• Title/Summary/Keyword: Object language

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Design and Implementation of an Object Migration System Using the Java Language (Java 언어를 이용한 객체이동시스템의 설계 및 구현)

  • Jeon, Byeong-Guk;Lee, Geun-Sang;Choe, Yeong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.49-56
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    • 1999
  • Distributed object Computing, owing to the development of distributed computing, has improved the performance of distributed processing conducted between homogeneous and heterogeneous systems in network. However, it has failed to solve fundamental problems such as network overload and enormous requests demands by servers and clients. In this paper, we propose to design and implement an Object Migration system that uses the java language to tackle the mentioned problems. As the first step of the implementation of the system, we justify the characteristics of t도 mobile object model that keeps codes and states of an object. Implemented Object Migration System would accept objects being migrated to a specific node and support the virtual place in which objects could be executed automatically. Therefore, the Object Migration system we suggest could not only solve problems imposed to traditional distributed computing but also offer transparency of object migration between homogeneous and heterogeneous systems.

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A Collaborative Visual Language

  • Kim, Kyung-Deok
    • Journal of information and communication convergence engineering
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    • v.1 no.2
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    • pp.74-81
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    • 2003
  • There are many researches on visual languages, but the most of them are difficult to support various collaborative interactions on a distributed multimedia environment. So, this paper suggests a collaborative visual language for interaction between multi-users. The visual language can describe a conceptual model for collaborative interactions between multi-users. Using the visual language, generated visual sentences consist of object icons and interaction operators. An object icon represents a user who is responsible for a collaborative activity, has dynamic attributes of a user, and supports flexible interaction between multi-users. An interaction operator represents an interactive relation between multi-users and supports various collaborative interactions. Merits of the visual language are as follows: supporting of both asynchronous interaction and synchronous interaction, supporting flexible interaction between multi-users according to participation or leave of users, supporting a user oriented modeling, etc. For example, an application to a workflow system for document approval is illustrated. So we could be found that the visual language shows a collaborative interaction.

An Empirical Study on the Factors Affecting Diffusion of Objeccl-Oriented Technology (객체지향 기술의 확산에 영향을 주는 요인에 관한 경험적 연구)

  • 이민화
    • The Journal of Information Systems
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    • v.10 no.1
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    • pp.97-126
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    • 2001
  • Object-orientation has been proposed as a promising software process innovation to improve software productivity and quality. It has not been understood clearly, however, what factors influences the diffusion of object-oriented technology in organizations. A research model was formulated and hypotheses were generated based on the literature of information technology implementation and software process innovation. To test the research hypotheses, a questionnaire survey was conducted. The results based on 121 responses from Korean companies revealed that project characteristics, use of external experts, and number of development projects are significantly related to the diffusion of object-oriented analysis and design and object-oriented programming. Innovation champion is positively related to the diffusion of object-oriented analysis and design, whereas it is not related to the diffusion of object-oriented programming language. Only project complexity was significantly related to the diffusion of visual programming language. On the other hand, organizational size was not significantly related to any object-oriented technology in this study.

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Toward a Unified Constraint-Based Analysis of English Object Extraposition

  • Cho, Sae-Youn
    • Language and Information
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    • v.14 no.1
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    • pp.49-65
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    • 2010
  • It has been widely accepted that English object extraposition can be easily accounted for. However, recent research exhibits the fact that various cases of English object extraposition lead to many empirical and theoretical problems in generative grammar. To account for such cases, the previous lexical constraint-based analyses including Kim & Sag (2006, 2007) and Kim (2008) attempt to give an explanation on the phenomenon. They, however, seem to be unsuccessful in providing an appropriate analysis of object extraposition, mainly due to the mistaken data generalizations. Unlike the previous analyses, we claim that all verbs selecting CP objects allow object extraposition and propose a unified constraint-based analysis for the various cases of the construction. Further, it is shown that as a consequence, this analysis of object extraposition can be naturally extended to subject extraposition. Hence, this unified analysis enables us to further suggest that all verbs selecting CP allow subject and object extraposition in English.

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Double Subject, Double Nominative Object and Double Accusative Object Constructions in Japanese and Korean

  • Nakamura, Hiroaki
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2002.02a
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    • pp.358-369
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    • 2002
  • This paper presents a unified account of three kinds of constructions in which more than one NP can show up with the same case in simple sentences in Japanese and Korean: double subject, double nominative object and double accusative constructions. Noting that the second NPs in these constructions are functional or relational, this paper proposes to assign them the category and type different from the first NPs. We show the derivations of these three constructions in a parallel manner, and explain the asymmetries in extractability between possessor and possessed NPs in relativization.

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Object-oriented Development of Computer Code for Inverse Heat Conduction Problem

  • Kim, Sun-Kyoung
    • International Journal of Precision Engineering and Manufacturing
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    • v.8 no.1
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    • pp.59-65
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    • 2007
  • This paper suggests a method for developing computer code that can solve inverse heat conduction problem, The concept of the object-oriented development is employed to implement the computer code in an efficient and flexible fashion. The software design is conducted based on the unified modeling language. Furthermore, this paper also explains how to implement the deliverable computer code using the existing software development tools.

Layered Object and Script Language Model for Avatar Behavior Scenario Generation (아바타 행위 시나리오 생성을 위한 계층적 객체 및 스크립트 언어 모델)

  • Kim, Jae-Kyung;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.61-75
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    • 2008
  • A script language, which represents and controls avatar behaviors in a natural language style, is especially remarkable, because it can provide a fast and easy way to develop an animation scenario script. However, the studies that consider avatar behavior interactions with various virtual objects and intuitive interface techniques to design scenario script have been lack. Therefore, we proposed a context-based avatar-object behavior model and layered script language. The model defines context-based elements to solve ambiguity problems that occur in abstract behavior interface and it provides user interface to control avatar in the object-based approach. Also, the proposed avatar behavior script language consisted of a layered structure that represents domain user interface, motion sequence, and implement environment information at each level. Using the proposed methods, the user can conveniently and quickly design an avatar-object behavior scenario script.

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A Translator of MUSS-80 for CYBER-72l

  • 이용태;이은구
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.1 no.1
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    • pp.23-35
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    • 1983
  • In its global meaning language translation refers to the process whereby a program which is executable in one computer can be executed in another computer directly to obtain the same result. There are four different ways of approaching translation. The first way is translation by a Translator or a Compier, the second way is Interpretation, the third way is Simulation, the last way is Emulation. This paper introduces the M-C Translator which was designed as the first way of translation. The MUSS 80 language (the subsystem of the UNIVAC Solid State 80 S-4 assembly language system) was chosen as the source language which includes forty-three instructions, using the CYBER COMPASS as the object language. The M-C translator is a two pass translator and is a two pas translator and es written in Fortran Extended language. For this M-C Translation, seven COMPASS subroutines and a set of thirty-five macros were prepared. Each executable source instruction corresponds to a macro, so it will be a macro instruction within the object profram. Subroutines are used to retain and handle the source data representation the same way in the object program as in the source system, and are used to convert the decimal source data into the equivalent binary result into the equivalent USS-80digits before and after arithmetic operations. The source instructions can be classified into three categories. First, therd are some instructions which are meaningless in the object system and are therefore unnecessary to translate, and the remaining instructions should be translated. Second, There are some instructions are required to indicate dual address portions. Third, there are Three instructions which have overflow conditions, which are lacking in the remaining instructions. The construction and functions of the M-C Translator, are explained including some of the subroutines, and macros. The problems, difficulties and the method of solving them, and easier features on this translation are analysed. The study of how to save memory and time will be continued.

Conceptual Transformation for Code Generation from SDL-92 to Object-oriented Languages (SDL-92에서 객체지향 언어의 코드 생성을 위한 개념 변환)

  • Lee, Si-Young;Lee, Dong-Gill;Lee, Joon-Kyung;Kim, Sung-Ho
    • Journal of KIISE:Software and Applications
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    • v.27 no.5
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    • pp.473-487
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    • 2000
  • SDL-92, the language for specification and description of system, has held on to the communication method that based on processes and signals in the adoption of object-oriented concept to embrace the previous documents of system specification and description and users. It has caused problems, not only the absence of corresponding concepts in automatic generation to object-oriented language program based on method and object, but also some side effects accompanied by them like visibility and communication method. So, in this paper, we present a general object-oriented language model, which based on method and object, make a study of problems in the transformation fromSDL-92 to proposed model, and then propose conceptual transformation methods to solve them. The proposed transformation method can utilize the built-in parallelism in objects and guarantee the compiler level portability in translated program by providing translation into the syntax of target language.

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$O^{2}LDM$ : A Language for Object-Oriented Logic Data Modeling ($O^{2}LDM$ : 객체지향 논리 데이터모형을 위한 언어)

  • Jeong, Cheol-Yong
    • Asia pacific journal of information systems
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    • v.4 no.2
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    • pp.3-34
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    • 1994
  • In this paper we describe a new data modeling language we call $O^{2}LDM$. $O^{2}LDM$ incorporates features from object-oriented and logic approaches. In $O^{2}LDM$ there is a rich collection of objects organized in a type hierarchy. It is possible to compose queries that involve field selection, function application and other constructs which transcend the usual, strictly syntactic, matching of PROLOG. We give the features of $O^{2}LDM$ and motivate its utility for conceptual modeling. We have a prototype implementation for the language, which we have written in ML. In this paper we describe an executable semantics of the deductive process used in the language. We work some examples to illustrate the expressive power of the language, and compare $O^{2}LDM$ to PROLOG.

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