• Title/Summary/Keyword: Object Following

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LASER HOLOGRAPHIC STUDY ON THE EFFECT OF FACIAL SKELETON TO MAXILLARY EXPANSION (상악골 확장이 안면골에 미치는 영향에 관한 Laser Holography연구)

  • Park, Jun-Sang;Yang, Won-Sik
    • The korean journal of orthodontics
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    • v.16 no.2
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    • pp.43-51
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    • 1986
  • The highly accurate laser holographic interferemotry method was used to determine in what way low-magnitude forces during maxillary expansion are transmitted to the entire maxillary complex and its surrounding structures. The experiments were carried out on a dryed human skull which had a perfectly preserved, normally aligned maxillary dental arch and intact alveolar process. The skull was fixed within a constructed metal frame which ensured maximal stability of the object. The optical equipment and the object were mounted on antivibration table. Interferograms were taken on the lateral and frontal sides of the maxillary complex, using the 10mW He-Ne laser and the double-exposure method. Analysis of the fringe pattern on the recorded object surface was performed by graphically determining the deformation curves related to the bony surface in selected horizontal and vertical planes. On the basis of this study, the following conclusions can be drawn: 1. The density of the interference fringes was gradually increased with the degree of expansion force. 2. Mechanical reactions on the maxillary complex, circummaxillary sutures, and surrounding bones were clearly visible, even with the lowest loading degree. 3. The amount of bone displacement was greater in application of the force after $90^{\circ}$ turn than in initial application of the same force. 4. The direction of interference fringes on the bony surface was similar at all loading degrees.

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A Study on the Criteria and Trends in Selecting Viewpoint (조망점의 선정기준과 경향에 관한 연구)

  • Bang, Jae-Sung;Song, Byeong-Hwa;Yang, Byoung-E
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.1
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    • pp.70-79
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    • 2008
  • The purpose of this study is to construct the fundamental data for setting a valid viewpoint as the base of landscape planning and management practices. To do this, we analyzed the preceding dissertations and landscape plan reports which presented the selection criteria of viewpoint. 37 research samples containing the criteria of viewpoint were investigated. The selection criteria and trends of viewpoint were analyzed as follows : Firstly, by analyzing the preceding researches we were able to grasp the criteria that had been used to set viewpoint. Secondly, we investigated the differences in criteria of selecting the viewpoint according to the research type, research time and view object. Finally, we analyzed the trends of viewpoint selection criteria and classified the characteristics and selection criteria of viewpoint based on an overview of the research content. It can be concluded that the criteria of viewpoint are intimately linked to the view object, the purpose and role of viewpoint which is related to the landscape planning and management practices. According to this study, we can find that the selection criteria and trends of viewpoint have been used in the research related to the view plane following the 1990's. Hereafter, additional research and the comparisons with researches abroad is necessary to set the objective selection criteria of viewpoint.

A Design of Video Conversation System Using the UML (UML을 이용한 화상 대화 시스템의 설계)

  • Jang Jae-Myoung;Kim Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.561-569
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    • 2005
  • Recently, the object-oriented design is the major paradigm for software development. Most systems are following this paradigm, but the past studies for a video conversation domain were not based on full-scale object-oriented design. Thus, this paper presents an systematical architecture design using UML for a video conversation system that is well-known and has high rate of usefulness. It analysis a video conversation system that has much demand of service as systematical functional/non-functional requirements, and the object-oriented design applying '4+1 View Model' guarantees the reusability of a component and makes it possible to extend a system by adding components as needed. Consequently, it is expected that the components of video conversation system designed by this paper will be useful the other video conversation systems and will be expanded to web environment.

Position Improvement of a Human-Following Mobile Robot Using Image Information of Walking Human (보행자의 영상정보를 이용한 인간추종 이동로봇의 위치 개선)

  • Jin Tae-Seok;Lee Dong-Heui;Lee Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.5
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    • pp.398-405
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    • 2005
  • The intelligent robots that will be needed in the near future are human-friendly robots that are able to coexist with humans and support humans effectively. To realize this, robots need to recognize their position and posture in known environment as well as unknown environment. Moreover, it is necessary for their localization to occur naturally. It is desirable for a robot to estimate of his position by solving uncertainty for mobile robot navigation, as one of the best important problems. In this paper, we describe a method for the localization of a mobile robot using image information of a moving object. This method combines the observed position from dead-reckoning sensors and the estimated position from the images captured by a fixed camera to localize a mobile robot. Using a priori known path of a moving object in the world coordinates and a perspective camera model, we derive the geometric constraint equations which represent the relation between image frame coordinates for a moving object and the estimated robot's position. Also, the control method is proposed to estimate position and direction between the walking human and the mobile robot, and the Kalman filter scheme is used for the estimation of the mobile robot localization. And its performance is verified by the computer simulation and the experiment.

Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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A Study on the Shear Strengthening Effect of Reinforced Concrete Beams with Structural Damage (구조적 손상을 입은 철근콘크리트 보의 전단보강 효과에 관한 연구)

  • Shin, Yong-Seok;Kim, Jeong-Hoon;Kim, Jeong-Sup;Kim, Kwang-Seok;Cho, Cheol-Hee
    • Journal of the Korea Institute of Building Construction
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    • v.8 no.5
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    • pp.43-51
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    • 2008
  • This study examines shear capacity performance and structural characteristics of reinforced concrete beam using carbon fiber sheet(CFS), g)ass fiber sheet(GFS), glass fiber steel plate(GSP) and carbon fiber bar CB) which are reinforcing materials for reinforced concrete beam in order to produce similar condition to repair and reinforce actual structure and aims to provide data available In designing and constructing reinforced concrete structures under the structural damage. This study obtains the following conclusions. After considering the shear experiment results. it was indicated that the CB reinforced test object was the best in the shear capacity improvement and ductility capacity as it was contained in the concrete and was all operated, Also, GFS reinforced test object indicated the reduced flexural capacity but good shear capacity. GSP reinforced test object had bigger reinforcing strength than other reinforcing test objects. On the other hand, it showed the lowest reinforcement effect as compared section thickness of reinforced material because it showed the bigger relativity a section thickness of reinforced material. If the adherence to the concrete is improved, it will seem to show bigger reinforcement effect.

Applying Transformation to the Absolutely Positioned Object in SVE (SVE에서 절대위치를 갖는 오브젝트에 변형의 적용)

  • 정동현;이창섭;송창근
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.616-618
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    • 2004
  • The Simple Virtual Environment (SVE) library is the application programming interface fur creating the virtual environment easily. Even though it has a lot of efficient features, applying transformation to absolutely positioned objects is difficult. In this paper, we designed a simple method with which it is possible to rotate the absolutely positioned object freely. To test the method, we designed a simple virtual environment. The environment is designed with people, street and building objects. To reduce time consumption of displaying high-detailed people models, we only used texture-based objects. The person objects are modeled as quadric-shape and textured with front-view images of people. To make more realistic environment, objects always change its orientation themselves following to the user location. The result and the testing environment will be demonstrated.

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A Study on Foreign Direct Investment by Korean Fishery Firms (우리나라 해외어업투자의 결정요인에 관한 연구)

  • 정현우;하종욱;김기수
    • The Journal of Fisheries Business Administration
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    • v.22 no.1
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    • pp.77-100
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    • 1991
  • This study has made an attempt to analyze the determinants of Foreign Direct Investment (FFI) by Korean Fishery firms. The questionaire survey on individual firm's recognition and the determinants of Foreign Fishery Investment (FFI) was performed, yielding the following results. First, the main object of FFI is to reserve fishing ground. The result of the statistical analysis shows that import ratio for domestic market (DOM) is a significant variable of FFI. These two facts indicate our FFI is resouree-oriented in terms of the object and motive. Second, FFI is primaily determined by firm-related factors rather than country- related factors. The significant variable in firm-related factfors is the number of departments of the investing firm (DEPT). Another notable result is that fishing fee is not an influential variable in FFI decision.

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Series-resonant High efficiency Induction Heating System following Resonant Frequency (공진주파수 추종 직렬공진형 고효율 유도.가열장치에 관한 연구)

  • 성병기;박성준;김광태;김철우
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.13 no.3
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    • pp.124-128
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    • 1999
  • The object of the present study is to obtain a 20[kHz], 10[kW] rating, high efficiency induction heating system by high frequency serises-resonant inverter. Proposed is a topology that minimize a reactive power, by which direct iOIrt voltage is variable corresponding to the variation of the load, heated-object, and by which the switching of inverter is forced to follow a resonant frequency. And assured that the power foctor of the inverter in a induction heating system is proper about O.96 through the simulation and results.esults.

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Implementation of Wireless Network simulator considering a User's Call Characteristics (사용자 통화 특성을 고려한 무선 네트워크 시뮬레이터 구현)

  • Yoon, Young Hyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.107-115
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    • 2009
  • Traditionally, simulation method is used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this paper, wireless network simulator is implemented using the C++ object-oriented programming language. This simulator can simulate wireless data services, like as ad-hoc networks, by considering the user's mobility. In this paper, the simulator includes network traffic model to reflect wireless data service and traffic source model to represent a user's mobility similar to real service environment and traffic characteristics can be reflected on the simulation, and also more accurate simulation results can be got through that. In addition, by using object-oriented techniques, new service feature or environment can be easily added or changed so that the developed mobile communication simulator can reflect the real service environment all the time. This simulator can be used in adjusting the characteristics of wireless data hosts following the mobility of the user, and also can be used in building new wireless ad-hoc network routing protocols.