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http://dx.doi.org/10.5762/KAIS.2010.11.12.5083

Flocking Implementation for NPC AI  

Yoo, Hyun-Ji (Department of Information & Communication, Baekseok University)
Lee, Myoun-Jae (Department of Information & Communication, Baekseok University)
Kim, Kyoung-Nam (GSAIM, Chung-Ang University)
Publication Information
Journal of the Korea Academia-Industrial cooperation Society / v.11, no.12, 2010 , pp. 5083-5088 More about this Journal
Abstract
An implementation of NPC AI(artifical intelligence) is similar with real world's flocking can increase fun factor of game. To this end, we design fish flocking patten of analyzed real world, implement using Ogre engine in this paper. To determine the usefulness of implemented fish flocking, we compare fish flocking in real world with implemented fish flocking. Implemented behavioral patterns of fish flocking show similar behavioral patterns of fish flocking in real world.
Keywords
Artificial intelligence(AI); NPC flocking; NPC AI;
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