• Title/Summary/Keyword: OPenGL

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Integrated Control System Design of SCARA Robot Based on OLP (OLP를 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정경규;정동연;신행봉;장영희;한성현;이만형
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.10a
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    • pp.119-124
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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GPGPU Based Real-Time Image Processing Framework on a Smartphone (스마트폰에서의 실시간 영상처리를 위한 GPGPU 기반 프레임워크 구축)

  • Lee, Man Hee;Kang, Seungheon;Park, In Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.17-18
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    • 2012
  • 본 논문에서는 스마트폰에서 해당 기기에 장착된 카메라로부터 실시간으로 입력되는 프리뷰 영상에 대하여 실시간으로 영상처리를 수행할 수 있는 프레임워크를 제안한다. 본 논문에서 제안하는 프레임워크의 경우 OpenGL ES 2.0 기반의 Shading Language 를 이용하여 모바일 GPU 에서 병렬처리를 수행함으로써 영상처리 알고리즘을 고속으로 적용할 수 있으며, 매 프레임의 입력 영상을 텍스처로 지정하고 연산 결과가 저장된 프레임 버퍼의 내용을 그대로 화면에 출력함으로써 메인 메모리와 GPU 메모리 사이의 자료 이동을 최소화 하였다. 현재 상용화 된 스마트폰에 제안하는 프레임워크를 이용하여 적용시킨 결과 필터링 기반의 여러 가지 영상처리 알고리즘의 실시간 처리가 가능함을 보여줌으로써 본 논문에서 제안하는 프레임워크의 실시간 활용을 확인할 수 있다.

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Development of Off-line Simulator for Industrial Robots with Auto-teaching (자동교시기능을 갖는 산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 정동연;한성현
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.80-88
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    • 2003
  • We propose a new technique to design an unmaned integrating control system based-on Windows XP version off-Line Programming System which can simulate a dynamic model of robot manipulator in three dimensions graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off$.$line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for three dimensions graphics.

Fast NC Cutting Verification Using Graphic Hardware (그래픽 하드웨어를 이용한 NC 가공 검증의 고속화)

  • 김경범;이상헌;우윤환
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.616-619
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    • 2002
  • The z-map structure is widely used for NC tool path verification as it is very simple and fast in calculation of Boolean operations. However, if the number of the x-y grid points in a z-map is increased to enhance its accuracy, the computation time for NC verification increases rapidly. To reduce this computation time, we proposed a NC verification method using 3-D graphic acceleration hardwares. In this method, the z-map of the resultant workpiece machined by a NC program is obtained by rendering tool swept volumes along tool pathos and reading the depth buffer of the graphic card. The experimental results show that this hardware-based method is faster than the conventional software-based method.

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A Study on Stereo Vision-based Local Map Building and Path Generation for Obstacle Avoidance of the Hexapod Robot (스테레오 비전을 이용한 6 족 로봇의 장애물 회피를 위한 국소맵 빌딩 및 경로생성에 관한 연구)

  • Noh, Gyung-Gon;Kim, Jin-Geol
    • Journal of the Korean Society for Precision Engineering
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    • v.27 no.7
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    • pp.36-48
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    • 2010
  • This paper is concerned with stereo vision-based approach to detect obstacles and to generate the path of destination from the start. The hexapod robot in the experiment is cable of walking by legs and driving by wheels simultaneously. The hexapod robot operates under the driving mode normally, and it changes driving mode to walking mode to overcome obstacles using its legs. Disparity map, which is the correlation between two images taken by stereo camera, is employed for calculation of the distance between the robot and obstacles. When the obstacles information is extracted from the disparity map, the potential field algorithm is applied to create the obstacle-avoidance path. Simulator, based on OpenGL, is developed to generate the graphical path, and the experimental results are shown for the verification of the proposed algorithm.

Graphic User Interface System for a Building Cleaning Robot (빌딩청소로봇을 위한 그래픽 사용자 인터페이스 시스템)

  • Jo, Won-Ho;Yi, Soo-Yeong;Choi, Byoung-Wook
    • The Journal of Korea Robotics Society
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    • v.5 no.3
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    • pp.209-215
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    • 2010
  • This paper presents a graphic user interface system consisting of graphic simulator and remote control system for a building cleaning robot. It provides a tool of convenient 3D graphical map construction for real world. The 3D map is reconstructed from existing 2D building CAD data with DXF format by using OpenGL graphic API. Through this system, graphic display of robot's status information, remote control and cleaning scheduling can be done for a building cleaning robot. This proposed system is expected to give efficient way of graphic simulation and remote monitoring and control system for a building cleaning robot.

Motion Visualization of a Vehicle Driver Based on Virtual Reality (가상현실 기반에서 차량 운전자 거동의 가시화)

  • Jeong, Yun-Seok;Cho, Bong-Jo;Son, Kwon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.262-266
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    • 2002
  • 본 연구에서는 가상환경 및 시뮬레이션에서 활용이 가능한 인체 모델을 개발하였다. 한국인 인체 측정 자료를 바탕으로 각 지체에 대한 기구학적 특성치와 상관관계를 얻고 인체 모델을 구성하였다. 인체 모델은 17개의 독립된 지체들로 구분되며 조인트로 연결된다. 구성된 모델은 가상환경의 신 그래프(scene graph)상에 자료화되고 DCS를 이용하여 애니메이션이 가능하도록 하였다. Madymo를 이용하여 차량 운전자의 전방 충돌 및 범퍼 통과시 지체의 거동을 해석하고 그 결과 값을 변환하여 OpenGL Performer 라이브러리를 통해 가상 공간에 가시화하였다.

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A Real-Time Rendering Algorithm of Large-Scale Point Clouds or Polygon Meshes Using GLSL (대규모 점군 및 폴리곤 모델의 GLSL 기반 실시간 렌더링 알고리즘)

  • Park, Sangkun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.294-304
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    • 2014
  • This paper presents a real-time rendering algorithm of large-scale geometric data using GLSL (OpenGL shading language). It details the VAO (vertex array object) and VBO(vertex buffer object) to be used for up-loading the large-scale point clouds and polygon meshes to a graphic video memory, and describes the shader program composed by a vertex shader and a fragment shader, which manipulates those large-scale data to be rendered by GPU. In addition, we explain the global rendering procedure that creates and runs the shader program with the VAO and VBO. Finally, a rendering performance will be measured with application examples, from which it will be demonstrated that the proposed algorithm enables a real-time rendering of large amount of geometric data, almost impossible to carry out by previous techniques.

The Design of 1-pass Rendering Pipeline for Occlusion Culling (Occlusion Culling 처리를 위한 1-패스 렌더링 시스템 구조 설계)

  • Lee, Eun-Ji;Choi, Moon-Hee;Park, Woo-Chan;Kim, Shin-Dug
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.703-706
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    • 2002
  • 최근 컴퓨터 그래픽스 분야에서 보다 현실감 나는 영상을 제공하기 위해, 많은 기하로 구성될 뿐만 아니라 깊이 복잡도가 매우 높은 데이터가 요구되어지고 있다. 또한 기하학적으로 늘어나는 데이터를 실시간에 처리해 줄 수 있는 고성능의 렌더링 시스템에 대한 요구도 높아지고 있다. 이에 본 논문에서는 OpenGL 기반에서 occlusion culling을 1-패스에 처리하여 고성능을 보여주는 렌더링 구조를 제안한다. 이는 2-패스의 기존 구조에서 반복적으로 발생되는 불필요한 연산을 효과적으로 제거하여 성능을 높여주고 파워 소모도 최소로 하고 있다. 실험을 통해 제안 구조가 기존 구조에 비해 $1.2\sim1.5$배 성능 향상을 보임을 알 수 있었다.

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Development of a 3D Simulator and Intelligent Control of Track Vehicle (궤도차량의 지능제어 및 3D 시률레이터 개발)

  • 장영희;신행봉;정동연;서운학;한성현;고희석
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.03a
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    • pp.107-111
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    • 1998
  • This paper presents a now approach to the design of intelligent contorl system for track vehicle system using fuzzy logic based on neural network. The proposed control scheme uses a Gaussian function as a unit function in the neural network-fuzzy, and back propagation algorithm to train the fuzzy-neural network controller in the framework of the specialized learning architecture. Moreover, We develop a Windows 95 version dynamic simulator which can simulate a track vehicle model in 3D graphics space. It is proposed a learning controller consisting of two neural network-fuzzy based of independent reasoning and a connection net with fixed weights to simply the neural networks-fuzzy. The dynamic simulator for track vehicle is developed by Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics. The performance of the proposed controller is illustrated by simulation for trajectory tracking of track vehicle speed.

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