• Title/Summary/Keyword: NURBS modeling

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A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.300-303
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    • 2011
  • Owing to the improvement in CPU processing speed of Phones (hardware of smartphone), 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly. Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

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Shape Design Sensitivity Analysis using Isogeometric Approach (CAD 형상을 활용한 설계 민감도 해석)

  • Ha, Seung-Hyun;Cho, Seon-Ho
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.577-582
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    • 2007
  • A variational formulation for plane elasticity problems is derived based on an isogeometric approach. The isogeometric analysis is an emerging methodology such that the basis functions in analysis domain arc generated directly from NURBS (Non-Uniform Rational B-Splines) geometry. Thus. the solution space can be represented in terms of the same functions to represent the geometry. The coefficients of basis functions or the control variables play the role of degrees-of-freedom. Furthermore, due to h-. p-, and k-refinement schemes, the high order geometric features can be described exactly and easily without tedious re-meshing process. The isogeometric sensitivity analysis method enables us to analyze arbitrarily shaped structures without re-meshing. Also, it provides a precise construction method of finite element model to exactly represent geometry using B-spline base functions in CAD geometric modeling. To obtain precise shape sensitivity, the normal and curvature of boundary should be taken into account in the shape sensitivity expressions. However, in conventional finite element methods, the normal information is inaccurate and the curvature is generally missing due to the use of linear interpolation functions. A continuum-based adjoint sensitivity analysis method using the isogeometric approach is derived for the plane elasticity problems. The conventional shape optimization using the finite element method has some difficulties in the parameterization of boundary. In isogeometric analysis, however, the geometric properties arc already embedded in the B-spline shape functions and control points. The perturbation of control points in isogeometric analysis automatically results in shape changes. Using the conventional finite clement method, the inter-element continuity of the design space is not guaranteed so that the normal vector and curvature arc not accurate enough. On tile other hand, in isogeometric analysis, these values arc continuous over the whole design space so that accurate shape sensitivity can be obtained. Through numerical examples, the developed isogeometric sensitivity analysis method is verified to show excellent agreement with finite difference sensitivity.

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Volumetric Visualization using Depth Information of Stereo Images (스테레오 영상에서의 깊이정보를 이용한 3차원 입체화)

  • Lee, S.J.;Kim, J.H.;Lee, J.W.;Ahn, J.S.;Kim, H.S.;Lee, M.H.
    • Proceedings of the KIEE Conference
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    • 1999.11c
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    • pp.839-841
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    • 1999
  • This paper presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we performed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) algorithm. The final result image is helpful for the understanding of depth information visually.

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Trimmed surface analysis based on T-spline FEM (T-스플라인 유한요소해석을 이용한 트림 곡면 해석)

  • Kim, Hyun-Jung;Seo, Yu-Deok;Youn, Sung-Kie
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.612-617
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    • 2008
  • In this present work, trimmed surface analysis for the 2D elasticity problem is presented. The main benefit of the proposed method is that no additional modeling for analysis of a trimmed surface is necessary. As the first attempt to deal with a trimmed surface in spline FEM, the information of the trimming curve and trimmed surface exported from CAD system is directly utilized for analysis. For this, trimmed elements are searched through employing projection scheme. For the integration of the trimmed elements, NURBSenhanced integration scheme which is used in NEFEM is adopted. The quadtree refinement of integration cell is performed for the complicated trimmed cases. The information of trimming curve is used for obtaining integration points as well as constructing stiffness matrix. The robustness and effectiveness of the proposed method are investigated by presenting various numerical examples.

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Development of a Visual Simulation System for the Motion Rider (모션 라이더를 위한 시각 시뮬레이션 시스템의 개발)

  • Kwon, Jung-Hoon;Kwon, Young-Woong
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.5
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

Review of Reverse Design Process for Freeform Envelope Using 3D Scanning (비정형 건축물의 외장재 제작 시공을 위한 3D 스캐닝에 의한 역 설계 프로세스 검토)

  • Kim, Sung-Jin;Park, Sung-Jin;Ryu, Hanguk
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.05a
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    • pp.17-18
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    • 2015
  • In manufacturing industry, image scanning technique has made enormous progress in past decades. 3D models have been also very important to continuously monitor the related spatial information for freeform buildings. The process of shape making of 3D scanning is as follows: mesh surface segmentation, NURBS surface generation, and parametric solid model generation. We will review the process and applying process. Especially in the construction industry, 3D data collection by laser scanning has become an high quality 3D models. Therefore, in this research, we have an effort to review construction of reverse design process for freeform envelope using 3D scanning. The technology enables many 3D shape engineering and design parameterization of reverse engineering in the construction site.

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Reconstruction of 3D Virtual Reality Using Depth Information of Stereo Image (스테레오 영상에서의 깊이정보를 이용한 3D 가상현실 구현)

  • Lee, S.J.;Kim, J.H.;Lee, J.W.;Ahn, J.S.;Lee, D.J.;Lee, M.H.
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.2950-2952
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    • 1999
  • This paper presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we performed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) method and OpenGL. The final result image is helpful for the understanding of depth information visually.

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Surface Rendering using Stereo Images (스테레오 영상을 이용한 Surface Rendering)

  • Lee, S.J.;Yoon, S.W.;Cho, Y.B.;Lee, M.H.
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2818-2820
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    • 2001
  • This paper presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we performed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) algorithm. The final result image is helpful for the understanding of depth information visually.

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Free vibration behaviour of multi-directional functionally graded imperfect plates using 3D isogeometric approach

  • Lahdiri, Abdelhafid;Kadri, Mohammed
    • Earthquakes and Structures
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    • v.22 no.5
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    • pp.527-538
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    • 2022
  • In this paper the free vibration frequencies of tri-directional functionally graded materials imperfect plate is investigated for Several plate geometries with two types of porosity (even and uneven) and different type of material configuration. The effect of several parameters such as power law index and boundary conditions have been investigated. For this purpose, an efficient computational method is developed and written under Matlab environment, based on a three-dimensional modeling and the isogeometric method is used for the discretization of the structure based on NURBS (Nonuniform rational B-spline) basis functions. The results obtained by the present method are validated by the comparison with the results given by several authors in the literature.

A Development of Pre and Post Processor for Design of Surface System of Free Form Building (비정형 건축물의 외피시스템 설계를 위한 전·후처리 모듈 개발)

  • Park, Se-Hee;Jung, Sung-Jin;Lee, Jae-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.9
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    • pp.333-340
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    • 2018
  • Recently, free-form buildings have been designed with complex shapes due to digitization of the construction industry. Exterior and interior components of free-form buildings have free cross sections and curved shapes. Therefore, structural members with curvature are frequently seen. In the modeling and stability evaluation of these structures, commercial programs using classical finite element analysis are not able to perform rapid shape modeling, resulting in a decrease in productivity. Therefore, in this study, pre- and post-processing modules were developed using a prior study to rapidly model the surface of a free-form building and to automatically generate frame structures that make up the cladding. The developed modules use a subdivision algorithm with spline curves. This algorithm is used to automatically generate analytical elements from the configuration information of NURBS curves. In addition, the deformation after analysis can be viewed more realistically. The modules can quickly construct complex curved surfaces. An analysis model of the frame structure was also automatically generated. Therefore, the modules could contribute to the productivity improvement of free-form building design.