• Title/Summary/Keyword: New Platform

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Design of a 6-DOF force reflecting hand controller (힘 반향 6자유도 수동조작기의 설계연구)

  • 변현희;김한성;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1513-1518
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    • 1996
  • A force reflecting hand controller can be used to provide more realistic information to the operator of a teleoperation system such as kinesthetic feedback from a slave robot. In this paper, a new design concept of a force reflecting 6-DOF hand controller utilizing the kinematic structure of a Stewart Platform is presented. Based on the optimal design technique of a Stewart Platform, a force reflecting hand controller has been designed and constructed to verify the technical feasibility of proposed design concept. In order to provide an operator with kinesthetic feedback information, a force mapping algorithm based on a reciprocal product of screws has been introduced. Finally, the technical feasibility of the design concept has been demonstrated through some of experimental results of the device under virtual environment on a real-time graphic system.

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Reliagility Analysis of Tension Leg Platforms for Severe Storm Waves (대규모 폭풍에 대한 Tension Leg Platform의 신뢰도해석)

  • 박우선;윤정방
    • Journal of Ocean Engineering and Technology
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    • v.5 no.1
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    • pp.16-24
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    • 1991
  • This paper presents a method of the reliability analysis for a tension leg platform(TLP)in severe storm waves by using the first passage concept of the random tensile stress in the tendons. In the present method, two failure conditions are considered ;i.e., the exceedance of the ultimate tensile capacity and the occurrence of the negative tension. In order to consider the correlation effects between the failure events for each corner resulted from the rupture of all tencons at one corner, a new system limit state for a rectangular shaped TLP is developed, which is defined in terms of the TLP motions in the vertical plane ;i.e., heave, roll, and pitch. To illustrate the validity of the present method, the numerical analysis is carried out for two TLP's with different structural dimensions. Then, the results are compared with those by other methods.

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Development of a Real-time Vehicle Driving Simulator

  • Kim, Hyun-Ju;Park, Min-Kyu;Lee, Min-Cheoul;You, Wan-Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.51.2-51
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    • 2001
  • A vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. The driving simulator is effectively used for studying interaction of a driver-vehicle and developing the vehicle system of new concepts. The driving simulator consists of a motion platform, a motion controller, a visual and audio system, a vehicle dynamic analysis system, a vehicle operation system and etc. The vehicle dynamic analysis system supervises overall operation of the simulator and also simulates dynamic motion of a multi-body vehicle model in real-time. In this paper, the main procedures to develop the driving simulator are classified by 4 parts. First, a vehicle motion platform and a motion controller, which generates realistic motion using a six degree of freedom Stewart platform driven hydraulically. Secondly, a visual system generates high fidelity visual scenes which are displayed on a screen ...

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Stationkeeping of an Airship

  • Park, Chang-Su;Bang, Hyo-Choong;Tahk, Min-Jea
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.148.1-148
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    • 2001
  • The airship is starting to receive new highlights as a stable floating platform. A floating platform can serve as a telecommunication relay station or an environmental outpost. Much of these operations require unmanned autonomous operation on the airship. Due to difficulties in modelling and identifying the airship, controlling the airship is not an easy task. Different from the normal aircraft, the airship is affected by "added mass" and buoyancy. The added mass is the additional mass felt required to move the object in a fluid. As we are searching for a stable floating platform, controlling the airship to keep station is critical. We use a simple airship model with added mass for simulation. Classical controller is used to find acceptable airship performances.

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A New Dynamic Analysis of 6-3 Stewart Platform Manipulator (6-3 스튜워트 플랫폼 운동장치의 운동방정식 해석)

  • Kim, Nak-In;Lee, Chong-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.11
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    • pp.1820-1828
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    • 2001
  • The dynamics of the 6-3 Stewart platform manipulator (SPM) is newly derived based on the kinematic relations particularly developed fur the SPM. The essence of the analysis is to deal with three subsystems of the SPM, each consisting of the command and feedback line links associated with two joined neighboring actuators. The dynamics of the command and feedback line links are first formulated using Lagrange and Newton-Euler method and then combined to derive the dynamic equations of motion fur the SPM. The derived nonlinear equations of motion are so computationally effective that it can be easily applied to real-time high-speed tracking control of 6-3 SPM.

Development of Driving Simulator Based on Washout Algorithm with Fuzzy Logic (퍼지에 기초한 워시아웃 알고리듬을 적용한 주행 시뮬레이터의 개발)

  • Jung, Ui-Jung;Song, Jae-Bok;Ko, Hee-Dong
    • Proceedings of the KSME Conference
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    • 2001.11a
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    • pp.654-659
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    • 2001
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research, the Stewart platform based motion simulator has been developed. This motion simulator is driven by the electric motors, and offers the slightly wider workspace compared to the commercial available simulators. In order to compensate for the limited range of the motion platform, the washout filters with fixed coefficients have been usually adopted. In this paper the new approach is proposed to tune the filter coefficients based on the fuzzy logic on the real-time basis. It is shown that performance with the variable filter coefficients is better than that with the fixed ones. The driving simulator based on the bicycle dynamics was developed by integrating the motion simulator and graphic system.

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Product Development Processes Supported by Integrated Telecooperation Systems for Small and Medium Manufacturing Enterprises

  • Lee, Gyu-Bong;Park, Hong-Seok
    • International Journal of Precision Engineering and Manufacturing
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    • v.5 no.2
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    • pp.5-15
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    • 2004
  • A telecooperation system supports synchronous cooperation among all the product development partners and enables compensation of deficits concerning traditional information/communication technologies. By analyzing the product development processes and communication scenarios of a company manufacturing automobile parts, the specifications for the suitable telecooperation system were defined. An integrated telecooperation platform that combines the commercial softwares with the new developed modules for customer-oriented functionalities was created as a product development guideline. Future work is strongly required in order to define the best way to improve the integrated platform, based on the functionality of ERP and PDM systems.

A Digital Media Service System Supporting Multi-DRM in the Cloud (클라우드 환경에서 멀티 DRM을 지원하는 디지털 미디어 서비스 시스템)

  • Cho, Dueckyoun;Hwang, Seogchan;Jeong, Gunho;Lim, Hyeongmin
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.765-773
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    • 2016
  • As multimedia content technology developed, there are many cases that service contents are being provided in many different ways in the cloud-based media service system. A DRM is a technology that can enhance the copyright of the digital content by providing right information. It is available on a single platform and has a problem that the additional cost when the platform is changing. In this paper, we propose a media service system based on cloud computing. It can be used on multiple platforms at the same time by applying a number of DRM for digital contents, and allows use of a new authentication for another platform without any additional cost.

A Social Learning as Study Platform using Social Media (소셜 미디어를 학습플랫폼으로 활용한 소셜 러닝)

  • Cho, Byung-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.5 no.4
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    • pp.180-185
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    • 2012
  • Social Learning is a new study model of future knowledge information society. In different existing study, it concentrate on relationship with others and design to connect studying with social effect as a study platform using social media such as Blog, SNS, UCC, Microblog. In my paper, social learning characteristics are described to understand social learning, that is 3 keyword such as context, connectivity, collaboration. Also we investigate social media characteristics and social media how to be used social learning. Also social learning system building method using facebook is presented.

Design of Spatial Data Platform on Big Data (빅데이터 기반 공간정보 플랫폼 설계)

  • Lee, Sangwon;Kim, Jung Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.800-802
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    • 2016
  • In these days, the profitability of cadastral survey for national spatial information is getting worse. In order to reinforce the structure of the profitability, there exists the necessity to launch new and various businesses except the cadastral survey. In manipulating national spatial data effectively, it is necessary to design a platform for spatial information. Against this backdrop, we propose a platform for spatial data on the basis of Big Data in this paper.

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