• Title/Summary/Keyword: Object-Oriented Technology

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Analysis and Design of Cattle Management System based on IoT (사물인터넷 기반 소관리 시스템의 분석 및 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.125-130
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    • 2021
  • Implementation of livestock smart-farm can be done more effectively with IoT technology developing. An build of useful stock management system can be possibile if push messages of these judgement are notified on smart-phone after cattle's illness and estrus are judged using IoT technology. These judgement method of cattle's illness and estrus can be done with gathering living stock data using temperature sensor and 3 axis acceleration sensor and sending these data using IoT and internet network into server, and studying AI machine learning using these data. In this paper, to build this cattle management system based on IoT, effective system of the whole architecture is showed. Also an effective analysis and design method to develop this system software will be presented by showing user requirement analysis using object-oriented method, flowchart and screen design.

A Study on the Track & Trace System for e-Logistics

  • Lee, Hae-Won;Lee, Yong-Joon;Kim, Hye-Kyu;Park, Jae-Eon;Ha, Soo-Cheol;Seong, Hae-Kyung
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.458-461
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    • 2002
  • The consumer in the 21$\^$st/ century e-business era is developing a taste fur greater professionalism diversity, internationalism and large-scale integration of his or her demands. With these changes in the consumers preferences in mind, e-businesses need to develop a real time track and trace system to accommodate their logistical and consumer service operations. This research paper discusses the development of a object-oriented logistics tracking database system and a web service tracking component necessary to efficiently store and manage the movements of postal goods and provide real time information on logistics trading.

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Development of PCM Current Differential Relay Setting Module Using UML (UML(Unified Modeling Language)기법을 이용한 PCM전류차동계전기 정정모듈 개발)

  • Oh, T.W.;Oh, S.M.;Min, B.U.;Lee, S.J.;Choi, M.S.
    • Proceedings of the KIEE Conference
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    • 2003.07a
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    • pp.329-331
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    • 2003
  • PROSET2000 that is integrated protective management system had developed and used in order to automate the setting process of protective relays in transmission system protection. PROSET2000 have database for relay setting and automated for relay setting program within. This paper proposed PCM current differential relay setting program point of Object Oriented Programming paradigm using Unified Modeling Language about additional relay in PROSET2000. Nevertheless each relay uses same current differential but setting method is different. This paper discribed different thing about setting method of each relay and evaluated more effective and corrective relay setting program using UML.

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Development of Distance Learning Tools Based on Object-Oriented Programming Technique (객체지향 프로그래밍 기법에 의한 원격학습도구의 개발)

  • Lee, Hyo-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3470-3478
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    • 2000
  • The rapidly developing World Wide Web technology provides new opportunities for distance education over the internet. Several successful experiments about cyber educationor distance leanning have been reported. The Web when combined with other network tools can be used to create a virtual classroom to bring together a community of learners for interactive education. Requrements for standard tools for distance. Iearning, such as an electionic mail, a multiparheipant bcard newsgroup service and video conference tools have been investigated and implemented based on the object modeling technique useing java programming language. The object onented programming helps the developed codes maintain learning with allowed interactions either between instroctors and students or between students.

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A Discourse for the Theory of Adaptive Learning Object Design (적응적 학습객체 설계 이론을 위한 개념적 연구)

  • Jo, Il-Hyun
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.483-500
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    • 2005
  • The purpose of the study was to explore the conceptual and theoretical fundamentals of learning object. Learning object, a new paradigm for instructional design in the era of information technology, has attracted much research efforts since it has lots of advantages in terms of production efficiency and use effectiveness. A theory for the systematic design of this new instructional design, however, looks far from mature. Since the birth of the idea of a learning object has been found in the field of computer software design, such as object-oriented software development, learning object does not have enough theoretical underpinnings in terms of learning and instruction. The researcher tried to establish theoretical foundations for this new, alien concept as a learning design theory. Relevant research efforts and discourses have been discussed for this purpose.

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A Proposal for Zoom-in/out View Streaming based on Object Information of Free Viewpoint Video

  • Seo, Minjae;Paik, Jong-Ho;Park, Gooman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.929-946
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    • 2022
  • Free viewpoint video (FVV) service is an immersive media service that allows a user to watch it from a desired location or viewpoint. It is composed of various forms according to the direction of the viewpoint of the provided video, and includes zoom in/out in the service. As consumers' demand for active watching is increasing, the importance of FVV services is expected to grow gradually. However, additional considerations are needed to seamlessly stream FVV service. FVV includes a plurality of videos, video changes may occur frequently due to movement of the viewpoint. Frequent occurrence of video switching or re-request another video can cause service delay and it also can lower user's quality of service (QoS). In this case, we assumed that if a video showing an object that the user wants to watch is selected and provided, it is highly likely to meet the needs of the viewer. In particular, it is important to provide an object-oriented FVV service when zooming in. When video zooming in in the usual way, it cannot be guaranteed to zoom in around the object. Zoom function does not consider about video viewing. It only considers the viewing screen size and it crop the video view as fixed screen location. To solve this problem, we propose a zoom in/out method of object-centered dynamic adaptive streaming of FVV in this paper. Through the method proposed in this paper, users can enjoy the optimal video service because they are provided with the desired object-based video.

A Development of Query-Answer Learning Tool based on LTSA (LTSA 기반의 질의 응답 학습 도구 개발)

  • Kim, Haeng-Kon;Kim, Jung-Soo
    • The KIPS Transactions:PartA
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    • v.10A no.3
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    • pp.269-278
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    • 2003
  • The popularity of the web based education has come the need for variety learning methods and for business to exploit the web not only for interoperability but also standardization. This way of standardization has come to researched for environments, contents and practical uses in ISO. The IEEE has special]y established five technical classes for LTSA which provide advanced e-learning environments. Feedback functions would not be supported and specified in standardization for Query Answer on LTSA. In this paper, we describe the query and answer model which we have developed on layer three of LTSA. We develop the redefined model for transforming data flow oriented into object or component based model. We have developed the Query Answer Metadata (QAM) based on Learning Object Metadata (LOM). We design and showed thing a prototyping implementation the Query Answer Learning Tool (QALT). We have used the QALT to address the problem of efficiency of web based education. We also used it to develop the related tools with quality and productivity.

The Graphical User Interface Design for Optimal MRI Operation (MRI 시스템의 최적화 운용을 위한 GUI 디자인)

  • Moon, J.Y.;Kang, S.H.;Kim, K.S.;Kim, J.S.;Im, H.J.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.235-238
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    • 1997
  • The Graphical User Interface (GUI) software is developed for 0.3 Tesla Permanent Magnet Resonance Imaging (MRI) system and the state of art of designing GUI system is discussed in this paper. The Object-Oriented concepts are applied for designing GUI software utilizing Interbase ODBC Database layer. Also, Multimedia concepts such as voice, sound and music are integrated in GUI system to enhance the efficiency of MRI operation.

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WebSearcher: A Study on Development of Information Retrieval system using Intelligent Agent Technology (지능에이전트 기법을 이용한 검색엔진개발에 관한 연구)

  • Nguyen, Ha-Nam;Choi, Gyoo-Seok;Park, Jong-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.311-314
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    • 2002
  • The dynamic nature of the World Wide Web challenges Information Retrieval System to find information relevant and recent. Intelligent agents can complement the power of search engines to deal with this challenge. In this paper, we explain in manner of building Information Retrieval System based on intelligent agent technology. We present a tool called Websearcher. It was performed in Java environment. The object-oriented nature of Java and built-in facilities for multi-thread decreased our implementation effort. A modular software design makes it easy to configure the system for various experiments.

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A Design and Implementation of Variable Reference Graph (Variable Reference Graph 의 설계 및 구현)

  • Lee, Heon-Ki;Lee, Mun-Su;Shin, Gyu-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.815-820
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    • 2000
  • Variable Reference Graph 는 C 언어로 작성된 프로그램으로부터 상호 절차적인 자료 흐름 분석 정보를 수평적 방향 그래프(directed graph)로 자동 생성해주는 역공학(reverse engineering) 도구들 중 하나이다. 본 논문에서는 판독성 있는 구조적 정보를 제공하기위한 그래픽 표현의 전략을 바탕으로 JAVA 로 구현된 그래픽 사용자 인터페이스(graphic user interface) 및 그래프 레이아웃 알고리즘(graph layout algorithm)을 기술한다. 이 알고리즘은 4 단계로 구성되어 있다: 정보 모형, 레벨 알고리즘, 순서 알고리즘, 위치 알고리즘. 각 단계별에서 수행되는 주요 알고리즘을 살펴 본다. 특히, 이 알고리즘들은 사이클(cycle) 및 비사이클(acyclic) 방향 그래프, 그리고 트리(tree)를 수평적 계층 구조를 생성하는데 사용될 수 있다. 본 논문에서 구현된 Variable Reference Graph 는 소프트웨어 재공학 도구를 개발하는 RESORT(RESearch on object-oriented SOftware Reengineering Technology) 과제에서 개발되었다.

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