• Title/Summary/Keyword: Online judge

Search Result 52, Processing Time 0.027 seconds

Realization of Online System Considering the Lecture Intelligibility of University Student

  • Han, ChangPyoung;Hong, YouSik
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.12 no.3
    • /
    • pp.108-115
    • /
    • 2020
  • Blended learning is a teaching method utilizing all the advantages in 'on and off-line' learning circumstances in order to enhance the learning effect and efficiency, more than the simple use of online factors in the classroom education. In this paper, we present the realization and simulation of algorithm for the realtime evaluation of low-grade and high-grade subjects in order to implement smart e-learning system, considering a lecture intelligibility. In order to grasp the levels of student's intelligibility, we simulated a function that automatically summarizes the study contents of class given by a lecturer. Especially, in administrator mode of smart e-learning system, we suggested and simulated a system in order to help the lecturer to easily manage the student's grades, and we have provided software to tell the student's intelligibility of lecture, analyzed the rate of incorrect answers, automatic judgment of lecture intelligibility and judge the weakest subject.

Online coding skill learning system for Teaching and learning C language (C언어 수업을 위한 온라인 코딩 학습 시스템)

  • Lee, Taemin;Chae, Jeongmin;Jung, Younghee;Park, Kinam;Jung, Soonyoung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.10a
    • /
    • pp.1659-1661
    • /
    • 2015
  • SW중심사회의 창의적 인재를 위한 핵심 역량 중 코딩능력에 대한 중요도가 높아지고 있다. 이러한 능력을 배양하기 위해서 학습자의 지식 형성을 웹 상에서 능동적으로 학습할 수 있는 온라인 코딩교육 시스템이 필요하다. 따라서 본 논문에서는 코딩능력에 대한 효과적인 학습과 효율적인 실습을 위해 자동화된 평가가 가능한 온라인 평가(online judge) 모듈 기반의 온라인 코딩 교육 시스템을 제안한다. 제안 시스템은 대학교의 C 프로그래밍 언어 수업에 적용되었으며, 시스템 상에서 166명이 학생이 46,288번의 코드 작성으로 61개의 실습과제를 수행하였다. 전체 학습자의 59.46%가 제안 시스템을 활용한 코딩 학습으로 학습 능력이 향상되었음을 응답하였다.

A Study on C Programming Self-Directed Learning Process Analysis Method Using Online Scoring System (온라인 채점 시스템을 활용한 C 프로그래밍 자기주도학습 과정 분석)

  • Jeon, Jun-Ho;Yi, Soyul;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.07a
    • /
    • pp.413-414
    • /
    • 2019
  • 최근 프로그래밍 교육의 중요성이 강조되고 있지만 수업시수 문제로 학교 수업시간만으로는 성과를 거두기는 어렵다. 온라인 채점 시스템은 학생의 코드를 평가하고 피드백을 제공해주기 때문에 자기주도적인 프로그래밍 학습에 도움을 줄 것으로 생각된다. 본 연구에서는 온라인 채점 시스템을 사용해서 C 프로그래밍 기초 학습을 한 학생들을 대상으로 학생들의 제출코드와 피드백을 분석하려고 하며, 학생들의 프로그래밍 학습경험과 학습참여도 등을 조사하여 대상학생을 선정하고, 데이터를 수집하였다. 그리고 대상 학생들의 소스코드 및 피드백을 분석하여 자기주도학습 과정을 분석하고, 문제개선의 기초자료로 활용할 수 있음을 제언한다.

  • PDF

Structural review of the intelligent online judge system (지능형 온라인 평가 시스템의 구조적 고찰)

  • Lim, Isaac;Cho, Minwoo;Lee, Jisu;Jang, Jiwon;Choi, Jiyoung;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.499-501
    • /
    • 2021
  • Recently, artificial intelligence and SW have occupied an important position worldwide as the foundation technology of the era of the 4th industrial revolution, and web browser-based programming learning systems are becoming common due to changes in the learning environment caused by COVID-19. In accordance with this trend, this paper proposes a functionally scalable microservice-based system structure for an online evaluation system as a tool for learning algorithms that are the basis of artificial intelligence and SW. In addition, a functional structure for applying machine learning to automatic evaluation functions under the proposed system structure is also proposed.

  • PDF

When Do People Post a Comment to a News Story on the Internet?

  • Lee, Mina;Choi, Inhye;Yang, Seungchan
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.1
    • /
    • pp.434-445
    • /
    • 2015
  • In reading news stories online, people are exposed to others' comments to a news story. In spite of popularity of comments to a news story online, the understanding of why and who posts a comment is still lacking. To complement scarcity and have a better understanding of comment-posting online, this study examined psychological factors which affect the likelihood of posting a comment to a news story online. In particular, three variables were considered: The first variable was communication efficacy, that is, an individual's belief about communication practices and systems, under the supposition that the people who have greater levels of communication efficacy are more likely to post a comment. The second variable was perception of public opinion, to test that when and if people judge their position of the issue as favored by the majority, they tend to post a comment. And finally, the tone of existing comments was included, to test if the tone of comments affects the willingness to post a comment. The results showed that firstly, people at a high level of communication efficacy are more likely to post a comment compared to people at the low level of communication efficacy. Secondly, the perception of public opinion partly influenced the willingness to post a comment. Especially, when people believe communication systems contribute to develop society and also when judged that their opinion is the majority's opinion, they are more likely to post a comment. Finally, the tone of the comments influenced the willingness to post a comment only on the condition that people are confident of the communication practice and are exposed to emotional comments.

Is it a Smile or Ridicule? Understanding the Positivity of Smile Emoticons between High and Low Status Teenagers in Online Games (미소인가? 조소인가?: 온라인 게임에서 지위가 높은 청소년과 낮은 청소년의 웃음 이모티콘 긍정성 이해 차이)

  • Lee, Guk-Hee
    • Science of Emotion and Sensibility
    • /
    • v.24 no.3
    • /
    • pp.3-16
    • /
    • 2021
  • Studies have found that people with higher social status pay little attention to other people's emotions and facial expressions. However, only a few studies have made similar observations on adolescents with high cyberspace social status. Therefore, this study sought to identify how adolescents with different online game character social statuses interpreted the smile emoticons in negative and positive situations, that is, did they perceive the emoticon to be positive (smile, encouragement, and consolation) or negative (derision, ridicule, and sarcasm). In Experiment 1, the participants were separated into three groups; those who had a lower than global average online game character status, those who had the same as the global average, and those who had higher than the global average. The participants were then asked to judge the meaning of the smile emoticon received in various positive or negative situations. In Experiment 2, the game character levels of the participants were set to be either higher or lower than the others' characters, and they were again asked to judge the meaning of the smile emoticon received in the positive or negative situations. In Experiment 3, the participants were separated into four groups; lower level than the average game character status (no information on the level of acquaintance's game character), lower than the average but higher than the character of the other, higher than the average status (no information on the other's character level), and higher than the average but lower than the character of the other, and asked to judge the meaning of the smile emoticon in positive or negative situations. It was found that when participants had a lower-level character compared to the average, had a lower-level character than the other, and had higher than the average but lower than the other's character, they interpreted the smile emoticon as derision, ridicule, or sarcasm. However, participants with higher level characters, higher than that of the other, and lower than the average but higher than the other interpreted the emoticon as a smile or consolation. This study was significant because it demonstrated the impact of an adolescent's social cyberspace status on their online communication.

A Study on the Effectiveness of e-learning video class using the online learning judgement system : Focused on the social studies classes in Elementary school (온라인 학습판단 시스템을 활용한 e-러닝 동영상 수업의 효과연구 : 초등학교 사회과 수업을 중심으로)

  • Kim, Jihyun;Jung, Jaebum;Jo, Jaechoon;Lim, Heuiseok
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.2
    • /
    • pp.141-148
    • /
    • 2019
  • The purpose of this study is to analyze and compare the effectiveness of elementary in e-Learning video lessons. In an elementary school where the educational videos are frequently used, the learning about video materials is important but it is difficult to judge all students by a teacher in a classroom. In order to solve the problems of the field, In the fifth-grade elementary school social studies class, learning using video material was conducted by using the online learning judgment system for the experimental group, and learning using video material was conducted by the traditional method for the controlled group. As a result of the experiment, the class using the online learning judgment system was effective in enhancing the learner 's academic achievement. It also positively influenced learners' learning satisfaction. Teachers' satisfaction was not statistically significant because of the small number of teachers. However, The mean value of the teachers' satisfaction in the experimental group was high and the deviation was small.

A Study on the Intelligent Online Judging System Using User-Based Collaborative Filtering

  • Hyun Woo Kim;Hye Jin Yun;Kwihoon Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.1
    • /
    • pp.273-285
    • /
    • 2024
  • With the active utilization of Online Judge (OJ) systems in the field of education, various studies utilizing learner data have emerged. This research proposes a problem recommendation based on a user-based collaborative filtering approach with learner data to support learners in their problem selection. Assistance in learners' problem selection within the OJ system is crucial for enhancing the effectiveness of education as it impacts the learning path. To achieve this, this system identifies learners with similar problem-solving tendencies and utilizes their problem-solving history. The proposed technique has been implemented on an OJ site in the fields of algorithms and programming, operated by the Chungbuk Education Research and Information Institute. The technique's service utility and usability were assessed through expert reviews using the Delphi technique. Additionally, it was piloted with site users, and an analysis of the ratio of correctness revealed approximately a 16% higher submission rate for recommended problems compared to the overall submissions. A survey targeting users who used the recommended problems yielded a 78% response rate, with the majority indicating that the feature was helpful. However, low selection rates of recommended problems and low response rates within the subset of users who used recommended problems highlight the need for future research focusing on improving accessibility, enhancing user feedback collection, and diversifying learner data analysis.

Analyzing the Relevancy of Policy by Abnormal Pattern Analysis : Focused on the Case of S-City's e-Card for Child Meal Support (이상 패턴 분석을 통한 정책의 적합성 분석 연구 : S 시의 아동 급식 전자 카드 사례를 중심으로)

  • Jeon, Jongshik;Kwon, Ohbyung
    • Journal of Information Technology Services
    • /
    • v.17 no.1
    • /
    • pp.135-153
    • /
    • 2018
  • E-Card Service for Child Nutrition Program is one of the main public policy services nowadays. In case of inconvenience during the use of the e-cards, it is recommended to cooperate with related organizations in order to promptly handle and provide guidance, and thoroughly manage child feeding service such as hygiene, nutrition and kindness etc. To do so, it is very important to provide food service that meets local actual conditions and children's needs in a cost effective manner for the underage who are worried about the poorly-fed by understanding the pattern of child feeding e-card service. Hence. this paper aims to investigate how child feeding e-card service efficiently provides meals according to the local situation and children's needs through big data analysis and to propose a method of identifying welfare conditions according to the purpose of service with actual application examples. The results suggest that, first of all, this study is able to judge appropriateness of public institution's policy in a timely and repetitive manner through non-standard data analysis such as Naver News and transaction data. Secondly, this paper proposes a multi-layered analysis framework, which performs online open data analysis to detect policy issues, visualizes retrieval and preprocessing of real data, and performs abnormal pattern recognition. These will be worthy of reference to other similar projects.

Destinations analytics with massive tourist-generated content: Applying the Communication-Persuasion Paradigm

  • Hlee, Sun-Young;Ham, Ju-Yeon;Chung, Nam-Ho
    • The Journal of Information Systems
    • /
    • v.27 no.3
    • /
    • pp.203-225
    • /
    • 2018
  • Purpose This study investigated the impact of review language style (affective vs. cognitive) on review helpfulness and the moderating effects of the types of attractions in the relationships between the review language and its helpfulness. Design/methodology/approach This study investigates the impact of review language style (affective vs. cognitive) on review helpfulness and the moderating effects of the types of attractions in the relationships between the review language and its helpfulness. This study selected two hedonic and utilitarian attractions (Hedonic: Brandenburg Gate, Utilitarian: Peragamon Museum) located in Berlin. A total of 3,320 reviews was collected from TripAdvisor. We divided online reviews posted for these places into reviews with more affective language and with more cognitive language by using the LIWC. Then, we investigated the impact of language effect on review helpfulness across the attraction type. Findings The findings suggest that peers tend to judge more helpful toward cognitive language in attraction reviews regardless of attraction type. This study found that peers tend to perceive more helpful toward cognitive review in utilitarian attractions. Even though there was an interaction effect between review language and attraction type, in hedonic attractions, the influence of cognitive language was reduced, but still cognitive reviews would get more helpful votes.