• Title/Summary/Keyword: Object-Oriented Test

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Development of Immuity Test System and Software Related with IEC801-3 (방사전자파 내성시험(IEC801-3)용 측정시스템 및 S/W 개발에 관한 연구)

  • 김동일;김형근;배대환;민경찬
    • Journal of the Korean Institute of Navigation
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    • v.19 no.3
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    • pp.29-34
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    • 1995
  • IEC and CISPR have continuously endeavored the measurement method of Immunity Test as international unification, but not established yet. The main reason is that the measurement method and the normalization of threshold to obtain the complicated parameters for Immunity Test are difficult. Thus, the Immunity Test Setups are used differently according to the measured electromagnetic environments. This study developed an Immunity Test System and Algorithm for measurement software suitable for IEC801-3 Regulatons using ready-made amplifier, signal generator, and developes interconnecting interface board interacting with other appratus i.e., RF Switch, Power Meter, Field Sensor and Pre-amp. We are to develope an automated software using Top/Down and OOP(Object Oriented Programming) method.

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Design, Implementation, and Validation of KOMPSAT-2 Software Simulator

  • Lee, Sang-Uk;Lee, Byoung-Sun;Kim, Jae-Hoon;Cho, Sung-Ki
    • ETRI Journal
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    • v.27 no.2
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    • pp.140-152
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    • 2005
  • In this paper, we present design features, implementation, and validation of a satellite simulator subsystem for the Korea Multi-Purpose Satellite-2 (KOMPSAT-2). The satellite simulator subsystem is implemented on a personal computer to minimize costs and trouble on embedding onboard flight software into the simulator. An object-oriented design methodology is employed to maximize software reusability. Also, instead of a high-cost commercial database, XML is used for the manipulation of spacecraft characteristics data, telecommand, telemetry, and simulation data. The KOMPSAT-2 satellite simulator subsystem is validated by various simulations for autonomous onboard launch and early orbit phase operations, anomaly operation, and science fine mode operation. It is also officially verified by successfully passing various tests such as the satellite simulator subsystem test, mission control element system integration test, interface test, site installation test, and acceptance test.

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Intelligent Test Plan Metrics on Adaptive Use Case Approach

  • Kim, R. Young Chul;Lee, Jaehyub
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.1
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    • pp.70-77
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    • 2002
  • This paper describes a design driven approach to drive intelligent test plan generation based on adaptive use case (3,5). Its foundation is an object-oriented software design approach which partitions design schema into design architecture of functional components called “design component”. A use case software development methodology of adaptive use case approach developed in I.I .T is employed which preserves this unit architecture on through to the actual code structure. Based on the partition design schema produced during the design phase of this methodology, a test plan is generated which includes a set of component and scenario based test. A software metric is introduced which produces an ordering of this set to enhance productivity and both promote and capitalize on test case reusability, This paper contains an application that illustrates the proposed approach.

Agent Based Object Oriented Software Test Technique (에이전트 기반의 객체지향 소프트웨어 테스트 방안)

  • Choe, Jeong-Eun;Choe, Byeong-Ju
    • Journal of KIISE:Software and Applications
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    • v.27 no.11
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    • pp.1106-1114
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    • 2000
  • 컴퓨터 분야에서 에이전트의 개념은 전자 상거래, 정보 검색과 같은 많은 어플리케이션들에 응용되어 중요 시 되고 있다. 하지만, 아직까지 지능성을 가진 테스트 도구는 없었다. 이 논문에서 제안하는 테스트 에이전트 시스템은 에이전트의 특성을 가지고 테스터를 도와주는 테스트 도구이다. 테스트 에이전트 시스템은 객체지향 테스트 프로세스를 따라 테스터의 일을 대행해 주고, 테스터의 간섭을 최소화 시켜 준다. 이 시스템은 자동 생성된 많은 양의 테스트케이스에서 중복이 없고 일관성 있는 테스트케이스를 지능적으로 선택하여 테스트 시간을 단축시켜 준다. 테스트 에이전트 시스템은 3개의 에이전트 User Interface Agent, Test Case Selection & Testing Agent, Regression Test Agent로 구성된다. 특히 Test Case Selection & Testing Agent은 RE-Rule과 CTS-Rule을 통하여 중복이 없고 일관성 있는 테스트케이스를 지능적으로 선택하며, Regression Test Agent는 RRTIS-Rule을 통해 리그래션 테스트 항목을 지능적으로 선택한다.

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Pedagogical Paradigm-based LIO Learning Objects for XML Web Services

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1679-1686
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    • 2007
  • In this paper, we introduce the sharable and reusable learning objects which are suitable for XML Web services in e-learning systems. These objects are extracted from the principles of pedagogical paradigms for reusable learning units. We call them LIO (Learning Item Object) objects. Existing models, such as Web-hosted and ASP-oriented service model, are difficult to cooperate and integrate among the different kinds of e-learning systems. So we developed the LIO objects that are suitable for XML Web services. The reusable units that are extracted from pedagogical paradigms are tutorial item, resource, case example, simulation, problems, test, discovery and discussion. And these units correspond to the LIO objects in our learning object model. As a result, the proposed model is that learner and instruction designer should increase the power of understanding about learning contents that are based on pedagogical paradigms. By using XML Web services, this guarantees the integration and interoperation of the different kinds of e-learning systems in distributed environments and so educational organizations can expect the cost reduction in constructing e-learning systems.

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Object-Oriented Modeling and Implementation of a Class Library for Evolutionary Algorithms (진화 알고리듬을 위한 객체지향 모델링과 클래스 라이브러리 구현)

  • 정호연;이수연;곽재승;김용주;박기태;현철주
    • Korean Management Science Review
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    • v.17 no.2
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    • pp.75-86
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    • 2000
  • In evolutionary algorithm, there exist various models for the evolution of the population with respect to schemes and strategies for reproduction. In the application of the algorithm to a specific problem, one model suitable to the problem is to be properly chosen and a program expert or a software is needed to help implement and test a designed algorithm. In this study, abject oriented modeling and the class library for simple evolutionary algorithms(SEA) with one population is developed. The library proposed here can be used as a generalized tool for solving problems in a wide range of domains.

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PC based Open Architecture Machine Controller for Intelligent Manufacturing system (지능생산시스템을 위한 PC 기반 개방형 머신제어기)

  • Park, Kyung-Su;Choi, Kyung-Hyun;Lee, Seok-Hee
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.884-889
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    • 2000
  • This paper describes the design and implementation of PCOAMC(PC-based Open Architecture Machine Controller) to be flexible and independent from the vendor-oriented hardware and software structure. This openness approach is able to enhance an intelligence and integration of a manufacturing system. The development methodology of PcOAMC is an Object-Oriented approach, and all modules in PcOAMC are modelled using UML(Unified Modelling Language) that provides an easy understanding and modification. In order to demonstrate an applicability of PcOAMC, a simple test has been executed by using the Client-Server system consisting of two PcOAMCS and bus monitoring system. The good results have been obtained, so that the developed controller is expected to be embedded into IMS(Intelligent Manufacturing System) as a basic unit.

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Intention-Oriented Itinerary Recommendation Through Bridging Physical Trajectories and Online Social Networks

  • Meng, Xiangxu;Lin, Xinye;Wang, Xiaodong;Zhou, Xingming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.12
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    • pp.3197-3218
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    • 2012
  • Compared with traditional itinerary planning, intention-oriented itinerary recommendations can provide more flexible activity planning without requiring the user's predetermined destinations and is especially helpful for those in unfamiliar environments. The rank and classification of points of interest (POI) from location-based social networks (LBSN) are used to indicate different user intentions. The mining of vehicles' physical trajectories can provide exact civil traffic information for path planning. This paper proposes a POI category-based itinerary recommendation framework combining physical trajectories with LBSN. Specifically, a Voronoi graph-based GPS trajectory analysis method is utilized to build traffic information networks, and an ant colony algorithm for multi-object optimization is implemented to locate the most appropriate itineraries. We conduct experiments on datasets from the Foursquare and GeoLife projects. A test of users' satisfaction with the recommended items is also performed. Our results show that the satisfaction level reaches an average of 80%.

A Study on Named Entity Recognition for Effective Dialogue Information Prediction (효율적 대화 정보 예측을 위한 개체명 인식 연구)

  • Go, Myunghyun;Kim, Hakdong;Lim, Heonyeong;Lee, Yurim;Jee, Minkyu;Kim, Wonil
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.58-66
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    • 2019
  • Recognition of named entity such as proper nouns in conversation sentences is the most fundamental and important field of study for efficient conversational information prediction. The most important part of a task-oriented dialogue system is to recognize what attributes an object in a conversation has. The named entity recognition model carries out recognition of the named entity through the preprocessing, word embedding, and prediction steps for the dialogue sentence. This study aims at using user - defined dictionary in preprocessing stage and finding optimal parameters at word embedding stage for efficient dialogue information prediction. In order to test the designed object name recognition model, we selected the field of daily chemical products and constructed the named entity recognition model that can be applied in the task-oriented dialogue system in the related domain.

Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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