• Title/Summary/Keyword: Node Extraction

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EXTRACTION OF CHARACTERS FROM THE QUADTREE ENCODE DOCUMENT IMAGE OF HANGUL (쿼드트리로 구성된 한글 문서 영상에서의 문자추출에 관한 연구)

  • Park, Eun-Kyoung;Cho, Dong-Sub
    • Proceedings of the KIEE Conference
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    • 1991.11a
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    • pp.201-204
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    • 1991
  • In this paper the method of representing the document image by the quadtree data structure, and extracting each character seperately from the constructed quadtree are described. The document image is represented by a binary encoded quadtree and the segmentation is performed according to the information of each leaf node of the quadtree. Then, each character is extracted by the relation of positions of segments. This method enables to extract characters without examining every pixel in the image and the required storage of document image is decreased.

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Design & Implementation of a PC-Cluster for Image Feature Extraction of a Content-Based Image Retrieval System (내용기반 화상검색 시스템의 화상 특징 추출을 위한 PC-Cluster의 설계 및 구현)

  • 김영균;오길호
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04a
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    • pp.700-702
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    • 2004
  • 본 논문에서는 내용 기반의 화상 검색 시스템을 위한 화상 특징 추출을 고속으로 수행하기 위하여 TCP/IP 프로토콜을 사용하는 LAN 환경에서 유휴(Idle) PC들을 사용한 PC 클러스터에 관해 연구하였다. 실험에 사용한 화상 특징(Image feature)으로서는 칼라의 응집도를 사용하는 CCV(Color Coherence Vector), 화상의 엔트로피를 정량화한 PIM(Picture Information Measure), Gaussian-Laplacian 에지 검출 연산을 사용한 SEV(Spatial Edge Histogram Vector)로서 이들을 추출하기 위한 Task를 Master rude에서 Slave rude들로 전송하고, 연산에 사용 될 화상 데이터를 전송한 후 연산을 수행하고 결과를 다시 Master node로 전송하는 전통적인 Task-Farming형태의 PC Cluster를 구성하였다. 연산에 참여하는 클러스터 노드의 개수를 증가시키며 Task와 화상데이터를 전송하여 이에 따른 연산시간을 측정하고 비교하였다. 실험 결과는 유휴 PC들로 구성된 PC클러스터를 이용한 효율적인 내용기반의 화상 검색 시스템을 구성하기 위해 활용이 가능하다.

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Image segmentation using adaptive MIN-MAX genetic clustering and fuzzy worm searching (자율 적응 최소-최대 유전 군집호와 퍼지 벌레 검색을 이용한 영상 영역화)

  • 하성욱;서석배;강대성
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.781-784
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    • 1998
  • An image segmentation approach based on the fuzzy worm searching and MIN-MAx clusterng algorithm is proposed in this paper. This algorithm deals with fuzzy worm value and min-max node at a gross scene level, which investigates the edge information including fuzzy worm action. But current segmentation methods based edge extraction methods generally need the mask information for the algebraic model, and take long run times at mask operation, wheras the proposed algorithm has single operation ccording to active searching of fuzzy worms. In addition, we also genetic min-max clustering using genetic algorithm to complete clustering and fuzyz searching on grey-histogram of image for the optimum solution, which can automatically determine the size of rnages and has both strong robust and speedy calculation. The simulation results showed that the proposed algorithm adaptively divided the quantized images in histogram region and performed single searching methods, significantly alleviating the increase of the computational load and the memory requirements.

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Parallel implementation of a neural network-based realtime ATR system using a multicomputer (다중컴퓨터를 이용한 신경회로망 기반 실시간 자동 표적인식시스템의 병렬구현)

  • 전준형;김성완;김진호;최흥문
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.2
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    • pp.197-208
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    • 1996
  • A neural network-based PSRI(position, scale, and rotation invariant) feature extraction and ATR (automatic target recognition) system are proposed and an efficient parallel implementatio of the proposed system using multicomputer is also presented. In the proposed system, the scale and rotationinvariant features are extracted from the contour projection of the number of edge pixels on each of the concentric circles, which is input t the cooperative network. We proposed how to decide the optimum depth and the width of the parallel pipeline system for real time applications by modeling the proposed system into a parallel pipeline implementation method using transputers is also proposed. The implementation results show that we can extract PSRI features less sensitive to input variations, and the speedup of the proposed ATR system is about 7.55 for the various rotated and scaled targets using 8-node transputer system.

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Efficient View-dependent Refinement of a Height Map (높이 맵의 효율적인 뷰 의존적 표현)

  • Chung, Yong Ho;Hwam, Won K.;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.61-67
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    • 2014
  • This paper proposes a procedure enabling the extraction of view-dependent triangular approximations from a height map. In general, procedures to approximate a height map use tree hierarchies. These methods, however, have a limitation in terms of accuracy, because they depend on tree hierarchy than terrain features. To overcome the difficult, we apply the simplification method for triangular meshes to a height map. The proposed procedure maintains full decimation procedure to support multiresolution. The maintenance of decimation procedure results in creation of the groups (trees), each of which consists of vertices that can be merged into one vertex (root node). As the groups have tolerance which is determined by some tests, they support the generation of view-dependent arbitrary triangular meshes.

A Study on the Design of Binary Decision Tree using FCM algorithm (FCM 알고리즘을 이용한 이진 결정 트리의 구성에 관한 연구)

  • 정순원;박중조;김경민;박귀태
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.11
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    • pp.1536-1544
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    • 1995
  • We propose a design scheme of a binary decision tree and apply it to the tire tread pattern recognition problem. In this scheme, a binary decision tree is constructed by using fuzzy C-means( FCM ) algorithm. All the available features are used while clustering. At each node, the best feature or feature subset among these available features is selected based on proposed similarity measure. The decision tree can be used for the classification of unknown patterns. The proposed design scheme is applied to the tire tread pattern recognition problem. The design procedure including feature extraction is described. Experimental results are given to show the usefulness of this scheme.

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A Methodology for Searching Frequent Pattern Using Graph-Mining Technique (그래프마이닝을 활용한 빈발 패턴 탐색에 관한 연구)

  • Hong, June Seok
    • Journal of Information Technology Applications and Management
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    • v.26 no.1
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    • pp.65-75
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    • 2019
  • As the use of semantic web based on XML increases in the field of data management, a lot of studies to extract useful information from the data stored in ontology have been tried based on association rule mining. Ontology data is advantageous in that data can be freely expressed because it has a flexible and scalable structure unlike a conventional database having a predefined structure. On the contrary, it is difficult to find frequent patterns in a uniformized analysis method. The goal of this study is to provide a basis for extracting useful knowledge from ontology by searching for frequently occurring subgraph patterns by applying transaction-based graph mining techniques to ontology schema graph data and instance graph data constituting ontology. In order to overcome the structural limitations of the existing ontology mining, the frequent pattern search methodology in this study uses the methodology used in graph mining to apply the frequent pattern in the graph data structure to the ontology by applying iterative node chunking method. Our suggested methodology will play an important role in knowledge extraction.

A study on correspondence problem of stereo vision system using self-organized neural network

  • Cho, Y.B.;Gweon, D.G.
    • Journal of the Korean Society for Precision Engineering
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    • v.10 no.4
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    • pp.170-179
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    • 1993
  • In this study, self-organized neural network is used to solve the vorrespondence problem of the axial stereo image. Edge points are extracted from a pair of stereo images and then the edge points of rear image are assined to the output nodes of neural network. In the matching process, the two input nodes of neural networks are supplied with the coordi- nates of the edge point selected randomly from the front image. This input data activate optimal output node and its neighbor nodes whose coordinates are thought to be correspondence point for the present input data, and then their weights are allowed to updated. After several iterations of updating, the weights whose coordinates represent rear edge point are converged to the coordinates of the correspondence points in the front image. Because of the feature map properties of self-organized neural network, noise-free and smoothed depth data can be achieved.

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A Korean Text Summarization System Using Aggregate Similarity (도합유사도를 이용한 한국어 문서요약 시스템)

  • 김재훈;김준홍
    • Korean Journal of Cognitive Science
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    • v.12 no.1_2
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    • pp.35-42
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    • 2001
  • In this paper. a document is represented as a weighted graph called a text relationship map. In the graph. a node represents a vector of nouns in a sentence, an edge completely connects other nodes. and a weight on the edge is a value of the similarity between two nodes. The similarity is based on the word overlap between the corresponding nodes. The importance of a node. called an aggregate similarity in this paper. is defined as the sum of weights on the links connecting it to other nodes on the map. In this paper. we present a Korean text summarization system using the aggregate similarity. To evaluate our system, we used two test collection, one collection (PAPER-InCon) consists of 100 papers in the field of computer science: the other collection (NEWS) is composed of 105 articles in the newspapers and had built by KOROlC. Under the compression rate of 20%. we achieved the recall of 46.6% (PAPER-InCon) and 30.5% (NEWS) and the precision of 76.9% (PAPER-InCon) and 42.3% (NEWS).

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Content-Based Genre Classification Using Climax Extraction in Music (음악의 클라이맥스 추출을 이용한 내용 기반 장르 분류)

  • Ko, Il-Ju;Chung, Myoung-Bum
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.817-826
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    • 2007
  • The existing a music genre classification research used signal feature of the part which gets 20 seconds interval of the random or the $40%{\sim}45%$ after in the music. This paper propose it to increase the accuracy of existing research to classify music genre using climax part in the music. Generally the music is divided to three parts; introduction, progress and climax. And the climax is the part which the music emphasizes and expresses the feature of the music best. So, we can get efficient result if the climax is used, when the music classify. We can get the climax in the music finding the tempo and node which uses FFT and the maximum waveform from each node. In this paper, we did a genre classification experiment which uses existing research method and proposing method. The existing method expressed 47% accuracy. And proposing method expressed 56% accuracy which is improved than existing method.

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