• Title/Summary/Keyword: Online Community Construct

Search Result 21, Processing Time 0.026 seconds

Online Community Design: Review of Frameworks and Developing Online Community Construct

  • Oh Ki-Tae;Lee Kun-Pyo
    • Archives of design research
    • /
    • v.19 no.3 s.65
    • /
    • pp.131-142
    • /
    • 2006
  • The purpose of this study is to develop an online community construct, which proposes an inclusive illustration of the structure of online communities, for online community designers. This study reviewed researches from psychology, sociology, management engineering, and practical reports to understand the characteristics and dynamics of online communities. The proposed online community construct visualizes the cognitive, affective, and behavioral aspects of online community. As the notion of community originates from geographical groups, and with the assumption that geographical community shares identical characteristics with online community, this study reviewed researches about geographical communities as a starting-point. Then the study went through three main perspectives (1) online community attributes, (2) sense of online community and (3) challenges of online community. Then this study proposed an online community construct that encompasses the reviewed frameworks. The online community can be seen as a congregation of members from two sources. One is from the 'Shared Goal' that meets the personal needs. Given the shared goal, members gather into the community without personal relationship and have more chances to feel the sense of belonging to their needs fulfillment or benefit. This befitting tendency leads to strengthening of membership. Public online forums fall under this classification. The other source is from the emotional connections that are already initiated by personal and casual contacts in the real world. The network of emotional connection can evolve into an online congregation of people under faint boundaries. Although there is no (or weak) shared goal, members are strongly bound to other members. Personal homepage or web log (blog) can be classified as an example of relationship-oriented community.

  • PDF

Online Brand Community and Its Outcomes

  • Ha, Yongsoo
    • The Journal of Asian Finance, Economics and Business
    • /
    • v.5 no.4
    • /
    • pp.107-116
    • /
    • 2018
  • The aim of this study is to delve deeper into the online brand community study. This study tests (a) the effects of online brand community on its outcomes, (b) the impact of value creation practice construct as a whole, (c) the effects of value creating practice construct on the two types of loyalty, loyalty toward the brand and the community. Participants of this study (N=353) are members of four types of online brand communities (e.g., business-to-consumer virtual product support community, firm-hosted online community, user-generated online community, peer-to-peer problem-solving community, and social media based brand community). Data were collected online using Amazon Mechanical Turk from April 10, 2016 to May 10, 2016. The data were analyzed through structural equations modeling using AMOS 20. The three community markers (e.g., consciousness of kind, rituals and traditions, and moral responsibility) and the four value creation practices (e.g., social networking, impression management, community engagement, and brand use) are proved to be significant indicators of online brand community and value creation practice constructs, respectively. Test results showed that strong and effective online brand communities generate value creation practices, and value creation practices enhance brand loyalty. The mediating effects of community loyalty between value creation practices and brand loyalty were revealed.

The Effect of Social Influence on Flow, Perceived Usefulness and Intention to Use in Online Community (온라인 커뮤니티에서 사회적 영향이 플로우, 지각된 유용성, 이용의도에 미치는 영향: 싸이월드를 중심으로)

  • Ryu, Il;Choi, Hyuk-Ra
    • The Journal of Information Systems
    • /
    • v.17 no.2
    • /
    • pp.113-135
    • /
    • 2008
  • This study introduces the construct of social influence and combines the construct with the flow theory and TAM framework Subjective norm, image, and visibility identified as the dimensions of social influence are hypothesized to influence flow and perceived usefulness, and then the intention to use of online community. Data were collected through a survey of respondents who have the experience of using an online community, and analyzed by using structure equations modelling. The major findings of this study are as follows: First, subjective norm was found to have a positive influence on flow and intention to use. Second, image was found to have a positive effect chi flow and perceived usefulness. Third, visibility was found to have a positive influence on perceived usefulness. Finally, flow and perceived usefulness were also found to have a positive effect on the intention to use. Implications of these findings are discussed for researchers and practitioners.

A Study on Success Factors of Online Communities from the Perspective of Service Quality: Based on SERVQUAL Model (서비스 품질 관점에서 본 온라인 커뮤니티의 성공 요인에 관한 연구: SERVQUAL을 중심으로)

  • Jeon, Sae-Ha;Kim, Jung-In;Lee, Choong-C.
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.7
    • /
    • pp.125-134
    • /
    • 2010
  • Importance of online community has been increased and also online community has been used as an important marketing tool. The purposes of this study are to construct an instrument to evaluate service quality of online community service and have a further discussion of the relationship between service quality dimensions, customer satisfaction, intention to move. According to our findings, among the determinants of service quality, empathy strongly influences both of consumer satisfaction and intention to move. The determinants of service quality which positively influences consumer satisfaction are empathy, tangibles and responsiveness. Empathy and assurance negatively influence intention to move. This means that the service quality of online community affects customer retention. Also, understanding and reflecting customer needs are more important.

Unusual Suspect of Societal Innovativeness in Online Social Innovation Community: A Network and Communication Framework

  • Lee, Jemin Justin;Cheon, Youngjoon;Han, Sangyun;Kwak, Kyu Tae
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.12
    • /
    • pp.5841-5859
    • /
    • 2018
  • The widespread adoption of the social computing paradigm has ushered in the development of online social innovation community (OSIC) as a promising method for solving social problems. Previous studies have not explicitly considered the conceptual factors that facilitate these communities' users' innovative activities, so it is vital to conduct empirical studies to verify the effectiveness of these factors. In this paper, the primary goals are to construct a theoretical model of the social innovation and empirically verify the casual relationship between theoretical factors and societal innovativeness. A survey of 398 OSIC users was conducted to empirically validate the theoretical model. The causal relationships between network characteristics and social innovativeness were experimentally tested. The results of this study indicated that ambiguity, switching, and multiplexity are important factors that facilitate social innovativeness, which contradicts the prior assumptions about innovation performance.

A Study on Automatic Comment Generation Using Deep Learning (딥 러닝을 이용한 자동 댓글 생성에 관한 연구)

  • Choi, Jae-yong;Sung, So-yun;Kim, Kyoung-chul
    • Journal of Korea Game Society
    • /
    • v.18 no.5
    • /
    • pp.83-92
    • /
    • 2018
  • Many studies in deep learning show results as good as human's decision in various fields. And importance of activation of online-community and SNS grows up in game industry. Even it decides whether a game can be successful or not. The purpose of this study is to construct a system which can read texts and create comments according to schedule in online-community and SNS using deep learning. Using recurrent neural network, we constructed models generating a comment and a schedule of writing comments, and made program choosing a news title and uploading the comment at twitter in calculated time automatically. This study can be applied to activating an online game community, a Q&A service, etc.

Grouping System for e-Learning Community(GSE): based on Intelligent Personalized Agent (온라인 학습공동체 그룹핑 시스템 개발: 지능적 에이전트 활용)

  • Kim, Myung Sook;Cho, Young Im
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.6
    • /
    • pp.117-128
    • /
    • 2004
  • Compared with traditional face-to-face instruction, online learning causes learners to experience more severe feeling of isolation and results in higher dropout rate. This is due to the lack of interaction, sense of belonging, membership, interdependency, cooperation among members and social environment that enables persistence in online learning. Therefore, it is very important for grouping e-learning community to lower the dropout rate and eliminate feeling of isolation. In this paper, the research has been done on the inclination test list to be applied for grouping the desirable learning community. And on the basis of this research, the grouping system for e-learning community(GSE) based on intelligent multi agents for an inclination test using homogeneous and heterogeneous items has been developed. GSE system has such properties that construct a personalized user profile by an agent, and then make groupings according to users' inclination. When this system was evaluated, about 88% of learners were satisfied, and they wanted the group not to be disorganized but to be maintained.

  • PDF

Development and Validation of a Multidimensional Measure of Positive Body Image

  • Lee, Minsun;Lee, Hyun-Hwa
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.46 no.4
    • /
    • pp.704-722
    • /
    • 2022
  • Current studies validate the Body Positive Scale (BP Scale) as a self-assessment instrument that captures four dimensions of the positive body image construct. We developed and evaluated a 17-item BP Scale using two focus group interviews and four independent samples (n = 1,379) of Korean women who completed online survey questionnaires. We generated an initial pool of items via literature review, content validation with experts, and focus group interviews, subsequently refining the items through exploratory analysis (Study 1). We confirmed the BP Scale's underlying dimensions with young Korean female samples (Study 2, Study 4) and with a community sample (Study 3). We also examined the construct validity, internal consistency, and test-retest reliability over a six-week interval. Overall, the results supported that the four-factor BP Scale demonstrates adequate validity and reliability in measuring positive body image among Korean women. The BP Scale provides a method for researchers and practitioners to understand and assess individuals' positive body image in a multifaceted manner.