• Title/Summary/Keyword: National Player

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The Dynamics of Organizational Change: Moderated Mediating Effects of NBA Teams' Playoff Berth (조직변화와 성과 간 상호역동에 관한 연구: 미국프로농구팀의 트레이드와 플레이오프 진출 여부에 따른 조절된 매개효과)

  • Philsoo Kim;Tae Sung Jung;Sang Bum Lee;Sang Hyun Lee
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.18 no.4
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    • pp.117-129
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    • 2023
  • Organizations must seek change in order to adapt to environmental changes and achieve better performance. However, despite this obvious statement, empirical analysis has been almost non-existent due to the difficulty of manipulating organizational performance or change. In this study, we overcame these limitations and analyzed the causes and effects of organizational change by assuming a professional sports team as a venture company, which is relatively easy to objectively measure and evaluate organizational change or performance. We systematically collected and preprocessed traditional and advanced metrics of National Basketball Association (NBA) statistics along with preprocessed trade data from eight years of regular seasons (2014~2015-2021~2022) to analyze our research model. Assessment of process macro model 7 derives the following empirical result. The results of the empirical analysis depict that NBA teams with low organizational performance in the previous season are more likely to make organizational changes through player trades to improve performance. Into the bargain player trades mediate the static relationship between the winning percentage in the previous season and the winning percentage in the current season. However, the indirect effect of a team's previous season's performance on player trades appears to vary depending on the current situations and context of each NBA team. Teams that made the playoffs in the previous season tend to make fewer trades than teams that did not and the previous season's performance is highly correlated with the current season's performance. On the other hand, teams that did not make the playoffs in the previous season tend to make a relatively larger amount of player trades in total, and the mediating effect of trades vanishes in this case. In other words, teams that did not make the playoffs in the previous season experience a larger change in performance due to trades than teams that made the playoffs, even if they achieved the same winning percentage. This empirical analysis of the inverse relationship between organizational change and the performance of professional sports teams has both theoretical and practical implications in the field of sports industry and management by analyzing the fundamentals of organizational change and the performance of professional sports teams.

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Implementation of Integrated Player System based on Free-Viewpoint Video Service according to User Selection (사용자 선택에 따른 자유 시점 비디오 서비스 기반의 통합 플레이어 시스템 구현)

  • Yang, Ji-hee;Song, Min-ki;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.265-274
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    • 2020
  • Free-viewpoint video service is a technology that allows users to watch at any angle, location and distance through interaction. In this paper, the free-viewpoint video services are defined in four viewing modes: Inward view, outward view, 3D object view and first person view. And we developed and implemented a new integrated program that plays all the suggested views. In the contents of girl band performances and basketball games, multi-view cameras suitable for each viewing mode are installed to acquire media, and data stored on the server is streamed over the network, making it available for viewing. Users can freely choose four viewing modes, space location, angle and so on, and the media data such as images and sounds are provided to them by rendering appropriately for the selected the viewpoint. Our system is expected to be a scalable free-viewpoint video service player as well as provide users with immersion and presence by combining various viewing modes.

The kinematical Evaluation of National Team' s Butterfly Turn Motion (국가대표 접영선수의 방향전환동작 평가)

  • Back, Jin-Ho;Lee, Soon-Ho;Moon, Young-Jin
    • Korean Journal of Applied Biomechanics
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    • v.14 no.1
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    • pp.117-131
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    • 2004
  • The foreign superior players and national team players' turning phase was measured, compared and analyzed to help the representative players improve the skill of turn. The underwater video camera used to analyze and evaluate the representative players' skill of turn in detail and the result is as follows. 1. The record for the phase of turn was similar to the rank of the last record. The improvement of the skill of turn was required because Korean players' record was lower than the foreign players' one. In case of 200m events the 1st turn was the fastest and it took more time as the turn is repeated. 2. It shows that the preparation phase and turing motion cause the difference between the players and within one player. 3. The horizontal movement of center of gravity moves to turning point slowly in the preparation phase, does not move nearly in the turning phase and increase again in the propulsion phase. Good record has short time for turn phase. The result means that the shorten the turning phase is the most important factor. Therefore the preparation for this is required. The vertical movement is maintained or increase a little and then move to from the turning phase. 4. The characteristic of horizontal velocity in center of gravity is that there is any big changes at the preparation phase, the faster velocity is found from the better record and the accelerating time is fast at the propulsion phasen. The wrong motion is made by not using the swimming velocity for fuming and waiting and more time is required by this. 5. The angle of knee when the player touch the turning point is 106.22-135.56 and the maximum angle of knee during the driving after the touch of tuning point is full extension. The size of maximum angle of knee did not match with the required time of propulsion phase. It seems that the individual difference is big when the players touch the turning point the angle of knee and the research for the individual angle which can reveal the maximum power should be carried out. The national team player's skill for the him is behind the foreign players' one and a lot of problems were found. It shows that the players could not practice the skill for turn during the training. The 1st reason for it is the various facilities like underwater window or analyzing equipment like underwater camera with which the coaches can teach and correct the players' detailed skill. It is need to evaluate the players' detailed skill exactly and correct it by objective data to complete the good skill in the future. In this regard, the investment for the facility is necessary.

Implementation of Play and Copy Control of DMB contents using Watermarking and Encryption on PMP (워터마킹과 암호화를 이용한 DMB 콘텐츠의 재생 및 복사 제어를 PMP에 구현)

  • Jeong, Yong-Jae;Moon, Kwang-Seok;Kim, Jong-Nam
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.52-57
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    • 2009
  • Recently, the regular service of a terrestrial digital multimedia broadcasting(T-DMB) made faster distribution of T-DMB receiver. The problem of an illegal distribution is increasing owing to a large distribution of T-DMB receiver. In this paper, we propose a watermarking and encryption method on T-DMB bit-stream for a copy and Play control to prevent an illegal distribution of T-DMB contents. We implement our proposed method on a portable multimedia player (PMP) which has T-DMB receiver. The proposed method insert the encrypted information for control of copy and play after finding padding area of program map table (PMT) and program association table (PAT) from analysis of transport stream (TS) of T-DMB. In implementation result, we can control use of contents according to information of copy and play control. The proposed method can be used to content Protection software for blocking of an illegal distribution of T-DMB contents on a mobile T-DMB receivers.

Adaptive Shot Change Detection Technique Using Histogram Mean within Extension Sliding Window and Its Implementation on Portable Multimedia Player (확장 참조 구간의 히스토그램 평균값을 이용한 적응적인 장면 전환 검출 기법과 휴대용 멀티미디어 재생기에서의 구현)

  • Kim, Won-Hee;Cho, Gyeong-Yeon;Kim, Jong-Nam
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.23-33
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    • 2009
  • A shot change detection technique is an important technique for effective management of video data, thus it requires an adaptive algorithm for various video sequences to detect an accurate shot change frames. In this paper, we propose an adaptive shot change detection algorithm using histogram mean of frames within extension sliding window. Our algorithm calculates a frame feature value using histogram and defines an adaptive threshold using an average of histogram mean of frames within the extension sliding window and determines a shot change by comparing the feature value and the threshold. We obtained better detection rate than the conventional methods maximally by 15% in the experiment with the same test sequence. We verified real-time operation of shot change detection in the hardware platform with low performance by implementing it on TVUS HM-900 PLUS model of Homecast. The Proposed algorithm can be useful in the hardware platform such as portable multimedia player(PMP) or cellular phone with low CPU performance.

A Development of Application of Navigation based on Windows CE (Windows CE 기반의 Navigation 부가기능 개발)

  • Ha, Kyeoung-Ju;Ku, Kyomin;Lee, Young Hwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1226-1229
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    • 2009
  • 본 연구개발은 Windows CE 기반의 Navigation에 탑재될 부가 기능의 개발을 목표로 한다. Music Player, Photo viewer, World clock, Calendar, Currency/Unit converter, Calculator로 구분되는 각각의 기능을 개발하고, 이를 네비게이션에 장치에 탑재하여 네비게이션의 활용도와 가치를 높이고자 한다.

Implementing online learning platform media player through HLS protocol (HLS 프로토콜을 통한 온라인 학습 플랫폼 미디어 플레이어 구현)

  • Jae-Heon Sim;Dong-Hyun Kim;Tae-Hyun Kim;Do-Hun Lee;Han-Sol Lee;Seok-Joo Koh;You-rak Lee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.180-182
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    • 2022
  • 최근 팬데믹의 영향으로 비대면 문화가 확산하였다. 온라인 수업의 경우 시간과 공간에 구애받지 않고, 본인이 원하는 강의를 선택함으로써 학습의 질을 향상할 수 있는 장점이 있다. 이에 비대면 문화가 퍼짐에 따라 교육 온라인 수업의 수요와 중요도가 증가하였다. 따라서, 기업이나 교육단체가 가지는 원격 강의 플랫폼 품질의 중요성이 크다. 온라인 학습 플랫폼 구축을 위해서는 미디어 플레이어가 필수적이다. 인터넷에서 보안의 중요성이 대두됨에 따라, 본 논문에서는 다양한 플랫폼에 적용할 수 있는 HLS 프로토콜 기반 미디어 웹 플레이어를 개발하고자 한다.

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Design and Implementation for Android ASMR Player Application to Help Sleep (취침을 도와주는 ASMR 플레이어 어플리케이션의 설계와 개발)

  • Lee, Jae-In;Jung, Sung-Hun;Jo, Sang-Hyun;Park, Eun-Ju;Lim, Han-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.164-167
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    • 2017
  • 불면증이란 만성 불면증을 이야기하며 한 달 이상 지속되는 증상을 의미한다. 한국인의 약 15~20%가 만성불면증으로 고생을 하고 있으며 불면증으로 인한 치료인원과 치료비는 매년 증가하고 있는 것으로 나타났다. 불면증의 원인으로는 여러 가지 생각이나 걱정거리 때문에 잠을 못 자기도 하고 다른 이유가 있는 경우들도 있다. 이에 본 논문에서는 마음의 안정을 얻고 편안한 수면을 도와주는 ASMR을 재생할 수 있는 어플리케이션을 설계하고 이를 구현함으로써 현대인의 수면에 조금이나마 도움을 주고자 한다.

Compact Dual-Band MIMO Antenna with High Isolation Performance (소형 고 격리도 듀얼 밴드 MIMO 안테나)

  • Yeom, In-Su;Jung, Chang-Won
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.8
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    • pp.865-871
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    • 2010
  • A compact dual-band(IEEE 802.11b: 2.4~2.5 GHz, 11a: 5.15~5.825 GHz) 2-channel MIMO antenna for PMP applications is presented. The proposed antenna is composed of a planar inverted F-shape antenna(PIFA) operating at 2 GHz band and a loop antenna operating at 5 GHz band. The proposed antenna is orthogonally arranged at the edge of the ground plane for polarization and pattern diversities with excellent isolation characteristics. The two PIFA antennas operating 2 GHz have connecting line($\lambda_g$/4) face to the feed point for high isolation and low correlation at 2 GHz band. The two loop antennas connected each other in the bottom side to improve the isolation at 5 GHz band. The proposed antenna has a sufficient gain in WLAN service band and is compact sized for the portable media player (PMP) applications.

A Study on the Relationship between Player Characteristic Factors and Competitive Factors of Tennis Grand Slams Competition Using Canonical Correlation Biplot and Procrustes Analysis (테니스 그랜드슬램대회의 선수특성요인과 경기요인에 대한 분석연구 -정준상관 행렬도와 프로크러스티즈 분석의 응용-)

  • Choi, Tae-Hoon;Choi, Yong-Seok;Shin, Sang-Min
    • The Korean Journal of Applied Statistics
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    • v.22 no.4
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    • pp.855-864
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    • 2009
  • Canonical correlation biplot is 2-dimensional plot for investigating the relationship between two sets of variables and the relationship between observations and variables in canonical correlation analysis graphically. Recently, Choi and Choi (2008) suggested a method for investigating the relationship between skill and competition score factors of KLPGA players using canonical correlation biplot and cluster analysis. analysis. Procrustes analysis is very useful tool for comparing shape between configurations. Therefore, in this study, we will provide a method for investigating the relationship between player characteristic factors and competitive factors of tennis grand slams competition using Canonical correlation biplot and Procrustes analysis.