• Title/Summary/Keyword: Naval Combat Management System

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Domain Component Reference Architecture within Naval Combat System (함정 전투체계의 도메인 컴포넌트 참조 아키텍처)

  • Lee, Seonyeol;Chae, Heung-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.11
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    • pp.1443-1450
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    • 2019
  • The naval combat system is gradually evolving, actively accepting technological advances. The domain components of the naval combat system must also be adapted to the gradual evolution of the naval battle system. In other words, domain components should be easy to change. However, existing domain components do not fully consider changeability. In particular, when receiving more messages than planned from the middleware, it does not consider a way to process them in a timely manner. We propose a domain component reference architecture for timely processing of increased messages. The proposed architecture separates domain components so that business logic can operate independently, and sets up multiple business logic to operate simultaneously to handle increased messages. The track management domain component is designed using the proposed reference architecture to confirm the applicability.

A Study on Real Time Asynchronous Data Duplication Method for the Combat System (전투체계 시스템을 위한 실시간 환경에서의 비동기 이중화 기법 연구)

  • Lee, Jae-Sung;Ryu, Jon-Ha
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.2
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    • pp.61-68
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    • 2007
  • In a naval combat system, the information processing node is a key functional equipment and performs major combat management functions including control sensor and weapon systems. Therefore, a failure of one of the node causes fatal impacts on overall combat system capability. There were many methodologies to enhance system availability by reducing the impact of system failure like a fault tolerant method. This paper proposes a fault tolerant mechanism for information processing node using a replication algorithm with hardware duplication. The mechanism is designed as a generic algorithm and does not require any special hardware. Therefore all applications in combat system can use this functionality. The asynchronous characteristic of this mechanism provides the capability to adapt this algorithm to the module which has low performance hardware.

Feasibility Study of Developing Ship Engineering Control System based on DDS Middle-ware (DDS 미들웨어 기반의 선박 통합기관감시제어체계 개발 가능성 연구)

  • Seongwon Oh
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.6
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    • pp.653-658
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    • 2023
  • In systems like the combat management system of a naval ship or smart city of civilians, where many sensors and actuators are connected, the middle-ware DDS (Data Distribution Service) is mainly used to transmit large amounts of data. It is scalable and can effectively respond to the increase in sensors or equipment connected to the system in the future. The engineering control system (ECS), which plays an important role similar to the combat management system of a naval ship, still uses Server-Client model with industrial protocols such as Modbus and CAN (Controller Area Network) bus, to transmit data, which is unfavorable in terms of scalability. However, as automation and unmanned systems advance, more sensors and actuators are expected to be added, necessitating substantial program modification. DDS can effectively address such situations. The purpose of this study is to confirm the development possibility of an integrated monitoring and control system of a ship by using OpenDDS, which follows the OMG (Object Management Group) standard among the middle-ware DDS used in the combat management system. To achieve this goal, field equipment simulators and an ECS server were configured to perform field equipment data input/output and simulation using DDS was performed. The ECS prototype successfully handled data transmission, confirming that DDS is capable of serving as the middle-ware for the ECS of a ship.

A Study on a Manpower Forecasting Model for Naval Ships (해군 함정 승조원 수 예측 모형에 관한 연구)

  • Hwang, In ha;Jeong, Yeon hwan;Lee, Ki hyun;Kang, Seok joong
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.6
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    • pp.523-531
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    • 2019
  • The low birthrate and the need for national defense reform in Korea drive the Navy to develop efficient human resource planning such as a manpower forecasting model. However, to our knowledge, there is no study exploring the manpower forecasting model for naval ships in Korea. The purpose of this paper is to develop a model for forecasting manpower demand in naval ships. Data for analyses were drawn from 19 ships in the Korean Navy. Results indicate that mission type is significantly related to the number of manpower. Specifically, battleships need the more manpower than the battle support ships. The results also showed that the weight of hull structure-engine and the weight of the weapons system significantly increased the number of manpower. However, the weight of the combat system was not significant. In addition, whereas the automation level of hull structure-engine and the automation level of weapon system was found to be negatively related to the number of manpower, the automation level of combat system was positively related to it. The model developed here contributes to an advanced human resource planning of the Korean Navy. Implications, limitations, and directions for future research are discussed.

A Study on Interface Design Tools for Naval Combat System (해군 전투체계 환경에서의 인터페이스 설계도구에 관한 연구)

  • Kim, Keon-Hyung;Yim, Kook-Hyun;Yoon, Kwan-Seob
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.540-542
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    • 2014
  • 본 논문에서는 해군 전투체계 시스템과 같이 다중 노드 네트워크 환경에서의 인터페이스 설계도구에 대한 연구를 진행하였다. 이를 위해 해군 전투체계 시스템에서 사용되는 Real-time Middleware protocol인 DDS(Data Distribution System)에 대해 설명하였고 이를 이용하여 데이터 통신을 할 경우, 메시지를 정의하고 송수신할 수 있는 노드를 정의하는 설계도구의 요구사항을 정리하였다. 이러한 요구사항을 바탕으로 개발한 인터페이스 설계 도구인 ATHENA(Advanced Topic management Host for ENterprise Application)를 소개하고 마지막으로는 향후 발전 방향에 대하여 논의하였다.

A Study on the Design Plan of Naval Combat System Software to Reduce Cost of Hardware Discontinuation Replacement

  • Jeong-Woo, Son
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.71-78
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    • 2023
  • In this paper, we analyze the structure of TV video software, one of the warship combat management system software, and propose a standard architecture that minimizes software modification due to the discontinuation replacement of warship hardware. The class structure was newly designed to minimize the class modified when replacing the warship hardware by separating the variable elements and common elements of TV video software through FORM(Feature-Oriented Reuse Method), the common part that communicates with the warship combat management system and displays the TV screen and the variable part that communicates between the operator and the TV camera. In addition, the Strategy design pattern is applied to efficiently add and modify classes that directly use hardware-dependent APIs when replacing hardware discontinuation, and to make both discontinued and replacements available software. Finally, the reliability testing time and functional testing time of the existing TV video software and the proposed software were measured and compared, and finally, it was confirmed that the hardware discontinuation replacement cost was reduced.

A Study on Hybrid Discovery Mechanism for Large-Scale Realtime Distributed Systems (대형실시간분산시스템을 위한 하이브리드 경로탐색기법에 관한 연구)

  • Jung, Yong-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.46-58
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    • 2008
  • Naval combat management system is a kind of complex weapon systems performing naval ship's warfare mission by integrating various types of system including sensor systems, weapon systems and many kinds of communication system. Recently, there are many studies to apply commercial high-level communication middleware to naval combat system development to integrate and interoperate various kinds of heterogeneous on-board systems efficiently. An initial discovery mechanism is required for application modules to start communication with their relevant modules to apply middlware technology in developing naval combat system, which is characterized by large-scale, complex and real-time system. This paper suggests a fast hybrid discovery mechanism which combines static and dynamic discovery mechanism and confirms its adaptability by an experiment on testing environment.

A Study on the Standard Architecture of Weapon Control Software on Naval Combat System

  • Lee, Jae-Geun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.101-110
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    • 2021
  • The Weapon Control Software performs the function of supporting weapon operation within the Naval Combat System in connection with the Weapon System. As Weapon Control Software depends on an Weapon System, it has the characteristic that software modification is unavoidable with the change in Interface information. Modification of software causes an increase in development costs since it must take verification step such as software reliability test. In this paper, We design the standard architecture of weapon control software to minimize the modification elements of existing weapon control software. For Interface information management, Feature Model were applied to make a division between common factor and variable factor. In addition, Strategy Pattern were applied to improve the software design. Software evaluation test results show that new architecture provides better modifiability and reuse than existing software as well as the cost of development decrease.

A Study on the Model Driven Development of the Efficient Combat System Software Using UML

  • Jung, Seung-Mo;Lee, Young-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.10
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    • pp.115-123
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    • 2016
  • In this paper, we propose a Model Driven Development using UML(Unified Modeling Language) in an efficient Combat System Software development methods. UML is managed by the OMG (Object Management Group) as a Unified Modeling Language. Recently, In developing the software for the system, development time is contrary to a short, while it must meet a number of requirements of our customers. If you develop a non-efficient software early, the structure of the software become more complex in proportion to the number of requirements. As a result, a serious problem in the system, such as an increase in defective products due to the lowering of the reliability and communication problems between the developer has occurred. To overcome those problems, the aim of this paper is to develop a reusable high efficient Combat System Software by applying Model-Centric Development (Not Code-Centric Development). If Combat System Software development method using the UML proposed in this paper is used, easy communication among developers can help reduce the serious errors in systems. Also, it has the advantage that the future needs of software maintenance/repair become easy by using high readability object Model.

A Study on the Development of the Efficient Combat System Software Using UML (UML을 이용한 효율적인 전투체계 소프트웨어 개발 방법에 관한 연구)

  • Jung, Seung-Mo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.25-26
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    • 2016
  • 본 논문에서는 효율적인 전투체계 소프트웨어 개발방안으로 UML(Unified Modeling Language)을 이용한 모델기반개발방법을 제시한다. UML은 소프트웨어 시스템을 모델링하기 위한 언어로 OMG(Object Management Group)에서 관리되고 있는 통합모델링언어이다. 본 논문에서 제시한 UML(Unified Modeling Language)을 이용하여 소프트웨어를 개발 할 경우, 표준화된 모델 언어를 사용하기 때문에 개발자들의 원활한 의사소통이 가능하여 시스템의 심각한 오류를 줄일 수 있다. 또한, 가독성이 높은 객체 모델들을 사용하기 때문에 추후 요구사항에 대한 소프트웨어 유지/보수에 용이하다는 장점을 가진다.

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