• 제목/요약/키워드: Olfactory contents

검색결과 13건 처리시간 0.023초

Olfactory Interaction based on ISO/IEC 23005 Standard

  • Choi, Jang-Sik;Chang, Sung-June;Lee, Hae-Ryong;Byun, Hyung-Gi
    • 센서학회지
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    • 제26권5호
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    • pp.297-300
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    • 2017
  • Realistic media comprised of metadata of the five senses to provide enhanced experiences by stimulating our memory and sensations have had an increasingly pervading effect in our daily lives. Many researchers and companies are in the process of developing their own authoring systems running on different platforms to serve realistic media, resulting in compatibility issues among the systems. To tackle these issues, the International Organization for Standardization have standardized the interface, data format, protocol, API, etc. required to provide the realistic media. In particular, the ISO/IEC 23005 standard, which is called MPEG-V in SC29/WG 11, has defined XML schemas for olfaction interaction based on electronic nose (E-Nose), and scent display. In this paper, the MPEG-V standard for olfaction interaction is reviewed, and a data flow diagram that can be used for olfactory interaction based on the MPEG-V standard was designed. In addition, the necessary schemas related to the E-Nose sensor for olfactory interaction was provided.

A Design and Implementation of Tangible Educational Contents

  • Kim, So-Young;Kim, Heesun
    • International Journal of Advanced Culture Technology
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    • 제4권4호
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    • pp.64-69
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    • 2016
  • Currently on the school education site, various multimedia contents are used to effectively deliver knowledge to the students and increase interest in class. The majority of the multimedia contents currently used in classes are composed of visual and auditory information. This paper intends to maximize actuality and immersion in the content by adding olfactory information to the existing visual and auditory data. Tangible contents were developed based on the details of aromatic plants learned in the fifth grade of elementary school. The shape and explanation of the aromatic plants are displayed with visual and auditory information, and an aroma spraying application is used to allow the students to smell the aromatic plants. After conducting the class using the developed contents, the students' satisfaction of the class, as well as their overall academic understanding, were investigated. Upon doing so, it was discovered that the students' academic understanding and satisfaction increased in comparison to classes comprised of only visual and auditory contents.

Design and Implementation of Scent-Supported Educational Content using Arduino

  • Hye-kyung Kwon;Heesun Kim
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.260-267
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    • 2023
  • Due to the development of science and technology in the 4th Industrial Revolution, a variety of content is being developed and utilized through educational courses linked to digital textbooks. Students use smart devices to engage in realistic virtual learning experiences, interacting with the content in digital textbooks. However, while many realistic contents offer visual and auditory effects like 3D VR, AR, and holograms, olfactory content that evokes actual sensations has not yet been introduced. Therefore, in this paper, we designed and implemented 4D educational content by adding the sense of smell to existing content. This implemented content was tested in classrooms through a curriculum-based evaluation. Classes taught with olfactory-enhanced content showed a higher percentage of correct answers compared to those using traditional audio-visual materials, indicating improved understanding.

마이크로 다공성 압전 진동자를 이용한 발향장치 설계 (Development of Scent Display Device using Micro-pore Piezo Actuator)

  • 이영준;임승주;김민구;이해룡;김정도
    • 센서학회지
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    • 제25권6호
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    • pp.399-405
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    • 2016
  • Scent diffuser using micro-pore piezo actuator achieved a commercial success because of its cheap production cost, but it is easy to be use for IT-based contents due to difficulty of scent intensity control. To solve this problem, we control the emission amount of scent diffuser by changing amplitude and frequency of input voltage applied to micro-pore piezo actuator. And, we analyzed the effect of density of cotton core on emission amount and a relationship between hole-size of mesh in piezo actuator and viscosity of scents to design a mechanically optimal scent device.

감각 자극에 따른 반려견의 정서 상태 연구 (Emotional State of Companion Dogs by Sensory Stimuli)

  • 오연서;박진호
    • 한국콘텐츠학회논문지
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    • 제20권10호
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    • pp.199-215
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    • 2020
  • 본 연구의 목적은 반려견의 행복한 삶 영위를 위한 반려견의 입장 이해이다. 반려견의 정서에 감각 자극이 미치는 영향을 알아보기 위해 실험과 설문 조사가 진행되었다. 감각은 시각, 청각, 후각, 촉각, 복합으로, 정서는 깊은 수면의 비율, 사료 섭취량, 심박 수로 나누어서 측정되었다. 연구 결과, 반려견의 정서에 복합 자극(산책)이 가장 긍정적이지만, 시각 자극과 청각 자극은 평소 상태에 긍정적인 변화를 주는 자극으로 크게 작용하지 않는다. 후각 자극은 복합 자극 다음으로 정서에 긍정적인 감각 자극이다. 반려견의 상태에 큰 편차 없이 평온한 상태를 유지하는 데 효과적인 후각 자극은 복합 자극을 할 수 없는 예외 상황에서 반려견의 스트레스 해소 방법으로 활용될 수 있다. 한편, 촉각 자극인 목욕은 반려견 대부분에게 수면 과다증과 폭식을 유발하는 부정적 감각 자극이다.

유비쿼터스를 위한 후각 인식 컨텐츠 구현 (An Implementation of the Olfactory Recognition Contents for Ubiquitous)

  • 이현구;노용완
    • 디지털산업정보학회논문지
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    • 제4권3호
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    • pp.85-90
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    • 2008
  • Recently, with the sensor technology, research about the electronic nose system which imitated the olfactory organ are being pushed actively. But, in case of general electronic nose system, an aroma is measured at the laboratory space where blocked external environment and is analyzed a part of measured data. In this paper, we propose the system which can measure and recognize an aroma in natural environment. We propose the Entropy algorithm which can detect the sensor reaction section among the continuous detection processing about an aroma. And we implement the aroma recognition system using the PCA(Principal Components Analysis) and K-NN(K-Nearest Neighbor) about the detected aroma. In order to evaluate the performance, we measured the aroma pattern, about 9 aroma oil, 50 times respectively. And we experimented the aroma detection and recognition using this. There was an error of 0.2s in the aroma detection and we get 84.3% recognition rate of the aroma recognition.

가상현실 콘텐츠 용 MPEG-V 후각효과 기초 연구 (A Preliminary Study of MPEG-V Scent effects on Virtual Reality Content)

  • 임용철;김상균;이영미
    • 방송공학회논문지
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    • 제22권5호
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    • pp.589-599
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    • 2017
  • 본 논문은 후각실험에 사용되는 향기에 대한 신뢰성을 검증하기 위한 연구로 MPEG-V(ISO/IEC 23005) 표준을 활용한 후각효과 재현 시스템을 소개한다. 구현된 시스템을 활용하여 실험 참여자들에게 두부장착교시장치(Head Mounted Display: HMD)를 착용시킨 상태에서 향기와 향기객체 이미지의 일대일 매칭, 향기와 다수의 향기객체 이미지 매칭, 그리고 발향장치와 피험자와의 거리별 선호도 분석을 실시하였다. 실험 결과 분석을 통해 후각도구로 커피, 코코아, 바나나, 복숭아 향기를 실험에 적합한 향기로 선정하였다. 매칭 정확도가 높았던 커피 향기의 경우 발향장치와 참여자 사이의 거리가 10~20cm인 경우가 30cm보다 이미지 매칭에 더 효과적이었다. 향후 본 연구를 통해서 선정된 향기를 사용하여, 가상현실 콘텐츠의 몰입감 및 현장감 향상을 위한 후각 연구를 진행할 것이다.

계통발생에 따른 척추동물의 뇌후구에 대한 전자현미경적 연구 (Electron Microscopic Studies on Olfactory Bulbs in the Vertebrates by Phylogenetics)

  • 최명봉;정영화;서지은
    • Applied Microscopy
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    • 제15권2호
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    • pp.31-68
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    • 1985
  • Authors are trying to unveil the ultrastructural organization of olfactory bulb, which has been summerized under light microscopic level or communicated only in some detail in different view point until now. For the critical point of view, since the phylogenetical approach will give the ultimate value in the correlative study between structural and functional bases (Brodal, 1969), the present study was carried out light and electron microscopic analyses of the structures of the neurons and synaptic organizations in olfactory bulbs from different animals in phylogenetical scale. We selected each one species from five animal classes: the house rabbit(Oryctolagus cuniculus var. domesticus [Gmelin]) from Mammalia, the domestic fowl (Gallus gallus domesticus Brisson) from Aves, the viper (Agkistrodon hylys [G.P. Pallas]) from Reptilia, a frog (Bombiana orientalis Boulenger) from Amphibia and the crussian carp (Carassius carassius [Linne]) from Pisces. For light microscopic study, samples were fixed in 10% formalin and paraffin sections were stained with hematoxylin-eosin. For the electron microscopic study, the tissues were fixed by perfusion through the heart or immersion with 1% paraform-aldehyde-glutaraldehyde mixture (phosphate buffer, pH 7.4), and final tissue block trimmed under dissecting microscope were osmicated (1% OsO4), they were embedded in Araldite or Epon 812, and ultrathin sections were made by LKB-V ultratome following the inspection of semi-thin sections stained with toluidine blue-borax solution. Ultra-thin sections contrasted with uranyl acetate and lead citrate were observed with JEM 100CX electron microscope. We have summerized our morphological analyses as follows: 1. The olfactory bulb of rabbit, viper and frog shows the eight layers of fila olfactoria, glomerular, external granular, external plexiform, mitral cell, internal plexiform, internal granular, medullary but domestic fowl shows the five layers of glomerular, fibrillar, mitral, granular and medullary and the three layers of fibrilla, glomerular and medullary in crussian carp. The sharpness of demarcation between the layers shows deferential tendency according to phylogenetical order. 2. Mitral cells of vertebrate have large triangular or oval shape with spherical nuclei which contain not so much chromatin. The cytoplasm contains numerous cell organelles, of which Nissl's bodies or granular endoplasmic reticula arranged as parallel strands. Development of granular endoplasmic reticula were declined as the phylogentical grade is going lower. 3. Tufted cells of all animal are mostly spindle or polygonal contour and contain oval nuclei which located in periphery of cytoplasm. The nuclei of rabbit, fowl, viper and frog has relatively space chromatin, but a nucleus of crussian carp contain irregularly aggregated chromatin in karyoplasm. Their cytoplasmic volume and cell organelle contents are in between those of mitral cell and granular cell. They contain moderate amount of mitochondria, granular endoplasmic reticula, a few Golgi complex, polysomes, lysosome, etc. 4. Granule of cells of all the vertebrate amimals studied exhibit similar features; cells and their dense nuclei show spherical or oval contour, and they have the thin rim of cytoplasm which contain only a few cell organelles. 5. In rabbit, the soma of mitral cells were in contact with boutons with two types of synaptic vesicles, that is, round and flat vesicles, especially flat vesicles in boutons were showing reciprocal synapses. However, in domestic fowls, vipers, frogs and crussian carps, there were found boutons showing only spherical synaptic vesicles. 6. The boutons containing round synaptic vesicles were made contact with the some of tufted cell of olfactory bulb in the rabbits, fowls, vipers and frogs, but no synaptic boutons were observed in soma of tufted cells in crussian carps. In the frogs, there were observed dendrites were contact with the soma of tufted cells. 7. In the neuropils of plexiform, granular and glomerular layers olfactory bulbs in the vertebrate, the synapses were axo-large dendrites, axo-median and small dendrites, dendrodendritic, and axo-axonal contacts. However, in the neuropil of crussian carps, synapses were observed only in glomerular layer.

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반려견을 위한 디지털콘텐츠에 적용 가능한 게임화 요소 연구 (A Study on the Gamification Elements which Applicable to Digital Contents for Dogs)

  • 마미영;우탁
    • 한국게임학회 논문지
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    • 제19권3호
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    • pp.75-86
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    • 2019
  • 반려동물 산업이 급성장함에 따라 반려견을 위한 디지털 콘텐츠까지 그 영역을 넓히고 있다. 이에, 본 연구는 반려견의 감각적 특성인 시각적, 청각적, 후각적 요소를 고려해, 반려견 콘텐츠에 적용 가능한 게임 요소를 제시하고자 한다. 이를 위해 먼저, 반려견주에게 지속적인 콘텐츠 사용을 유도하기 위한 요소로 출석과 규칙을 도출하였고, 반려견이 콘텐츠를 통해 재미와 흥미를 느껴 긍정적인 반응 얻을 수 있도록, 친밀도와 보상을 게임화 요소로 도출하였다. 본 연구를 통해, 새롭게 진화하는 반려견 콘텐츠 산업에 활력을 불어넣을 것으로 기대한다.

인간 감각 정보를 위한 평생 기억용량 평가 (Estimation of Lifetime Data Storage Capacity for Human Senses)

  • 유영갑;송영준;김동우
    • 한국콘텐츠학회논문지
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    • 제9권1호
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    • pp.23-29
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    • 2009
  • 본 논문은 일생동안 한 개인이 느끼는 오감 정보를 모두 저장하는 데 필요한 기억 용량을 분석하고 저장공간을 추정하였다. 추정된 저장 공간은 현대 압축 기술을 사용하였고, 오감 정보는 입거나 이식 가능한 유비쿼터스 환경하에서 얻어지는 센싱 정보이다. 저장 공간의 약 76%가 일반 텔레비젼 수준의 화질인 비디오 시각 정보를 저장하는 데 사용되고 저장 공간의 나머지 부분은 인덱스 정보를 포함하는 음성, 미각, 후각, 촉각 정보를 저장한다. 한 개인의 태아기를 포함한 일생 동안, 약 100년간의 데이터 저장에는 약 600 tera bytes의 저장 용량이 필요한 것으로 분석되었다.