• Title/Summary/Keyword: OBMC(Overlapped Block Motion Compensation)

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Frame Rate Up Conversion Method using Partition Block OBMC and Improved Adaptively Weighted Vector Median (분할 블록 OBMC와 개선된 적응 가중 중간값 필터를 이용한 프레임률 증가 기법)

  • Kim, Geun-Tae;Ko, Yun-Ho
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.1
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    • pp.1-12
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    • 2019
  • This paper proposes a new motion vector smoothing and motion compensation method to increase the frame rate of videos. The proposed method reduces false motion vector smoothing by improving the weight with reflecting accuracy to overcome the limitation of the conventional motion vector smoothing using the adaptively weighted vector median. Also, to improve the interpolated image quality of the conventional OBMC(Overlapped Block Motion Compensation), a scheme that divides an original block into 4 sub-blocks and then generates the interpolated frame using the reestimated motion vector for each sub-block is proposed. The simulation results prove that the proposed method can provide much better objective and subjective image quality than the conventional method.

Adaptive Extended Bilateral Motion Estimation Considering Block Type and Frame Motion Activity (블록의 성질과 프레임 움직임을 고려한 적응적 확장 블록을 사용하는 프레임율 증강 기법)

  • Park, Daejun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.342-348
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    • 2013
  • In this paper, a novel frame rate up conversion (FRUC) algorithm using adaptive extended bilateral motion estimation (AEBME) is proposed. Conventionally, extended bilateral motion estimation (EBME) conducts dual motion estimation (ME) processes on the same region, therefore involves high complexity. However, in this proposed scheme, a novel block type matching procedure is suggested to accelerate the ME procedure. We calculate the edge information using sobel mask, and the calculated edge information is used in block type matching procedure. Based on the block type matching, decision will be made whether to use EBME. Motion vector smoothing (MVS) is adopted to detect outliers and correct outliers in the motion vector field. Finally, overlapped block motion compensation (OBMC) and motion compensated frame interpolation (MCFI) are adopted to interpolate the intermediate frame in which OBMC is employed adaptively based on frame motion activity. Experimental results show that this proposed algorithm has outstanding performance and fast computation comparing with EBME.

Joint Overlapped Block Motion Compensation Using Eight-Neighbor Block Motion Vectors for Frame Rate Up-Conversion

  • Li, Ran;Wu, Minghu;Gan, Zongliang;Cui, Ziguan;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.10
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    • pp.2448-2463
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    • 2013
  • The traditional block-based motion compensation methods in frame rate up-conversion (FRUC) only use a single uniquely motion vector field. However, there will always be some mistakes in the motion vector field whether the advanced motion estimation (ME) and motion vector analysis (MA) algorithms are performed or not. Once the motion vector field has many mistakes, the quality of the interpolated frame is severely affected. In order to solve the problem, this paper proposes a novel joint overlapped block motion compensation method (8J-OBMC) which adopts motion vectors of the interpolated block and its 8-neighbor blocks to jointly interpolate the target block. Since the smoothness of motion filed makes the motion vectors of 8-neighbor blocks around the interpolated block quite close to the true motion vector of the interpolated block, the proposed compensation algorithm has the better fault-tolerant capability than traditional ones. Besides, the annoying blocking artifacts can also be effectively suppressed by using overlapped blocks. Experimental results show that the proposed method is not only robust to motion vectors estimated wrongly, but also can to reduce blocking artifacts in comparison with existing popular compensation methods.

Video Error Concealment using Neighboring Motion Vectors (주변의 움직임 벡터를 사용한 비디오 에러 은닉 기법)

  • 임유두;이병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.3C
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    • pp.257-263
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    • 2003
  • Error control and concealment in video communication is becoming increasingly important because transmission errors can cause single or multiple loss of macroblocks in video delivery over unreliable channels such as wireless networks and the internet. This paper describes a temporal error concealment by postprocessing. Lost image blocks are overlapped block motion compensated (OBMC) using median of motion vectors from adjacent blocks at the decoder. The results show a significant improvement over zero motion error concealment and other temporal concealment methods such as Motion Vector Rational Interpolation or Side Match Criterion OBMC by 1.4 to 3.5㏈ gain in PSNR. We present experimental results showing improvements in PSNR and computational complexity.

Error Concealment Technique for Erroneous Video Using Overlapped Block Motion Compensation (중복 블록 움직임 보상을 이용한 손상된 비디오의 오류 은폐 기법)

  • 김주현;홍원기;고성제
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.7B
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    • pp.1384-1392
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    • 1999
  • A high compression rate is required to transmit video sequences over low bit rate networks such as low bit rate communication channels. When highly compressed videos are transmitted over mobile channels of high error rate, bitstreams corrupted by channel errors are not only difficult to be decoded, but also have fatal effects on the other parts of the bitstreams. In this Paper, we propose an error concealment algorithm for recovering the blocks which can not be decoded due to damaged bitstreams. The proposed error concealment algorithm recovers the damaged blocks using the information of adjacent blocks which are correctly decoded. In the proposed algorithm, the motion vector of the damaged block is estimated using the overlapped block motion compensation(OBMC) and block boundary matching(BBM) techniques. Experiment results show that the proposed algorithm exhibits better performance in PSNR than existing error concealment methods.

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Design and Implementation of Error Concealment Algorithm using Data Hiding and Adaptive Selection of Adjacent Motion Vectors (정보숨김과 주변 움직임 벡터의 적응적 선택에 의한 에러은닉 알고리즘의 설계 및 구현)

  • Lee, Hyun-Woo;Seong, Dong-Su;Lee, Keon-Bae
    • The KIPS Transactions:PartB
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    • v.13B no.6 s.109
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    • pp.607-614
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    • 2006
  • In this paper, we propose an error resilience video coder which uses a hybrid error concealment algorithm. Firstly, the algorithm uses the error concealment with data hiding. If the hiding information is lost, the motion vector of lost macroblock is computed with adaptive selection of adjacent motion vectors and OBMC (Overlapped Block Motion Compensation) is applied with this motion vector. We know our algorithm is more effective in case of continuous GOB. The results show more significant improvement than many temporal concealment methods such as MVRI (Motion Vector Rational Interpolation) or existing error concealment using data hiding.

An Efficient Error Concealment Algorithm using Adaptive Selection of Adjacent Motion Vectors (주변 움직임 벡터의 적응적 선택을 이용한 효율적인 에러은닉 알고리즘)

  • Lee Hyun-Woo;Seong Dong-Su
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.661-666
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    • 2004
  • In the wireless communication systems, transmission errors degrade the reconstructed image quality severely. Error concealment in video communication is becoming increasingly important because transmission errors can cause single or multiple loss of macroblocks in video delivery over unreliable channels such as wireless networks and internet. Among various techniques which can reduce the degradation of video quality, the error concealment techniques yield good performance without overheads and the modification of the encoder. In this paper, lost image blocks can be concealed with the OBMC(Overlapped Block Motion Compensation) after new motion vectors of the lost image blocks are allocated by median values using the adaptive selection with motion vectors of adjacent blocks. We know our algorithm is more effective in case of continuous GOB loss. The results show a significant improvement over the zero motion error concealment and other temporal concealment methods such as Motion Vector Rational Interpolation or Median+OBMC by 3dB gain in PSNR.

Interframe Coding of 3-D Medical Image Using Warping Prediction (Warping을 이용한 움직임 보상을 통한 3차원 의료 영상의 압축)

  • So, Yun-Sung;Cho, Hyun-Duck;Kim, Jong-Hyo;Ra, Jong-Beom
    • Journal of Biomedical Engineering Research
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    • v.18 no.3
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    • pp.223-231
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    • 1997
  • In this paper, an interframe coding method for volumetric medical images is proposed. By treating interslice variations as the motion of bones or tissues, we use the motion compensation (MC) technique to predict the current frame from the previous frame. Instead of a block matching algorithm (BMA), which is the most common motion estimation (ME) algorithm in video coding, image warping with biolinear transformation has been suggested to predict complex interslice object variation in medical images. When an object disappears between slices, however, warping prediction has poor performance. In order to overcome this drawback, an overlapped block motion compensation (OBMC) technique is combined with carping prediction. Motion compensated residual images are then encoded by using an embedded zerotree wavelet (EZW) coder with small modification for consistent quality of reconstructed images. The experimental results show that the interframe coding suing warping prediction provides better performance compared with interframe coding, and the OBMC scheme gives some additional improvement over the warping-only MC method.

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Frame Rate Conversion Using the Bi-directional motion estimation/compensation in the High-Resolution Video (고해상도 비디오에서 양방향 움직임 추정/보상을 이용한 프레임 레이트 변환 방법)

  • Kim, So-Ra;Kim, Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.268-271
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    • 2015
  • 본 논문에서는 고해상도 비디오를 위한 프레임 레이트 변환 방법을 제시한다. 서로 다른 방식이나 포맷을 가진 영상 신호를 변환할 때에는 시각적으로 거슬리는 움직임 지터(motion jitter)나 영상의 모서리에서의 블러링(blurring) 현상이 일어날 수 있다. 제시하는 방법에서는 이러한 문제점을 해결하기 위해 양방향 움직임 추정/보상을 이용하여 프레임 레이트를 증가 변환한다. 또한 보다 정확한 움직임 벡터를 찾기 위해 다중 프레임을 통한 양방향 탐색 방법을 제안한다. 먼저, 픽셀 값을 알고 있는 현재 프레임과 이전 프레임간의 움직임 벡터를 이용하여 양방향 움직임 벡터를 얻는다. 얻은 움직임 벡터는 벡터 스무딩 블록을 거친다. 그 후 OBMC(Overlapped Block Motion Compensation)를 이용하여 보간 프레임을 구성한다. 실험 결과는 기존 방법들보다 제안 방법이 주관적 화질 면에서 우수함을 나타낸다.

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A Context-based Fast Encoding Quad Tree Plus Binary Tree (QTBT) Block Structure Partition

  • Marzuki, Ismail;Choi, Hansol;Sim, Donggyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.175-177
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    • 2018
  • This paper proposes an algorithm to speed up block structure partition of quad tree plus binary tree (QTBT) in Joint Exploration Test Model (JEM) encoder. The proposed fast encoding of QTBT block partition employs three spatially neighbor coded blocks, such as left, top-left, and top of current block, to early terminate QTBT block structure pruning. The propose algorithm is organized based on statistical similarity of those spatially neighboring blocks, such as block depths and coded block types, which are coded with overlapped block motion compensation (OBMC) and adaptive multi transform (AMT). The experimental results demonstrate about 30% encoding time reduction with 1.3% BD-rate loss on average compared to the anchor JEM-7.1 software under random access configuration.

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