• Title/Summary/Keyword: Natural object

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ON THE WEAK NATURAL NUMBER OBJECT OF THE WEAK TOPOS FUZ

  • Kim, Ig-Sung
    • The Pure and Applied Mathematics
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    • v.17 no.2
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    • pp.137-143
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    • 2010
  • Category Fuz of fuzzy sets has a similar function to the Category Set. But it forms a weak topos. We study a natural number object and a weak natural number object in the weak topos Fuz. Also we study the weak natural number object in $Fuz^C$.

Expression Techniques and Aesthetic Values of Head Dress Reflected on Natural Motif (자연적 모티프가 반영된 헤드 드레스의 표현 기법과 미적 가치)

  • Kim, Young-Sam;Kim, Young-Min;Kim, Jang-Hyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.4
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    • pp.746-762
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    • 2016
  • This study considers expression techniques and aesthetic values in the images of head dress reflected in a natural motif. The conclusions of the study are as follows. The first type is the realistic expression (52.4%) such as the reproduction of a natural object's essential form (27.0%), the partial derivation of the natural object (19.3%), and the planarization for the actual image of the natural object (6.1%). The second type is a metaphorical expression (39.0%) which emphasizes the morphological characteristics of nature (18.2%), the structuration of the natural object's silhouette into a three-dimensional or two-dimensional form (11.5%), and the abstract expression of the form in the natural object (9.3%). The third type is a hybrid expression (8.6%) that is a compromise between practical (or metaphorical expressions) so that expression techniques represent a compromise between the natural object's essential form and abstract expression (4.6%) or the combination of the natural object's silhouette into a three-dimensional or a two-dimensional visualization (4.0%). Aesthetic head dress values reflected in the natural motif first indicate a primitive value. This state of natural instinct recreates the natural object or combines part of the biological elements of the natural object to create an inducement to escape from the practical world. The second is amusement in the expression of animals in dynamic and humorous forms creates an illusion of animals being alive with a representative playful enjoyment. The third is abstraction that grant freedom in the observer's aesthetic rational through a reinterpretation of the fashion designer. The fourth is eclecticism where a compromise represents an act of mixing a variety of independent factors to create harmony with the imagery of nature created through the grafting of diverse expression techniques that break away from stereotypes of existing natural objects to create a type of nature that cultivates new values.

Classification of Man-Made and Natural Object Images in Color Images

  • Park, Chang-Min;Gu, Kyung-Mo;Kim, Sung-Young;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1657-1664
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    • 2004
  • We propose a method that classifies images into two object types man-made and natural objects. A central object is extracted from each image by using central object extraction method[1] before classification. A central object in an images defined as a set of regions that lies around center of the image and has significant color distribution against its surrounding. We define three measures to classify the object images. The first measure is energy of edge direction histogram. The energy is calculated based on the direction of only non-circular edges. The second measure is an energy difference along directions in Gabor filter dictionary. Maximum and minimum energy along directions in Gabor filter dictionary are selected and the energy difference is computed as the ratio of the maximum to the minimum value. The last one is a shape of an object, which is also represented by Gabor filter dictionary. Gabor filter dictionary for the shape of an object differs from the one for the texture in an object in which the former is computed from a binarized object image. Each measure is combined by using majority rule tin which decisions are made by the majority. A test with 600 images shows a classification accuracy of 86%.

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Properties of object composition operations for object-oriented CAD database systems

  • Chang, Tae-Soo;Tanaka, Katsumi
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.1016-1021
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    • 1989
  • In this paper, we introduce a recursively-defined natural join operation as well as well-known object composition operations (union, intersection) for composing CAD database objects. Then, we will discuss how to realize these operations by the message passing computing mechanism. Next, we will discuss what kind of behaviours (methods) are preserved under our natural join operations. Finally, we investigate mathematical properties about the relationships among several object composition operations (natural join, union and intersection).

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Small Object Segmentation Based on Visual Saliency in Natural Images

  • Manh, Huynh Trung;Lee, Gueesang
    • Journal of Information Processing Systems
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    • v.9 no.4
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    • pp.592-601
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    • 2013
  • Object segmentation is a challenging task in image processing and computer vision. In this paper, we present a visual attention based segmentation method to segment small sized interesting objects in natural images. Different from the traditional methods, we first search the region of interest by using our novel saliency-based method, which is mainly based on band-pass filtering, to obtain the appropriate frequency. Secondly, we applied the Gaussian Mixture Model (GMM) to locate the object region. By incorporating the visual attention analysis into object segmentation, our proposed approach is able to narrow the search region for object segmentation, so that the accuracy is increased and the computational complexity is reduced. The experimental results indicate that our proposed approach is efficient for object segmentation in natural images, especially for small objects. Our proposed method significantly outperforms traditional GMM based segmentation.

Automatic Object Segmentation and Background Composition for Interactive Video Communications over Mobile Phones

  • Kim, Daehee;Oh, Jahwan;Jeon, Jieun;Lee, Junghyun
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.3
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    • pp.125-132
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    • 2012
  • This paper proposes an automatic object segmentation and background composition method for video communication over consumer mobile phones. The object regions were extracted based on the motion and color variance of the first two frames. To combine the motion and variance information, the Euclidean distance between the motion boundary pixel and the neighboring color variance edge pixels was calculated, and the nearest edge pixel was labeled to the object boundary. The labeling results were refined using the morphology for a more accurate and natural-looking boundary. The grow-cut segmentation algorithm begins in the expanded label map, where the inner and outer boundary belongs to the foreground and background, respectively. The segmented object region and a new background image stored a priori in the mobile phone was then composed. In the background composition process, the background motion was measured using the optical-flow, and the final result was synthesized by accurately locating the object region according to the motion information. This study can be considered an extended, improved version of the existing background composition algorithm by considering motion information in a video. The proposed segmentation algorithm reduces the computational complexity significantly by choosing the minimum resolution at each segmentation step. The experimental results showed that the proposed algorithm can generate a fast, accurate and natural-looking background composition.

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Automation of Snake for Extraction of Multi-Object Contours from a Natural Scene (자연배경에서 여러 객체 윤곽선의 추출을 위한 스네이크의 자동화)

  • 최재혁;서경석;김복만;최흥문
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.712-717
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    • 2003
  • A novel multi-snake is proposed for efficient extraction of multi-object contours from a natural scene. An NTGST(noise-tolerant generalized symmetry transform) is used as a context-free attention operator to detect and locate multiple objects from a complex background and then the snake points are automatically initialized nearby the contour of each detected object using symmetry map of the NTGST before multiple snakes are introduced. These procedures solve the knotty subjects of automatic snake initialization and simultaneous extraction of multi-object contours in conventional snake algorithms. Because the snake points are initialized nearby the actual contour of each object, as close as possible, contours with high convexity and/or concavity can be easily extracted. The experimental results show that the proposed method can efficiently extract multi-object contours from a noisy and complex background of natural scenes.

Brain Dynamics and Interactions for Object Detection and Basic-level Categorization (물체 탐지와 범주화에서의 뇌의 동적 움직임 추적)

  • Kim, Ji-Hyun;Kwon, Hyuk-Chan;Lee, Yong-Ho
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.219-222
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    • 2009
  • Rapid object recognition is one of the main stream research themes focusing to reveal how human recognizes object and interacts with environment in natural world. This field of study is of consequence in that it is highly important in evolutionary perspective to quickly see the external objects and judge their characteristics to plan future reactions. In this study, we investigated how human detect natural scene objects and categorize them in a limited time frame. We applied Magnetoencepahlogram (MEG) while participants were performing detection (e.g. object vs. texture) or basic-level categorization (e.g. cars vs. dogs) tasks to track the dynamic interaction in human brain for rapid object recognition process. The results revealed that detection and categorization involves different temporal and functional connections that correlated for the successful recognition process as a whole. These results imply that dynamics in the brain are important for our interaction with environment. The implication from this study can be further extended to investigate the effect of subconscious emotional factors on the dynamics of brain interactions during the rapid recognition process.

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Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

Determination of an Optimal Contact Pose for Object Recognition Using a Robot Hand (로봇 손의 물체 인식을 위한 최적 접촉포즈 결정 알고리즘)

  • 김종익;한헌수
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.448-451
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    • 1999
  • In this paper, we propose a new object representation method and matching algorithm for object recognition using a 3-fingered robot hand. Each finger tip can measure normal vector and shapes of a contacting surface. Object is represented by the inter-surface description table where the features of a surface are described in the diagonal and the relations between two surfaces are in the upper diagonal. Based on this table, a fast and the efficient matching algorithm has been proposed. This algorithm can be applied to natural quadric objects.

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