• Title/Summary/Keyword: Network Streaming

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Empirical Study on Smoothing of VBR Stream for Broadband Wireless Network (광대역 무선 환경에서 VBR 트래픽 스무딩에 대한 연구)

  • 심보욱;원유집;송승호
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.130-132
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    • 2002
  • In this work, we like to present the result of study obtained from actual experiment. We instrument the effect of smoothing on packet loss behavior in mobile terminal on broadband wireless network under various different system settings. This activity requires comprehensive streaming software suite including streaming server, CODEC, and streaming client.

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Architecture of Streaming Layer as Core of Personal Robot's Middleware.

  • Li, Vitaly;Choo, Seong-Ho;Jung, Ki-Duk;Choi, Dong-Hee;Park, Hong-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.98-100
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    • 2005
  • This paper, proposes concept of personal robot middleware core also called streaming layer. Based on openness and portability, the streaming layer is proposed in order to meet requirements of different kinds of applications. The streaming layer architecture provides effective management of data flows and allows integration of different systems with ease regardless software of hardware platform. With extensibility support additional features can be build in without affect to performance. Therefore, heterogeneous network support, real-time communications, embedded boards support can be easily achieved. In order to achieve high performance together with portability into different platforms, the most functions has to be implemented in C language, while critical parts, such as scheduling, priority assignment has to be made using native functions of tested platforms.

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Playout Buffer based Rate Adaptation for Scalable Video Streaming over the Internet

  • Kang, Young-Wook;Jung, Young-H.;Choe, Yoon-Sik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.413-417
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    • 2009
  • The use of scalable video coding scheme has been regarded as a promising solution for guaranteeing the quality of service of the video streaming over the Internet because it is a capable coding scheme to perform quality adaptation depending on network conditions. In this paper, we use a streaming model that transmits base layer using TCP and enhancement layers using DCCP, which try to provide transmission reliability of the BL and TCP friendliness. Unlike pervious works, the proposed algorithm performs rate adaptation based on playout buffer status. The PoB status of the client is sent back periodically to the server and serves as a network congestion indicator. Experimental results show that our scheme improves streaming quality comparing with pervious scheme in the case of not only constant/dynamic background flows but also VBR-encoded video sequence.

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A Study of Method Multi-Streaming Internet Radio Platform Design Method (Multi-Streaming Internet Radio Platform 설계방안에 대한 연구)

  • Kim, Jong-duk;Kim, Young-kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.105-107
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    • 2009
  • In this paper we research Multi-Streaming Internet Radio Platform to broadcast music contents in large outlet and between spaces. we concentrate on methods how to configure NAT for user's using Internet, Application for Multi-Channel Connection and Hardware Path for Multi Stream.

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A Video Streaming Adaptive Packet Pre-marker in DiffServ Networks (DiffServ 네트워크에서 비디오 스트리밍을 위한 적응적 트래픽 마커 알고리듬 연구)

  • Jung, Young-H.;Kang, Young-Wook;Choe, Yoon-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12B
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    • pp.735-742
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    • 2007
  • We propose an effective packet marking algorithm for video streaming in DiffServ network. Because legacy packet markers such as srTCM(single rate three color marker) cannot distinguish the importance of packet, these markers can cause quality degradation of streaming during the network congestion period. Recently proposed TMS (Two Marker System) [4] shows effectiveness in such scenario that video streaming service is struggling with other types of service traffic. However, if many video streaming services co-exist in DiffServ network and result in competition among themselves, then both legacy packet markers and even TMS cannot prevent drastic streaming quality degradation. To cope with this, we suggest A-TCPM (Adaptive time sliding window Three Color Marker) algorithm. In this algorithm, an A-TCPM module decides the color of a racket based upon the probability which is lead by current channel status and frame importance ratio. Simulation results show that proposed A-TCPM algorithm can enhance streaming service quality especially when overbooked video streaming sessions struggle with themselves.

Implementation of P2P Streaming System Based on Locality and Delay (지역성과 지연시간 기반의 P2P 스트리밍 시스템 구현)

  • An, Sun-hee;Park, Seung-chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.116-119
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    • 2009
  • In this paper, a P2P streaming system for community TV service which requires realtime interactions was designed and implemented. The proposed system constructs a short delay tree-based P2P network in order to effectively support various community TV services within end-to-end delay bounds. Because a community service based on conversation requires a short delay. The P2P network of this paper was constructed by using an algorithm which utilizes locality and delay information. The implemented P2P streaming system is composed of a Web server and a application, each of which was implemented using Asp.Net and C#.Net respectively.

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Enhanced distributed streaming system based on RTP/RTSP in resurgent ability (RTP/RTSP 기반 재생기능이 향상된 분산 스트리밍 시스템)

  • Lee, Joo-Yoen;Kim, Jung-Hak;Jung, Jae-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.213-216
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    • 2005
  • In this paper, we propose the redirect streaming service model to enhance resurgent ability. The system consists of a redirect server, local streaming servers and clients. A redirect server searches the best streaming server. And streaming servers starts a requested service or resumes it when in a trouble. RTSP/RTP is one of the effective solutions to improve QOS in VOD, however a service can be broken off by an overloaded server or network especially in live. We designed and implemented not only a distributed streaming system that solves the broken-off service to enhance a resurgent system, but also DSSP, distributed streaming service protocol, which is adopted to implement this model. Those will improve the performance of streaming service using RTP/RTSP and be contributed to a real time streaming research to solve a service trouble.

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Design of the Prefetching Algorithm in the NSS (NSS(Network Streaming Service) 상에서의 Prefetching Algorithm 설계)

  • 김영만;한왕원;허성진;최완
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.373-375
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    • 2004
  • 본 논문에서는 클라이언트가 NSS서버에서 제공하는 패키지를 네트워크 스트리밍을 통하여 실시간으로 이용 가능하게 해주는 리눅스[1]기반의 NSS(Network Streaming Service) 시스템 상에서 패키지 prefetching 기능을 제공하는 부분에 대한 효율적인 알고리즘의 설계를 다룬다.

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Development of an Efficient Media Streaming Relay Engine Using Buffer Control in Wireless Networks (미디어 버퍼 제어를 이용한 효율적인 무선 네트워크 스트리밍 중계 엔진 개발)

  • Je, Huigwang;Kwon, Dongwoo;Kim, Hyeonwoo;An, Donghyeok;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1580-1588
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    • 2016
  • Recently, as the proliferation of mobile smart devices, multimedia content sharing technologies between mobile smart devices have provided. For efficient content sharing in wireless networks, the hierarchical streaming network has been proposed. However, member devices in a network group experience frequent delay while playing multimedia content files because of excessive network resource occupation between a relay and member devices. In this paper, we propose an efficient multimedia streaming relay method using media buffer control to reduce network congestion during streaming from the relay device to the member devices. We also measured the number of buffering and buffering time of the proposed relay engine and compared them with the performance of the existing relay engine.

Estimation of De-jitter Buffering Time for MPEG-2 TS Based Progressive Streaming over IP Networks (IP 망을 통한 MPEG-2 TS 기반의 프로그레시브 스트리밍을 위한 de-jitter 버퍼링 시간 추정 기법)

  • Seo, Kwang-Deok;Kim, Hyun-Jung;Kim, Jin-Soo;Jung, Soon-Heung;Yoo, Jeong-Ju;Jeong, Young-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.722-737
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    • 2011
  • In this paper, we propose an estimation of network jitter that occurs when transmitting TCP packets containing MPEG-2 TS in progressive streaming service over wired or wireless Internet networks. Based on the estimated network jitter size, we can calculate required de-jitter buffering time to absorb the network jitter at the receiver side. For this purpose, by exploiting the PCR timestamp existing in the TS packet header, we create a new timestamp information that is marked in the optional field of TCP packet header to estimate the network jitter. By using the proposed de-jitter buffering scheme, it is possible to employ the conventional T-STD buffer model without any modification in the progressive streaming service over IP networks. The proposed method can be applicable to the recently developed international standard, MPEG DASH (dynamic adaptive streaming over HTTP) technology.