• Title/Summary/Keyword: Natural 인터페이스

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Hair-Blending Method for 2D Virtual Color Hairstyler Based on Semi-automatic Field Morphing (반자동 필드 모핑에 기반한 2D 가상 컬러 헤어스타일러의 모발 블렌딩 방법)

  • Kwak, Noyoon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.3-9
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    • 2008
  • This paper is related to hair-blending for 2D virtual color hairstyler based on the semi-automatic field morphing. The proposed 2D virtual color hair-styler is characterized as generating virtual hairstyles using the variable morphing mask instead of the fixed one for the semi-automatic morphing, and then hair-blending the generated virtual hairstyles using sigmoid function around the boundary region of the variable morphing mask. The proposed method is able to generate the virtual hairstyles with an easy-to-use interface based on semi-automatic field morphing. According to the proposed method, a user can shorten the working time and even an unskilled user can obtain natural hairstyles as he or she designates a small number of external user inputs.

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Analysis of digital artifacts based on natural language processing and machine learning (자연어처리와 머신러닝을 이용한 디지털 아티팩트 분석방안에 대한 연구)

  • Park, Dohyeon;Jang, Seongmin;Jang, Raeseung;Kim, Mintae;Jang, Wonyoung;Lee, Sun-Young
    • Annual Conference of KIPS
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    • 2019.10a
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    • pp.388-390
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    • 2019
  • 운영체제는 해당 시스템이 운영되면서 생기는 흔적을 남길 수 있게 설계되었다. 디지털 포렌식에서 아티팩트는 보관증거 또는 데이터의 정보를 확증하는데 사용된다. 디지털 정보는 사용자의 생활방식에 따라 사용자의 습관, 사상, 감정에 영향을 받아 저장될 수 있다. 디지털 증거의 경우, 한 저장매체에 많은 데이터가 함께 저장되어 있을 뿐만 아니라 대형 서버 시스템의 경우에는 수많은 사람들의 정보도 저장되어 특정의 데이터만을 찾아내기가 쉽지 않다. 이러한 문제를 해결하기 위해 자연어 처리와 머신러닝 기술이 활용될 수 있다. 자연어 처리기술은 인간과 컴퓨터 간 인터페이스를 쉽고 편하게 하고, 자연어로 기록되어 있는 아티팩트를 머신러닝을 이용하여 빠른 분석을 가능하게 한다. 본 논문은 자연어처리와 머신러닝을 이용한 디지털 아티팩트 분석 방안을 제안한다. 자연어 처리와 머신러닝을 이용하여 아티팩트에서 사용자의 의도를 파악할 수 있음을 실험을 통하여 확인하였다.

Verification of AI Voice User Interface(VUI) Usability Evaluation : Focusing on Chinese Navigation VUI (인공지능 음성사용자 인터페이스 사용성 평가 기준 검증 : 중국 내비게이션 VUI를 중심으로)

  • Zhou, Yi Mou;Shang, Lin Rru;Lim, Hyun Chan;Hwang, Mi Kyung
    • Journal of Korea Multimedia Society
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    • v.24 no.7
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    • pp.913-921
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    • 2021
  • After arranging the general usability evaluation criteria of existing VUI researchers, this study verified how appropriate these criteria are for AI VUI specialized in navigation and the priority of their suitability. The VUI used in this study was analyzed through a survey from a total of 195 Chinese users after analyzing the navigation VUI used in China. As a result of the analysis, the usability evaluation criteria of the navigation VUI were extracted from three sub-factors of 'task accuracy', 'function satisfaction', and 'information reliability' in verifying conformance with general VUI evaluation criteria. With the recent advent of self-driving cars, safety and response speed are becoming very important, so Chinese users also ranked responsiveness as the top priority in VUI design, and the importance was also found to be high. Also, both men and women have the highest reactivity and the lowest multiplicity. VUI requires a convenient and natural interface to understand the intention between two objects through usability evaluation and verification in order to have effective interaction between humans and machines.

A Light Weighted Robust Korean Morphological Analyzer for Korean-to-English Mobile Translator (한영 모바일 번역기를 위한 강건하고 경량화된 한국어 형태소 분석기)

  • Yuh, Sang-Hwa
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.191-199
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    • 2009
  • In this paper we present a light weighted robust Korean morphological analyzer for mobile devices such as mobile phones, smart phones, and PDA phones. Such mobile devices are not suitable for natural language interfaces for their low CPU performance and memory restriction. In order to overcome the difficulties we propose 1) an online analysis by using Key Event Handler mechanism, 2) and a robust analysis of the Korean sentences with spacing errors without its correction pre-processing. We adapt the proposed Korean analyzer to a Korean-English mobile translator, which shows 5.8% memory usage reduction and 19.0% enhancement of average response time.

Implementation of hand motion recognition-based rock-paper-scissors game using ResNet50 transfer learning (ResNet50 전이학습을 활용한 손동작 인식 기반 가위바위보 게임 구현)

  • Park, Changjoon;Kim, Changki;Son, Seongkyu;Lee, Kyoungjin;Yoo, Heekyung;Gwak, Jeonghwan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.77-82
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    • 2022
  • GUI(Graphical User Interface)를 대신하는 차세대 인터페이스로서 NUI(Natural User Interace)에 기대가 모이는 것은 자연스러운 흐름이다. 본 연구는 NUI의 손가락 관절을 포함한 손동작 전체를 인식시키기 위해 웹캠과 카메라를 활용하여 다양한 배경과 각도의 손동작 데이터를 수집한다. 수집된 데이터는 전처리를 거쳐 데이터셋을 구축하며, ResNet50 모델을 활용하여 전이학습한 합성곱 신경망(Convolutional Neural Network) 알고리즘 분류기를 설계한다. 구축한 데이터셋을 입력시켜 분류학습 및 예측을 진행하며, 실시간 영상에서 인식되는 손동작을 설계한 모델에 입력시켜 나온 결과를 통해 가위바위보 게임을 구현한다.

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The Slope Stabilization of Solid Waste Landfill Liner System (폐기물매립장의 사면차수체계 안정화 연구)

  • Shin, Eunchul;Kim, Jongin;Park, Jeongjun
    • Journal of the Korean GEO-environmental Society
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    • v.10 no.3
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    • pp.21-28
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    • 2009
  • As the natural aggregates such as sand and clay are getting exhausted, the quantity of utilizing geosynthetics is being increased in the solid waste landfill. Especially, the waste landfills have been constructed at the gorge in the mountainous area and reclaimed land from the sea in the Korean Peninsula. Those areas are not favorable for construction of waste landfill in geotechnical engineering aspect. In this study, the frictional characteristics of geosynthetics that used in the waste landfill were estimated. Then, the studies of the behavior of geosynthetics and stability of LDCRS (Leachate Detection, Collection, and Removal System) of side slope were conducted in the waste landfill by means of the pilot test, and numerical analysis. Geocomposite which is combined type or separated type is influenced on the strain itself, and also implicated in the stress and strain of geomembrane at the lower layer. The strain on the combined type of geocomposite is about 50% smaller than that of the separated type at the side slope. The lateral displacement and settlement of top at the slope with the separated type are three times greater than that of the combined type. In the numerical analysis, discontinuous plans in between ground and geosynthetic, geosynthetic and geosynthetic, goesynthetic and waste have been modeled with the interface element. The results gave a good agreement with the field large-scale model test. The relative displacements of geosynthetics were also investigated and hence the interface modeling of liner system is appropriate for analysis of geosynthetics liner system in the waste landfill.

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Design requirements of mediating device for total physical response - A protocol analysis of preschool children's behavioral patterns (체감형 학습을 위한 매개 디바이스의 디자인 요구사항 - 프로토콜 분석법을 통한 미취학 아동의 행동 패턴 분석)

  • Kim, Yun-Kyung;Kim, Hyun-Jeong;Kim, Myung-Suk
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.103-110
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    • 2010
  • TPR(Total Physical Response) is a new representative learning method for children's education. Today's approach to TPR has focused on signals from a user which becomes input data in a human-computer interaction, but the accuracy of sensing from body signals(e. g. motion and voice) isn't so perfect that it seems difficult to apply on an education system. To overcome these limits, we suggest a mediating interface device which can detect the user's motion using correct numerical values such as acceleration and angular speed. In addition, we suggest new design requirements for the mediating device through analyzing children's behavior as human factors by ethnography research and protocol analysis. As a result, we found that; children are unskilled in physical control when they use objects; tend to lean on an object unconsciously with touch. Also their behaviors are restricted, when they use objects. Therefore a mediating device should satisfy new design requirements which are make up for unskilled handling, support familiar and natural physical activity.

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Virtual Tactical Map : Military Briefing Tools for Virtual Training based on Augmented Reality (가상 전술 지도 : 증강현실에 기반한 군사 훈련 브리핑 도구)

  • Jung Kyung-Boo;Lee Sang-Won;Choi Byung-Uk;Jeong Seung-Do
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.341-350
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    • 2006
  • The sand table training is one of the most effective training method in military operations which can accomplish missions such as simulation and rehearsal without limitations related to time, space, money and so on. Previous sand table training has many problems like that the sand table cannot represent real field condition because of its physical properties. So, it is hard to be preserved and impossible to include much of information into them. In this paper, we make an approach based on Augmented Reality(AR) to solve these problems and propose an efficient military training briefing tool with virtual sand table environment described as actual battle field Virtual Tactical Map(VTM) can realize a virtual military training with simple action like moving marker or tangible interface by hand. Real-time state information of VTM gives us more organic intelligence for entire situation. Tangible AR interface provides users with a contents authoring tool that is natural, intuitive and easy to deal with as interaction between user in real world and system that augmented real world with virtual object. VTM is a newly designed military training briefing tools. A military training content can be reproduced and it is possible that user uses this content later. Thus, it shows us potential possibilities of AR applications on military leaning field.

An Efficient Walkthrough from Two Images using Spidery Mesh Interface and View Morphing (Spidery 매쉬 인터페이스와 뷰 모핑을 이용한 두 이미지로부터의 효율적인 3차원 애니메이션)

  • Cho, Hang-Shin;Kim, Chang-Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.132-140
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    • 2001
  • This paper proposes an efficient walktlu-ough animation from two images of the same scene. To make animation easily and fast, Tour Into the Picture(TIP) enables walkthrough animation from single image but lacks the reality of its foreground object when the viewpoint moves from side to side, and view morphing uses only 2D transition between two images but restricts its camera path on the line between two views. By combining advantages of these two image-based techniques, this paper suggests a new virtual navigation technique which enable natural scene transformation when the viewpoint changes in the side-to-side direction as well as in the depth direction. In our method, view morphing is employed only in foreground objects , and background scene which is perceived carelessly is mapped into cube-like 3D model as in TIP, so as to save laborious 3D reconstruction costs and improve visual realism simultaneously. To do this, we newly define a camera transformation between two images from the relationship of the spidery mesh transformation and its corresponding 3D view change. The result animation shows that our method creates a realistic 3D virtual navigation using a simple interface.

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Metadata Design and Verification Test Bed System for Augmented Broadcasting (증강방송 메타데이터 설계 및 검증용 테스트 베드 시스템 구현)

  • Choi, Bumsuk;Kim, Suncheol;Jeong, Youngho;Hong, Jinwoo;Lee, Wondon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.736-745
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    • 2014
  • In this paper we introduce augmented broadcasting service scenarios which combines augmented reality service with broadcasting environment. As the broadcasting environment is different from mobile service environment, there are many restrictions in developing full AR services in TV. However TV has strong benefit of large screen, high quality contents, advanced user interface for motion and voice, and smart TV applications, which means that they will enhance the possibility of success for augmented broadcasting service. This paper proposes metadata structure containing information for augmentation region, time, augmented contents, and registration information for natural composition. We also implemented test bed system comprised of authoring server, broadcasting server, and user terminal for verifying metadata in broadcasting system.