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Validation Technique of Simulation Model using Weighted F-measure with Hierarchical X-means (WF-HX) Method (계층적 X-means와 가중 F-measure를 통한 시뮬레이션 모델 검증 기법)

  • Yang, Dae-Gil;HwangBo, Hun;Cheon, Hyun-Jae;Lee, Hong-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.562-574
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    • 2012
  • Simulation validation techniques which have been employed in most studies are statistical analysis, which validate a model with mean or variance of throughput and resource utilization as an evaluation object. However, these methods have not been able to ensure the reliability of individual elements of the model well. To overcome the problem, the weighted F-measure method was proposed, but this technique also had some limitations. First, it is difficult to apply the technique to complex system environment with numerous values of interarrival time because it assigns a class to an individual value of interarrival time. In addition, due to unbounded weights, the value of weighted F-measure has no lower bound, so it is difficult to determine its threshold. Therefore, this paper propose weighted F-measure technique with cluster analysis to solve these problems. The classes for the technique are defined by each cluster, which reduces considerable number of classes and enables to apply the technique to various systems. Moreover, we improved the validation technique in the way of assigning minimum bounded weights without any lack of objectivity.

The Analysis of Satisfaction with Clinical Training and the Related Factors - Especially in Oriental Rehabilitation Medicine - (임상실습교육의 만족도와 관련요인 분석 - 한방재활의학을 중심으로 -)

  • Cho, Hyun-Woo;Hwang, Eui-Hyoung;Shin, Byung-Cheul;Sul, Jae-Uk;Hong, Jin-Woo;Shin, Sang-Woo;Lee, Hyeon-Yeop;Heo, Kwang-Ho;Shin, Mi-Suk
    • Journal of Society of Preventive Korean Medicine
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    • v.16 no.2
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    • pp.1-15
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    • 2012
  • Objectives : The aim of this study is to analyze satisfaction with clinical training in the department of oriental rehabilitation medicine and the related factors. Methods : All the students in the graduating class of school of Korean Medicine, Pusan National University must be trained for 2 weeks in the department of oriental rehabilitation medicine according to clinical training guideline including Objective Structured Clinical Examination(OSCE) and Clinical Performance Examination (CPX). After completing clinical training, we distributed questionaries to them about a reflex of the object of study, usefulness, difficulty, satisfaction and preference. And then, we analyzed the related factors including descriptive statistics, frequency analysis and correlation analysis by SPSS 18.0. Results : In general, a reflex of the aim of study($7.88{\pm}1.31$), satisfaction with contents($8.17{\pm}1.20$) and difficulty($5.53{\pm}0.99$) were evaluated respectively. The better a reflex of the aim of study is, the higher satisfaction with contents is(P<0.01, r=0.836). Chuna was highly estimated, whereas pharmacopuncture was not. In OSCE, a reflex of the aim of study($8.07{\pm}1.07$) and usefulness($8.13{\pm}1.16$) were highly evaluated. The preference for physical examination of the lumbar spine was highly estimated, whereas applying splint was not. Facilities and equipment($7.88{\pm}1.11$), contents of clinical training($7.25{\pm}1.79$), the handout($7.00{\pm}1.59$) and time scheduling($5.48{\pm}1.71$) were evaluated respectively in general composition of clinical training. There is no difference related to specialty, sex and age among students. Conclusions : Clinical training program in the department of oriental rehabilitation medicine can be highly estimated from the viewpoint of difficulty and satisfaction.

Feasibility Study of a Series Hybrid-Electric Propulsion System for a Fixed Wing VTOL Unmanned Aerial Vehicle (고정익 수직이착륙 무인항공기를 위한 하이브리드-전기 추진시스템의 타당성 연구)

  • Kim, Boseong;Bak, Jeonggyu;Yun, Senghyun;Cho, Sooyoung;Ha, Juhyung;Park, Gyusung;Lee, Geunho;Won, Sunghong;Moon, Changmo;Cho, Jinsoo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.12
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    • pp.1097-1107
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    • 2015
  • General VTOL aircraft uses gas turbine engine which has high power to weight ratio. However, in the VTOL UAV in small sector, the gas turbine as a prime mover is not adequate because of the limitation of the high fuel consumption ratio of the gas turbine. In this research, The Series Hybrid-Electric Propulsion System(SHEPS) has been proposed and technology survey & comparison analysis has conducted to constitute propulsion system for engine, electric motor and battery. To achieve this object a 65kg-class P-UAV from "Company I" was used. And to estimate the validity of power control algorithm and developed power management control, Matlab/simulink$^{(R)}$ has been used for the simulation. As a result, the developed algorithm worked comparatively well and the research has predicted that SHEPS was satisfied enough for 7 hour of endurance for mission profile.

Visual Touchless User Interface for Window Manipulation (윈도우 제어를 위한 시각적 비접촉 사용자 인터페이스)

  • Kim, Jin-Woo;Jung, Kyung-Boo;Jeong, Seung-Do;Choi, Byung-Uk
    • Journal of KIISE:Software and Applications
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    • v.36 no.6
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    • pp.471-478
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    • 2009
  • Recently, researches for user interface are remarkably processed due to the explosive growth of 3-dimensional contents and applications, and the spread class of computer user. This paper proposes a novel method to manipulate windows efficiently using only the intuitive motion of hand. Previous methods have some drawbacks such as burden of expensive device, high complexity of gesture recognition, assistance of additional information using marker, and so on. To improve the defects, we propose a novel visual touchless interface. First, we detect hand region using hue channel in HSV color space to control window using hand. The distance transform method is applied to detect centroid of hand and curvature of hand contour is used to determine position of fingertips. Finally, by using the hand motion information, we recognize hand gesture as one of predefined seven motions. Recognized hand gesture is to be a command to control window. In the proposed method, user can manipulate windows with sense of depth in the real environment because the method adopts stereo camera. Intuitive manipulation is also available because the proposed method supports visual touch for the virtual object, which user want to manipulate, only using simple motions of hand. Finally, the efficiency of the proposed method is verified via an application based on our proposed interface.

The development of observation and analysis instrument for improvement of invention education activities (발명교육활동 관찰 및 분석 도구 개발)

  • Lim, Yun-Jin;Son, Young-Eun;Lee, Dong-Won;Cho, Han-Jin
    • 대한공업교육학회지
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    • v.43 no.1
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    • pp.114-133
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    • 2018
  • The purpose of this study was to develop an observation and analysis instrument for invention educational activities for monitoring and improving the educational activities of inventions. For this study, a draft of observation and analysis instrument was developed through review of literatures. It was validated through opinion gathering from 10 experts of invention educational expert opinion convergence based on the content validity index (CVI) of Fehring (1987). The results of the study were as follows: First, the frame of observation and analysis of the invention education activity consists of three dimensions of observation object, observation phase and observation contents. Second, the instrument for observing and analyzing invention education activities are composed of analysts, observation subjects, observation class contents, teacher observation and analysis, student observation and analysis, educational environment and task observation and analysis. Third, the developed tools were designed to describe opinions and general opinions about individual observation factors besides the 5 - point Likert scale. Through this, it is expected that educational activities will be improved in addition to qualitative evaluation through monitoring of future invention education activities.

An Investigation of Applications of 'Maths With Attitude' Manipulative Materials ('Maths With Attitude' 조작교구의 활용방안 탐색)

  • Kim, Mi-Hwa;Kim, Sung-Joon
    • Journal of the Korean School Mathematics Society
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    • v.12 no.4
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    • pp.523-544
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    • 2009
  • The object of this study is to analyze manipulative materials in the Pattern & Algebra field of Maths300-Maths with Attitude, Australian school mathematics program with manipulative materials to search meaningful ways for school mathematics. To accomplish these projects, 20 manipulative materials in the Pattern & Algebra field of the Maths with Attitude are introduced and each manipulative materials can be used are searched according to grades and fields of Korean educational course. And 4 mathematics classes for 3rd and 5th grades(two for each grades) with manipulative materials are performed and effect of these classes are examined by recorded data and students' opinions are inquired by questionnaire. First, We analyze Pattern & Algebra of the Maths with Attitude 20 manipulative materials such as 4ARM SHAPES, ADDITION TOTALS, ICE CREAM FLAVOURS, THE LAND OF ET, etc. In this analysis, plans for utilizing the manipulative materials are categorized in 9 types. Second, by students' handling these kinds of manipulative materials in classes, their interest in mathematics is increased and voluntary and creative classes out of the conventional ones can be made. Also, students' self-confidence in mathematics and active participation is animated. This kind of manipulative materials are introduced in the educational field of elementary schools, plans for utilizing the teaching aids in the field are analyzed, the teaching aids are practically applied to classes, and the effect and meanings for mathematics classes are examined. With this research, another researches about the introduction and utilization of other various manipulative materials for motivating students to efficiently understand what they learn in mathematics class of elementary schools are required.

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Research on the Similarity of Furniture Design of Table Furniture in the Later Joseon Dynasty and Ming-style Furniture (조선시대 후기 가구와 명식(明式)가구 탁자(卓子)류 가구 조형 디자인의 유사성 연구)

  • Xiao, Yang;Kim, KieSu;Li, Yang
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.522-537
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    • 2020
  • The Joseon dynasty had close communication with the Ming and Qing dynasties on multiple levels. In the development process of furniture modeling design, the same cultural source and mutual communication, and the same factor was reflected in each other's furniture modeling. In this paper, "Furniture in the later Joseon Period" and "Ming style furniture" are taken as the research noumenon, table furniture as the specific research object, and from the perspective of "similarity" in the history of exchanges between the two countries, the overall modeling design and the local modeling design are selected to discuss the modeling design of traditional furniture in the two countries. In the analysis of specific research cases, there are similar genes in the overall modeling design of table furniture such as soban, warp bed and inkstone bed in the later Joseon Dynasty and table furniture such as kang, square table, wine table and incense table in the Ming and qing dynasties. In terms of local modeling, the appearance of similar desktop, cloud horn, leg, foot and other modeling designs better confirms the similarity in modeling design between the two countries. In this paper for "type of air hole" formative source speculated that traditional furniture is for Korean peninsula a tentative study of cultural studies. Considering the fact that the exchanges between Korea and China are expanding in many aspects, exploring the similarities in the traditional furniture will help to analyze the cultural exchanges between the two countries and promote the exchanges.

Socialist Pop After Cultural Revolution (문화혁명기 이후의 중국의 사회주의 팝아트)

  • Park, Se-Youn
    • The Journal of Art Theory & Practice
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    • no.6
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    • pp.27-50
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    • 2008
  • This thesis examines contemporary Chinese painting after the Cultural Revolution(1966~76), focusing upon so-called "Chinese Pop art", which I termed as "Socialist Pop art". I considered the art of this period within the broader context of social changes especially after the Tienanmen incident of 1989. After the Cultural Revolution during which idolization of Chairman Mao was at its peak, one of the major changes in communist China was that an anti-Mao wave was generated in almost every social class. For example, novels that revealed the hardships during the Cultural Revolution were published. Posters that openly criticized the Maoism were also produced and displayed on the walls, and demand for democracy spurred widespread activist movements among young generations. These broad social changes were also reflected in art. A variety of art movements were introduced from the West to China, and after a period of experimentation with the new imported styles, artists began to apply the new artistic idiom to their works in order to visualize their own social and political realities they lived in. It was a shift from earlier Socialist Realism to a new expression either directly or indirectly, "Socialist Pop", an amalgam of Socialist Realism and Pop art tradition. After the 1989 crackdown of Tienanmen Square protest, when communist government quelled with brutal measures the students, workers, and ordinary people who rose for democracy, greater urge to protest the Deng Xiaoping regime emerged. This time coincided with the gradual emergence of art using Pop art vocabulary to satirize the social reality, the Socialist Pop art, along with many other art forms all with avant-garde spirit. One of the most frequent subjects of Chinese Pop art was visual images of Chairman Mao and his Cultural Revolution, and new China that was saturated with capitalism, which tainted the Chinese way of life with a Western way of consumerism and commercialism. The reason for the popularity of Mao's image was spurred by the "Mao Craze" in the early 1990's. People suddenly began to fall in a kind of nostalgia for the past, and once again, Mao Zedong was idolized as an entity who can heal the problems of modern China who had been marching towards their ultimate destination, the economic development. But this time Chairman Mao was no more an idol but just a popular, commercial product. He is no more an object of worship of almost religious nature but he has become an iconography symbolizing the complex nature of present Chinese society. During this process of depicting the social reality, Chinese artists are making the authority and sanctity of Maoism ineffective. Dealing with this new trend of contemporary Chinese art in view of "Socialist Pop art" two manners of re-creating Pop art can be illustrated: one that incorporates the propaganda posters of the Cultural Revolution; the other borrows from Chinese traditional popular imagery or mass media, such as photos taken during Mao era. What is worth mentioning is that these posters and photos of the Cultural Revolution can be identified as 'popular' media, as they were directed to educate the popular mass, thus combination of this ingenuous pop media with Western Pop art can be fully justified as a genre unique to China. Through this genre, we can discover a new chapter of the Chinese contemporary painting and its society, as their Pop art can be considered as self-portraits true to their present appearances.

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Content based Video Segmentation Algorithm using Comparison of Pattern Similarity (장면의 유사도 패턴 비교를 이용한 내용기반 동영상 분할 알고리즘)

  • Won, In-Su;Cho, Ju-Hee;Na, Sang-Il;Jin, Ju-Kyong;Jeong, Jae-Hyup;Jeong, Dong-Seok
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1252-1261
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    • 2011
  • In this paper, we propose the comparison method of pattern similarity for video segmentation algorithm. The shot boundary type is categorized as 2 types, abrupt change and gradual change. The representative examples of gradual change are dissolve, fade-in, fade-out or wipe transition. The proposed method consider the problem to detect shot boundary as 2-class problem. We concentrated if the shot boundary event happens or not. It is essential to define similarity between frames for shot boundary detection. We proposed 2 similarity measures, within similarity and between similarity. The within similarity is defined by feature comparison between frames belong to same shot. The between similarity is defined by feature comparison between frames belong to different scene. Finally we calculated the statistical patterns comparison between the within similarity and between similarity. Because this measure is robust to flash light or object movement, our proposed algorithm make contribution towards reducing false positive rate. We employed color histogram and mean of sub-block on frame image as frame feature. We performed the experimental evaluation with video dataset including set of TREC-2001 and TREC-2002. The proposed algorithm shows the performance, 91.84% recall and 86.43% precision in experimental circumstance.

A Design and Implementation of a Content_Based Image Retrieval System using Color Space and Keywords (칼라공간과 키워드를 이용한 내용기반 화상검색 시스템 설계 및 구현)

  • Kim, Cheol-Ueon;Choi, Ki-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.6
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    • pp.1418-1432
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    • 1997
  • Most general content_based image retrieval techniques use color and texture as retrieval indices. In color techniques, color histogram and color pair based color retrieval techniques suffer from a lack of spatial information and text. And This paper describes the design and implementation of content_based image retrieval system using color space and keywords. The preprocessor for image retrieval has used the coordinate system of the existing HSI(Hue, Saturation, Intensity) and preformed to split One image into chromatic region and achromatic region respectively, It is necessary to normalize the size of image for 200*N or N*200 and to convert true colors into 256 color. Two color histograms for background and object are used in order to decide on color selection in the color space. Spatial information is obtained using a maximum entropy discretization. It is possible to choose the class, color, shape, location and size of image by using keyword. An input color is limited by 15 kinds keyword of chromatic and achromatic colors of the Korea Industrial Standards. Image retrieval method is used as the key of retrieval properties in the similarity. The weight values of color space ${\alpha}(%)and\;keyword\;{\beta}(%)$ can be chosen by the user in inputting the query words, controlling the values according to the properties of image_contents. The result of retrieval in the test using extracted feature such as color space and keyword to the query image are lower that those of weight value. In the case of weight value, the average of te measuring parameters shows approximate Precision(0.858), Recall(0.936), RT(1), MT(0). The above results have proved higher retrieval effects than the content_based image retrieval by using color space of keywords.

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