• 제목/요약/키워드: Necktie Design

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Fashion Cultural Product Designs Using Artifacts Excavated from the Iksan Mireuksaji

  • Kim, Hye Kyung;Hong, Jeong Hwa
    • 한국의류산업학회지
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    • 제16권4호
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    • pp.511-519
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    • 2014
  • The aim of this study is to develop fashion cultural product designs in order to promote the Iksan region by using motifs from the Mireuksaji, Iksan's most representative archeological site of Baekje culture. The fashion cultural products designs developed by applying cultural resources can be effective at enhancing our cultural identity. Adobe Illustrator CS4 and Adobe Photoshop CS4 were used to reconstruct motifs from the Sumakse tiles and the bronze horse figure in the Mireuksaji Museum. The Iksan brand slogan "Amazing Iksan" was combined with the bronze horse to emphasize the local cultural identity. The motifs from the Mireuksaji were modified and stylized to make different patterns and these patterns were repeated in various ways to be applied to necktie and scarf designs. The motifs for necktie designs were double-row chrysanthemum tiles and phoenix tiles, and the motifs for scarf designs were the double-row lotus tiles and the bronze horse artifacts. Different colorways were chosen and the value of each color was displayed in the CMYK percentages. As a result, eight necktie designs and twelve scarf designs were proposed. The motifs and patterns developed in this study can be used to introduce Iksan's distinct history as the birthplace of Baekje culture. It is also expected that the result of this study can advance the promotion of Korean traditional culture internationally.

The Design Harmony in the Necktie with Dot Pattern

  • Jung, Su-Jin;Choi, Su-Koung
    • 패션비즈니스
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    • 제13권6호
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    • pp.31-44
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    • 2009
  • This study aims at clarifying the influence that color, tone, dot size, the combination of area ratios exercise on the harmony in dot necktie, and revealing the harmony differentiation according to the cues of various factors for pattern design. The conclusion is drawn as below, in the result that the cues which can exercise influence on the harmony of dot necktie, was analyzed by 54 stimuli. In the result of analysis of variance in order to clarify the influence which color, tone, dot size, and color area ratio exercise on dot necktie harmony, color and dot size operate appeared to be independent cues which exercise significant influence with main effect. In the result of the harmony difference analysis on color, tone, dot size, and color area ratio combination by multiple comparison, the cyan color in vivid tone was estimated to be most inharmonious in the analysis by color and tone. Viewing the harmony difference according to color and dot size, the dot size of 0.5cm in cyan was perceived to be most harmonious. Viewing the harmony difference according to color and color area ratio combination, both magenta and cyan were estimated to be positive, regardless of area ratio combination, and particularly, the case that the background was in cyan and the dots were in grey was perceived more harmonious compared to the contrary case. Viewing the harmony difference according to tone and dot sizes, the case when the dot sizes were 0.5cm, was perceived to be most positive, regardless of tone. Viewing the harmony difference according to color area ratio combination and tone, the case that the chromatic colors, cyan, magenta, and yellow was used as background, was estimated to be more harmonious, compared to the case that the achromatic color, grey was used as background. Viewing the harmony difference according to dot size and color area ratio combination, in case that the dots were in chromatic color and the background was in grey, the harmony showed difference by dot size, and the case of the dot size of 0.5cm was estimated to be most harmonious.

직장남성의 성격특성과 의복디자인 선호도와의 관계연구 (A Study on the Relation between Personality and Clothing Design Preferences of Men)

  • 임정은;이명희
    • 복식문화연구
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    • 제7권5호
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    • pp.80-92
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    • 1999
  • The objectives of this study were to investigate the relation between personality(activity, emotional stability, and dominance) and clothing design preferences, and to examine the differences of clothing design preferences according to demographic variables of men. Subjects for the study were 255 male white-collar workers ranging in ages from twenties to fifties, in Seoul and Kwangju City, Korea. The men with higher activity of personality preferred the double jacket with 4 buttons, the combination of light color jacket and dark trousers, glen check pattern jacket, herringbone pattern jacket, light beige color dress shirts. The higher the emotional stability, the higher the preferences on diverse patterns such as fine stripe, plaid, hound\`s-tooth check, and small check pattern. The men with higher dominance preferred dark blue color suit, glen check pattern suit, and necktie of red circle, and disliked the necktie of gray circle. The men in their 20\`s and 30\`s liked the single jacket with 3 buttons, the suit of fine stripe and the necktie of gray circle more among three income groups. The higher the men\`s age and income were, the more they liked the conservative style such as a single jacket with 2 buttons. The men who reside in Seoul liked the suit of gray circle, the jacket and trousers of same color, the patternless jacket, and the patternless suit more than the men in Kwangju. Therefore, the men in methropolitan area preferred conservative clothing image. Fine stripe pattern and patternless materials were preferred when men wore jacket and trousers of same color, while glen check pattern was preferred as the pattern of jacket when jacket and trousers of different color. Male white-collar worker liked single jacket more than double jacket, and preferred the dark blue color suit and necktie, patternless suit, fine stripe suit, and the pale blue dress shirts generally. The present findings provide that the personality of male has influence on the clothing design preferences, and it is possible to infer men\`s personality by their attire.

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민화 이미지를 활용한 패션 문화 상품 개발에 관한 연구 - 넥타이와 스카프를 중점으로 - (A study on the development of fashion cultural products by applying Korean folk painting - Focus on the necktie and scarf -)

  • 방혜경;김태미
    • 복식문화연구
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    • 제30권5호
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    • pp.689-702
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    • 2022
  • Global fashion houses have recently incorporated traditional Korean motifs within their inspiration. This trend is an opportunity to showcase the colors of traditional Korean culture by investing in the new design content. Products specifically based on traditional Korean culture are lacking in brand awareness despite the success of Korean content. Accordingly, this study designs cultural products based on Korean folk painting that captures Korean people's satirical sense of humor. Korean folk painting theories are analyzed, from which different types of folk paintings are classified based on research of bibliographies and online documents. Following classification, the results are dataized as different types of folk paintings and their meanings. Furthermore, images of folk paintings are categorized and scanned digitally. The digitized images of the folk paintings are processed through Adobe Photoshop CS for overall layout and Adobe Illustrator CS for detailed designs. Traditional categories of Korean folk paintings are used, including flowers and birds, letters, and study stationery. Using the main elements of the flower and birds category, designs with cultural products such as images of flowers, birds, animals, and fish are produced. The final designs are used to create fashion items that can easily be used for embellishment or self-presentation: a scarf and a necktie. The scarf and the necktie are not only merchandise; they also symbolize the story, humor, and hope that Korean folk paintings once symbolized.

한국적 이미지를 응용한 패션문화상품디자인 개발연구 - 스카프, 넥타이 상품을 중심으로 - (Design Development of Fashion Cultural Goods to which Korea Image is applied - mainly centering around the goods of scarf and necktie -)

  • 남재경
    • 조형예술학연구
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    • 제6권
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    • pp.249-266
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    • 2004
  • Nowadays more than 200 countries are living on the earth in international relation. Having their own culture and history, these countries constitute international society, creating their national image with their own identity based on the culture and history. Though each country has cultural goods in which it combines its culture and history to economic area, the global and cultural goods representing a country is not made in short term, but completed by the combination of its long tradition, cultural consciousness of the nation and artistic level. That is to say, the image developed by the country is naturally embodied in the goods and the world recognizes the image and confirms the goods. To embody such Korean and global goods, it is essential to put priority on the research of history and culture of our society. Needless to say, it is very important to find the value of our own differentiated beauty and apply it to each area of design industry. Recognizing the differentiated value of our own cultural originality, this research performs the design of scarf and necktie to exhibit Korean image in modern and fashionable ways for commercialization by developing design of fashion and cultural goods to which Korean image is applied. Through literature and various informations, the theme of design that can best convey Korean image is determined to be the national flag of Korea, Taegeukki and five cardinal colors and the researching method is as follows. First, though the area of developing designs of cultural goods is very wide and various including commerce, industry, products , fashion, handicraft and traditional handicraft, etc., this research sets the scope of developing design, focusing on the fashion accessories utilizing the textile design such as costume, scarf, necktie and so on. Second, the definition and scope of cultural goods and the present situation of domestic cultural goods will be examined. Third, the modelling property and symbolic meaning of the national flag of Korea (Taegeultki) and five cardinal colors, the theme of design will be studied. Fourth, on the basis of above research, scarf and necktie will be designed by modern and fashionable design to which Korean image is applied. Fifth, this is textured in textile printing and gradation for commercialization.

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CAD를 활용한 자카드 텍스타일 디자인 개발 프로세싱 연구 - 넥타이 디자인을 중심으로 - (A Study on Development Processing of Jacquard Textile Design Using CAD - On Based Necktie Design -)

  • 송경자;진영길
    • 한국의류산업학회지
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    • 제7권1호
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    • pp.23-32
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    • 2005
  • This study attempts to address the development processing of yarn-dyeing jacquard design by using jacquard textile design professional CAD system to create high valued worth products. To carry out this purpose, two kinds of necktie samples were designed and each of them was different in three types of weaving method. The results are as follows; All over type is appropriate when the motive's size is small. And the work can be finished within short time and design can be illustrated by basic jacquard system. However, one point type can represent rather big and audacious motive but it needs lots of working hours and jacquard system. Though the motives are identical, showed many changes in cubicle representation according to weaving methods and the structure. To express simple and modest design, single fabric woven is suitable and in the need of colorful and technical design, expressing by double weft cloths and triple weft cloths rather than single fabric woven are better to give creativity and colorfulness. For the production of jacquard design, cad system using ability is important but the understanding and study of the whole process of weaving development should be made.

기업의 이미지를 부여한 홍보용 패션상품 디자인 개발 사례 연구 (A Case Study on Design Development for Promotional Fashion Product Assigned to the Corporate Image)

  • 남미화;박혜원
    • 패션비즈니스
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    • 제17권4호
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    • pp.58-74
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    • 2013
  • This research is a case study for the planning process and production process of design project done through industry-university collaboration research. Proposed for the design process and result for the development of the corporation's promotional fashion items. In addition, during the 3-month study period, went through the research process of a number of design, planning, meetings, discussions, and colorway, sample production and selection. The study was carried out using mainly necktie and scarf, the ones one can make use of the best among men's and women's fashion items as fashion items for promotion. The design work was done using Adobe Photoshop CS5, Adobe Illustrator CS5, Texpro 11 version programs. This study is a design development case study where design research experts and the persons in charge from the company took part in for the PR the company demands, and wish it to be used as a basis material for improving company image as a fashion product for the PR of a company.

가야 유물을 응용한 패턴전개와 넥타이 디자인 개발에 관한 연구 (A Study on the development of the pattern and the necktie design utilizing the Gaya relics)

  • 변성태
    • 문화기술의 융합
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    • 제4권4호
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    • pp.21-30
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    • 2018
  • 가야시대란 김해에 가야의 나라가 있었던 시대이다. 삼국시대라는 이름이 일반적으로 사용되고 있지만, 고대한국에 고구려 백제 신라의 삼국만 있었던 것도 아니고, 가야사가 소외되는 시대이름이기 때문에 받아들이기 어렵다. 바르고 빠짐없는 한국고대사의 복원을 위해서도 반드시 고쳐져야 할 시대이름이다. 그렇다고 여기에서 말하는 가야시대가 삼국시대를 대체할 수 있는 시대 구분의 이름은 아니다. 주체적 역사관으로 우리 고장의 역사를 되살리는 이 글에서 가야의 나라가 있었던 시대라는 뜻으로 가야시대라는 이름을 사용할 수 있을 것이다. 가야시대는 가야의 여러 나라가 경상남도 일원에 기원 전 후부터 532년 김해 대가락(大駕洛)과 562년 고령 대가야(大加耶)의 멸망에 이르기까지 대개 600여 년 간의 역사를 말한다. 가야시대 500여점의 훌륭한 유물을 검토하고(대표성, 시대성, 디자인 가치성) 선별하여 전통문양을 개발했다. 개발된 전통문양을 2D작업을 통해 디자인작업했다. 전통문양 디자인을 근거로 넥타이 디자인을 단순한 아이디어스케치 작업이 아닌 실제 시제품의 완성으로 넥타이 디자인으로 가능성에 대한 유무를 제시했다.

한글을 활용한 직물디자인 개발 -넥타이 및 스카프를 중심으로- (Development of Textile Designs Using Hangeul -Focusing on Necktie and Scarf-)

  • 정진순
    • 한국콘텐츠학회논문지
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    • 제12권7호
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    • pp.102-113
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    • 2012
  • 우리나라를 대표할 수 있는 문화 아이콘으로 한글이 급부상하고 있다. 한글은 과학적이며 현대 디자인의 지침서로서도 손색이 없을 만큼 체계적이다. 우선 점, 선, 면 등 아주 단순한 형태들로 다양하고도 아름다운 글자꼴을 만들 수 있다. 또한 대칭, 반복 등 기본적인 조형의 원리가 글자꼴에 담겨져 있다. 이러한 글자꼴이 지닌 조형적 특징을 활용하여 직물디자인을 개발하고자 한다. 즉, 본 연구에서 한글의 글자꼴이 지닌 기하학적인 형태와 조형적인 아름다움을 활용한 넥타이 및 스카프용 직물디자인을 개발하기 위하여 한글 자음 'ㄱ, ㄹ, ㅁ, ㅂ, ㅅ, ㅇ, ㅍ' 과 한글 모음 'ㅑ, ㅕ'를 선정하였다. 그런 다음 컴퓨터 그래픽 프로그램인 아도브 일러스트레이터 10.0을 이용하여 여섯 가지의 넥타이 및 스카프용 직물디자인을 개발하여 제시하였다. 본 연구를 통하여 한글을 이용한 문화상품의 개발 가능성을 제시하고자 하였다.