• 제목/요약/키워드: Need for Entertainment

검색결과 159건 처리시간 0.023초

Analysis of the Motivator of the Use of Social Network Services

  • Cho, Namjae;Ko, Geonil;Oh, Seunghee
    • Journal of Information Technology Applications and Management
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    • 제20권3호
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    • pp.31-42
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    • 2013
  • With a focus on Facebook, the most popular social network service (SNS), this research tried to find out which type of motivation makes users to spend more time on the SNS and in the same vein, which type of motivation makes users to believe that they will continue to use the SNS. The result shows that the need for play (entertaining) and image as social reputation affect the current amount of use, while the needs for information search, building relationship, and entertainment would make them continue to use.

공공청사의 효율적 조성을 위한 건축디자인 기준 설정 연구 (Design Criteria for Effective Public Building Construction Process)

  • 김창신;동재욱;이화룡
    • 한국디지털건축인테리어학회논문집
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    • 제13권1호
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    • pp.43-53
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    • 2013
  • The purpose of this study is to propose the reasonable method for effective public building construction process. Public building service administration is necessary to make efficient public building supply and demand program. As a result, current public building precess need four steps(organize public assets, various process, establish public building service administration, design criteria). 1. Planning phase : Participation of Private Experts is guaranteed to enhance public building's function such as welfare, entertainment. 2. Design Phase : Detailed design review makes efficient and user oriented public building. 3. Construction Phase : Public Architect solve various problems among the participator especially in case of government local building construction. In conclusion, well formulated design criteria and Public building service administration make public building efficient in various field.

협업설계를 위한 가상업무공간 구축에 관한 연구 (A Conceptual Framework of Virtual Workplace for Collaborative Design)

  • 정다운;김미정;김현경;조명은;이현수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2000년도 학술발표대회논문집
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    • pp.159-165
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    • 2000
  • The purpose of this study is to develop a virtual office design in a 3D digital environment which involves a consideration of what people do and need in a virtual workplace and then translating that into a virtual environment for collaborative design. Areas in a virtual design office are defined according to different uses or activities in a physical office. The workplace includes a hall and information desk, working area, a conference room, a library, an entertainment room and a management room. It is important to define areas considering shared territory and personal territory. Communication and collaboration amonge designers are provided over the World Wide Web.

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서울지역 노인들의 근린시설 이용실태와 근접정도에 대한 분석 (The analysis of elderly using behavior and propinquity of neighborhood facilities)

  • 이민아;이영심
    • 한국주거학회논문집
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    • 제11권2호
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    • pp.37-49
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    • 2000
  • The purpose of this study was to examine elderly using behavior and propinquity of neighborhood facilities and to analyze the relationship of propinquity and using behavior of each neighborhood facility. The results of the study indicated that the elderly are using more frequently and living more close to leisure facility such as sports/health facility, hobby/education facility, and entertainment facility. Age and health status of the elderly were the important factors on the use and propinquity of neighborhood facilities. On the other hand, the elderly having higher education and economic status were more likely to use and live close to leisure facilities. For the elderly, the need of physical propinquity to neighborhood facilities and providing information about the facility location were required. For the mid-aged people, the education about leisure culture of the later-hood years were suggested since the use of neighborhood facility is depending on one's habit.

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서비스 로봇용 결함 허용 미들웨어 (Fault-Tolerant Middleware for Service Robots)

  • 백범현;박홍성
    • 제어로봇시스템학회논문지
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    • 제14권4호
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    • pp.399-405
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    • 2008
  • Recently, robot technology is actively going on progress to the field of various services such as home care, medical care, entertainment, and etc. Because these service robots are in use nearby person, they need to be operated safely even though hardware and software faults occur. This paper proposes a Fault-Tolerant middleware for a robot system, which has following two characteristics: supporting of heterogeneous network interface and processing of software components and network faults. The Fault-Tolerant middleware consists of a Service Layer(SL), a Network Adaptation Layer(NAL), a Network Interface Layer(NIL), a Operating System ion Layer(OSAL), and a Fault-Tolerant Manager(FTM). Especially, the Fault-Tolerant Manager consists of 4 components: Monitor, Fault Detector, Fault Notifier, and Fault Recover to detect and recover the faults effectively. This paper implements and tests the proposed middleware. Some experiment results show that the proposed Fault-Tolerant middleware is working well.

실용음악의 기식성발성으로 인한 목소리 손상 최소화 연습방법 (Vocal Exercises for Reducing Vocal Damages Caused by Breathy Phonation in Pop Singing)

  • 유미란
    • 대한후두음성언어의학회지
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    • 제28권1호
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    • pp.14-16
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    • 2017
  • Pop singers frequently use breathy voice to express diverse emotion. Such method is the major factor that divides vocalization in pop and classical music. Using breathy voice too much for a long time could make singer short-winded, which might cause the voice injured. In order to prevent the problem, singers need to find resonance balance between high notes and low notes and among vowels. Moreover, they should take more attention when producing resonance in consonants with much air flow. Along with finding resonance balance, if skilled at controlling the volume of voice, singers can use the breathy voice selectively at the desired part, adjusting close quotient freely. Through this kind of approach, pop singers can develope their unique style of vocalization and avoid the vocal damage.

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Second-Hand Smoke in Public Spaces: How Effective has Partial Smoke-Free Legislation Been in Malaysia?

  • Abidin, Emilia Zainal;Hashim, Zailina;Semple, Sean
    • Asian Pacific Journal of Cancer Prevention
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    • 제14권11호
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    • pp.6845-6850
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    • 2013
  • Background: This study was performed to gather data on second-hand smoke (SHS) concentrations in a range of public venues following the implementation of partial Smoke-Free Legislation in Malaysia in 2004. Materials and Methods: $PM_{2.5}$ was measured as a marker of SHS levels in a total of 61 restaurants, entertainment centres, internet caf$\acute{e}$s and pubs in Kuala Lumpur, Malaysia. Results: Under the current smoke-free laws smoking was prohibited in 42 of the 61 premises. Active smoking was observed in nearly one-third (n=12) of these. For premises where smoking was prohibited and no active smoking observed, the mean (standard deviation) indoor $PM_{2.5}$ concentration was 33.4 (23.8) ${\mu}g/m^3$ compared to 187.1 (135.1) ${\mu}g/m^3$ in premises where smoking was observed The highest mean $PM_{2.5}$ was observed in pubs [361.5 (199.3) ${\mu}g/m^3$]. Conclusions: This study provides evidence of high levels of SHS across a range of hospitality venues, including about one-third of those where smoking is prohibited, despite 8 years of smoke-free legislation. Compliance with the legislation appeared to be particularly poor in entertainment centres and internet caf$\acute{e}$s. Workers and non-smoking patrons continue to be exposed to high concentrations of SHS within the hospitality industry in Malaysia and there is an urgent need for increased enforcement of existing legislation and consideration of more comprehensive laws to protect health.

패션 브랜드 SNS의 특성, 관계의 질 및 구매의도의 관계 - 페이스북(Facebook)을 중심으로 - (The relationship of the characteristics of fashion brand SNS, relationship quality and purchase intention - Focusing on Facebook -)

  • 이유정;조남혜
    • 복식문화연구
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    • 제22권5호
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    • pp.834-847
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    • 2014
  • This study investigated the relationship of fashion brand SNS characteristics, relationship quality (satisfaction, trust, and commitment) and purchase intention. The study focused on Facebook and also examined the difference between fashion involvement groups. This study targeted consumers who have used fashion brand Facebook and are aged between 20s and 30s. Data collection was conducted through surveys, and a total 205 questionnaires were collected for the final statistical analysis. The major findings of the study were as follows. First, three characteristics of fashion brand SNS, which were entertainment, interactivity, and providing information, influenced positively on SNS users' satisfaction. Entertainment had the greatest influence on satisfaction, and providing information and interactivity followed. Second, satisfaction for fashion brand SNS influenced positively on trust and commitment. Also, trust to fashion brand SNS demonstrated a positive influence on commitment. Third, trust and commitment on fashion brand SNS both influenced positively on purchase intention. Fourth, the fashion involvement groups showed differences in fashion brand SNS characteristics, relationship quality, and purchase intention. The high involvement group showed much higher results in all aspects then did the low involvement group. Based on the above results, this study has a significant value which suggests directions for future research. Also, this paper is expected to provide managerial implications to fashion companies which need to develop SNS marketing strategies.

루게릭장애인 원스탑지원서비스 개발연구 - 한일사례연구 - (ALS One-stop Support Service Development Study - Korea-Japan Case Study -)

  • 정희경
    • 한국엔터테인먼트산업학회논문지
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    • 제14권3호
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    • pp.443-454
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    • 2020
  • 본 연구는 ALS(루게릭)장애인의 병진행 단계에 따른 원스탑지원서비스 개발을 목적으로 하였다. 목적 달성을 위해 한국과 일본의 사례를 다중사례연구로 분석하였다. 연구분석에 사용된 자료는 한국과 일본의 루게릭장애인의 일기, 블로그, SNS, 유트브, 그리고 인터뷰 등을 통해 양국의 지원서비스를 분석하였다. 연구결과 루게릭병 발병단계에는 한국루게릭협회와 같은 당사자 조직에 루게릭질환을 경험한 사람이나 가족에 의한 동료상담가를 배치하여야 한다. 연화장애단계에서는 위루술시술 후 소독과 경관식투여와 같은 의료적 처치를 위해 방문간호사의 재택방문횟수가 늘어야 하며, OT,PT에 의한 재택서비스가 필요하다. 호흡장애의 단계에서는 인공호흡기의 착용과 거부를 스스로 결정할 수 있는 다양한 방법을 강구해야 한다. 호홉기착용단계에서는 루게릭전용활동지원인의 양성과 파견이 필요하다. 또한 주 부양자를 위한 가족쉼터나 루게릭장애인 당사자가 이용할 수 있는 단기보호센터의 설치가 필요하다. 무엇보다 이러한 서비스는 단계별로 연계성 있는 원스탑지원서비스가 되어야 한다.

학령기 아동의 학업스트레스, 회복탄력성이 라이프케어를 위한 삶의 질에 미치는 영향 (Effects of Academic Stress and Resilience on Quality of Life for Life Care in School-age Children)

  • 양미란;유미
    • 한국엔터테인먼트산업학회논문지
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    • 제13권8호
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    • pp.563-572
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    • 2019
  • 본 연구는 학령기 아동의 학업 스트레스와 회복탄력성이 아동의 삶의 질에 미치는 영향을 확인하기 위해 시행되었다. G 광역시 2개 초등학교에서 4, 5, 6학년 266명을 대상으로 하는 단면적이고 서술적인 연구 설계였다. 자료 수집은 2019년 9월부터 10월까지 수집하였다. 연구 대상자에게 학업 스트레스, 회복탄력성, 삶의 질을 측정하였고 SPSS / WIN 25.0 프로그램을 사용하여 기술 통계, t- 검정, 분산 분석, Pearson 상관 계수 및 다중 회귀 분석을 사용하여 데이터를 분석했다. 그 결과 학령기 아동의 삶의 질에 영향을 미치는 요인은 학업 스트레스(β=-.29, p<.001), 과외 학업 스트레스(β=-.19, p=.004), 회복탄력성(β=.19, p<.001)으로 이 변수는 학령기 아동의 삶의 질의 31.0 %를 설명했다. 결론은 학업 스트레스가 낮고 회복탄력성이 높을수록 삶의 질이 높은 것으로 나타났다. 따라서 학령기 아동의 삶의 질을 향상시키기 위해 의료 제공자는 이러한 요소를 고려한 중재 프로그램을 개발할 필요가 있다.