• Title/Summary/Keyword: Network Benefit

검색결과 377건 처리시간 0.032초

Breast Cancer Detection with Thermal Images and using Deep Learning

  • Amit Sarode;Vibha Bora
    • International Journal of Computer Science & Network Security
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    • 제23권8호
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    • pp.91-94
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    • 2023
  • According to most experts and health workers, a living creature's body heat is little understood and crucial in the identification of disorders. Doctors in ancient medicine used wet mud or slurry clay to heal patients. When either of these progressed throughout the body, the area that dried up first was called the infected part. Today, thermal cameras that generate images with electromagnetic frequencies can be used to accomplish this. Thermography can detect swelling and clot areas that predict cancer without the need for harmful radiation and irritational touch. It has a significant benefit in medical testing because it can be utilized before any observable symptoms appear. In this work, machine learning (ML) is defined as statistical approaches that enable software systems to learn from data without having to be explicitly coded. By taking note of these heat scans of breasts and pinpointing suspected places where a doctor needs to conduct additional investigation, ML can assist in this endeavor. Thermal imaging is a more cost-effective alternative to other approaches that require specialized equipment, allowing machines to deliver a more convenient and effective approach to doctors.

Impact on Requirement Elicitation Process when Transforming Software from Product Model to a Service Model

  • Sameen Fatima;Amna Anwer;Adil Tareen
    • International Journal of Computer Science & Network Security
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    • 제23권8호
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    • pp.199-203
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    • 2023
  • Influential trend that widely reflected the software engineering industry is service oriented architecture. Vendors are migrating towards cloud environment to benefit their organization. Companies usually offer products and services with a goal to solve problems at customer end. Because customers are more interested in solution of their problem rather than focusing on products or services. In software industry the approach in which customers' problems are solved by providing services is known as software as a service. However, software development life cycle encounters enormous changes when migrating software from product model to service model. Enough research has been done on the overall development process but a limited work has been done on the factors that influence requirements elicitation process. This paper focuses on those changes that influence requirement elicitation process and proposes a systematic methodology for transformation of software from product to service model in a successful manner. The paper then elaborates the benefits that inherently come along with elicitation process in cloud environment. The paper also describes the problems during transformation. The paper concludes that requirement engineering process turn out to be more profitable after transformation of traditional software from product to service model.

A Simple Proposal For Ain Makkah Almukkarmah An Application Using Augmented Reality Technology

  • Taghreed Alotaibi;Laila Alkabkabi;Rana Alzahrani;Eman Almalki;Ghosson Banjar;Kholod Alshareef;Olfat M. Mirza
    • International Journal of Computer Science & Network Security
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    • 제23권12호
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    • pp.115-122
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    • 2023
  • Makkah Al-Mukarramah is the capital of Islamic world. It receives special attention from the Saudi government's rulers to transform it into a smart city for the benefit of millions of pilgrims. One of the 2030 vision objectives is to transform specific cities to smart ones with advanced technological facilitation, Makkah is one of these cities. The history of Makkah is not well known for some Muslims. As a result, we built the concepts of our application "Ain Makkah" to enable visitors of Makkah to know the history of Makkah by using technology. In particular "Ain Makkah" uses Augmented Reality to view the history of Al-Kaaba. A 3D model will overlay Al-Kaaba to show it in the last years. Our project will use Augmented Reality to build a 3D model to overlay Al-Kaaba. Future work will expand the number of historical landmarks of Makkah.

A Dynamic Locality Sensitive Hashing Algorithm for Efficient Security Applications

  • Mohammad Y. Khanafseh;Ola M. Surakhi
    • International Journal of Computer Science & Network Security
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    • 제24권5호
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    • pp.79-88
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    • 2024
  • The information retrieval domain deals with the retrieval of unstructured data such as text documents. Searching documents is a main component of the modern information retrieval system. Locality Sensitive Hashing (LSH) is one of the most popular methods used in searching for documents in a high-dimensional space. The main benefit of LSH is its theoretical guarantee of query accuracy in a multi-dimensional space. More enhancement can be achieved to LSH by adding a bit to its steps. In this paper, a new Dynamic Locality Sensitive Hashing (DLSH) algorithm is proposed as an improved version of the LSH algorithm, which relies on employing the hierarchal selection of LSH parameters (number of bands, number of shingles, and number of permutation lists) based on the similarity achieved by the algorithm to optimize searching accuracy and increasing its score. Using several tampered file structures, the technique was applied, and the performance is evaluated. In some circumstances, the accuracy of matching with DLSH exceeds 95% with the optimal parameter value selected for the number of bands, the number of shingles, and the number of permutations lists of the DLSH algorithm. The result makes DLSH algorithm suitable to be applied in many critical applications that depend on accurate searching such as forensics technology.

A Design of General Communication Protocol for Online Game (온라인 게임을 위한 범용 통신 프로토콜 설계)

  • 두길수;정성종;안동언
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.233-236
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    • 2001
  • When we execute a online game in the network, a lots of game informations and user informations are transfered between game server and game clients. This information has deferent data structure and communication protocol. So, game developers will be design the communication protocols and packet structures after analyze the game. And, they will be design the database for user management. It will be lots of overload to the game developers. From a user point of view, they must be register to each game server to use several games. It is a undesible operation for the game users. This problems are solved by using the communication server which operates commonly with several game servers. Game providers can get the benefit of multiple access of users and get freedom from user management. Game users can access the several games which connected to communication server by register the communication server only. In this paper we design the communication packet and propose a communication protocol which operates on the communication server described previous.

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A Study on Multi-agent based Task Assignment Systems for Virtual Enterprise (가상기업을 위한 멀티에이전트 기반 태스크할당시스템에 관한 연구)

  • 허준규;최경현;이석희
    • Transactions of the Korean Society of Machine Tool Engineers
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    • 제12권3호
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    • pp.31-37
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    • 2003
  • With the paradigm shifting from the principal of manufacturing efficiency to business globalism and rapid adaptation to its environments, more and more enterprises are being virtually organized as manufacturing network of different units in web. The formation of these enterprise called as Virtual Enterprise(VE) is becoming a growing trend as enterprises concentrating on core competence and economic benefit. 13us paper proposes multi-agent based task assignment system for VE, which attempts to address the selection of individually managed partners and the task assignment to them A case example is presented to illustrate how the proposed system can assign the task to partners.

A Pricing Scheme in Networked Computing System with Priority

  • Kim, Hyoun-Jong;Juhn, Jae-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 한국경영과학회 2000년도 추계학술대회 및 정기총회
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    • pp.302-305
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    • 2000
  • The operation of a networked computing system (NCS), such as Internet, can be viewed as a resource allocation problem, and can be analyzed using the techniques of mathematical modeling. We define a general NCS and translate that setup into a model of an economy. The preferences of users are taken as primitives, and servers in the network are viewed as productive firms with priority input queues. Each sewer charges a rental price for its services by priority class. We characterize optimal system allocation, and derive formulae for supporting rental prices and priority premia such that the aggregated individual user demands do not exceed optimal levels and waiting-time expectations are correct. Our economic approach has the added benefit of providing a sound basis for evaluating NCS investment alternatives, using a process analogous to free entry and exit in free-enterprise economies.

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Evaluation of Optimal Transfer Capability in Power System interconnection (연계된 계통간의 최적 송전용량 산정)

  • Son, Hyun-Il;Choi, Ah-Reum;Lee, Sung-Hoon;Kim, Jin-O;Jeon, Dong-Hoon
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2009년도 제40회 하계학술대회
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    • pp.195_196
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    • 2009
  • As the electrical power industry is restructured, the electrical power exchange is becoming extended. One of the key information used to determine how much power can be transferred through the network is known as available transfer capability (ATC). To calculate ATC, traditional deterministic approach is based on the severest case, but the approach has the complexity of procedure. Therefore, novel approach for ATC calculation is proposed using cost-optimization method in this paper, and is compared with well-being method and risk-benefit method. This paper proposes the optimal transfer capability of HVDC system between mainland and a separated island in Korea through these three methods. These methods will consider production cost, wheeling charge through HVDC system and outage cost with one depth (N-1 contingency).

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KNOWLEDGE MANAGEMENT: DISCIPLINARY LINKS AND RESEARCH DIRECTIONS (지식경영: 학문적 연계성과 연구방향)

  • Kim, Lin-Su
    • Knowledge Management Research
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    • 제1권1호
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    • pp.1-18
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    • 2000
  • Knowledge management has recently emerged as an appealing subject in management literature. Although its history is short, it can benefit greatly from the long history of other related disciplines in building its theories. Innovation, organizational learning, knowledge creation, organizational capability building, technology transfer and network, information technology, organizational behavior, and intellectual capital are the disciplines that have accumulated theories related to knowledge management. This paper first presents a conceptual framework that integrates three dimensions: the characteristics of knowledge (tacit and explicit), knowledge process (acquisition, creation, diffusion, storing, measurement, and application of knowledge), and the unit of analysis (individual, organization, sector, and nation). The conceptual framework produces a number of cells that need to be filled by new theories in order to understand knowledge management better. It then reviews existing theories available in the related disciplines that may be used as building blocks in constructing new theories for these cells. Finally, based on the theories available in other disciplines, the paper suggests a set of future research directions for knowledge management at the level of individual, organization, sector, and nation.

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Optimal Range Adjustment based on Traffic for Wireless Sensor Networks (무선 센서 네트워크에 대한 트래픽을 기반으로 최적의 범위를 조절하기)

  • Asturias, Diego J.;Lee, Sung-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 한국정보과학회 2011년도 한국컴퓨터종합학술대회논문집 Vol.38 No.1(A)
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    • pp.407-409
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    • 2011
  • Wireless Sensor Networks "WSN" can be implemented in a wide range of applications. Some of these have unpredictable behavior, such as disaster or intrusion monitoring. Sudden large bursting amounts of data can increase traffic and degrade the WSN's performance as well as energy resources. In this work we propose an adjustment of radio transmission range where more or less nodes can be part of the neighborhood area and collaborate in retransmission. As simulation results prove, such adjustment based on traffic can benefit to balance network lifetime.