• Title/Summary/Keyword: Object-oriented Systems

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파워트레인 제어 시뮬레이션을 위한 MATLAB/SIMULINK 상에서의 객체지향 프로그래밍

  • 양경진;최재원;홍금식
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.208.1-212
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    • 1997
  • In this paper, a computer simulation tool for evaluting integrated engine/transmission control system using MATLAB/SIMULINK is investigated. Since a modular programming technique based upon the object-oriented programming is used in the paper, the simulation tool developed reduces the burden of model complexity by dividing engine/transmission systems into hierarchical subsystem. Furthermore, it also provides user -friendly, reusable, and upgradable characteristics of the system. The simulation tool could be useful to the automotive engineers who frequently change models and develop new systems in the automotive powertrain and control area.

Object Oriented Retrieval using Shape Feature (형태 특징을 이용한 객체 중심 검색)

  • 정성호;김석현;황병곤
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2000.11a
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    • pp.391-395
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    • 2000
  • 본 논문에서는 영상을 구성하는 객체들이 가지고있는 형태 특징을 이용한 영상 검색 시스템을 제안한다. 형태 특징을 추출하기 위한 과정은 입력 영상에 Chain Code를 이용 경계면의 좌표와 길이를 구하는 과정, 경계면에 대한 무게 중심 추출과정으로 구성되고, 무게 중심으로부터 경계면 까지 거리의 합, 표준 편차, 장축/단축 비율 그리고 히스토그램 등을 특징 정보로 이용한다. 영상을 이루는 객체의 회전이나, 이동 등으로 인한 변화에 둔감하게 하고 형태 특징 중심으로 영상을 검색하도록 설계하였다. 실험 대상으로는 170개의 폐곡선을 이루는 이진 도형 영상에 대한 검색 실험을 실시하였다.

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컴퓨터 시스템의 시뮬레이션 모델링에 대한 정보 구조의 구축에 관한 연구

  • 손달호
    • The Journal of Information Systems
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    • v.1
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    • pp.111-122
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    • 1992
  • 본 논문은 IBIS(Information-Based Integrated Simulation)라 불리우는 정보 중심 의 시뮬레이션 방법을 다중 처리(Multiprocessor) 컴퓨터 시스템의 시뮬레이션 모델링에 이 용하였다. IBIS는 지금까지 시뮬레이션의 중요한 접근 방법이었던 언어 정의 (Language-Defined) 혹은 목적 지향적인(Object-oriented)방법의 단점을 보완한 방법으로 각각의 다른 단계에 있는 여러 개의 모델들을 조합하여 정보 시스템을 구축하루 수 있다. 본 연구에서 IBIS적인 접근 방법을 컴퓨터 시스템의 시뮬레이션 모델링에 국한하였으나 이 를 확장하면 서비스 시스템을 포함하여 시뮬레이션이 적용될 수 있는 모든 시스템에 IBIS적 인 접근 방법을 이용할 수 있을 것이다.

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Proving an Object-Oriental interface on a Relational Database System for Switching Systems (교환기용 관계형 데이타베이스 시스템상에서의 객체지향 인터페이스 제공 기법)

  • Jeong, Hui-Taek;Lee, Gil-Haeng;Jo, Ju-Hyeon;Kim, Yong-Min;Lee, Do-Heon;No, Bong-Nam
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.29-53
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    • 1997
  • Conventional switching systems have been using flat file systems or relational database systems to deal with their operational data. However, newly emerged requirements for advanced switching systems make relational database systems no longer proper solutions. This paper defines object-oriented interfaces that effectively incorporate data characteristics of switching systems. In addition, it exemplifies how the method works on an actual database systems for the TDX-10 switching system.

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A Study on Kohenen Network based on Path Determination for Efficient Moving Trajectory on Mobile Robot

  • Jin, Tae-Seok;Tack, HanHo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.10 no.2
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    • pp.101-106
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    • 2010
  • We propose an approach to estimate the real-time moving trajectory of an object in this paper. The object's position is obtained from the image data of a CCD camera, while a state estimator predicts the linear and angular velocities of the moving object. To overcome the uncertainties and noises residing in the input data, a Extended Kalman Filter(EKF) and neural networks are utilized cooperatively. Since the EKF needs to approximate a nonlinear system into a linear model in order to estimate the states, there still exist errors as well as uncertainties. To resolve this problem, in this approach the Kohonen networks, which have a high adaptability to the memory of the inputoutput relationship, are utilized for the nonlinear region. In addition to this, the Kohonen network, as a sort of neural network, can effectively adapt to the dynamic variations and become robust against noises. This approach is derived from the observation that the Kohonen network is a type of self-organized map and is spatially oriented, which makes it suitable for determining the trajectories of moving objects. The superiority of the proposed algorithm compared with the EKF is demonstrated through real experiments.

BlockSim++: A Lightweight Block-oriented Hierarchical Modeling and Simulation Framework for Continuous Systems (BlockSim++: 연속시스템의 계층적 모델링 및 시뮬레이션을 위한 블록기반 경량 프레임워크)

  • Song, Hae-Sang;Se, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.11-22
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    • 2012
  • This paper proposes for practical engineers a lightweight modeling and simulation environment for continuous system models specified in ordinary differential equations, which are time-domain specification of such systems. We propose a block-oriented specification formalism that has two levels: one for atomic behavior and the other the structure of models. Also we provide with a simulation framework, called BlockSim++, which make models specified in the block-oriented formalism be easily translated in object-oriented program that runs with the proposed simulation framework. The proposed formalism and framework has advantage of reuse such that it can be easily integrated into application programs and heterogeneous simulators. We illustrates the usefulness of the proposed framework by a simple hybrid modeling simulation example.

Design of Three Dimensional Spatial Topological Relational Operators (3차원 공간 위상 관계 연산자의 설계)

  • Kim, Sang-Ho;Kang, Gu;Ryu, Geun-Ho
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.211-220
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    • 2003
  • As Geographic Information Systems represent three dimensional topological information, The Systems provide accurate and delicate services for users. In order to execute three dimensional topological operations, a dimensional transformation and heterogeneous spatial models should be used. However, the existing systems that use the dimensional transformation and the heterogeneous models, is not only difficult to operate the spatial operators, but also happened to support non-interoperability. Therefore, in order to solve the problems, we proposed three dimensional spatial object models that supported two dimensional object models and implemented them to show validity of the proposed models. When designing the three dimensional topological operators, we used 3DE-9IM which extended DE-9IM to support three dimensional concepts, and implemented operators on the component environment with object oriented concepts. The proposed three dimensional spatial object models and topological operators can support interoperability between systems, and execute spatial queries efficiently on three dimensional spatial objects.

Designing an Autonomous and Interactive Agent Architecture (자율성 및 상호작용성을 위한 에이전트 아키텍처 설계)

  • 박원영;박수용
    • Journal of KIISE:Software and Applications
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    • v.30 no.10
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    • pp.955-972
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    • 2003
  • As the next significant software abstraction, software agents have generated lots of excitements in recent years because of its promise as a new paradigm for conceptualizing, designing, and implementing software systems. This promise is particularly attractive for creating software that operates in environments that are distributed, open, and complex, such as the Internet. The effort of developing agent systems have, however, suffered from lack of generalized agent architecture because of various properties of an agent and nonexistence of a standard agent architecture. An agent architecture is an important criterion in order to not only identify agents in their domain but also determine the software architecture of the system. The major contribution of the work described here is an object-oriented design of an agent architecture that addresses fundamental properties, which are autonomy and interaction. Object-oriented design method is used for identifying the internal modules of an agent architecture and organizing correlation between the modules are identified.

실시간 객체지향 설계에서 슬라이싱 맵의 데이터베이스 구축 및 활용에 관한 연구

  • 박상백;박만곤
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1997.10a
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    • pp.413-425
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    • 1997
  • 실시간 시스템(realtime system)은 외부환경에서 보내진 요구사항(requirement)에 정해진 시간 내에 반응(action)해야만 한다. 시스템의 외부환경은 실세계(real world)의 물리 적인 요소(physical element)가 되며 이러한 물리적인 요소는 객체지향 설계 (object-oriented design) 개념에서 객체(object)이다. 또한 시스템을 설계하는 경우는 객체 지향 방법론을 적용함으로서 보다 명확한 표현이 가능하게 되며 실세계의 물리적인 각 요소 가 부품단위(component units)로 동작하는 형태를 소프트웨어로 설계하는 것이 용이하게 된다. 따라서 본 논문에서는 실시간 시스템설계에서 객체지향 방법을 사용하고, 원시 (source) 소프트웨어의 분석(analysis)과 검증(verification) 및 흐름(flow)를 슬라이스 기법을 사용하여 표현함으로써 시스템의 전체적인 구성을 명확하게 표현하며 클래스(class) 단위로 슬라이스 된 각 부분으로 상속(inheritance)과 메시지 전달(message sending)의 흐름을 파 악할 수가 있다. 그리고, 보다 효율적인 시스템의 외부환경의 오동작 처리 및 시스템 흐름 을 감시 추적(monitoring and tracing)할 수 있도록 슬라이싱 맵을 데이터베이스로 구축하 여 활용하는 방법을 제시한다. 또한 슬라이싱 맵 표현 방벙에 있어서 기존의 표현을 보다 구체적이고 실제적인 표현기호를 제시한다.

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An Evaluation of Access Performance of STEP-based CAD Database (STEP 기반 CAD 데이터베이스의 액세스 성능 평가 실험)

  • Kim, Junh-Wan;Han, Soon-Hung
    • IE interfaces
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    • v.17 no.2
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    • pp.226-232
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    • 2004
  • In shipbuilding area, data sharing is one of the crucial issues. Recently, for collaborative design, ship structural CAD systems adopt the database as its primary storage. Database is useful to deal with the large amount of design information among the heterogeneous design department and design stage. To make the database-based CAD system object-oriented database(OODB) and object-relational database(ORDB) can be used. It is important to select proper database because the CAD system performance mainly depends on access performance of database. In this research, using prototype CAD system from other research, access performance of OODB and ORDB form CAD system was evaluated. STEP application protocol was used as the database schema and experiment was made in query by property and query by region. The results give some idea of how to choose the database for CAD systems.