• 제목/요약/키워드: Natural Clothes

검색결과 165건 처리시간 0.023초

천연염색 의류에 대한 소비자 반응 및 소비자 특성 (Characteristics of Consumers and Their Perceptions of Natural-Dyed Clothes)

  • 홍나영;유혜경;이주현;석혜정;신혜성;김찬주
    • 복식문화연구
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    • 제11권3호
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    • pp.404-415
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    • 2003
  • The main purpose of this exploratory research was to examine the characteristics of consumers who patronize natural-dyed clothes and their perceptions regarding natural-dyed clothes. Thirty three participants who have worn natural-dyed clothes were interviewed for the study. They were asked about the styles and price of natural-dyed clothes they owned, their evaluation on them, and the lifestyles of themselves. Existence of subculture among the interviewes and its characteristics were also probed. The results indicated that natural-dyed clothes are relatively high-priced, mostly of modified hanbok style, and became popular in recent years. Interviewees frequently mentioned uniqueness and comfort as the main benefits of natural-dyed clothes, and expressed dissatisfaction regarding color fastness, easy care and problem of coordination. The consumers of natural-dyed clothes appeared to have strong preferences for environment conservation and Korean traditional culture. They also seemed to form a subcultural group who have commonality in their involvement in Korean cultural activities, mainly tea ceremony.

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현대 생활한복 형성의 배경과 방향 (Background and Future of Casual Korean Clothes. The purpose of this study is to present the method for the settlement of c)

  • 안명숙;김은정;양숙향
    • 복식
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    • 제39권
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    • pp.91-98
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    • 1998
  • This paper is to study the development background of casual Korean clothes through the consideration of the style change of traditional clothes. The purpose of this study is to present the method for the settlement of casual Koran clothes as everyday clothes and to present the direction which casual Koran clothes follow in the future. The development. The development backgrounds of casual Korean clothes are as followings. 1) the self-awakening for the importance of national culture. 2) practical aspects 3) the change of life style accompanied with economic growth 4) the development of mass media Casual Korean clothes in the future should be studied and developed in following aspects. 1) practical aspects by developing design for easy activity 2) environmental aspects by natural dyeing which is harmless to human body and the nature 3) emotional aspects by regarding traditional beauty as importance 4) color sense aspects according to scarcity of as form change of the Korean clothes 5) production aspects by mass production of ready-made clothes not order clothes 6) diplomatic aspects as folk costume which is corresponding with international trend 7) scientific aspects by developing many patterns according to various bodies 8) economic aspects by low price through the mass cultivation of natural materials 9) fashionable aspects by subdividing traditional clothes to ceremonial clothes, everyday clothes, working clothes.

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패밀리룩 T-Shirts 디자인에 관한 연구 -조각보와 천연염색을 중심으로- (A Study on Design of Family Look Style T-Shirts -Focused on Traditional Patchwork Wrapping-Clothes and Natural Dying Techniques-)

  • 공미란
    • 복식
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    • 제56권4호
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    • pp.134-147
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    • 2006
  • As modern society set in, lifestyle has been changing largely; leisure activity has been expanded and family activity became important. Changes in the lifestyle caused big changes even in fashion industry. Instead of suits, coordination using clothes easy to wear was extended and the need of family look was also raised. Despite the need and marketability of family look, however, family look style clothes depend on the manufacture by orders on the Internet and few brands have been developed unlike the activation of family restaurants or family fast-food restaurants. Thus, this study examined design of family look style T-shirts applying Korean image as one of measures to activate fashion brands of family look. This study purposed to find out self-conceit and identification of our culture by recreating family look as cultural tourism products applying Korean traditional patchwork wrapping-clothes and natural dying techniques and to globalize the products as high value-added ones containing differentiated Korea-style originality. In particular, as Interest in natural dying has been raised because of serious environmental problems and extension of wellbeing culture, products applying natural dying have been developed actively. At this point of time, the development of family look style T-shirts applying natural dying will contribute largely to planning globalization of our brands by developing products with more polished and globalized design.

제주 천연자원 감을 모티브로 한 유·아동복 텍스타일 디자인 연구 (A study on textile design for infant and children's clothes with the motive of Jeju natural resource persimmon)

  • 안수민;이은주
    • 복식문화연구
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    • 제25권6호
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    • pp.741-756
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    • 2017
  • The natural resources of Jeju are recognized as the new regional image of that clean island. Reflecting these trends, this study is initiated to develop a textile design with the motive of persimmon, a natural resource of Jeju, and to apply it to infant's and children's clothes. Its purpose is to highlight the image of persimmon, a traditional dye, as a regional signature for Jeju. Product development procedure included, understanding the use of persimmon for fashion products, analyzing Infants' and Children's designer collections over the last three seasons (focused on 2014S/S, 2015S/S, and 2016S/S), and surveying the Children's Clothes market for persimmon dyeing in Jeju. The conclusion was that, the natural resources of Jeju are highly valuable, and should be applied to textile design and apparel products for children. Utilizing Jeju persimmon was actively studied, but, the market for the Jeju persimmon natural - dyeing products is extremely limited. Moreover, the apparel products for infants and children represent old-fashioned styles, despite their higher prices. Therefore, using the formative characteristics of persimmon for each theme was suggested for development of patterns for textile design. Pattern designs were expressed using textured textile screen-printing, embroidery and $appliqu{\acute{e}}$ for infants' and children's clothes. In this study, a total of 10 items were prepared as apparel products for infants and children. All items were designed considering mix-and-match, potential, with each other or with regular mass-market products. These results are expected to contribute to highlighting the unique image of Jeju and to help promote fashion culture products.

디지털 시대의 의상 디자인 개발에 관한 연구 (A Study of Clothing Design in the Digital Age)

  • 배리사;이인성
    • 복식
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    • 제54권4호
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

의복, 배경의 조합에 따른 시각적 이미지 연구(제1보) (A Study on the Visual Evaluation for the Combination of 'Clothing and ground')

  • 주소현;이경희
    • 한국의류학회지
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    • 제23권1호
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    • pp.78-89
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    • 1999
  • Clothes enhance visual images through the interaction between space and background of the wearer. The influence of background is important as that of the clothes when the observer understands the images. We look at fashion pictures used as important as that various backgrounds are presented depending on the image of the clothes. The clothing the model wears in the pictures takes on shape and space which supports the clothes. The background interact to from the whole image. The background has an important influence on the delivery of image for the clothes. However when the clothes are presented in the background there are some cases that all or parts of clothes can be shown. We must consider the composition ratio of the clothes and background which influences the whole image of the clothing. These interactions and influences on the whole image in regards to clothing background and the ratio will be the focus of this study. clothing was Modern Mannish Casual, Feminine, Ground was decided artificial setting 1 natural setting 1, indoor setting 1, artificial setting 2, natural setting 2, indoor setting 2, Percentage of Clothing was 80% , 140%, 200%,. Thus visual stimulus were 72 pictures that were combined Clothing Ground and Percentage of Clothing, the main survey of questionary consisted of their evaluation of the Picture image combined Clothing and Ground by 30 semantic differential bi-polar scales and the subjects were 50 students majoring in clothing and textile. The data analyzed by factor analysis MCA, MDS, The major finding were as follows : 1) As a result of factor analysis, 5 factors -Attractiveness Hardness and softness Cuteness Attention Cool and Warm factor were found out as constructing factors the Picture image combined Clothing and Ground 2) According to multidimensional positioning map were presented in a stimulus position the perceptive image differed in degree of similarity as a ground construction of stimulus in spite of same clothing image. It will aid in choosing the most beneficial background for any clothing brand. It will enhance the picture images to their full potential in any advertising medium.

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밍크 모피 제품의 소모량(consumption)산출에 관한 연구 (A Study on Estimation of Consumption of Mink Clothes)

  • 김지영
    • 한국의상디자인학회지
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    • 제16권2호
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    • pp.177-188
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    • 2014
  • A fur has emerged as one of fashion staples. there has been a rising interest in fur industry. Therefore, this study investigated how to estimate the amount of raw materials consumed at the production of fur clothes, and the scope of the study was limited to mink clothes. For an empirical study, in addition, Koreans' favorable mink design was chosen based on previous studies and sales of fur clothes, and its consumption was estimated. The consumption of mink clothes depends on the special feature of natural resources such as place of origin, gender and variety. Therefore the method of consumption for mink clothes is inevitably different from it of fiber clothes. Considering the procedure of mink clothe's production as collect same kind of a fur and process though pattern placement, first is outfut work for consumption. At estimation of the consumption of mink clothes, the number of minks was counted by matching the area of mink skin with that of the mink cloth patterns. Then, the usable area of the patterns was calculated after splitting them into diverse figures such as triangle, quadrangle and trapezoid. If we divide area by using the similar in shape of pattern and calculate, We can find high efficiency by reducing extra space. Specially we can expect more efficient work system when we use computers for efficient division of area.

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의복(衣服)의 기원(起源)에 대한 연구(硏究) - 선사(先史) 시대(時代)를 중심(中心)으로 - (A Study on the Origin of Clothing)

  • 이란희
    • 복식
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    • 제6권
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    • pp.145-160
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    • 1982
  • Wearing a clothes in human living is very rightful and reasonable things. And it's also the necessaries of living. So now, I want look around about origin of clothes from the prehistorical age, how they start and why they need to wear a clothes. As human culture is unknown origin, human clothes origin is also unknown origin, too. So many different people made unlike story about that, and it is very difficult to say correct birth of clothes. It must be reflection by a time, by a place, by a mankind, until this days, the history of human progress is $2,000,000{\sim}3,000,000$ years. And from after the "Old Adam" man understand what is shame and disgrace, so that made them cover of their private parts, also it is a motive of human clothes. Since after pass a long time, the earth has many changes as it were weather, and for take care of human body from cold, people start make clothes and it's a second object of wearing a clothes. And third object of wearing clothes is after opportunity of development human culture, people desire for an aesthetic sence and for full-fill that feeling they start make a beautiful clothes with accessories and it is motive and a purpose of a human start wear a clothes. So I can say, for origin birth of clothes is 1. Protect of human body. 1) be adapted for different weather and different circumstance. 2) take care self from outside injurg. 2. Decorate for aesthetic sence. 1) Theory of Amulets. 2) Theory of symbolism. 3) Theory of Sex attraction. 4) Aesthetic Theory. 5) Theory of chastity. 6) Multi-theory And material for clothes they made from natural wilds like leaves, fur, skin of wood. skin of fishes and feather etc. But after develop of human knowledge people invent fiber, and use a knitted goods and woven stuff also first of all. They start use those kind that they just cover of their private parts as a belt and astring with leaves and a beast skins. But until this days it's taken big development with human knowledge and most important influence of develop was weather. So modern clothes for present days, must care with. physicology, preservation of health, living activity, dressing, morals, and etiquette etc.

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Phoenics를 이용한 옷감의 종류 및 두께의 변화에 따른 열전달 특성의 수치 해석적 연구 (A Numerical Study on Natural Convection Between Skin and Fabrics)

  • 홍지명
    • 한국의류학회지
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    • 제19권1호
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    • pp.142-148
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    • 1995
  • In this study, FVM (Finite Volume Method) which is one of the 2-dimensional numerical approach has been conducted to anticipate the temperature distribution between skin and clothes by the change of air temperature and fabric characteristics including fabric thickness. Several experimental works have been done to understand the thermal insulation effect (If fabrics on a human body by measuring the averaged temperature in the air layer between skin and clothes or by measuring the thermal resistance of fabrics. However, the formal method is inconvenient to measure the temperature distribution in the air layer to evaluate the insulation rate of the clothes on the skin because the real size of the clearance between skin and the clothes is too small to place the temperature sensor, and in the Tatter method the relationship between human body and the fabrics are ignored. However, the numerical method will be very effective and economical way to evaluate the insulation efficiency of clothes when the computational result is in the reliable range. As the result of this study, the temperature change in the sir layer between skin and clothes was linear to the fabric thickness and this result coincides with many previous experimental results. Moreover, it is possible to predict the optimum fabric thickness for the best thermal insulation in the air layer between skin and clothes.

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나비 모티브를 응용한 데님 소재 패션디자인 -자연주의 개념을 바탕으로- (Fashion Design of Denim Inspired by the Butterfly Motif -Based on the Concept of Naturalism-)

  • 이영민;이연희
    • 한국의류학회지
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    • 제30권3호
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    • pp.412-424
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    • 2006
  • 본 연구는 먼저 자연주의와 자연주의 복식이 무엇인가에 대하여 고찰하고 그 개념을 바탕으로 자연의 요소 중 그 화려함과 다양함을 보여 주는 나비를 선택하여 자연 소재인 데님과 접목시킴으로써 인간 체형에 자연의 형태를 입혀 자연과 친화될 수 있는 고부가가치의 현대 복식 디자인을 창출하는 것을 목적으로 하였다. 그리고 디자인 도출방법으로는 요즘 디자인 작업에서 많이 활용피고 있는 CAD 시스템 중 가장 대중화되어 있는 Adove illustrator 10, Photoshop 7.0, Prima Vision Textile Design System을 이용하여 디자인을 하였다. 본 논문의 연구결과는 다음과 같다. 자연주의의 개념은 인간의 본질에 관심을 가지고 과학에 근거를 둔 사실적인 묘사로 객관성을 가지며 이로 인해 자연 속에서 삶의 본질을 찾고자 하는 것이다. 자연주의 복식의 개념은 천연의 가공하지 않은 소재와 자연의 색이나 천연염료의 색을 사용하고 자연의 모티브인 식물$\cdot$동물 등 자연 형상을 모티브로 하며 편안하고 자연스러운 실루엣을 의미하는 복식인 것을 알 수 있었다 그리고 나비의 뚜렷한 시각적 강조를 드러내는 구조는 어느 곤충들보다 화려하여 우리의 관심을 끌어들이는 데에 사용될 수 있고 작가가 의도하는 방향으로 발전시킬 수 있는 가능성을 확인할 수 있었다. 마지막으로 캐드를 이용한 프린팅 디자인은 수작업으로 이루어지는 일반 프린팅 기법에 비해 더욱 풍부한 색의 프린트 디자인과 다양한 시도를 할 수 있어 프린트 디자인에 더욱 많은 기회와 경제성을 제공하는 것을 확인할 수 있었다.