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The Analysis of the U.S. Navy Surface Forces Strategy and the implications to Republic of Korea Navy (미(美) 해군 수상함부대 전략 평가 및 한국 해군에게 주는 시사점)

  • Kim, Hyun-Seung
    • Strategy21
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    • s.41
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    • pp.52-84
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    • 2017
  • After finishing Cold War, the U.S. Navy's ability to Sea control has been gradually eroded last 15-20 years. The global security environment demands that the surface Navy rededicate itself to sea control, as a new group of potential adversaries is working to deny U.S. navy command of the sea. China has been increasing their sea denial capability, such as extended anti-surface cruise missile and anti-surface ballistic missile. To cope with this situation, the U.S. Naval Surface Forces Command has announced Surface Forces Strategy: Return to Sea Control. It is a new operating and organizing concept for the U.S. surface fleet called 'distributed lethality'. Under distributed lethality, offensive weapons such as new ASCMs are to be distributed more widely across all types of Navy surface ships, and new operational concept for Navy surface fleet's capability for attacking enemy ships and make it less possible for an enemy to cripple the U.S. fleet by concentrating its attack on a few very high-value Navy surface ships. By increasing the lethality of the surface ships and distributing them across wide areas, the Navy forces potential adversaries to not only consider the threat from our carrier-based aircraft and submarines, but they now consider the threat form all of those surface ships. This idea of using the distributed lethality template to generate surface action groups and adaptive force package and to start thinking about to increase the lethal efficacy of these ships. The U.S. Navy believes distributed lethality increases the Navy's sea control capability and expands U.S. conventional deterrence. Funding new weapons and renovated operating concept to field a more lethal and distributed force will enable us to establish sea control, even in contested area. The U.S. Navy's Surface Forces Strategy provides some useful implications for The ROK Navy. First the ROK Navy need to reconsider sea control mission. securing sea control and exploiting sea control are in a close connection. However, recently the ROK Navy only focuses on exploiting sea control, for instance land attack mission. the ROK Navy is required to reinvigorate sea control mission, such as anti-surface warfare and anti-air warfare. Second, the ROK Navy must seek the way to improve its warfighting capability. It can be achieved by developing high-edge weapons and designing renewed operating concept and embraced new weapon's extended capabilities.

A Design Direction for Residential Space under Ubiquitous Environment (유비쿼터스 환경에서의 주거 건축설계 방향설정 연구)

  • Yoon Ki-Byung
    • Journal of the Korean housing association
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    • v.17 no.4
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    • pp.145-153
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    • 2006
  • Ubiquitous space can be described as a combined space of physical space and digital space. Ubiquitous space possesses new possibilities by combining the two. The concept of ubiquitous home will bring new changes in residential space design. First of all, it makes possible for more convenient and secure home. It has to be developed along with city and town level changes as ubiquitous environment. Secondly, concept of extended space as an extension of living space becomes possible by linking with outside spaces. Thirdly, as consumer requirements for residential spaces will become more versatile by social changes, ubiquitous home can be a good means to meet these versatile consumer requirements by accommodating concept of multi-functional space and flexible space. It is quite important to predict user requirements in rapidly changing social environment and versatile personal inclinations. Instead of POE methodology which can analyze and evaluate in exiting types of designs, storytelling methodology can be used to predict and direct for future requirements of living. The methodology makes scenarios of space usage for future living and extracts design requirements for the living. The concept of intelligent space has to be introduced. It is different from digital home that only accomodate digital devices in space. In intelligent space, space itself has to be recognized as an identity that interacts human directly. Intelligent space recognize human requirements and control digital devices as a response. Multi-functional space is closely related with intelligent space that can changes for business, entertainments as well as for rests by user requirements instantly. Flexible space that also intends to meet requirements of mobility and versatility can be attained through the integration of digital technology into current physical mobile systems. Interaction design becomes integral part for ubiquitous space design along with physical design. For the residential space design, digital illiteracy has to be considered for interaction design. Instead of the concept of passive existence, space itself has to be recognized as active subsistence that reacts with human. Intuitive and natural interaction for human will be a key design element for space-human interface design.

Conceptual Study on User Experience in HCI: Definition of UX and Introduction of a New Concept of CX (Co-Experience) (사용자 경험에 대한 HCI적 관점에서의 개념적 고찰 사용자 경험의 개념 정의와 공동 경험감 개념의 제안)

  • Moon, Jee-Hyun;Lim, Seong-Taek;Park, Cha-La;Lee, In-Seong;Kim, Jin-Woo
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.9-17
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    • 2008
  • The concept of UX(User Experience) has been an important issue both in academic and practical areas in recent years. However, the concept had either been lacking an implicit definition or confused with otherrelated concepts in most cases. In this paper, a conceptual definition of UX and the optimal UX in HCI as well as conditions of it is presented based on John Dewey's pragmatism. Also, due to the current shifts in the technological environment in HCI, it is impossible to fully explain the phenomena by using the current concept of UX as users experience technology not only individually but also socially. Therefore, this paper introduces the concept of users' shared experience, co-experience(CX), and its requisites.

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Explaining International Expansion Through Export-Venture Market Orientation: A Perspective of Resource-Advantage Theory of Competition

  • Kim, Da-Som;Oh, Han-Mo
    • Asia-Pacific Journal of Business
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    • v.8 no.1
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    • pp.33-44
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    • 2017
  • The present study aims to examine the role of market orientation as an international partnership property. This property, labeled export-venture market orientation, is at the inter-firm level and is related to the new market development (NMD) activities of export-ventures. Specifically, this article is to define the export-venture market orientation; to argue that it is a major factor in NMD export-venture success; and to argue that the resource-advantage (R-A) theory of competition can provide a theoretical foundation for this concept and explain its contribution to export-ventures' international expansion success. This manuscript is conceptual in approach. In their efforts to strengthen relationships, export-ventures may tend to focus so much time on the partnership factors that they miss market opportunities. As a spanning process, NMD should be informed by both external and internal activities. In an export-venture, market orientation helps guide NMD activities from outside to inside and vice versa. As a dynamic and disequilibrium provoking process, the R-A theory can theoretically ground the concept of export-venture market orientation and explain its role in NMD export-venture success. The current study contributes to business marketing theory in three ways: it extends the concept of intra-organizational market orientation to an inter-organizational context; contributes to understanding the role of idiosyncratic resources in export-ventures; and theoretically explains the concept of export-venture market orientation. The present study is the first to extend the concept of market orientation into inter-organizational NMD framework and to examine the role of export-venture market orientation in NMD export-venture success.

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Dynamic Capacity Concept and its Determination for Managing Congested Flow (혼잡교통류 관리를 위한 동적 용량의 개념 및 산정방법)

  • Park, Eun-Mi
    • Journal of Korean Society of Transportation
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    • v.22 no.3 s.74
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    • pp.159-166
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    • 2004
  • The capacity concept presented in the Highway Capacity Manual is for steady-state traffic flow assuming that there is no restriction in downstream flowing, which is traditionally used for planning, design, and operational analyses. In the congested traffic condition, the control objective should be to keep the congested regime from growing and to recover the normal traffic condition as soon as possible. In this control case, it is important to predict the spatial-temporal pattern of congestion evolution or dissipation and to estimate the throughput reduction according to the spatial-temporal pattern. In this context, the new concept of dynamic capacity for managing congested traffic is developed in terms of spatial-temporal evolution of downstream traffic congestion and in view of the 'input' concept assuming that flow is restricted by downstream condition rather than the 'output' concept assuming that there is no restriction in downstream flowing (e.g. the mean queue discharge flow rate). This new capacity is defined as the Maximum Sustainable Throughput that is determined based on the spatial-temporal evolution pattern of downstream congestion. And the spatial-temporal evolution pattern is estimated using the Newell's simplified q-k model.

Application of the Concept of Reincarnation in the Visual Arts Education (시각디자인교육에서 Reincarnation적 발상에 관한 교재개발 연구)

  • Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.220-228
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    • 2010
  • Reincarnation, literally means "to be made flesh again". It is a mystical belief that the soul lives again in a new body after death. In this study, both material and spiritual elements are reincarnated in the form of the formative art in our life. This is similar to the notion of transmigration of the souls in Buddhism and Taoism. The concept "reincarnation"has a functional values as it provides a new tool in the education in the field. Especially in the digital design, the concept has become an essential contents as a text. The education employed the concept has a feature of edutainment which has been considered as an innovative method of education. The edutainment stimulates students' inner motivation and interests. This eventually leads them to use their own creativity in their study and achieve their goals. The education adopting the concept of reincarnation is more than the recycling of the used materials. It presupposes the understanding of the essence as well as the philosophical value of the materials. The creativity in the Visual Arts can be achieved with these educational foundations.

Sensitivity Analysis for Generalized Nonlinear Implicit Quasi-variational Inclusions

  • Jeong, Jae Ug
    • Kyungpook Mathematical Journal
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    • v.46 no.3
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    • pp.345-356
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    • 2006
  • In this paper, by using the concept of the resolvent operator, we study the behavior and sensitivity analysis of the solution set for a new class of parametric generalized nonlinear implicit quasi-variational inclusion problem in $L_p(p{\geq}2)$ spaces. The results presented in this paper are new and generalize many known results in this field.

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Multiculturalism and Glocal Citizenship: In Reference to Japanese Concept of 'Multicultural Coexistence' (다문화사회와 지구.지방적 시민성: 일본의 다문화공생 개념과 관련하여)

  • Choi, Byung-Doo
    • Journal of the Korean association of regional geographers
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    • v.17 no.2
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    • pp.181-203
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    • 2011
  • Transformation towards multicultural society requires discussion on new concepts of citizenship which would overcome some limits of national citizenship developed on the basis of the nation-state. Citizenship can be defined as a relationship between individuals and their community, and conceptualized in a relation with identity. Citizenship also includes its spatial elements such as site and movement, place and public/private space, boundary and territory, flow and network, level and scale, etc. and in particular implies a multi-scalability of local, national, and global level. A new discussion on citizenship has emerged in Japan in shift to multicultural society, especially focusing on activities of local governments and grassroots social movements to support and ensure welfare services to and human rights of foreign immigrants in local communities, hence develops a concept of local citizenship. This concept seems to be highly significant for both foreign immigrants and Japanese dwellers for multicultural coexistence, but raises serious problems of separating local citizenship from formal national citizenship and from universal global citizenship. In order to resolve these problems, a new multiscalar concept of glocal citizenship which links interrelationally local, national and global citizenship. The concept of glocal citizenship is suggested to lead academically a new version of cosmopolitanism which embraces the universal and the particular in a dialectic manner, and to give strategically an alternative to multicultural coexistence policy and discourse and local citizenship discussion in Japan.

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Device and Contents development for children applying Mixed Reality Technology - Based on Children's toy 'Smart Car' (혼합현실을 활용한 어린이용 디바이스와 콘텐츠 개발 - 어린이 완구 '스마트카' 개발을 중심으로 -)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.339-348
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    • 2016
  • While the development of digital media has positive aspects of knowledge enlargement and a new communication channel, it also demonstrates a lot of unexpected defects, such as personal isolation, addiction, obsession or Attention Deficit Hyperactivity. Thus, the author considers it is urgent to develop the contents specifically designed for children in this new digital environment and would like to propose the combined Children's device and contents using the new concept of Mixed Reality. The Mixed Reality that mixes real world and virtual world provides the opportunity that can experience the new concept of play education by using touchable interface of children's real life toy cars together with the virtual world in the smart phones. This Mixed Reality that is extended from sole senses will lead the children to develop the concentration, sense of reality and imagination and also to experience the enlarged play and education concept.

A Study on the Application of FBS Design Model to Preliminary Ship Design (선박 초기설계에 FBS 설계 모델의 응용에 관한 연구)

  • Park, Chang-Kue;Yang, Young-Soon;Pyo, Sang-Woo
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.2
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    • pp.192-201
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    • 2008
  • The design process becomes more difficult due to the increasing complexity of products. Thus, without any proper design experience, designer cannot handle his design problems systematically. Besides, the conventional optimal design method cannot be used effectively at the early design stage, since most design problems must be formulated in terms of objective and constraint functions based on the mathematical concepts of Operation Research. Thus, in this paper, new design concept based on FBS (Function-Behavior-Structure) design model is introduced to help the novice designer formulate the complex design problems systematically into a mathematical form. In this FBS model, function means the designer's new intents designer wants to create for, structure stand for a final product configuration and behaviour is a product's performance. FBS design model is thus rather totally different concept used for formulating design problem, compared with conventional optimal design method. To validate this new FBS model, 330K VLCC design case is performed, and we found, though it is one design example case, that this new design concept could be effectively used for future ship design problems since, during the formulating design problem, the only engineering terminology such as function, structure, and behaviour of design product is used based on the engineering concepts, instead of mathematical terminology such as objective and constraints.