• 제목/요약/키워드: Olympic Sports

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Use of Multimedia Technologies in the Training of Physical Culture and Sports Specialists

  • Shevchenko, Olha;Bahinska, Olha;Markova, Olena;Broiakovskyi, Oleksandr;Bielkova, Tetyana;Honcharenko, Ivan;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • 제22권7호
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    • pp.245-251
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    • 2022
  • Educational reform in Ukraine encourages the use of multimedia technologies in the training of specialists in Physical Education and Sports, which is one of the promising directions of education development. Therefore, the article specifies the content of the terms "innovation" and "technology". For modern society, the introduction of multimedia technologies in education is not so much theoretical as pragmatic, since under condition of globalization it concerns its historical development and prospects associated with the so-called "high technologies".Our goal is to improve the training of Physical Education and Sports specialists by means of multimedia technologies. All of innovative technologies can be divided into four groups, depending on the appropriate form of educational activity for their use. The development of multimedia technologies in the training of specialists in Physical Education and Sport at the present stage of education development should be carried out in accordance with the criteria of manufacturability, which are presented in the article: scientism, to rely on the theoretical provisions of pedagogical science and methods of teaching the discipline, socially recognized educational goals, prospects for modernization of Education; consistency, which provides for the interaction of parts and the whole in the organization of the study environment, as a result of which the physical development of the young generation is an integral entity; guarantee, that is, the error between the planned and obtained results should be minimal; manageability, that is, full management of the stages of work of the teacher and students, which make up the completed cycle of actions; mass participation, for the purpose of applying the technology does not depend on the physical training of students, the pedagogical skill of the teacher and the type of educational institutions. The article presents the theory and method of organizing sports events and circuses in the training of specialists in Physical Education and Sports by means of multimedia technologies. In order to increase the level of physical development of a person, physical fitness and the state of health of students, which has a clear trend to constant deterioration, it is necessary to instill love for sports, carry out high-quality training and organize sports events using multimedia technologies. In the process of sports activities, the participants' mental education is carried out. There are two types of communication here: direct and indirect, which are described in the article.In games and sports competitions, there are many opportunities for forming rules of collective behavior. The main issues of the organization of sports activities by means of multimedia technologies have been clarified. During sports competitions, the tasks presented in Physical Education and sports classes are improved, which ensure the improvement of physical and theoretical training of the individual. The pleasure of sports, bright, emotional spectacles, confirmed by multimedia technologies, arises from the participation of the viewer in them.

Altered Ground Reaction Forces in Individuals with Chronic Ankle Instability Compared to Lateral Ankle Sprain Copers and Healthy Controls during Walking

  • Inje Lee;Sunghe Ha;Sae Yong Lee
    • 한국운동역학회지
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    • 제33권3호
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    • pp.94-100
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    • 2023
  • Objective: Few studies have investigated alterations of ground reaction force (GRF) in individuals with chronic ankle instability (CAI) compared with lateral ankle sprain (LAS) copers and healthy controls during walking. This study aimed to investigate differences in GRF variables among the CAI, LAS coper, and control groups. Method: Eighteen individuals with CAI, 18 LAS copers, and 18 healthy controls were recruited for this study. All participants walked on 8-m walkway with a force plate three times. GRF data during stance phase were extracted and analyzed. The analysis of variance and ensemble curve analysis were used for statistical analyses of discrete points and time-series data respectively. Results: The CAI group showed a greater loading rate (LR) and a shorter time to impact peak force than the other groups, as well as decreased vGRF from 56% to 65% in the stance phase than the control group. No significant differences were noted in the other variables. Conclusion: Based on these findings, individuals with CAI should enhance their ability to create propulsion during the push-off phase and spend more time absorbing GRF to decrease the LR, which is considered one of risk factors for overuse injury and ankle osteoarthritis.

Shoulder Arthrokinematics of Collegiate Ice Hockey Athletes Based on the 3D-2D Model Registration Technique

  • Jeong, Hee Seong;Song, Junbom;Lee, Inje;Kim, Doosup;Lee, Sae Yong
    • 한국운동역학회지
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    • 제31권3호
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    • pp.155-161
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    • 2021
  • Objective: There is a lack of studies using the 3D-2D image registration techniques on the mechanism of a shoulder injury for ice hockey players. This study aimed to analyze in vivo 3D glenohumeral joint arthrokinematics in collegiate ice hockey athletes and compare shoulder scaption with or without a hockey stick using the 3D-2D image registration technique. Method: We recruited 12 male elite ice hockey players (age, 19.88 ± 0.65 years). For arthrokinematic analysis of the common shoulder abduction movements of the injury pathogenesis of ice hockey players, participants abducted their dominant arm along the scapular plane and then grabbed a stick using the same motion under C-arm fluoroscopy with 16 frames per second. Computed tomography (CT) scans of the shoulder complex were obtained with a 0.6-mm slice pitch. Data from the humerus translation distances, scapula upward rotation, anterior-posterior tilt, internal to external rotation angles, and scapulohumeral rhythm (SHR) ratio on glenohumeral (GH) joint kinematics were outputted using a MATLAB customized code. Results: The humeral translation in the stick hand compared to the bare hand moved more anterior and more superior until the abduction angle reached 40°. When the GH joint in the stick hand was at the maximal abduction of the scapula, the scapula was externally rotated 2~5° relative to 0°. The SHR ratio relative to the abduction along the scapular plane at 40° indicated a statistically significant difference between the two groups (p < 0.05). Conclusion: With arm loading with the stick, the humeral and scapular kinematics showed a significant correlation in the initial section of the SHR. Although these correlations might be difficult in clinical settings, ice hockey athletes can lead to the movement difference of the scapulohumeral joints with inherent instability.

스포츠 이벤트 기능영역 도출을 위한 탐험적 연구 (Exploration study for draw Functional Area of Sport Event)

  • 권기성;오자왕;강준호;오태연
    • 한국체육학회지인문사회과학편
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    • 제55권4호
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    • pp.285-292
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    • 2016
  • 스포츠 이벤트에 대한 인식 변화와 함께 스포츠 이벤트 비용을 최적화시키면서 효과를 극대화시키기 위한 노력이 나타나고 있다. 이를 위한 출발점은 적합한 조직 구조를 설계하는 것이며 기반이 될 수 있는 기능 영역을 매니지먼트 관점에서 명확히 제시할 필요가 있다. 이에 본 연구의 목적은 매니지먼트 측면에서 올림픽에 대한 기능 영역을 분류하는 것이다. 연구 결과를 도출하기 위하여 총 4단계의 델파이 조사를 현장 조직 2명, 학계 2명, 서비스 제공 조직 2명, 연구소 1명과 같이 7명의 전문가와 함께 진행하였다. 1단계에서는 조직위 중 기능영역을 69개로 가장 세분화한 2016 리오올림픽 사례를 대상으로 항목화 및 범주화 실시하였다. 2단계에서는 1단계에서 도출된 결과에 대한 의견을 수렴하였다. 3단계에서는 2단계까지 나타난 핵심적인 논의사항에 대한 의견을 수렴하였다. 4단계에서는 최종 결과를 도출하기 위한 통합논의를 실시하였다. 이러한 과정을 거쳐 총 22개의 주요한 기능 영역이 도출되었다.

규칙적 체육활동 참여가 개인의 행복감에 미치는 영향과 참여유도 결정요인 (The regular physical activity impact on the individuals involved euphoria and determinants of engagement)

  • 김미옥;허지정
    • 디지털융복합연구
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    • 제14권12호
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    • pp.667-675
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    • 2016
  • 본 연구는 개인이 행복한 삶을 영위하는데 있어 규칙적인 체육활동 참여가 미치는 영향력과 체육활동 참여 결정요인을 파악하는데 목적이 있다. 연구 목적 달성을 위해 '2014년 국민생활체육참여실태조사' 자료를 이용하여 규칙적 체육활동 참여 집단과 그렇지 않은 집단 간 행복감 차이 교차분석, 다중회귀모형을 통한 규칙적 체육활동이 행복감에 미치는 영향력과 영향요인을 분석하였다. 교차분석과 이항로짓 분석을 통해 집주변 체육시설 인지 여부에 따른 체육활동의 참여 차이와 영향요인도 분석하였다. 분석결과 규칙적 체육활동에 참여하는 집단이 그렇지 않은 경우에 비해 행복감이 높은 것으로 나타났고, 연령, 교육수준, 직업유무, 소득, 결혼여부, 건강수준이 행복지수에 정(+)의 영향력을 미치는 것으로 나타났다. 집주변 체육시설 인지 여부와 규칙적 체육활동 참여와의 관계 분석 결과는 두 변수 간에 정(+)의 관계가 있는 것으로 나타나 집주변 체육시설 인지 여부가 참여 동기로 작용하는 것으로 분석되었다.

대규모 동계스포츠 및 집회시설의 친환경계획요소 분석 (Analysis of Sustainable Building Design Element in Winter Sports Stadia and Convention Centre)

  • 최동호;양정훈;석호태
    • 한국공간구조학회논문집
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    • 제9권3호
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    • pp.49-58
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    • 2009
  • 본 논문은 대공간에 적용된 친환경 계획요소 검토와 친환경요소기술의 적용성을 외국의 사례연구를 통해 분석함으로서 국내 친환경건축물 활성화와 설계기술 향상에 기여할 기초자료를 도출하고자 하였다. 본 연구에서는 2010년 동계올림픽 개최에 즈음하여 최근 완공된 캐나다 동계스포츠시설 2곳과 컨벤션센터 1곳을 대상으로 이들 대공간에 적용된 친환경계획요소를 소개하고, 이들 대공간에 적용된 친환경 건축기법을 LEED Green Building Rating System평가항목을 기준으로 분석하였다.

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한국전통복식 문화정보의 블로그 활용에 관한 연구 (Blog Application of Korean Traditional Costume as Culture Information Contents)

  • 황미선;이은영
    • 한국의상디자인학회지
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    • 제14권1호
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    • pp.97-109
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    • 2012
  • Recently, it is concentrated world interest to Korea sensational (Hanryu) exited for not only sports but korean drama, K-pop in public culture. And G20 summit meeting and Winter Olympic open city selection. It is why practical information needs of Korean traditional cooking method and Korean culture, history and architecture and easy way to gain information. Korea has strong power for internet and nuke personal media mini home page, and cafe, blog. Blog is useful for spread information and has efficiency of speedy exchange information. In this study making blog contents of Korean traditional cultural information for not only Korean but foreigner. For method find blog has possibility of cultural information spreading tool, in literature and investigate usefulness and contents of naver blog having Korean traditional costume. In this study, it is helpful to open and construction personal blog of korean traditional costume and traditional culture contents.

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2018 평창동계올림픽 대종의 제작과 음향 평가 (Manufacturing and Sound Estimation of the Great Bell of 2018 Pyeongchang Winter Olympics)

  • 김석현;변준호
    • 산업기술연구
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    • 제38권1호
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    • pp.1-7
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    • 2018
  • This paper introduces the design, casting, and sound evaluation results of the Great Bell of 2018 Pyeongchang Winter Olympics. The Olympic Bell was manufactured to announce the opening of the successful Winter Olympics in the world with a grand sound. The bell was designed to the dynamic shape to give a grand and harmonious sound in consideration of the global sports festival. In this study, the performance of the beat making the sound magnificent and the harmony of the bell sound were quantitatively evaluated using acoustical factors. Beat maps were investigated to understand the directivity of the beating sound. The purpose of the research is to present the production technique of a traditional Korean bell that has a dynamic shape and a grand and harmonious sound.

Exploring K-League Club's YouTube Channel: Focusing on Seoul E-Land Football Club

  • Han, Sukhee
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권3호
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    • pp.12-16
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    • 2021
  • Soccer is one of the popular sports globally, and South Korea is no exception; the professional domestic soccer tournament has been held in South Korea since 1983. The national soccer team in South Korea has shown outstanding performances, hosting the 2002 World Cup and achieving a bronze medal at the London 2012 Olympic Games and second place at the 2019 U-20 World Cup. In addition, one of the South Korean soccer players, Heung-min Son, has played a remarkable role in the English Premier League. Like other global soccer clubs, South Korean domestic soccer clubs create and manage their own YouTube channel to interact with fans and keep them updated. In this study, we explore how and why Seoul E-Land Football Club (SEFC) utilizes its YouTube channel. SEFC is distinctive in that they are playing at the second division, their home ground is based in Seoul, and they are sponsored by a company run on Christian values. We analyze one of the soccer club's YouTube channels multi-dimensionally and discover the roles of YouTube.

Winter Olympics Mascots: Features and Attributes

  • Myeong Hee, SEONG;Dong Geun, LEE;Hyuk Jin, LEE
    • Journal of Sport and Applied Science
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    • 제7권1호
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    • pp.1-10
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    • 2023
  • Purpose: This paper analyzed the features of Winter Olympics mascots in chronological order by examining the evolution of mascots and presented the attributes of the Winter Olympics mascots from Innsbruck 1976 to Beijing 2022. Research design, data, and methodology: This paper conducted an exploratory study on the thinking to understand the characteristics of 13 Winter Olympics Mascots through literature review. Results: First, the mascot is a fictional character, usually an artificial character that represents the locality of the host city, including animals, human figures, and local inhabitants. Second, Schneemann, Innsbruck 1976 was known as the first official Winter Olympics mascot. Third, 19 mascots out of a total of 24 mascots were created using animals. Conclusions: The six attributes of the Winter Olympics mascots were identified: friendliness, symbolic meaning, originality, diversity, value, and identity of a special location. Above all, Winter Olympics has a locality that includes areas covered with ice and snow. From this point of view, the Olympics mascot highlights the image of snow and ice and the physical environment that includes it.