• Title/Summary/Keyword: Object-oriented Systems

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An Automatic Graphic Drawing System by Software Development Approach based on Reusable Units (재사용 단위 기반 소프트웨어 개발 방법에 의한 설계 자동화 시스템)

  • Lee, Mi-Ra
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.149-156
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    • 2006
  • The demands for the development of large scale software systems are being increased. Various software development methods have been introduced to meet these demands. The unit size of the codes that are reused is increasing in the development methods. These units reflect the concept of software reusability and can be identified as the object, component, and module. Recent trend in the development or a large scale software systems treats a commercial program as a unit to be reused. This approach lies along the same line as the identification of above three types of units. This paper shows how the above four types of units for enhancing the software reusability can be applied to the development of automatic graphic drawing System for a metal production.

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Partial Rollback in Object-Oriented Database Management Systems (객체지향 데이터베이스 관리 시스템에서의 부분 철회)

  • Kim, Won-Young;Lee, Young-Koo;Whang, Kyu-Young
    • Journal of KIISE:Databases
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    • v.27 no.4
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    • pp.549-561
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    • 2000
  • In database management systems(DBMSs), partial rollback is a useful facility that cancels part of the executed operations upon user's requests without a total rollback. Many relational DBMSs(RDBMSs) provide this facility, However, object-orientccd DBMSs (OODBMSs) cannot utilize the previous recovery scl18lne of partial rollback usccd in (RDBMSs) since, unlike RDBMSs, they use a dual buffer consisting of an object buffer and a page buffer. Therefore, a new recovery scheme is required that rolls back the data efficiently in the dual buffer. We propose four partial rollback schemes in OODBMSs that use a dual buffer. We classify the proposed schemes into the single buffer based partial rollback scheme and the dual buffer based partial rollback scheme according to the number of buffers used for partial rollback processing. We further classify them into Uthe page buffer based partial rollback scheme, 2)the object buffccr based partial rollback scheme, 3)the dual buffer based partial rollback scheme using soft log, and 4)the dual buffer based partial rollback scheme using shadows. We evaluate the performance by mathematical analysis and experiments. The results show that the dual buffer based partial rollback scheme using shadows provides the best performance.

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Communication Consecutive Test of Train Oriented Control System for Wayside Equipment Control (선로변 시설물 차상제어를 위한 차상중심 열차제어시스템의 통신 연속성 시험)

  • Baek, Jong-Hyen
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.5
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    • pp.703-712
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    • 2014
  • To improve the efficiency and safety of railway systems, the train control system has been considerably evolved from the ground-equipment-based control system (e.g. track circuit, interlocking system, etc.) into the on-board-equipment-based control system. In addition, this train control system enables the rolling stock to intelligently control the trackside facilities by introducing the information and communication technologies (ICT). Accordingly, since the ICT-based train control system makes the railway system be simplified (i.e. the heavy ground-equipment can be removed), the efficient and cost-effective railway system can be realized. In this paper, we perform the feasibility test of the ICT-based train control system via a simulation. To this end, we have developed the prototypes of the on-board controller and wayside object control units which control the point and crossing gate and performed the integrated operation simulation in a testbed. In this paper, before the field test of the on-board-controller-based train control system, we perform the Consecutive operation test for prototypes of the on-board controller, wayside object control units and local control computer.

A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Groupware Systems (동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Journal of the Korean Operations Research and Management Science Society
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    • v.24 no.4
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    • pp.157-170
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    • 1999
  • The web-based groupware systems hold many possibilities for system developers and users. Especially, web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. However, current web technologies have limitations in supporting this, largely because the existing Hypertext Transfer Protocol(HTTP) is unidirectional and does not allow web servers to send messages to their web browsers without first receiving requests from them. This paper proposes an active web server that can overcome such limitations and facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such goals, the active web server manages dependency relationships beween shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefulness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System(0DBMS) called OBJECTSTERE using the C++ programming language.

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A Coupling Metric between Classes for Efficient System Design (효율적인 시스템 설계를 위한 클래스 간의 결합 척도)

  • Choi, Mi-Sook;Lee, Jong-Suk;Lee, Seo-Jeong
    • Journal of Internet Computing and Services
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    • v.9 no.5
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    • pp.85-97
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    • 2008
  • Recently, service-oriented systems have been issued by their properties of reducing software development time and effort by reusing functional service units. The reusability of services can effectively promote through loose coupling between services and loose coupling between services depends on component-based system. That is, the component-based system is designed by grouping the tightly coupled classes of the object-oriented system and the service-oriented system is designed by the component-based system. Therefore, to design the component-based system and service-oriented system efficiently, a metric to measure the coupling between classes accurately needs. In this paper, we propose a coupling metric between classes applying a structural property, a dynamic property, and the normalized value by 0-1. We prove the theoretical soundness of the proposed metric by the axioms of briand et al, and suggest the accuracy and practicality through a case study. We suggest the evaluation results of the proposed metric through a comparison with the conventional metrics.

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Development of an Object-Oriented Framework Data Update System (객체 기반의 기본지리정보 갱신시스템 개발)

  • Lee, Jin-Soo;Choi, Yun-Soo;Seo, Chang-Wan;Jeon, Chang-Dong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.1
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    • pp.31-44
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    • 2008
  • The 1st phase framework data implementation of National Geographic Information Systems (NGIS) used 1:5,000 digital map with 5 years updating period which is lacking in the latest information. This is a significant factor which hinders the use of framework data. This study proposed the efficient technical method of a location based object data management and system implementation for updating framework data. First, we did an object-oriented data modeling and database design using a location based features identifier(UFID: Unique Feature IDentifier). The second, we developed the system with various functions such as a location based UFID creation, input and output, a spatial and attribute data editing, an object based data processing using UML(Unified Modeling Language). Finally, we applied the system to the study area and got high quality data of 99% accuracy and 35% benefit effect of personnel expenses compare to the previous method. We expect that this study can contribute to the maintenance of national framework data as well as the revitalization of various GIS markets by providing user the latest framework data and that we can develop the methods of a feature-change modeling and monitoring using an object based data management.

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A Comparison of Data Extraction Techniques and an Implementation of Data Extraction Technique using Index DB -S Bank Case- (원천 시스템 환경을 고려한 데이터 추출 방식의 비교 및 Index DB를 이용한 추출 방식의 구현 -ㅅ 은행 사례를 중심으로-)

  • 김기운
    • Korean Management Science Review
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    • v.20 no.2
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    • pp.1-16
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    • 2003
  • Previous research on data extraction and integration for data warehousing has concentrated mainly on the relational DBMS or partly on the object-oriented DBMS. Mostly, it describes issues related with the change data (deltas) capture and the incremental update by using the triggering technique of active database systems. But, little attention has been paid to data extraction approaches from other types of source systems like hierarchical DBMS, etc. and from source systems without triggering capability. This paper argues, from the practical point of view, that we need to consider not only the types of information sources and capabilities of ETT tools but also other factors of source systems such as operational characteristics (i.e., whether they support DBMS log, user log or no log, timestamp), and DBMS characteristics (i.e., whether they have the triggering capability or not, etc), in order to find out appropriate data extraction techniques that could be applied to different source systems. Having applied several different data extraction techniques (e.g., DBMS log, user log, triggering, timestamp-based extraction, file comparison) to S bank's source systems (e.g., IMS, DB2, ORACLE, and SAM file), we discovered that data extraction techniques available in a commercial ETT tool do not completely support data extraction from the DBMS log of IMS system. For such IMS systems, a new date extraction technique is proposed which first creates Index database and then updates the data warehouse using the Index database. We illustrates this technique using an example application.

Development of a Formal Access Control Model in CORBA Security using the Z Language (Z 언어를 기반으로 CORBA 보안의 정형화된 접근 제어 모델 개발)

  • 김영균;김경범;인소란
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.7 no.3
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    • pp.79-94
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    • 1997
  • OMG (Object Management Group) published a security service specification, called CORBA (Common Object Request Broker Architecture) security reference model because the integration of security and object-oriented techniques was critical for successful deployment of distributed object systems. The CORBA security reference model treats access control as an implementation independent semantic concept but has incomplete semantics of the access control function. Because of such imcompleteness it is difficult for the system administrator and the CORBA security implementor to have the same understanding for the meaning of access control in the CORBA security. We propose a formal model for access control the CORBA security using the formal description language, which is called Z language based on typed set theory. The proposed model provides concrete semantics of the access control function to both the system administrator and the implementor.

A Proposal for Zoom-in/out View Streaming based on Object Information of Free Viewpoint Video

  • Seo, Minjae;Paik, Jong-Ho;Park, Gooman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.929-946
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    • 2022
  • Free viewpoint video (FVV) service is an immersive media service that allows a user to watch it from a desired location or viewpoint. It is composed of various forms according to the direction of the viewpoint of the provided video, and includes zoom in/out in the service. As consumers' demand for active watching is increasing, the importance of FVV services is expected to grow gradually. However, additional considerations are needed to seamlessly stream FVV service. FVV includes a plurality of videos, video changes may occur frequently due to movement of the viewpoint. Frequent occurrence of video switching or re-request another video can cause service delay and it also can lower user's quality of service (QoS). In this case, we assumed that if a video showing an object that the user wants to watch is selected and provided, it is highly likely to meet the needs of the viewer. In particular, it is important to provide an object-oriented FVV service when zooming in. When video zooming in in the usual way, it cannot be guaranteed to zoom in around the object. Zoom function does not consider about video viewing. It only considers the viewing screen size and it crop the video view as fixed screen location. To solve this problem, we propose a zoom in/out method of object-centered dynamic adaptive streaming of FVV in this paper. Through the method proposed in this paper, users can enjoy the optimal video service because they are provided with the desired object-based video.

A Goal Oriented Action Planning and Replanning method of Computer Generated Forces in Wargame (워게임에서 가상군의 목표지향행위계획 및 재 계획 방법)

  • Jung, Sung Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.2
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    • pp.120-125
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    • 2013
  • This paper proposes a goal oriented action planning method that plans the behaviors of computer generated forces and a replanning method that replans new actions when the situations are changed in war game. This new method provides good expression because it is flexible and can do more realized description unlike the conventional finite state machines. As a result, proposed method has an advantage that it can describe the behaviors of computer generated forces as those of real soldier. However, since it is not deterministic it has some difficulties in analysing the decision processing of behaviors and making the computer generated forces do some specific actions. We employed combat plane models of air forces in order to verify the feasibility of our method. Finally, we could find that our method produced very similar behaviors to those of a real soldier. This paper describes our planning method, experimental results, and future works.