• Title/Summary/Keyword: Non-face-to-face service

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Advanced Mandatory Authentication Architecture Designed for Internet Bank (인터넷은행을 위한 개선된 본인확인 구조)

  • Hong, Ki-seok;Lee, Kyung-ho
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.6
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    • pp.1503-1514
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    • 2015
  • Non-face-to-face real name verification policy that financial authorities announced, in order to secure a face-to-face or more of accuracy, are in principle of multi check. The business model and legal entities of Internet banks is different from existing Internet banking. Relpacing real name verification from face-to-facd to non-face-to-face while maintaining the structure of identification can not only cause inconvenience to a first time member, but also can be more vulnerable to verious security risks. In this study, to evaluate a service level of a bank of the Internet, and provide an improved identification of the structure such that the registration and use of differentiated services is performed in accordance with the evaluation. In addition, the security that may occur with respect to Bank of the Internet to establish a vulnerability and attack model, the results of the analysis of the safety of the step-by-step security attributes and services of the authentication medium of each attack model, existing the safer than Internet banking, confirmed the usefulness in user registration guide.

A Study on Metaverse Culture Contents Matching Platform

  • Kim, Jeong-Gwon
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.232-237
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    • 2021
  • Pre-Corona cultural content was largely formed face to face. For example, the service was great while visiting tourist attractions, visiting performances to see K-Pop, or visiting lectures to learn K-Beauty. However, after the coronation, the virtual world-centered Metaverse began to take the spotlight as non-face-to-face services changed. IT and cultural contents have been combined and developed into various digital services. In that sense, Metaverse, which breaks the boundaries between real-world space and virtual space, has the potential to escape from physical time and space constraints. However, Korea still lacks a Metaverse platform for cultural content. In particular, it is necessary to match each other's necessary services by providing Metaverse -oriented cultural contents that users want, including experienced cultural contents such as K-pop and K-beauty, away from cultural contents that are developed around history museums. Therefore, in this paper, we would like to propose a Metaverse-based cultural content matching platform where users can experience cultural content directly or indirectly.

A Study on Fashion Items to Prevent COVID-19 Using Wearable Technology

  • Park, Hye-Sook;Moon, Phil-Joo
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.277-282
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    • 2021
  • The generalization of social distancing due to the COVID-19 pandemic has rapidly spread non-face-to-face services, accelerating the speed of non-face-to-face digital conversion technology. The importance of telemedicine, a remote service, has been rekindled in the wearable technology including the medical industry. In a situation where it is not easy for any company to overcome the COVID-19 pandemic, it is a time when collaboration within the industry or between competitors is necessary. In addition to the digital-based online exhibition hall using AR-VR-MR technology, which is a major core technology of the future industry, virtual stores that can receive services such as actual shopping should be actively used. Paradoxically COVID-19 will provide new opportunities to reshape and reconnect the future of the textile and fashion industry. Therefore, the purpose of this study is to investigate the current status of wearable technology products being developed as fashion items for the prevention of COVID-19 and analyze their characteristics. This study results can be used as basic data for future research on the fashion industry and education.

An Analysis of Quality Attributes and Service Satisfaction for Artificial Intelligence-based Guide Robot (인공지능 안내 로봇 서비스 만족도와 품질 속성 분석)

  • Miyoung Cho;Jaehong Kim;Daeha Lee;Minsu Jang
    • The Journal of Korea Robotics Society
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    • v.18 no.2
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    • pp.216-224
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    • 2023
  • Guide robots that provide services in public places have recently emerged as a non-face-to-face solution with the spread of COVID-19 and are growing. However, most guide robots provide only the same level of intelligence and the same interaction in different and changing environments. Therefore, its usefulness is limited and customers' interest is quickly lost. To solve this problem, it is necessary to develop social intelligence that can improve the robot's environment and situational awareness performance, and to continuously maintain customer interest by providing personalized and situational services. In this study, we developed guide robot services based on social HRI components that provides multi-modal context-aware. We evaluated service usefulness by measuring user satisfaction and frequency of use of the service through the survey. We analyzed the service quality attributes to identify the differentiating factors of guide robot based on social HRI components.

Analysis of the Spread of Non-face-to-face Educational Environment using Metaverse (메타버스를 이용한 비대면 교육환경의 확산 현황 분석)

  • Hwang, Eui-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.163-164
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    • 2022
  • 본 연구는 최근 2년(2019.12.1.~2021. 11.30)간 빅카인즈를 이용하여 '메타버스 AND 비대면 교육' 키워드가 포함된 뉴스 검색 결과 1148건을 바탕으로 관계도 분석, 연관어 키워드 빈도수 및 연관어 가중치 분석을 하였다. 첫째, 관계도 분석에서 가중치 '5'로 적용한 12개의 키워드 가중치로 코로나19(64), 아바타(43), 코로나(22), 유니버스(21), 게더타운(15), 패러다임(12), 신입사원(12), 로블록스(7)로 나타났다. 둘째, 연관어 키워드 월간 빈도수로는 2019.12~ 2020.9(0건), 2020.10(1건), 2021.3(19건), 2021.4(34건), 2021.6(72건), 2021.9 (196건), 2021.11애는 233건으로 급격하게 증가하였다. 셋째 키워드와의 연관성(가중치/키워드 빈도수)으로 코로나19(113.96/515), 가상세계(67.75/ 344), 메타버스(58.36/103), 메타(49.8/5730), 가상공간(45.57/380) 순이었다. 이 분석 결과에서 위드코로나 시대의 비대면 교육으로 메타버스에 기반을 둔 가상공간 활용 교육은 더욱 증가될 것으로 예상된다.

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A Study on Word-of-Mouth Communication of Hairshop Customers (헤어 샵 이용 소비자의 구전 커뮤니케이션에 관한 연구)

  • 황연순
    • Journal of the Korean Home Economics Association
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    • v.41 no.11
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    • pp.189-200
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    • 2003
  • The purpose of this study was to investigate that positive and negative word-of-mouth informations getting hairshop customers have influence on visiting intention of potential consumers. Data were collected from 354 university or college women. The results showed as follows; First, positive word-of-mouth informations that consumers have experienced in using hairshop were employee altitude/technique, consideration in customer's situation, kindness, saving of time/additional service, facilities, rational price, gift service/benefit in conditions of location. Second, negative word-of-mouth informations that consumers have experienced in using hairshop were inconsistent service, service focus on non-customers, irrational price/technique insufficiency/ inadequate compensational system, irrelevance of face-to-face management. Third, in getting positive word-of-mouth informations, consideration in customer's situation, rational price and gift service/benefit in conditions of location, consumers had visiting intention, and in getting negative informations, irrational price/technique insufficiency/inadequate compensational system, consumers had no visiting intention.

Proposal of mobile application for rounded shoulder improvement in connection with EMG sensor (근전도 센서를 연동한 둥근 어깨 개선 모바일 어플리케이션 제안)

  • Park, So-Mi;Kay, Yoonshin;Im, Hee-Su;Park, Su-E
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.5
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    • pp.667-676
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    • 2021
  • Recently, adolescents in Korea are exposed to the risk of postural imbalance due to overuse of smartphones and lack of physical activity due to the amount of learning. In addition, the need for effective non-face-to-face exercise services is increasing due to Corona 19. With this in mind, this study proposes an exercise service using an EMG sensor to overcome the limitations of non-face-to-face services while providing the effect of improving round shoulders for adolescents. An exercise program that can improve round shoulders was constructed, and an application in conjunction with an EMG sensor was implemented to exercise effectively. The exercise program was configured to alternately exercise the target muscle area for 4 weeks, and the function to provide feedback was added by measuring the EMG values that change accordingly. Through this study, we intend to provide the basis for exercise-based posture correction digital service, and improve the unbalanced body through this, thereby promoting the possibility of health promotion.

Development of Remote Usability Evaluation Guidelines for Children (아동 대상 원격 사용성 평가 가이드라인 개발)

  • Jung, Tae-Won;Ha, Kwang-Soo
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.121-130
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    • 2021
  • The increased competition in service development in various industrial sectors highlights the importance of producing high-quality services that provide a positive user experience. Although usability evaluation is recognized as an important method of verification of high quality service and utility, the general usability evaluation method has limitations of not taking the characteristics of various participants due to its uniform composition to account. As the following flaws can reduce evaluation efficiency, developing a new guideline seems to be the next step. Thus, this study focused on criteria on how to evaluate the usability for children and proposed non-face-to-face remote usability evaluation configurations and progress guidelines to increase the effectiveness. The following usability evaluation experiment was conducted based on the proposed guidelines and in this process, the effectiveness of the guidelines was verified and the items that needed to be supplemented were derived. It is expected that the non-face-to-face remote usability evaluation guidelines proposed through the study will be used as the basis for designing usability evaluations of services developed for children.

World Without Boundaries and Trends in User Authentication Technology (경계없는 세상과 사용자 인증기술 동향)

  • Jin, S.H.;Cho, J.M.;Cho, S.R.;Cho, Y.S.;Kim, S.H.
    • Electronics and Telecommunications Trends
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    • v.36 no.4
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    • pp.135-144
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    • 2021
  • The field of user authentication in Korea has experienced new dimensions since December 2020. Accredited certificate, which had been in use for 21 years since 1999, has been abolished. Accredited certificates have provided a trust foundation for various ICT-based industrial developments; however, new changes in the authentication sector are also required due to changes in the service and policy environment. Changes in the service environment occur rapidly because of the emergence of new technologies such as AI, IoT, Bio, Blockchain, and the daily use of non-face-to-face environments caused by COVID-19. Even with changes in the service environment, user authentication remains an essential foundation for providing services. This paper summarizes the current status of user authentication techniques, analyzes major changes in the service environment (such as Metaverse) associated with user authentication, and presents the direction of authentication techniques (Decentralized, Invisible, Privacy-preserving) through the derived implications.

A study on prediction influence factor of Graduate Students inEducation Learning satisfaction, persistence, recommend intention (교육대학원생의 비대면 온라인 강의 만족도, 학습지속의향, 추천 의향에 미치는 예측 요인에관한연구)

  • Kim-Jae Kum
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.517-532
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    • 2022
  • As a result of the this exploratory study the main results show that the factors affecting the satisfaction of non-face-to-face class learning of graduate students in Education were social presence, perceived easy to use, and information service quality. Secondly, the factors affecting the learning persistence were perceived usefulness and social presence, but perceived usefulness's influence was relatively small. Next, it was found that the subjective satisfaction of graduate students of education did not significantly affect their intention to continue learning persistence. Lastly, learning satisfaction and learning persistence had a positive effect on the intention to recommend to others. Through the this empirical analysitics study it demonstrate the factors such as attitudes, feelings, and friendliness toward non-face-to-face online classes perceived by graduate students in Education.