online service efficiency; loss of control on privacy; offline surveillance; necessity of regulation influences on users' perceived threats which is generated by Dataveillance.

온라인게임에서 개인정보보호 감리 모형 (Audit Method for Personal Information Protection in On-line Games)

  • 김희완;신중원;김동수
    • 디지털융복합연구
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    • 제10권3호
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    • pp.23-37
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    • 2012
  • 불법적인 게임 플레이어들의 해킹 및 악성코드의 유포로 온라인게임은 고객의 개인정보 유출을 빈번하게 일어나게 하는 요인이 되고 있다. 그러므로, 온라인게임사도 게임 개발과 함께 서비스를 운영함에 있어 개인정보보호에 대한 표준화된 체계와 운영의 필요성이 크게 고려되어야 한다. 온라인 게임사별로 정보보호인증을 도입하고 인증 심사를 받고 있으나, 전반적으로 자산이나 물리적, 시스템적 보안에 중점을 두기 때문에 개인정보보호와 관련되어 좀 더 전문적인 체계가 필요하다. 본 연구는 ISO27001, KISA의 ISMS, GMITS 등 기존의 정보보호인증들과 산발적으로 운영되고 있는 개인정보보호인증마크(ePrivacy), 온라인게임 개인정보보호 가이드, BS10012 등 개인정보보호 관련 체계들을 수집하여 분석하였다. 이를 이용하여 온라인게임업체에서 운영 시 필요한 개인정보보호체계 프로세스와 각 단계별로 필요한 점검 항목을 도출하여 개인정보보호 수준을 측정하는 체계적인 도구를 제안하였다.

온라인 게임 사용자의 위험지각과 자기효능감에 따른 게임 중독 예방행위 간 차이분석 : 국내 대학생을 대상으로 한 위험지각태도 프레임웍을 기반으로 (Analyzing the Differences among Online Gaming Users' Gaming Addiction Prevention Behaviors based on Risk Perception and Self-efficacy : Testing RPA Framework on Korean College Students)

  • 최병구;왕신위;이재남
    • Journal of Information Technology Applications and Management
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    • 제22권2호
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    • pp.19-41
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    • 2015
  • Many studies have focused on the influences and outcomes of online game addiction. However, few studies have investigated how the online game addiction prevention behavior differs depending on online game user. In order to fill this gap, this study attempts to classify online game users based on risk perception attitude (RPA) framework. More specifically, this research tries to show online game user can be classified into four groups based on perceived risk of online game addiction and efficacy beliefs of online game addiction protection, and to identify how the groups differ in terms of motivation, information seeking, and behaviors for online game addiction prevention. For this purpose, analysis on survey data from 240 Korean college students who use online game reveals that the users can be classified into responsive, avoidance, proactive, indifference groups. Furthermore, there are differences between groups in terms of motivation, information seeking, and behaviors for online game addiction prevention. This study contributes to expand existing literature by providing tailored guidelines for implementation of online game addiction prevention strategies and policy.

개인정보보호 기술 수용행동에 영향을 미치는 요인에 대한 연구 (An Investigation of Users' Privacy Protection Behaviors: Factors Affecting Privacy Protection Technology Adoption)

  • 최보미;박민정;채상미
    • 경영정보학연구
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    • 제17권3호
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    • pp.77-94
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    • 2015
  • 정보를 공유하는데 중요한 매체로 인터넷이 활용되면서, 사용자들은 온라인 공간에서 자신의 정보를 포함한 수많은 정보를 생산하고 공유하고 있다. 온라인 상에서 개인정보를 공유하면서 사회적인 관계의 강도를 강화시키는 등 여러 이점이 있다. 하지만 이면에는 이렇게 공유된 정보가 오용되는 경우 개인정보 침해라는 부정적인 결과를 낳기도 한다. 비록 많은 기업과 정부가 개인정보보호를 위한 노력을 하고 있지만, 기술의 발전으로 인해 개인정보를 이용해 사이버 범죄나 해킹이 되는 경우를 완벽히 방어하기 어려운 것이 현실이다. 개인정보보호는 기업과 정부의 역할의 관점에서 연구가 진행되고 있지만, 사용자의 개인 관점에서 개인정보보호 행동에 대한 연구는 미약하며 이에 대한 연구의 필요성을 가진다. 본 연구는 인터넷 사용자의 개인정보보호 행동과 온라인의 환경적 요인간의 영향 관계를 밝히는 것이 목적이다. 특히, 본 연구에서는 사용자 개인이 자신의 정보를 보호를 위한 정보보호 기술을 수용 행동에 초점을 맞춘다. 본 연구 결과에 따르면, 온라인 상의 사용자가 개인정보보호를 위한 행동은 정부의 개인정보보호 법률과 정 방향의 영향 관계를 가진다. 또한 만약 사용자가 온라인 서비스를 이용할 때 익명을 사용하는 경우 사용자는 개인정보보호를 위한 행동에 정 방향의 영향 관계를 가진다. 더 자세한 결과와 공헌도는 본 논문에 기술하였다.

NewsML과 UCI를 적용한 뉴스 콘텐츠의 온라인 유통모델 (A New Online News Service Model, based on NewsML and UCI Systems)

  • 박창신;길덕
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2007년도 추계학술대회
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    • pp.641-645
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    • 2007
  • News contents, produced for paper readers, are more and more being used online instead of offline. Internet sites, expecially portals(naver, daum, nate etc.) are dominant marketplaces, where news are exchanged and values are added. So, establishing a new online news service system, which can satisfy news provider(copyright owner) and internet service provider together, is a necessary task under current online-dominant news service environment. UCI(Universal & Ubiquitous Content Identifier) and IPTC NewsML(News Mark-up Language) are considered as useful standards to compromise protection of news-copyright and enhancement of online use of news contents. This study is based on a real case of 'NewsBank' in korea, We expect that this study can show an inspiration to obtain two contradictory goals of copyright protection and free online use of copyright.

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Online Users' Cynical Attitudes towards Privacy Protection: Examining Privacy Cynicism

  • Hanbyul Choi;Yoonhyuk Jung
    • Asia pacific journal of information systems
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    • 제30권3호
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    • pp.547-567
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    • 2020
  • As the complexity of managing online personal information is increasing and data breach incidents frequently occur, online users feel a loss of control over their privacy. Such a situation leads to their cynical attitudes towards privacy protection, called privacy cynicism. This study aims to examine the role of privacy cynicism in online users' privacy behaviors. Data were gathered from a survey that 281 people participated in and were analyzed with covariance-based structural equation modeling. The findings of this study reveal that privacy cynicism has not only a direct influence on disclosure intention but also moderates an effect of privacy concerns on the intention. The analytical results also indicate that there is a nonlinear effect of privacy cynicism on the outcome variable. This study developed the concept of privacy cynicism—a phenomenon that significantly affects online privacy behavior but has been rarely examined. The study is an initial research into the nature and implications of privacy cynicism and furthermore clarified its role by the nonlinear relationship between privacy cynicism and the willingness to disclose personal information.

Status and Problems of Online Game Regulations for Juvenile Protection- Centered on the Online Game Shutdown System of Korea

  • Kim, Il Hwan;Kim, Jaehyoun;Kim, Myeong Sik;Hong, Seok Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권4호
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    • pp.1548-1568
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    • 2015
  • Korea's Compulsive Shutdown System bans online game providers from offering their services to children under 16 years of age from midnight to 6 a.m. Although it was introduced only after lengthy rounds of discussion, controversy over the system still continues. The key question is whether the system, which unilaterally emphasizes juvenile protection, infringes upon the freedom of playing games for teenagers, the freedom of business for game products related business operators and the right to foster children for parents, which are basic rights under the Constitution. It is very encouraging that the State took up the issue and prepared various systems for juvenile protection through the Compulsive Shutdown System. Yet the government has to plan as comprehensive and effective of a measure as it possibly can by predicting the trends of technology development and game use, and also set detailed standards to ensure that the system should not become an excessive or inappropriate regulation. Although the State's compulsive intervention may be positive since it is hard to expect a self purification capability to exhibit itself concerning game use among teenagers, a plan to prevent game addiction among adolescents from the long-term and fundamental perspectives should be prepared as well.

중·노년층의 온라인 개인정보보호 행동에 영향을 미치는 요인에 관한 연구; 한국과 중국 인터넷 사용자를 중심으로 (A Study on the Factors of Online Information Security Behavior Failure: Focused on the Elderly)

  • 전양;박민정;채상미
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권1호
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    • pp.51-74
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    • 2020
  • Purpose Since the number of personal information breach incidents increased, many people have perceived the importance of personal information protection, in the recent. Especially, the number of personal information breach targeting middle-aged and elderly people rapidly increases. Therefore, the purpose of this study is to identify the factors which influence to fail of online information security behaviors among the elderly. Design/methodology/approach This study made a research model by adopting the factors deducted from the protection motivation theory. To analyze the research model, we conducted an online survey targeted on the elderly and middle ages users who have nations of Korean and Chinese respectively. Findings According to the empirical analysis result, we identified that only perceived severity and perceived vulnerability affected information security awareness. On contrast, it was also discovered that perceived barriers, self-efficacy, and response efficacy did not affect information security awareness. Additionally, the awareness of information security also did not affect information security behaviors. Middle-aged and elderly people with personal information protection education did more information security behaviors than people those who no education experiences. Korean middle-aged and elderly people with education significantly did more information protection behaviors than the people without the education.

아동 이용자에게 특화된 온라인 개인정보보호 이슈 : 사례연구를 중심으로 (Protecting Children's Online Privacy : Privacy Issues and Its Implications)

  • 나종연;조은선;이승은
    • 디지털융복합연구
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    • 제18권10호
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    • pp.23-31
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    • 2020
  • 최근 아동들의 온라인 활동에 대한 참여가 활발해짐에 따라 아동을 대상으로 하는 온라인 서비스 역시 빠르게 증가하고 있음에도 불구하고, 아동들은 그들의 보호받아 마땅한 권리를 충분히 보장받고 있지 못하다. 본 연구는 아동이 주로 이용하는 앱서비스를 대상으로 현황 및 사례 조사를 통해 국내 아동 개인정보보호에 관련한 이슈를 유형화하여 분석하는 것을 목적으로 한다. 이를 위해 아동의 개인정보보호에 관한 현황을 살펴보고 국내외 법제도에 근거하여 이슈를 도출했다. 연구 결과, 아동 식별의 이슈, 고지 및 동의의 실효성 이슈, 정보주체로서 아동의 권익 이슈 등이 도출되었다. 현황분석을 통해 살펴본 온라인 환경에서의 아동 개인정보 관련 내용을 바탕으로 정책적 시사점을 도출하고 개선방안 등을 제언하였다.