• Title/Summary/Keyword: Obstacle Problem

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DEVELOPMENT OF PASSENGER SAFETY BOARD FOR RAILWAY VEHICLE USE

  • Mun Hyung-Suk;Eum Ki-Young;Koo Dong-Hoe
    • Proceedings of the KSR Conference
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    • 2003.10c
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    • pp.287-294
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    • 2003
  • There are a lot of curved subway stations in Seoul metropolitan area. These must be straightly constructed as many as possible. But some of stations are roundly designed and built in order to avoid pre-existed underground obstacle such as basement of high rise building, underground gas or water pipe line and subway stations from another line. As shown fig 1, one of the biggest problem occurring curved subway station is considered large gap between platform and vehicle when vehicle completely stop at the station. The gap potentially is in existence to subway passenger as very dangerous factors in rush hours. If passenger accidentally drop their food or leg between this gap when they get on the train and train leaves station, the passenger will be seriously injured by vehicle. In this paper, various design and instruments are introduced and best solution for this matter will be presented. In order to eliminate any possibility of accident happened gap between platform and vehicle, KRRI(Korea Railroad Research Institute) have been developed new safety instrument. These technologies were applied for patent by KRRI. These mechanisms will provide confidence as well as safety to Korean subway passenger

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Comparison of Sampling Techniques for Passive Internet Measurement: An Inspection using An Empirical Study (수동적 인터넷 측정을 위한 샘플링 기법 비교: 사례 연구를 통한 검증)

  • Kim, Jung-Hyun;Won, You-Jip;Ahn, Soo-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.6
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    • pp.34-51
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    • 2008
  • Today, the Internet is a part of our life. For that reason, we regard revealing characteristics of Internet traffic as an important research theme. However, Internet traffic cannot be easily manipulated because it usually occupy huge capacity. This problem is a serious obstacle to analyze Internet traffic. Many researchers use various sampling techniques to reduce capacity of Internet traffic. In this paper, we compare several famous sampling techniques, and propose efficient sampling scheme. We chose some sampling techniques such as Systematic Sampling, Simple Random Sampling and Stratified Sampling with some sampling intensities such as 1/10, 1/100 and 1/1000. Our observation focused on Traffic Volume, Entropy Analysis and Packet Size Analysis. Both the simple random sampling and the count-based systematic sampling is proper to general case. On the other hand, time-based systematic sampling exhibits relatively bad results. The stratified sampling on Transport Layer Protocols, e.g.. TCP, UDP and so on, shows superior results. Our analysis results suggest that efficient sampling techniques satisfactorily maintain variation of traffic stream according to time change. The entropy analysis endures various sampling techniques well and fits detecting anomalous traffic. We found that a traffic volume diminishment caused by bottleneck could induce wrong results on the entropy analysis. We discovered that Packet Size Distribution perfectly tolerate any packet sampling techniques and intensities.

Fast algorithm for incorporating start and goal points into the map represented in a generalized visibility graph (출발점과 목표점을 일반화 가시성그래프로 표현된 맵에 포함하기 위한 빠른 알고리즘)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.31-39
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    • 2006
  • The visibility graph is a well-known method for efficient path-finding with the minimum search space modelling the game world. The generalized visibility graph is constructed on the expanded obstacle boundaries to eliminate the "wall-hugging" problem which is a major disadvantage of using the visibility graph. The paths generated by the generalized visibility graph are guaranteed to be near optimal and natural-looking. In this paper we propose the method to apply the generalized visibility graph efficiently for game characters who moves among static obstacles between varying start and goal points. Even though the space is minimal once the generalized visibility graph is constructed, the construction itself is time-consuming in checking the intersection between every two links connecting nodes. The idea is that we build the map for static obstacles first and then incorporate start and goal nodes quickly. The incorporation of start and goal nodes is the part that must be executed repeatedly. Therefore we propose to use the rotational plane-sweep algorithm in the computational geometry for incorporating start and goal nodes efficiently. The simulation result shows that the execution time has been improved by 39%-68% according to running times in the game environment with multiple static obstacles.

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A Study on the Present Status and Improving Measure of Sea Charts (해도의 사용실태 조사와 개선방안에 관한 연구)

  • 나송진;정재용;박진수
    • Journal of the Korean Institute of Navigation
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    • v.24 no.1
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    • pp.1-12
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    • 2000
  • The ships over the certain navigation area or her length are required to carry charts under the relevant laws. Charts are indispensible to the ships and fishing vessel, because their crew should know the water depth and location of obstacle in order to avoid danger in the navigation and fishing area. But it was found that many ships do not carry proper charts onboard according to the research marine accidents files of marine accident inquiry agency, and questionnaire survey. Consequently, many ships run aground on the coast and port. This study examined the present status of the coastal ship and the fishing vessels, and explained some problems in the aspect of the covering area, the place, the number of the selling agent and adjoining chart, as well as the geographical and traffic density, the crew on board the ship's characteristics, and so on. In this study we propose the way to solve the problem. firstly, the category of the fishing vessel which should carry the chart on bard under the related laws are required to be lowered to 10 gross tons. Besides a ship inspector should examine if the charts covering the area where to navigate even when the temporary inspection is done are carried on board property. Secondly, the inspection body or the controlling office of ship's entry and departure should check throughly whether the ships concerned carry the chart on board. Thirdly the fishing vessels should used the fishing charts, and the body concerned should train the offices about how to use chart, especiany the difference between Tokyo datum and WGS-84 datum. Fourthly the customized chart such as an atlas like a map, a calenda-type chart, a small chart, as a coated chart needs to be publish for the safety of small ship and fishing vessel. Fifthly, it is advisable to draw a recommended course in the route where the coastal navigate mainly and in the narrow channel, The adjoining area should be improved, as well as the qualify of the chart paper. Sixthly, publication of additional new chart in the southern part of East Sea, the eastern part of South Sea, the western part of South Sea and middle part of Yellow Sea near Incheon port should be thought over. Seventhly, the number of chart selling agent should be increased for the sake of purchaser in proportion to the number of port, and small correction of charts in selling agent must be carried out completely.

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An Analysis of the De-administration Policy of Universities in China: using Cooper's 4 Dimension Policy Lenses (중국 대학교 탈행정화 정책 분석: Cooper의 4차원 정책분석 모형을 사용하여)

  • Li, Cheng-Shi
    • Korean Journal of Comparative Education
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    • v.28 no.4
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    • pp.165-187
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    • 2018
  • The main purpose of this study is to analyze the reform of deadministration of universities in China by the Cooper's 4-dimension of education policy theory. Based on the theory, the reform of deadministration was analyzed in four dimensions(normative, structural, constituent, and technical dimension). First, in the normative dimension, the Chinese university deadministration policy is fully guaranteed by law, and mainly aimed at "modernization of education management system and management ability". Second, in the structural dimension, a highly administrative management paradigm of universities has played an important role during the early stages of higher education development, but it now becomes one of the main obstacle to its further development. However, the Chinese university de-administration policy is a policy that has taken almost 60 years. Therefore, this problem must be solved step by step. Third, in the constituent dimension, although there were some differences in the attitudes towards "the administration" and "the de-administration" of Chinese scholars, university presidents and the public(students), most of them agreed on eliminating "the administration of universities." Fourth, in the technical dimension, Chinese central government and many universities have accumulated many achievements of "the deadministration policies" in management and practice, while some criticisms are heard, either. However, I hope that all reform cases, regardless of their success or failure, will become a model for future administrative reforms.

Compiler technology training through a virtual e-learning content programming language (가상 컴파일러 기술을 통한 실습 형 프로그래밍언어 e-learning 콘텐츠)

  • Lee, Ho-Jin;Kang, Hee-Su;Youn, Jun-Su;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.867-870
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    • 2014
  • Currently a number of universities and other educational institutions in the e-learning education system being implemented. Also that there is a demand. However, existing e-learning system has many problems. First, the theory of how the university -centered education and training institutions to adopt e-learning system has become the biggest obstacle. In addition, students can not engage the problem of a one-way lecture. In this paper, the theory -oriented and practice to overcome the one-way river systems programming language will develop e-learning content. Using socket communication and multi-threaded server-side Web browser on the client side through the compiler without installing a separate application installation and environmental learning environment can be unrestricted. Hands- content programming language allows the learner to direct the client-side source code in a web browser by entering the lecture is leading the way. For learners to enter the source code compiled to run on the server side, the compiler provides the learner results. Hands- because the future e-learning content development in e-learning systems will be a major contribution to.

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Nonlinear Structural Analysis of the Spent Nuclear Fuel Disposal Canister Subjected to an Accidental Drop and Ground Impact Event (추락낙하 사고 시 지면과 충돌하는 고준위폐기물 처분용기의 비선형구조해석)

  • Kwon, Young-Joo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.32 no.2
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    • pp.75-86
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    • 2019
  • The biggest obstacle in the nuclear power generation is the high level radioactive waste such as the spent nuclear fuel. High level radioactivities and generated heat make the safe treatment of the spent nuclear fuel very difficult. Nowadays, the only treatment method is a deep geological disposal technology. This paper treats the structural safe design problem of the spent nuclear fuel disposal canister which is one of the core technologies of the deep geological disposal technology. Especially, this paper executed the nonlinear structural analysis for the stresses and deformations occurring in the canister due to the impulsive force applied to the spent nuclear fuel disposal canister in the case of an accidental drop and ground impact event from the transportation vehicle in the repository. The main content of the analysis is about that the impulsive force is obtained using the commercial rigid body dynamic analysis computer code, RecurDyn, and the stress and deformation caused by this impulsive force are obtained using the commercial finite element static structural analysis computer code, NISA. The analysis results show that large stresses and deformations may occur in the canister, especially in the rid or the bottom of the canister, due to the impulsive force occurring during the collision impact period.

Interface Establishment between Reinforcement Learning Algorithm and External Analysis Program for AI-based Automation of Bridge Design Process (AI기반 교량설계 프로세스 자동화를 위한 강화학습 알고리즘과 외부 해석프로그램 간 인터페이스 구축)

  • Kim, Minsu;Choi, Sanghyun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.34 no.6
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    • pp.403-408
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    • 2021
  • Currently, in the design process of civil structures such as bridges, it is common to make final products by repeating the process of redesigning, if the initial design is found to not meet the standards after a structural review. This iterative process extends the design time, and causes inefficient consumption of engineering manpower, which should be put into higher-level design, on simple repetitive mechanical work. This problem can be resolved by automating the design process, but the external analysis program used in the design process has been the biggest obstacle to such automation. In this study, we constructed an AI-based automation system for the bridge design process, including an interface that could control both a reinforcement learning algorithm, and an external analysis program, to replace the repetitive tasks in the current design process. The prototype of the system built in this study was developed for a 2-span RC Rahmen bridge, which is one of the simplest bridge systems. In the future, it is expected that the developed interface system can be utilized as a basic technology for linking the latest AI with other types of bridge designs.

A Block-based Uniformly Distributed Random Node Arrangement Method Enabling to Wirelessly Link Neighbor Nodes within the Communication Range in Free 3-Dimensional Network Spaces (장애물이 없는 3차원 네트워크 공간에서 통신 범위 내에 무선 링크가 가능한 블록 기반의 균등 분포 무작위 노드 배치 방법)

  • Lim, DongHyun;Kim, Changhwa
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1404-1415
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    • 2022
  • The 2-dimensional arrangement method of nodes has been used in most of RF (Radio Frequency) based communication network simulations. However, this method is not useful for the an none-obstacle 3-dimensional space networks in which the propagation delay speed in communication is very slow and, moreover, the values of performance factors such as the communication speed and the error rate change on the depth of node. Such a typical example is an underwater communication network. The 2-dimensional arrangement method is also not useful for the RF based network like some WSNs (Wireless Sensor Networks), IBSs (Intelligent Building Systems), or smart homes, in which the distance between nodes is short or some of nodes can be arranged overlapping with their different heights in similar planar location. In such cases, the 2-dimensional network simulation results are highly inaccurate and unbelievable so that they lead to user's erroneous predictions and judgments. For these reasons, in this paper, we propose a method to place uniformly and randomly communication nodes in 3-dimensional network space, making the wireless link with neighbor node possible. In this method, based on the communication rage of the node, blocks are generated to construct the 3-dimensional network and a node per one block is generated and placed within a block area. In this paper, we also introduce an algorithm based on this method and we show the performance results and evaluations on the average time in a node generation and arrangement, and the arrangement time and scatter-plotted visualization time of all nodes according to the number of them. In addition, comparison with previous studies is conducted. As a result of evaluating the performance of the algorithm, it was found that the processing time of the algorithm was proportional to the number of nodes to be created, and the average generation time of one node was between 0.238 and 0.28 us. ultimately, There is no problem even if a simulation network with a large number of nodes is created, so it can be sufficiently introduced at the time of simulation.

Data Product Value Evaluation Method for Data Exchange Platform (데이터거래 활성화를 위한 데이터상품가치 평가모델 연구)

  • Kim, Sujin;Lee, Junghyun;Park, Cheonwoong
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.34-46
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    • 2021
  • In the domestic data exchanging market, unreasonable pricing of purchase data is consistently mentioned as a major obstacle in data trading. This is a problem caused by the inability to properly evaluate the value of data products due to lack of product information and experience in using them. In order to activate trading, the data exchanges need to provide information that allows consumers to comprehensively judge the value of data products in addition to prices. The cost-based, income-based, and market-based methods, which are mainly applied to data valuation, are insufficient as data valuation methods to stimulate trading and distribution because only price information, a result of valuation from a supplier's point of view, can be shared with consumers. This study aims to develop a measurable valuation method that allows data trading stakeholders (exchanges, suppliers, and consumers) to judge and share the value of data products from a common perspective. To this end, we identified the value drivers of data products, which are considered important in overseas data exchanges and related research, and derived an evaluation method that can quantitatively measure each value driver. In addition, evaluation criteria in the form of a rating table were developed using data products for transactions, and a value evaluation index was developed through stratification analysis (AHP) to enable relative value comparison. As a result of applying the evaluation criteria to actual data products, it was found that the evaluation values were differentiated according to the characteristics of individual data products, so it could be used as a relative value comparison tool.