• Title/Summary/Keyword: One Source Multi Use

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Research about Scalability selection method that apply to Image Scene (영상 화면에 적용한 확장적응성 선택 방법에 관한 연구)

  • Geon, Song Dae
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.1 no.3
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    • pp.91-96
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    • 2008
  • An image scalablity function is noted as technology to embody One Source-Multi-use's Image division by the network Bandwidth and diversification of resolution of reception terminal recently. In MPEG present H.264/MPEG-4 AVC that do to standardization of SVC (Scalable Video Coding) that know go and SVC can offer space time SNR scalability. But, encoding that do scalable usually is known that encoding efficiency drops than encoding that do rain scalable during time and treatise that see. Examine technique to plan improvement of management quality as that aim to time, SNR scalability in treatise that see so and change FGS (Fine Granular Scalability) function that offer SNR scalability that do about scalability's particle size and encoding efficiency relation by SVC to foundation.

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React Native and Android Mobile Apps for Smart Tourism Information Service to FITs

  • Cho, Hyun-Ji;Lee, Jin-Yi;Park, Tae-Rang;Jwa, Jeong-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.63-69
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    • 2022
  • We develop a smart tourism information system that provides smart tourism services to free independent tourists (FITs) through various content distribution channels such as mobile apps, Instagram, YouTube, and chatbots. The smart tourism information system provides location and storytelling-based tourism information, accommodation, restaurant information, and recommended travel products so that tourists can create a travel itinerary based on personalized situation awareness. The smart tourism information system also provides smart tourism services using commercial maps, navigation, and weather forecast APIs from the Korea Meteorological Administration to provide smart tour guide services to tourists who travel according to the travel itinerary. In this paper, we develop the React Native app that provides smart tourism services provided by the smart tourism information system. The smart tourism React Native app has implemented two methods: a method that directly connects to the smart tourism information system, and a method that provides services by interworking through the GraphQL Query Language developed by META (Facebook). The smart tourism React Native app implements OSMU (One Source Multi-use) by providing tourism information from mobile apps, photos from Instagram, and drone videos from YouTube as an integrated UI.

Analyzing Errors in Bilingual Multi-word Lexicons Automatically Constructed through a Pivot Language

  • Seo, Hyeong-Won;Kim, Jae-Hoon
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.2
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    • pp.172-178
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    • 2015
  • Constructing a bilingual multi-word lexicon is confronted with many difficulties such as an absence of a commonly accepted gold-standard dataset. Besides, in fact, there is no everybody's definition of what a multi-word unit is. In considering these problems, this paper evaluates and analyzes the context vector approach which is one of a novel alignment method of constructing bilingual lexicons from parallel corpora, by comparing with one of general methods. The approach builds context vectors for both source and target single-word units from two parallel corpora. To adapt the approach to multi-word units, we identify all multi-word candidates (namely noun phrases in this work) first, and then concatenate them into single-word units. As a result, therefore, we can use the context vector approach to satisfy our need for multi-word units. In our experimental results, the context vector approach has shown stronger performance over the other approach. The contribution of the paper is analyzing the various types of errors for the experimental results. For the future works, we will study the similarity measure that not only covers a multi-word unit itself but also covers its constituents.

Design and Implementation of the Smart Virtual Machine for Smart Cross Platform (스마트 크로스 플랫폼을 위한 스마트 가상기계의 설계 및 구현)

  • Han, Seong-Min;Son, Yun-Sik;Lee, Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.190-197
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    • 2013
  • Since domestic and foreign platform companies and mobile carriers adopt and use different kinds of smart platforms, developers should develop or convert contents according to each smart platform to provide a single smart content for customers. It takes long time and a lot of money to convert the conventional smart contents in order to serve other smart platforms. For the reason, more attention has been paid on Smart Cross Platform or Hybrid Platform, the core technologies of OSMU(One Source Multi Use) in which, once a program is coded, it can be executed in any platforms regardless of development languages. As a result, PhoneGap and HTML5 based Sencha Touch have been introduced. In this paper, we developed the smart virtual machine, which is built in smart cross platform based smart devices, unlike Android, iOS, Windows Phone devices being dependent of platforms, and helps to download and execute applications, being independent of platforms. the smart virtual machine supports C/C++, and Java language, being differentiated from JVM by sun microsystems that supports only Java language and .NET framework by microsoft that supports only C, C++ and C#. Therefore, it provides contents developers with the environment where they can get a wide range of options in choosing a language and develop smart contents.

The Effects of the Existence and Type of Originals on Box-office Performance (원작의 유무와 형태가 영화 흥행에 미치는 영향)

  • Lee, Yun-Jeong;Shin, Hyung-Deok
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.108-115
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    • 2013
  • This study focused on whether the existence and type of originals have any effects on box-office performance of the movie. Cultural products have characteristics of experience goods of which consumers hardly know the value of the products before they actually experience the products. To reduce the uncertainty, movie producers may want to use existing contents already made for other type of cultural products, which is generally called of One Source Multi Use. Using 381 Korean box-office data during January 2010 and September 2012, this study found that, first, the existence of original affects positively the movie's box office performance, second, the fiction based original has a positive effect on the movie's box office performance while cartoon and movie/TV based originals do not, and third, the movie type(commercial movie) positively moderates the relationship between fiction based original and movie performance. This study showed that box-office performance is not only affected by the characteristics of the movie itself, but also affected by other conditions including the use of existing originals created for other purposes.

Use of Licensing for Animation Business Promotion (애니메이션 산업 활성화를 위한 라이선싱 활용 방안)

  • Kim, Joon-Young;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.255-264
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    • 2007
  • This study considers the use of licensing for One source-Multi use revitalization for high profitability in domestic animation industry. To grasp the controversial point in domestic licensing case and establish success point through the study for expansion success case in USA and Japan. Workers in domestic animation industry vaguely think 'Licensing will be succeed naturally, when animation product gets the fame.' However, it is very important to consider licensing in making plan to reflect creating animation product. And also licensing property in included in animation product should have competitiveness, premise understanding of consumption type in relation industry market. Finally, it is necessary to expand by stage better than synchronistical way and management in marketing way, it should be accomplished to manage through technical know-how management system and relation the strategy systematic.

A Conceptual Framework for One Source Multi Use Strategy of Culture Content (브랜드 아이덴티티 기반 문화콘텐츠 OSMU 전략 연구)

  • Kim, Young-Jae
    • Cartoon and Animation Studies
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    • s.28
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    • pp.155-180
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    • 2012
  • This article is to propose a conceptual framework for the One Source Multi Use (OSMU) strategic model of culture content. In this study, OSMU is defined as a series of marketing activities to increase the value created by culture content. The framework of brand equity strategy is applied to develop the strategic model of OSMU, as both share the same goal - maximization of long term value created by brand or culture content. This article suggests the brand identity-based OSMU strategic model, in which the brand identity of culture content guides, integrates, and coordinates every decision-making of OSMU activities. For the maximization of brand equity value of culture content, the copyright holder of original content should decide the content's brand identity, which should provide the criteria of all decision makings regarding window strategy, adaptation of content to other genre, and merchandising. This brand identity-based OSMU strategic model can not only contribute to the sales of OSMU content, but also the creation of high equity culture content in the long run. Also, the model allows monitoring and evaluation of content's brand equity, which can be used for the strategic adjustment for the sake of long term value of the content. This study is differentiated from previous study on OSMU and expected to invigorate the further discussion on OSMU in several points. First, it broadens the scope of OSMU discussion as it views OSMU as a series of process including feedback. Second, this study points out the need for integration and coordination of various OSMU activities. Third, the strategic focus is laid on the value maximization of the original content, not 'multi used' content. Fourth, the suggested model emphasize the strategic role of copyright holder who takes the charge of the content brand management. Fifth, the model requires discussion on the components of marketing communication in addition to the content itself, which means the model includes the prospects, not only the content consumers, as the major future source for value creation.

A WPAN Protocol for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 WPAN 프로토콜)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.6
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    • pp.1185-1192
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    • 2015
  • A wireless bridge is essential to transmit control and managing information to sensors or instruments from a central integrated ship area network station. In this paper, a WPAN protocol is adopted for development of a seamless N-screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless WPAN protocol, a Grid-based WPAN networking technology is proposed and analyzed. The proposed Grid-based WPAN networking technology supports multi-path and fast path-setup functions for N-screen communications. The simulation results demonstrate that the proposed Grid-based WPAN networking technology outperforms the IEEE 802.15.4 based network in terms of N-screen transmission delay.

PC-based Control System of Serially Connected Multi-channel Speakers (직렬연결 다채널 스피커의 PC 기반 제어 시스템)

  • Lee, Sun-Yong;Kim, Tae-Wan;Byun, Ji-Sung;Song, Moon-Vin;Chung, Yun-Mo
    • The KIPS Transactions:PartA
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    • v.15A no.6
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    • pp.317-324
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    • 2008
  • In this paper, we propose a system which easily controls the existing serially connected multi-channel speakers in a general personal computer by using a USB(Universal Serial Bus) interface. The personal computer as a host of the USB interface analyzes a sound source and sends audio data in a real-time fashion by the use of the isochronous transmission, one of four transmission methods provided by the USB interface. In addition, a channel is assigned by means of the bulk transmission, one of four transmission methods provided by the USB interface. Transmitted data from the USB host are sent to each speaker through compression and packet generation process. Each speaker detects corresponding digital data and regenerates audio signals through DAC(Digital-to-Analog Converter). A user can easily select a sound source file and a channel by the use of a GUI environment in a personal computer.

A Study on Use of Advanced Digital Contents of Cultural Archetype in Architecture (건축문화원형의 디지털콘텐츠화 연구)

  • Chang, Young-Hee
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.31-38
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    • 2006
  • An architect for Cultural Technology have the most obligation to improve the cultural inheritance into an industrial resources. From an esthetical point of view, it is possible to put digital contents to a multiplicity of practical usage in the moment of its' digital conversion. These are practical resources out of an only duplication from the original. Developing cultural archetype into the most suitable model for one-source multi-use that is the core of the project. If you want to change an archetype, a Korean traditional architecture, into a creative source, you should develope a reappearance and a practical model harmonized with the image set. In addition, development process of cultural archetype digital contents based on ultimate idea and imagnation in our architectural culture, referred from cultural archetype and digital contents technology was offered by the study.

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