• Title/Summary/Keyword: OGRE Engine

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A Serious Game Development for Historical Education Using OGRE Engine (OGRE 엔진을 이용한 역사 교육용 기능성 게임 개발)

  • Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.385-392
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    • 2010
  • At present, educational serious games which are designed for educational purpose including funny element have been developed in korea. This paper proposes a history educational game and describes how to make history educational game using OGRE engine. The OGRE engine is public, and widely used in many universities. Methods of the proposed game's development include development environment, desired plan, game scenario, game interface, method to cooperate with physics engine and so on. The proposed game is played in performing a mission that is based on historical event of our country in itself. And discrimination of the proposed game is to set a quest with actual historical events, in order to learn history beyond the simple fun in the existing history educational games. This paper should be helpful to discrimination of history educational serious game and developers to create history educational serious game with OGRE engine.

Simulation of Fish School using Ogre Engine (Ogre 엔진을 이용한 물고기 떼 시뮬레이션)

  • Ryu, Hyeon-Ji;Lee, Myoun-Jae
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.782-784
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    • 2009
  • 무리짓기를 통한 인공지능 구현은 게이머들에게 실세계와 같은 느낌을 제공한다. 본 논문에서는 오우거 엔진을 이용하여 실세계의 물고기 떼의 무리 짓기 규칙을 응집, 회피, 정렬을 중심으로 시뮬레이션 한다. 구현 결과, 본 시뮬레이션은 실세계에서의 무리짓기에서와 같은 회피, 정렬의 특징을 보여준다.

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A Study on Improving Graphic Rendering Engine for Visualization of Ship Handling Simulation (선박 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술의 개선 방향)

  • Hwang, Ho-Jin;Mun, Du-Hwan
    • Journal of Navigation and Port Research
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    • v.34 no.3
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    • pp.153-160
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    • 2010
  • Simulation visualization technology is an important constituent through which users directly interact with simulators. Simulator users have a needs for more fast, realistic and intuitive visualization. Though hardware-related performances such as computing power and visual equipment have been grown, the limits have existed in graphics rendering engines generally used in marine simulator up to now. This paper has focused on the review of graphic rendering engines available for simulation visualization. We had deduced system requirements for visualization of ship handling simulation, had surveyed graphic rendering engines as commercial and open source, and analyzed strengths and weakness of them. The feasibility study for simulation visualization of tug-barge transportation with an open source graphics rendering engine(OGRE3D) has been demonstrated.

Flocking Implementation for NPC AI (NPC 인공 지능을 위한 무리짓기 구현)

  • Yoo, Hyun-Ji;Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.5083-5088
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    • 2010
  • An implementation of NPC AI(artifical intelligence) is similar with real world's flocking can increase fun factor of game. To this end, we design fish flocking patten of analyzed real world, implement using Ogre engine in this paper. To determine the usefulness of implemented fish flocking, we compare fish flocking in real world with implemented fish flocking. Implemented behavioral patterns of fish flocking show similar behavioral patterns of fish flocking in real world.

Design and Implementation of Group Behaviors for Doves by Using a Finite State Machine (유한상태기계를 사용한 비둘기들에 대한 집단행동의 설계 및 구현)

  • Lee, Jae-Moon;Cho, Sae-Hong
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.93-102
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    • 2010
  • This paper is to design and implement the system to simulate spontaneously the group behaviors for the various states of doves. To do this, the group behaviors of doves were divided into the four action models such as 'Flying', 'Landing', 'Eating' and 'Taking off'. The steering forces composing of each action model were found and each action model was designed by using the finite state machine. The designed system was implemented by integrating the Ogre engine. From the simulations of the implemented system, the values of the parameters for the steering forces were found so that it can represent the spontaneous group behaviors of doves.