• 제목/요약/키워드: Objects

검색결과 11,277건 처리시간 0.035초

Extreme Objects in High Redshift Universe

  • 임명신
    • 천문학회보
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    • 제37권2호
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    • pp.232.1-232.1
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    • 2012
  • With flourishing of new facilities, we are now set to expand the horizon of the human knowledge of the universe deep into the very beginning of the cosmic history of astronomical objects. In such an endeavor, extreme objects and cosmic events such as violent cosmic explosions, rapidly growing supermassive black holes, and proto-clusters of galaxies, are the objects to be investigated in order to unveil what was happening in the very early universe. We will discuss what we have learned and are expecting to discover from such extreme objects about the infant universe both currently and in future, highlighting some of our recent works.

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이동 객체의 위치 처리 기법 (A Method for Managing Positions of Moving Objects)

  • 김진덕;진교홍
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 춘계종합학술대회
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    • pp.460-464
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    • 2003
  • 이동 객체는 시간에 따라 연속적으로 위치정보가 변하는 현실 세계의 모든 객체를 말한다. 기존의 공간 색인에 관한 연구는 효율적인 검색 방법을 제시하였지만 이동체 데이터베이스에서는 질의처리의 효율성보다 이동 객체의 최근 위치를 빨리 저장하는 것이 더 중요하다. 그러므로 기존의 색인은 가능한 한 정확한 현재 위치 정보를 제공해야 하는 이동체 데이터베이스에는 적용할 수 없다. 이 논문에서는 이동 객체의 색인 구축비용을 줄이기 위한 처리 기법을 제안한다. 구체적으로 각 이동 객체의 위치 변경 보고 즉시 변경하는 방법과 일정 주기마다 전체 객체에 대해 재색인하는 방법의 장단점을 분석하고, 데이터베이스 변경 횟수의 최소화를 위해 이동체의 특성을 감안한 새로운 선택적 즉시 변경 방법을 제안한다.

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계명대학교 박물관 보존과학실 소개 (Conservation Laboratory of Keimyung University Museum)

  • 김병주
    • 보존과학연구
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    • 통권6호
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    • pp.247-258
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    • 1985
  • Conservation laboratory was attached to Keimyung University Museum inMarch 1980 and ever since it has been devoted mainly to the processing andconservation of metal objects. A number of objects have been processed inthis laboratory during the period, including those already in the collection ofthe Museum, those which were discovered during the three major excavationsof Kaya tombs conducted by the Museum, and those processed on commissionfrom other museums in the country,The activities of this laboratory include: (1) conserving the objects againstfurther erosion; (2) raising the archaeological value of the objects by revealingthe structure of such parts of the objects as concealed under rust; and (3)recovering the original shape of damaged objects.The methods adopted by the laboratory include: (1) removing from theobjects the ionized chlorine which usually are the major cause of erosion; (2)strengthening the objects by soaking them in acrylic resins; and (3) applyingresins to the surface of the objects to protect them from further erosion.Chemicals much employed by the laboratory includes the acrylic resin(Ruschot; developed jointly by the Cultural Property Research Institute ofKorea and Samwha Paint Company), the sodium sesquicarbonate, the sodiumhydroxide, the lithium hydroxide, and the benzotriazole.Major apparatus in the laboratory includes the vacuum immersion tank, theairbrasive, the ultrasonic cleaner, the pH-ion meter, the water bath, the zoomstereo microscope, the drying oven, and the drill.

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소프트웨어 객체의 버전 관리를 위한 연산 히스토리 모델 (An Operation History Model for Version Management of Software Objects)

  • 노정규
    • 컴퓨터교육학회논문지
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    • 제7권1호
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    • pp.27-35
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    • 2004
  • 소프트웨어 문서는 논리적인 객체와 객체간의 관계로 이루어진 구조를 가지고 있으며 그 구조가 빈번하게 변경된다. 기존의 소프트웨어 객체 버전 관리에서는 한 객체의 변경이 불필요하게 다른 객체로 전파되는 문제를 가지고 있다. 본 논문에서는 소프트웨어 편집 과정에서 객체에 적용된 연산의 히스토리를 이용하여 소프트웨어 객체의 버전을 효율적으로 관리할 수 있는 모델을 제안하였다. 소프트웨어 객체 편집 과정에서 객체에 적용된 연산을 연산 히스토리에 기록되고 버전 저장과 검색에 이용된다. 객체의 연산 히스토리를 이용한 델타에 의해 저장되고 검색되므로 체크인 과정에서 델타 추출을 위한 비교 과정이 필요 없다. 또, 이 모델은 객체의 생성, 삭제, 변경 연산뿐만 아니라 객체의 이동 연산을 지원함으로써 효율적으로 객체 구조의 변경을 관리할 수 있다.

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BIM 기반의 공간객체를 이용한 물량산출 정확성 분석 (An Accuracy Analysis on Quantity Take-off Using BIM-based Spatial Object)

  • 차유나;김성아;진상윤
    • 한국BIM학회 논문집
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    • 제4권4호
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    • pp.13-23
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    • 2014
  • After being introduced, Building Information Modeling (BIM) has been actively applied to the cost estimation of construction projects, and various studies on BIM based quantity take-off have been carried out. In practice, however, these calculations take considerable time, because BIM based quantity take-off is further conducted along with 2D-based quantity take-off. Studies on the quantity take-off using BIM spatial objects have been carried out on early stages of projects, but how this method differs from the existing quantity take-off method and how accurate it is in comparison have rarely been verified. Therefore, by comparing 2D based quantities with quantities through BIM spatial objects, this study analyzed the accuracy of quantity take-off using BIM spatial objects. To this end, the properties of BIM spatial objects and quantity calculable spatial types were analyzed, and existing 2D-based quantities and quantities extracted from BIM spatial objects were compared through a case study. As a result, the quantity of spatial objects found to be more by about 7.13% in 0.05% and therefore, this difference should be considered during quantity take-off using BIM spatial objects. Through the results of this study, we can improve the accuracy of quantity take-off using BIM spatial objects in the early stage of a construction project.

자유 곡면체의 엔벨롭 생성 (Envelope Generation for Freeform Objects)

  • 송수창;김재정
    • 한국CDE학회논문집
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    • 제6권2호
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    • pp.89-100
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    • 2001
  • Swept volume is the sweeping region of moving objects. It is used in various applications such as interference detection in assembly design, visualization of manipulator motions in robotics, simulation of the volume removal by a cutter in NC machining. The shape of swept volume is defined by the envelope, which is determined by the boundary of moving objects and its direction of motion. In order to implement the generation of swept volume, researchers have taken much effort to develop the techniques how to generate the envelope. However, their results are confined to envelope generated only in simple shape objects, such as polyhedra or quadric surfaces. This study provided the envelope generation algorithm of NURBS objects. Characteristic points were obtained by applying the geometric conditions of envelope to NURBS equations, and then characteristic curves were created by means of interpolating those points. Silhouette edges were determined in the following procedures. First, two adjacent surfaces which have the same edge were found from B-Rep data. Then, by taking the scalar product of velocity vector of a point on that edge with each normal vector on two surfaces, silhouette edges were discriminated. Finally, envelope was generated along moving direction in the form of ruled surfaces by using both the partial information between initial and final position of objects affecting envelope along with characteristic curves and silhouette edge. Since this developed algorithm can be applied not only to NURBS objects but also to their Boolean objects, it can be used effectively in various applications.

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Signature 기반의 겹쳐진 원형 물체 검출 및 인식 기법 (Detection and Recognition of Overlapped Circular Objects based a Signature Representation Scheme)

  • 박상범;한헌수;한영준
    • 제어로봇시스템학회논문지
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    • 제14권1호
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    • pp.54-61
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    • 2008
  • This paper proposes a new algorithm for detecting and recognizing overlapped objects among a stack of arbitrarily located objects using a signature representation scheme. The proposed algorithm consists of two processes of detecting overlap of objects and of determining the boundary between overlapping objects. To determine overlap of objects, in the first step, the edge image of object region is extracted and those areas in the object region are considered as the object areas if an area is surrounded by a closed edge. For each object, its signature image is constructed by measuring the distances of those edge points from the center of the object, along the angle axis, which are located at every angle with reference to the center of the object. When an object is not overlapped, its features which consist of the positions and angles of outstanding points in the signature are searched in the database to find its corresponding model. When an object is overlapped, its features are partially matched with those object models among which the best matching model is selected as the corresponding model. The boundary among the overlapping objects is determined by projecting the signature to the original image. The performance of the proposed algorithm has been tested with the task of picking the top or non-overlapped object from a stack of arbitrarily located objects. In the experiment, a recognition rate of 98% has been achieved.

영어 어휘 의미 정보와 피치 액센트 (Lexical Semantic Information and Pitch Accent in English)

  • 전윤실;김기호;이용재
    • 음성과학
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    • 제10권3호
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    • pp.187-209
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    • 2003
  • In this paper, we examine if the lexical information of the verb and its noun object affects the pitch accent patterns of the verb phrase focus. Three types of verb-object combinations with different semantic weights are discussed: when the verbs have optional direct objects, when the objects have the greater semantic weight relative to verbs, and when the verbs and the objects have equal semantic weight. Argument-structure-based works note that the pitch accent location in a focused phrase is closely related to the argument structure and contextual information. For example, it has been argued that contextually new noun objects receive accent while given noun objects don't. Contrary to nouns, verbs can be accented or not in verb phrase focus regardless of whether they are given information or new information (Selkirk 1984, 1992). However, the production experiment in this paper shows that the accenting of verbs is not fully optional, but influenced by the lexical semantic information of the verbs. The accenting of noun objects with given information is possible and the deaccenting of new noun objects also occurs depending on the lexical information of the noun objects. The results demonstrate that in addition to argument structure and information by means of context sentences, the lexical semantic information of words influences the pitch accent location in focused phrase.

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Thickness and clearance visualization based on distance field of 3D objects

  • Inui, Masatomo;Umezun, Nobuyuki;Wakasaki, Kazuma;Sato, Shunsuke
    • Journal of Computational Design and Engineering
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    • 제2권3호
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    • pp.183-194
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    • 2015
  • This paper proposes a novel method for visualizing the thickness and clearance of 3D objects in a polyhedral representation. The proposed method uses the distance field of the objects in the visualization. A parallel algorithm is developed for constructing the distance field of polyhedral objects using the GPU. The distance between a voxel and the surface polygons of the model is computed many times in the distance field construction. Similar sets of polygons are usually selected as close polygons for close voxels. By using this spatial coherence, a parallel algorithm is designed to compute the distances between a cluster of close voxels and the polygons selected by the culling operation so that the fast shared memory mechanism of the GPU can be fully utilized. The thickness/clearance of the objects is visualized by distributing points on the visible surfaces of the objects and painting them with a unique color corresponding to the thickness/clearance values at those points. A modified ray casting method is developed for computing the thickness/clearance using the distance field of the objects. A system based on these algorithms can compute the distance field of complex objects within a few minutes for most cases. After the distance field construction, thickness/clearance visualization at a near interactive rate is achieved.

다각근사화와 좌표 이동을 이용한 겹친 2차원 물체 인식 및 은선 재구성 (A Study on 2-D Occluded Objects Recognition and Hidden Edge Reconstruction Using Polygonal Approximation and Coordinates Transition)

  • 박원진;유광열;이대영
    • 한국통신학회논문지
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    • 제12권5호
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    • pp.415-427
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    • 1987
  • 본 논문은 겹친 2차원 물체 인식과 좌표이동에 관한 실험적 시각 시스템 설계와 알고리즘에 관한 연구이다. 대상 물체는 실제 공구를 사용하였고 공구의 모양은 변하지 않으며 평편하다고 가정한다. 인식 시스템에서의 영상내의 물체의 형태는 물체의 인식에 이용되는 형태로 서술된다. 입력 데이터는 물체의 윤곽선의 순차적 배열로 감축되고 윤곽 데이터는 다각 근사화에 의해 최소한의 윤곽 꼭지점으로 줄어든다. 인식은 모델과 새로 입력된 영상과의 매칭에서 유사성을 찾는 과정이다. 다음 모델에서 겹친 물체로의 좌표이동에 의하여 은선은 재구성된다. 최상의 매칭은 유사성 검출의 최적화에 의해 얻어진다.

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