• 제목/요약/키워드: New Product Creativity

검색결과 48건 처리시간 0.02초

신제품개발 조직특성이 신제품 창조성과 개발성과에 미치는 영향에 관한 연구 (A Study on the Impact of the Organization Traits and New product Creativity on Development Performance)

  • 정덕화;김형준
    • 마케팅과학연구
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    • 제16권2호
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    • pp.109-132
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    • 2006
  • 본 연구는 기업 내 신제품 개발 조직의 내적 특성에 초점을 투고, 심리적 임파워먼트, 조직기억이 신제품 창조성의 매개효과 분석, 그리고 시장 불확실성의 조절효과 분석을 주목적으로 한다. 이러한 연구 목적을 달성하기 위하여 신제품 성과에 영향을 미치는 선행요인으로 신제품 개발 조직의 임파워먼트, 조직기억, 신제품 창조성을 설정하고, 조절변수로서 시장 불확실성을 고려하여 연구모형을 제시하였으며, 이들 각 요인들 간의 관계를 국내 식음료 제조업에 속한 121개 기업을 대상으로 설문조사를 통한 실증분석을 수행하였다. 공변량구조분석을 통한 신제품 성과와 선행요인간의 관계에 관한 실증분석 결과, 임파워먼트와 조직기억은 신제품 창조성에 유의한 영향을 미치는 것으로 나타났다. 신제품 창조성의 새로움 차원은 신제품 성과에 유의적인 영향을 미쳤지만, 의미성 차원은 유의적이지 않았다. 그리고 시장불확실성 조절효과 존재여부에 대한 검증에서는 경쟁불확실성만이 신제품 창조성의 의미성 차원과 신제품 성과 간의 관계에서 유의한 조절효과를 가지는 것으로 나타났다.

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중소공급업체의 시장적응학습이 신제품 창의성과 성과에 미치는 영향 (The Effects of Small-Medium Suppliers' Adaptive Learning on New Product Creativity and Performance)

  • 강성호;이한근
    • 한국산업정보학회논문지
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    • 제24권5호
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    • pp.41-52
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    • 2019
  • 최근 급변하는 경영환경은 중소공급업체들에게 시장기반을 토대로 한 창의적인 신제품 개발을 요구하고 있다. 따라서 많은 선행연구들은 성공적인 신제품 개발을 위한 핵심적인 전략요인을 파악하기 위해 노력한다. 하지만 신제품 성공에 영향을 미치는 전략적 요인 중 신제품 창의성을 증대시키는 기업의 시장기반 학습역량과 그 역할에 대한 연구는 매우 미흡하다. 따라서 본 연구는 신제품 개발에 있어 중소공급업체의 적응적 학습이 창의성 및 신제품 성과에 미치는 영향을 파악하기 위하여, 국내 시장에서 신제품을 출시한 경험이 있는 기업을 대상으로 실증 분석하였다. 분석결과, 적응적 학습은 신제품 창의성 요인인 참신적 창의성과 유용적 창의성 모두에게 긍정적 영향을 미치는 것으로 확인되었다. 한편, 신제품 창의성과 신제품 성과 간의 관계에 있어 유용적 창의성은 신제품 성과에 긍정적 영향을 미치나, 참신적 창의성은 신제품 성과에 영향을 미치지 않는 것으로 확인되었다.

창의적인 식품 개발에 있어서 SIT의 효과성에 관한 연구 - H사의 신제품을 중심으로 - (The Effect of SIT in the Development of Creative New Food Products - Focusing on the New Products of 'H' Company -)

  • 허건;송해근;심재헌;박영택
    • 품질경영학회지
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    • 제44권1호
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    • pp.95-108
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    • 2016
  • Purpose: This study aims to investigate the effect of product creativity on the financial performance of new product in the food industry. In addition, the applicability of creative thinking method for the development of creative new food product is examined. Methods: In this study, OPA(Originality-Practicality Analysis) method is applied to evaluate the creativity of 32 new food products of 'H' food company in Korea. Effects of product creativity on the financial performance are analyzed using t-test and logistic regression analysis. In order to examine the applicability of SIT(Systematic Inventive Thinking) for the new product development process, each subject are classified according to five SIT tools. Results: The product group belongs to creative area(CA) shows the highest financial performance among the quadrants of OPA matrix. The products are divided into two groups whether the product can be classified by SIT tools or not. The products belonged to SIT group show higher creativity than non-SIT group. Conclusion: From the result, it can be concluded that product creativity has effect on the financial performance of the new food products, and SIT can be used as a powerful tool in developing creative new food products.

기술혁신 유형에 따른 시장지향성과 창조성이 신제품 성과에 미치는 영향: 대전지역 기업을 중심으로 (The Influence of Market Orientation and Creativity on New Product Performance by Technology Innovation Types: Focused on Company of Daejeon)

  • 정철호;진고환
    • 한국산학기술학회논문지
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    • 제12권9호
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    • pp.3869-3877
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    • 2011
  • 본 연구의 주목적은 기술혁신 유형에 따라 신제품 개발조직의 시장지향성과 창조성이 신제품 성과에 미치는 영향관계를 분석해 보는 것이다. 이를 위해 관련 선행문헌에 대한 종합적인 고찰 결과를 토대로 신제품 개발조직의 시장지향성 및 신제품 창조성 특성으로서 총 다섯 가지 요인을 도출하였고, 이들 영향요인과 신제품 성과, 그리고 기술혁신 유형 변수를 포함한 연구모형을 구축하였다. 설문응답 대상은 기업의 신제품개발 담당자로 한정하였으며, 조사결과 136개 기업으로부터 자료가 수집되었다. 수집된 자료를 토대로 다중회귀분석을 통해 실증분석을 수행한 결과는 다음과 같다. 첫째, 시장지향성과 창조성의 각 요인은 신제품 성과에 긍정적인 영향을 미치는 중요인 특성요인으로 밝혀졌다. 둘째, 기술혁신 유형에 따른 신제품 성과 영향요인의 차이에 관한 분석을 수행한 결과, 연속적 혁신에서는 시장지향성 요인이, 불연속적 혁신에서는 창조성 요인이 상대적으로 높은 영향을 미치는 것으로 밝혀졌다. 이상의 연구결과를 토대로 논의와 시사점을 제공하였다.

신제품개발에 있어서 창조성기법의 활용에 관한 연구 (Application of Creativity Techniques to New Product Development)

  • 박영택;김성대
    • 품질경영학회지
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    • 제26권4호
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    • pp.202-218
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    • 1998
  • It is well-known that leading firms are more innovative than others, with far more sales from new products. This paper suggests that what kinds of creatively techniques can be a, pp.ied to new product development process for the purpose of commercial success. Both divergent and convergent techniques are considered at each stage of new product development process. Some typical creativity techniques such as boundary examination, bug list, manipulative verbs, morphological analysis, SCAMPER, and TRIZ are explained with case examples.

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창의성 방법론이 팀의 아이디어 발생에 미치는 영향 (The Effect of A Creativity Method on Team-level Idea Generation)

  • 조남재;고대경;오승희
    • Journal of Information Technology Applications and Management
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    • 제20권4호
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    • pp.279-291
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    • 2013
  • Companies need to secure strong methods of new product development in a rapidly changing competitive environment. They overly focusing on the perception of consumers can not lead radical changes. They need to generate sufficient creative ideas in the early stages of new product development to make radical change. The purpose of this study is to examine the effect of a creative method on the generation of creative ideas. An enhanced creativity method was designed considering existing methodology and cognitive elements. This study specifically focused on team rather than individual level creativity. This arrangement reflects the fact that companies in practice rely on team unit in NPD process. The contribution of the study is two fold : enhancing existing methodology, and testing the effect of conceptual distance on making of creative ideas. The experimental results showed that appropriate conceptual distance help to make best creative output and that ABIS attribute is proved to be more effective than traditional association.

과학창의성 평가 공식의 개발과 적용 (Development of an Assessment Formula for Scientific Creativity and Its Application)

  • 임채성
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권2호
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    • pp.242-257
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    • 2014
  • Researchers have employed a diversity of definitions and measurement methods for creativity. As a result, creativity research is underrepresented in the literature and the findings of different studies often prove difficult to draw into a coherent body of understanding. With regard to assessment, there are some important problems both in creativity research and practice, such as originality bias and Big-C creativity bias in teachers' perceptions about creativity and creative thinking, and additive rather than multiplicative scoring systems of creativity assessment. Drawing upon most widely accepted conceptions of the creativity construct, I defined 'student's scientific creativity' as the ability to make a product both original and useful to the student in terms of little-c creativity, and 'scientist's scientific creativity' as the ability to come up with a product both original and useful to the science community in terms of Big-C creativity. In this study, an 'Assessment Formula for Scientific Creativity' was developed, which is consisted of the multiplication of originality and usefulness scores rather than the sum of the two scores, and then, with scores calculated from the assessment formula, the scientific explanations generated by children were categorized into four types: routine, useful, original, and creative types. The assessment formula was revealed to be both valid and reliable. The implications of the assessment formula for scientific creativity are examined. The new assessment formula may contribute to the comprehensive understanding of scientific creativity to guide future research and the appropriate interpretation of previous studies.

신제품개발에서 마케팅-연구개발간 인지적 및 감정적 갈등 (Cognitive and Affective Conflict between Marketing and R&D in New Product Development)

  • 조은성;한민희;현용진
    • 경영과학
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    • 제28권2호
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    • pp.75-92
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    • 2011
  • This study investigates how cognitive and affective conflict affect performance and social outcomes in the new product situation. We examine the corporate, project, and personal characteristics that determine the level of inter-functional conflict between marketing and R&D. From a survey of Korean high-tech companies, we found : (1) time pressure was positively related to cognitive and affective conflict, (2) joint reward systems, interdepartmental connectedness, and years of education were negatively associated to cognitive conflict, (3) while cognitive conflict was positively related to new product creativity and NPD performance, affective conflict was negatively associated to marketing-R&D integration and perceived effectiveness of the relationship, as well as new product creativity and NPD performance.

마케팅 부서의 조절초점과 신제품 개발 창의성: 창의성 증진수단의 조절효과 (Marketing Organization's Regulatory Focus and NPD Creativity: The Moderating Role of Creativity Enhancement Tools)

  • 강성호;손정민
    • 유통과학연구
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    • 제14권7호
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    • pp.71-81
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    • 2016
  • Purpose - Because creativity, which is an intangible resource embedded within the company, can offer a competitive advantage, most companies have an interest in promoting creativity among their employees and division(e.g., marketing organization). Creativity renders a sustainable competitive advantage to a firm because it is a strategic resource that is valuable, flexible, rare, and imperfectly imitable or substitutable. Although most companies broadly recognize the importance of creativity, the methods for developing creativity remain elusive. Therefore, the present study investigates how to structure incentives to motivate employees to be more creative and how to develop tools to facilitate creativity. In detail, the present study aimed to examine the relationship between the regulatory focus of marketing organizations(e.g., promotion focus vs prevention focus) and creativity of marketing organizations. In addition, the present study set out to examine the moderating role of interaction of financial reward and creative training in addition to investigating the direct relationship between creativity and regulatory focus in New Product Development(NPD) context. Research design, data, and methodology - The data used to test the hypotheses are drawn from a survey of full time NPD project members(including project manager, designer, engineer, and marketer). The present study utilized data obtained mainly from a database compiled by the Korea Investors Service-Financial Analysis System which provides comprehensive corporate and financial information on firms listed on the Korea Stock Exchange. A study population comprising 1,000 South Korean firms was obtained from this database. We selected 864 firms from the database, and the firms have experiences of new product development project. We collected a total of 162 responses, for a 18.8% response rate. After we excluded 14 questionnaire because of incomplete responses, a total of 148 questionnaire remained(final response rate: 17.1%). Working with a sample of 148 responses in South Korea, hierarchical moderated regression is employed to test research hypotheses(

    The relationship between promotion focus and creativity of marketing organization,

    The relationship between prevention focus and creativity of marketing organization,

    The moderating effect of joint influences(interaction between financial rewards and creativity training) on the relationship between promotion focus creativity of marketing organization,

    The moderating effect of joint influences(interaction between financial rewards and creativity training) on the relationship between prevention focus creativity of marketing organization). SPSS 18.0 and AMOS software were used in the data analysis. Results - The empirical study confirmed that promotion focus of marketing organization is positively related to creativity of marketing organization. Also, prevention focus of marketing organization is positively affected to creativity of marketing organization. In addition, the interaction between financial rewards and creativity training moderated the relationship between regularity focus(e.g.), promotion focus vs prevention focus) and creativity of marketing organization. These results suggest that managers can improve the performances of their creative efforts by providing the use of financial rewards and creativity training in combination. Conclusion - Based on results of this study that examine the effects of regulatory focused creative efforts on creativity of marketing organization, promotion focus is helpful with marketing organizations to enhance their service innovation and performance. Prevention focused organization should allow monetary rewards and creativity training to increase their creativity for innovation of new products.

What do you Think Creativity is and Where can We Find it?

  • Baccarani, Claudio
    • International Journal of Quality Innovation
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    • 제6권2호
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    • pp.90-104
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    • 2005
  • Creativity can be defined as an art, the art of finding new solutions to old and emerging problems. Creativity's driving force may be a structured or a non structured process, though in either case intuition plays a major role. This particular art in this field is the product of employees' thought processes. By its nature, hinking is a free process. In the world of business, creativity is best able to express itself where people do their work with pleasure. Everybody is capable of being creative but organisations can stem the tide of creativity by putting various obstacles in its path. Creative organisations are characterised by particular values, oranisational forms and a conducive internal atmosphere.