• 제목/요약/키워드: Online Community Media

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토픽모델링을 이용한 한국 인터넷 뉴스의 간호사 관련 기사 분석: COVID-19 유행시기를 중점으로 (A topic modeling analysis for Korean online newspapers: Focusing on the social perceptions of nurses during the COVID-19 epidemic period)

  • 장수정;박선아;손예동
    • 한국간호교육학회지
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    • 제28권4호
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    • pp.444-455
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    • 2022
  • Purpose: This study explored the meaning of the social perceptions of nurses in online news articles during the coronavirus disease 2019 (COVID-19) pandemic. Methods: A total of 339 nurse-related articles published in Korean online newspapers from January 1 to December 31, 2020, were extracted by entering various combinations of OR and AND with the four words "Corona," "COVID," "Nursing," and "Nurse" as search keywords using BIGKinds, a news database provided by the Korea Press Foundation. The collected data were analyzed with a keyword network analysis and topic modeling using NetMiner 4. Results: The top keywords extracted from the nurse-related news articles were, in the following order, "metropolitan area," "protective clothing," "government," "task," and "admission." Four topics representing keywords were identified: "encouragement for dedicated nurses," "poor work environment," "front-line nurses working with obligation during the COVID-19 pandemic," and "nurses' efforts to prevent the spread of COVID-19." Conclusion: The media's attention to the dedication of nurses, the shortage of nursing resources, and the need for government support is encouraging in that it forms the public opinion necessary to lead to substantial improvements in treating nurses. The nursing community should actively promote policy proposals to improve treatment toward nurses by utilizing the net function of the media and proactively seek and apply strategies to improve the image of nurses working in various fields.

한국 온라인게임 산업 부상의 지식생태계적 접근 (Knowledge Ecological Approach to Emergence of Korean Online-game Industry)

  • 장용호;정원조
    • 한국게임학회 논문지
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    • 제11권1호
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    • pp.79-91
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    • 2011
  • 본 연구는 온라인 게임이 어떻게 정부 및 기업과 같은 공급자 차원에서 의도적으로 부상하지 않고, 수요자 차원에서 자연발생적으로 부상하였는지를 지식생태계적 접근을 통해 분석하였다. 본 연구는 온라인게임 부상의 요인으로서 첫째, 소비과정을 통해 학습된 리드유저들이 효과적인 사회 환경적 기반들(국내외 기술 교재, 대학, 외부 교육기반, 기업 등)과의 상호작용 속에서 신산업 부상을 이끄는 지식생태계의 참여자로서 참여할 수 있었던 조건, 둘째, 이들 개발인력이 조직화된 제작 경험을 얻을 수 있는 온/오프라인의 창조적 공동체 활동을 통해 창업 조직들로 성장할 수 있었던 조건을 제시한다. 이러한 연구 결과는 신산업 부상이 단절적이고 인위적인 물리적 환경 조건이 아닌 다양한 행위자들 간의 강력한 상호작용이 작동하는 지식생태계가 선행되어야 한다는 정책적 함의를 제공한다.

4차 산업혁명 시대에 따른 온라인과 오프라인 연계 광고의 유형화 (Classification of Online and Offline linked Advertisements in 4th Industrial Revolution)

  • 김은서;박재완
    • 문화기술의 융합
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    • 제6권1호
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    • pp.147-153
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    • 2020
  • 본 연구는 4차 산업혁명 시대의 도래에 따라 출현하고 있는 새로운 광고 형식인 온·오프라인 연계 광고의 가치와 유형을 제시하는데 목적이 있다. 본 연구에서 문헌연구를 기반으로 '4P(제품, 가격, 유통, 촉진)'에서 '4C(공동창조, 공동체, 대화, 통화)'로 진화하는 마케팅 방식을 이해하고 4C 요소를 도출하였다. 이를 기반으로 온·오프라인 연계광고 사례들의 조사를 통해 4C의 어떠한 요소가 온·오프라인 연결성을 나타내고 있는지 분석하였다. 분석 결과를 통해 온·오프라인 연계 광고는 최종적으로 4C의 요소가 연결된 방식에 따라 총 4가지의 대 유형과 14가지의 세부 유형으로 분류되었다. 본 논문에서는 최종 결과물로 4차 산업혁명 시대에 따라 출현한 마케팅의 4C 요소가 광고에서 표현되고 있음을 검증하였고 이에 따른 광고의 유형화를 제시하였다. 본 연구는 온·오프라인 연계 광고를 제작하고 연구하는 광고인과 연구자에게 새로운 통찰력을 공급하는데 공헌할 것으로 기대된다.

PMP 활용에 관한 영향요인 분석 : 유비쿼터스적 특성, 커뮤니티, 이미지, 인지된 즐거움을 중심으로 (Factors Influencing Intension to Use PMP : a combination of Ubiquitousness, Community, Image, and Perceived Enjoyment into the Technology Acceptance Model)

  • 엄명용;김미량;김태웅
    • 경영과학
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    • 제24권2호
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    • pp.95-114
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    • 2007
  • The main attractant of portable multimedia player(PMP), is often their versatility : being able to load and play different formats of video, audio, digital images, and interactive media. In this paper, we investigate the factors influencing the usage the PMP, based on the extended version of the Technology Acceptance Model. Using the data collected from online survey, we show that perceived usefulness, perceived ease of use, and perceived enjoyment are the major determinants for using PMP. Factors, including ubiquitousness, community, and image are shown to directly or indirectly determine the level of perceived usefulness and ease of uses. In addition, we classify PMP users into two groups, users seeking hedonic value and utilitarian value, and examine the differences in path coefficients. Properties of the causal paths, including standardized path coefficients, the significance of difference, in the hypothesized model, are also presented, so that we can investigate the relative influences of different dominants, demonstrating how two groups differ in their decision-making processes regarding the PMP usage.

A Study on the Types and Characteristics of Fashion-Related Blogs

  • Kim, Mun-Young;Kim, Hwa-Yeon;Kim, Sea-Eun
    • International Journal of Costume and Fashion
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    • 제11권2호
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    • pp.65-78
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    • 2011
  • Social media which support to share information and communicate between online users have recently won great popularity. Of the various social services blogs have played an active role as a community in sharing delivering and exchanging information among individual users who have share similar opinions hobbies and preferences. Based on this cultural phenomenon some companies often take advantage of blogs as a marketing tool to strengthen their public relations or deliver particular information to their costumer. This study is designed to classify fashion-related blogs and define the characteristics of each type expecting significant influences on future studies on this topic. We selected 50 fashion-related blogs as subjects including 25 Korean blogs and the same number of international blogs, defined their characteristics and classified them into four different types. As the result we found that there are apparent differences between the four types of blogs: "Individual taste" blogs which noticeably reflect bloggers' own preference "Trend leader" blogs in which the bloggers intend to be trend leaders beyond expressing their preference "Fashion media" blogs which plays a significant role as a magazine by providing various information concerning fashion for costumers and "Sales promotion" blogs which are used as promotional materials to attract customers by providing product reviews or advertisements.

소셜 미디어에서 정보공유를 위한 애착의 매개역할: 사회적 자본이론 관점 (Mediating Roles of Attachment for Information Sharing in Social Media: Social Capital Theory Perspective)

  • 정남호;한희정;구철모
    • Asia pacific journal of information systems
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    • 제22권4호
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    • pp.101-123
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    • 2012
  • Currently, Social Media, it has widely a renown keyword and its related social trends and businesses have been fastly applied into various contexts. Social media has become an important research area for scholars interested in online technologies and cyber space and their social impacts. Social media is not only including web-based services but also mobile-based application services that allow people to share various style information and knowledge through online connection. Social media users have tendency to common identity- and bond-attachment through interactions such as 'thumbs up', 'reply note', 'forwarding', which may have driven from various factors and may result in delivering information, sharing knowledge, and specific experiences et al. Even further, almost of all social media sites provide and connect unknown strangers depending on shared interests, political views, or enjoyable activities, and other stuffs incorporating the creation of contents, which provides benefits to users. As fast developing digital devices including smartphone, tablet PC, internet based blogging, and photo and video clips, scholars desperately have began to study regarding diverse issues connecting human beings' motivations and the behavioral results which may be articulated by the format of antecedents as well as consequences related to contents that people create via social media. Social media such as Facebook, Twitter, or Cyworld users are more and more getting close each other and build up their relationships by a different style. In this sense, people use social media as tools for maintain pre-existing network, creating new people socially, and at the same time, explicitly find some business opportunities using personal and unlimited public networks. In terms of theory in explaining this phenomenon, social capital is a concept that describes the benefits one receives from one's relationship with others. Thereby, social media use is closely related to the form and connected of people, which is a bridge that can be able to achieve informational benefits of a heterogeneous network of people and common identity- and bonding-attachment which emphasizes emotional benefits from community members or friend group. Social capital would be resources accumulated through the relationships among people, which can be considered as an investment in social relations with expected returns and may achieve benefits from the greater access to and use of resources embedded in social networks. Social media using for their social capital has vastly been adopted in a cyber world, however, there has been little explaining the phenomenon theoretically how people may take advantages or opportunities through interaction among people, why people may interactively give willingness to help or their answers. The individual consciously express themselves in an online space, so called, common identity- or bonding-attachments. Common-identity attachment is the focus of the weak ties, which are loose connections between individuals who may provide useful information or new perspectives for one another but typically not emotional support, whereas common-bonding attachment is explained that between individuals in tightly-knit, emotionally close relationship such as family and close friends. The common identify- and bonding-attachment are mainly studying on-offline setting, which individual convey an impression to others that are expressed to own interest to others. Thus, individuals expect to meet other people and are trying to behave self-presentation engaging in opposite partners accordingly. As developing social media, individuals are motivated to disclose self-disclosures of open and honest using diverse cues such as verbal and nonverbal and pictorial and video files to their friends as well as passing strangers. Social media context, common identity- and bond-attachment for self-presentation seems different compared with face-to-face context. In the realm of social media, social users look for self-impression by posting text messages, pictures, video files. Under the digital environments, people interact to work, shop, learn, entertain, and be played. Social media provides increasingly the kinds of intention and behavior in online. Typically, identity and bond social capital through self-presentation is the intentional and tangible component of identity. At social media, people try to engage in others via a desired impression, which can maintain through performing coherent and complementary communications including displaying signs, symbols, brands made of digital stuffs(information, interest, pictures, etc,). In marketing area, consumers traditionally show common-identity as they select clothes, hairstyles, automobiles, logos, and so on, to impress others in any given context in a shopping mall or opera. To examine these social capital and attachment, we combined a social capital theory with an attachment theory into our research model. Our research model focuses on the common identity- and bond-attachment how they are formulated through social capitals: cognitive capital, structural capital, relational capital, and individual characteristics. Thus, we examined that individual online kindness, self-rated expertise, and social relation influence to build common identity- and bond-attachment, and the attachment effects make an impact on both the willingness to help, however, common bond seems not to show directly impact on information sharing. As a result, we discover that the social capital and attachment theories are mainly applicable to the context of social media and usage in the individual networks. We collected sample data of 256 who are using social media such as Facebook, Twitter, and Cyworld and analyzed the suggested hypotheses through the Structural Equation Model by AMOS. This study analyzes the direct and indirect relationship between the social network service usage and outcomes. Antecedents of kindness, confidence of knowledge, social relations are significantly affected to the mediators common identity-and bond attachments, however, interestingly, network externality does not impact, which we assumed that a size of network was a negative because group members would not significantly contribute if the members do not intend to actively interact with each other. The mediating variables had a positive effect on toward willingness to help. Further, common identity attachment has stronger significant on shared information.

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도플갱어 브랜드 이미지 효과에 대한 실증적 분석: 인터넷 커뮤니티를 중심으로 (An Empirical Analysis of Doppelgänger Brand Image Effects: Focused on the Internet Community)

  • 조혁준;김성근;강주영
    • 한국정보시스템학회지:정보시스템연구
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    • 제26권1호
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    • pp.21-51
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    • 2017
  • Recently there have been an increasing number of companies suffering a negative brand image in the major media. Thompson et al. (2006) defined this as "$Doppelg{\ddot{a}}nger$ Brand Image." The images mentioned above have been created and propagated on Internet communities, which are one of the major paths of online spreading. This study will empirically analyze the effect of each $Doppelg{\ddot{a}}nger$ brand image on the customer's brand attitude, using a text-mining method focusing on "A company"'s case. This study will also cover the change in customer brand attitudes related to the company's correspondence in a situation in which the $Doppelg{\ddot{a}}nger$ brand image exists. In addition, the study will determine the presence of a priming effect after the spread of the $Doppelg{\ddot{a}}nger$ brand image. To that end, we collected 974 comments from 94,889 posts and A's official blogs related to A from B community, the largest automobile community site in Korea. Through this investigation, we obtained the following results. First, there was a significant difference in the ratio of negative sentiment of internet community before and after $Doppelg{\ddot{a}}nger$ brand image. Second, with regard to the topic modeling, the ratio of articles including negative topics increased and the other article ratio decreased over time. Finally, we found that there is a priming effect about negative brand image of "A company."

스마트미디어 시대의 테러네트워크에 관한 고찰 (Review on the Terror Network in Smart Media Era)

  • 임유석;김상진
    • 융합보안논문지
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    • 제13권2호
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    • pp.85-93
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    • 2013
  • 오늘날 테러조직의 구조는 복잡 다양한 네트워크 형태로 진화하고 있지만, 이는 무작위로 결합하여 생성된 네트워크가 아니라 선호도 결합 형태를 띠는 네트워크 현상으로 나타나고 있다. 이에 법집행기관의 효과적인 대테러 대책을 위해서는 테러네트워크의 특성과 유형에 대한 이해와 연구가 선행되어야 하며, 스마트미디어 시대에 적합한 기술 정보적 전략들을 수립해야 한다. 특히, 자생테러리즘은 전통적인 테러리즘과는 달리 국가와 지역의 경계 없이 불특정 다수를 대상으로 한 정치 이념 종교 등 다양한 목적의 폭력행위를 일삼는 새로운 형태의 위험성을 상징적으로 나타낸다. 스마트미디어 시대에서 극단적인 자생테러네트워크의 구성원들은 특유한 형태의 급진화 과정을 겪으면서 성장하고 있으며 활동영역 또한 추상적이고 광범위하기 때문에 국가적 차원의 법집행기관들이 치밀하게 테러네트워크를 파악해야만 한다. 아울러 온라인 공간에서 은밀하게 형성되고 진화되는 급진적이고 자생적인 테러조직 네트워크 형성에 접근할 수 있는 다양한 스마트미디어 매체들의 부정적인 측면을 고려하여 테러네트워크에 대한 추적과 차단에 정보공동체들이 활용해야만 한다.

청년과 중년 세대의 우울감 표현 방식과 이유에 대한 탐색적 연구: 감정 표현 규범 인식의 영향력을 중심으로 (An Exploratory Study on How and Why Young and Middle-aged Adults Disclose Depressive Feelings to Others: Focusing on the Influence of Perception of Social Norms)

  • 안순태;이하나
    • 지역사회간호학회지
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    • 제32권1호
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    • pp.12-23
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    • 2021
  • Purpose: This study explored how and why young and middle-aged adults disclose depressive feelings to others. In particular, we investigated the role of social norms to see whether using mobile instant messaging (MIM) could lower the perceived barriers of emotional disclosure. Furthermore, the motivations of emotional disclosure via MIM were compared between young and middle-aged adults. Methods: A total of 255 Koreans (128 middle-aged people, 127 young adults) participated in an online survey. Pearson's correlation coefficients, paired t-tests, SPSS PROCESS macro, and exploratory factor analysis were used to examine the relationships among the key variables. Results: The perceived social norms were found to be a significant deterrent in disclosing depressive feelings to others. However, there was a significant interaction effect between generations and perceived social norms. Although young adults with low social norm awareness were more likely to disclose depressive feelings via MIM, emotional disclosure among middle-aged adults increased with higher levels of perceived social norms. Also, different motivations were observed. Conclusion: The results confirmed the significant effect of social norms as well as generational differences when using MIM as a channel of emotional disclosure.

고객의 분배공정성분위기 지각과 커뮤니티동일시, 고객간상호작용인식, 도움행동의도의 관계에 대한 연구 (Customer-perceived distributive peer justice climate, community identification, C2C interaction quality, and helping intention in MMORPG contexts)

  • 김현식
    • 서비스연구
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    • 제14권2호
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    • pp.158-177
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    • 2024
  • 본 연구는 온라인 집단소비 서비스 상황에서 다른 고객들의 보상에 대한 고객의 분배공정성분위기 지각이 커뮤니티동일시, 고객간상호작용인식, 도움행동의도에 미치는 영향에 대한 이론적 모델을 제안하고 실증한다. 가설을 테스트하기 위해 온라인 집단소비 서비스(대규모 멀티플레이어 온라인 롤플레잉 게임, MMORPG) 이용자를 대상으로 설문 조사 데이터를 수집하여 구조 방정식 모델링을 통해 분석하였다. 본 연구는 MMORPG 상황에서 보상설계에 대한 고객의 분배공정성분위기 지각이 커뮤니티동일시, 고객간상호작용인식을 변화시켜 도움행동의도를 변화시킨다는 것을 보여준다. 집단소비형 서비스 관리자는 사용자의 현재 C2C 가치공동창조 경험(커뮤니티동일시, 고객간상호작용인식)과 미래 C2C 가치공동창조 행동(도움행동의도)을 향상시키기 위해 보상 시스템에 대한 고객의 분배공정성분위기 지각을 개선하는 데 중점을 두어야 할 것이다. 본 연구는 온라인 집단소비 서비스 상황(MMORPG)에서 보상 설계에 관한 고객의 분배공정성분위기 지각과 고객간상호작용 인식의 관계를 실증함으로써 분배정의 이론의 발전에 기여하고 있다.