• Title/Summary/Keyword: Natural Motion

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Motion Areas based Painterly Animation using Various Edges (다양한 에지를 이용한 모션영역 기반 회화적 애니메이션)

  • Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.1
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    • pp.1-10
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    • 2008
  • In this paper, we present a novel method for creating a hand-painted painterly animation, starting from a video input. One of the most important aspects in painterly animation is to maintain the temporal coherence of brush strokes between frames, which plays a vital role to warrant a smooth transition between frames. Our unique utilization of motion areas enables users to produce a smooth movement of brush strokes. The motion areas are the parts where objects move between frames and they are categorized in two main types. A strong motion area is the part where the movement of real edges and hidden edges is determined by the motion vector between frames. The real edge is the outline of an object and the hidden edge is the boundary to represent the direction of a grain of intensity in the areas with gradations. A weak motion area is the remainder after subtracting the strong motion area from the entire motion area. Temporally coherent painterly animation is achieved by re-painting the brush strokes on the canvas using two motion areas, resulting in a natural and hand-painted appearance.

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A Study on Sensor Motion-Induced Noise Reduction for Developing a Moving Transient Electromagnetic System (이동하면서 측정할 수 있는 시간영역전자탐사 시스템 개발을 위한 센서흔들림유도잡음 제거 연구)

  • Hwang, Hak Soo;Lee, Sang Kyu
    • Economic and Environmental Geology
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    • v.31 no.1
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    • pp.53-57
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    • 1998
  • Transient electromagnetic (TEM) method is also affected by cultural and natural electromagnetic (EM) noises, since it uses part of the broadband ($10^{-2}$ to $10^5Hz$) spectrum. Especially, predominant EM noise which affects a moving transmitter-receiver TEM system is sensor motion-induced noise. This noise is caused by the sensor motion in the earth magnetic field. The technique for reducing the sensor motion-induced EM noise presented in this paper is based on Halverson stacking. This Halverson stacking is generally used in a time-domain induced polarisation (IP) system to reject DC offset and linear drift. According to spectrum analysis of the vertical component of sensor motion-induced noise, the frequency range affected by the motion of an EM sensor is less than about 700 Hz in this study. With the decrease of the frequency, the spectral power caused by the motion of a sensor increases. For example, at the frequency of 200 Hz, the spectral power of the sensor motion-induced noise is $-90dBVrms^2$ while the spectral power of the EM noise measured with a fixed sensor on the ground is $-105dBVrms^2$, and at the frequency of 100 Hz, the spectral power of the sensor motion-induced noise is $-70dBVrms^2$ while the spectral power of the EM noise measured with a fixed sensor on the ground is $-105dBVrms^2$. With applying Halverson stacking to an artificial noise transient generated by adding a noise-free transient to sensor motion-induced noise measured without pulsing, it is shown that the filtered transient is nearly consistent with the noise-free transient within a delay time of $0.5{{\mu}sec}$. The inversion obtained from this filtered transient is in accord with the true model with an error of 5%.

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Enhancement of Saliency Map Using Motion and Affinity Model (운동 및 근접 모델을 이용하는 관심맵의 향상)

  • Gil, Jong In;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.557-567
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    • 2015
  • Over the past decades, a variety of spatial saliency methods have been introduced. Recently, motion saliency has gained much interests, where motion data estimated from an image sequence are utilized. In general, motion saliency requires reliable motion data as well as image segmentation for producing satisfactory saliency map which poses difficulty in most natural images. To overcome this, we propose a motion-based saliency generation that enhances the spatial saliency based on the combination of spatial and motion saliencies as well as motion complexity without the consideration of complex motion classification and image segmentation. Further, an affinity model is integrated for the purpose of connecting close-by pixels with different colors and obtaining a similar saliency. In experiment, we performed the proposed method on eleven test sets. From the objective performance evaluation, we validated that the proposed method produces better result than spatial saliency based on objective evaluation as well as ROC test.

Case Analysis on Stop Motion Animation based on the Acceptance of New Technology : Focusing on 3D Printer & Special Effect Technology Application (신기술 수용 스톱 모션 애니메이션 사례분석 : 3D 프린터, 특수효과 기술 응용을 중심으로)

  • Zhang, Wan;Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.665-672
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    • 2018
  • The purpose of this study is to analyze the problem of existing stop motion animation and to apply 3D printer technology and computer special effect technology applied with latest technology as a solution to solve this problem. For this purpose, we review the history of stop motion animation and confirm how the technology applied to stop motion animation through previous research. As a result, we have overcome limitations of the existing stop motion animation limited to the cline cloth in terms of expression by using 3D printer like recently released and . Furthermore, the natural phenomenon, which is the biggest limitation of stop motion animation, was able to produce a unique work of stop motion animation rather than computer special effect processing. Therefore, in the stop-motion animation, the acceptance of 3D printer technology and computer special effects technology has enabled unlimited imagination and original expression. Recent technology-based stop-motion animation is expected to provide the foundation for the continued development of the animation field in the future.

Study on Roll Motion Characteristics of a Rectangular Floating Structure in Regular Waves (규칙파 중 사각형 부유식 구조물의 횡동요 운동특성에 대한 연구)

  • Kim, Min-Gyu;Jung, Kwang-Hyo;Park, Sung-Boo;Lee, Gang-Nam;Park, Il-Ryong;Suh, Sung-Bu
    • Journal of Ocean Engineering and Technology
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    • v.33 no.2
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    • pp.131-138
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    • 2019
  • This study focused on the roll motion characteristics of a two-dimensional (2D) rectangular floating structure under regular beam sea conditions. An experiment was conducted in a 2D wave tank for a roll free decay test in calm water and the roll motion in a range of regular waves with and without heave motion to investigate the motion response and heave influence on the roll motion. A numerical study was carried out using Reynolds-averaged Navier Stokes (RANS)-based CFD simulations. A grid convergence test was conducted to accurately capture the wave condition on the free surface based on the overset mesh and wave forcing method. It was found in the roll free decay test that the numerical results agreed well with the experimental results for the natural roll period and roll damping coefficient. It was also observed that the heave motion had an impact on the roll motion, and the responses of the heave and roll motion from the CFD simulations were in reasonable agreement with those from the experiment.

A Study about Control of real working through the synchronized 3D Game Character and Motion Capture System (3D게임 캐릭터와 모션 캡쳐 시스템의 연동을 통한 실사 움직임(Real Working) 제어 연구)

  • Kim, Tae-Yul;Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.278-281
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    • 2006
  • In the Contents industry, especially in the field of game contents the area receiving the most spotlight is 3D. With qualitative and quantitative developments in games continue, interest in 3D is becoming more significant. As a result studies and actual application in the area of 3D in the game industry are being most actively conducted. It is true that 3D game characters do not have the same level of natural movement compared to the previous 2D characters. In order to overcome the limitations of movement control of the Key frame method, the method that is currently being rapidly developed is a movement control method using motion capture system. In this study, the focus is placed in production of natural character animation through movement control through linkage of 3D game characters and motion capture system. Hence, production of natural 3D game character animation through a single central action was established as the purpose of this study.

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The Effect of Different Sitting Postures on Range of Motion, Strength and Proprioceptive Sense of Neck (다른 앉은 자세가 목의 관절가동범위, 근력, 고유수용성 감각에 미치는 영향)

  • Jung, Ji-Moon;Gu, Ja-Shin;Shin, Won-Seob
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.5
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    • pp.2212-2218
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    • 2012
  • The purpose of this study was to investigate the influence of different sitting postures on range of motion, strength and proprioceptive sense of neck. Fifteen healthy university students participated in the study. Depending on upright sitting position and slump sitting position, range of motion and joint position sense were measured by using Dualer IQ. Also, the maximum isometric strength and force sense were measured by using linear force. As a result, we found that the maximum angle of neck extension and the maximum isometric strength at flexion were significantly higher in upright posture than in slump posture. Also, the maximum angle of neck flexion and the maximum isometric strength at extension were higher in slump posture than in upright posture. According to the result, proper proprioception can have an beneficial effect on postural revision of neck and body by providing the information that cognize the position of head through and sustain upright posture.

Climbing Motion Synthesis using Reinforcement Learning (강화학습을 이용한 클라이밍 모션 합성)

  • Kyungwon Kang;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.2
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    • pp.21-29
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    • 2024
  • Although there is an increasing demand for capturing various natural motions, collecting climbing motion data is difficult due to technical complexities, related to obscured markers. Additionally, scanning climbing structures and preparing diverse routes further complicate the collection of necessary data. To tackle this challenge, this paper proposes a climbing motion synthesis using reinforcement learning. The method comprises two learning stages. Firstly, the hanging policy is trained to grasp holds in a natural posture. Once the policy is obtained, it is used to extract the positions of the holds, postures, and gripping states, thus forming a dataset of favorable initial poses. Subsequently, the climbing policy is trained to execute actual climbing maneuvers using this initial state dataset. The climbing policy allows the character to move to the target location using limbs more evenly in a natural posture. Experiments have shown that the proposed method can effectively explore the space of good postures for climbing and use limbs more evenly. Experimental results demonstrate the effectiveness of the proposed method in exploring optimal climbing postures and promoting balanced limb utilization.

A Frequency Domain Motion Response Analysis of Substructure of Floating Offshore Wind Turbine with Varying Trim (부유식 해상풍력발전기 하부구조물의 종경사각에 따른 주파수 영역 운동응답 분석)

  • In-hyuk Nam;Young-Myung Choi;Ikseung Han;Chaeog Lim;Jinuk Kim;Sung-chul Shin
    • Journal of Navigation and Port Research
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    • v.48 no.3
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    • pp.155-163
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    • 2024
  • As the demand for reducing carbon emissions increases, efforts to reduce the usage of fossil fuels and research on renewable energy are also increasing. Among the various renewable energy harvesting techniques, the floating offshore wind turbine has several advantages. Compared to other technologies, it has fewer installation limitations due to interference with human activity. Additionally, a large wind turbine farm can be constructed in the open ocean. Therefore, it is important to conduct motion analysis of floating offshore wind turbines in waves during the initial stage of conceptual design. In this study, a frequency motion analysis was conducted on a semi-submersible type floating offshore wind turbine. The analysis focused on the effects of varying trim on the motion characteristics. Specifically, motion response analysis was performed on heave, roll, and pitch. Natural period analysis confirmed that changing the trim angle did not significantly affect the heave and pitch motions, but it did have a regular impact on the roll motion.

Flapwise Bending Vibration Analysis of Rotating Cantilever Plates (회전 외팔평판의 면외 방향 굽힘진동 해석)

  • Kim, Sung-Kyun;Yoo, Hong-Hee
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.613-618
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    • 2000
  • It is well known that the rotating motion of a blade-like structure induces centrifugal inertia force that causes the variation of the natural frequencies of the structure. Even though most of blade-like structures can be successfully Idealized as beams, some behave like plates rather than beams. This paper presents a modeling method for the flapwise bending vibration analysis of rotating cantilever plates. The dependence of natural frequencies and free vibration modes on the angular speed as well as the aspect ratio of a rotating plate is investigated. Particularly. the natural frequency loci crossing is observed and discussed In the present study.

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