• Title/Summary/Keyword: NATURAL LEARNING EXPERIENCE

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Development of Liberal Art and Natural Science Integration Computational Thinking Education Program Based on the IoT (IoT 기반의 문·이과 통합형 CT 교육 프로그램 개발)

  • Jeong, Sang-Mok;Shin, Soo-Bum;Yim, Taek-Kyun;Mun, Seong-Yun;Jeon, In-Seong
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.255-262
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    • 2019
  • The informatics curriculum which was revised in 2015 presents the growth of creative and convergent talents as a main goal, and what is essential in the growth of creative and convergent talents is Computational Thinking(CT). In this study, in line with the goal of the growth of creative and convergent talents, the subject of IoT technology and liberal arts and natural sciences integration course was combined with the contents of informatics textbook, and the teaching-learning program was developed. In order to verify the effect of the developed teaching-learning program, the experimental research was conducted, and as a result of study, the mean of the experimental group was 10 points higher than that of the control group. Therefore, it could be known that there was an effect in the teaching-learning program suggested in this study. It is expected that the teaching-learning program suggested in this study can induce the learning motive and interest in SW education by directly implementing SW skill to the various fields of a real life through CT education based on Iot as well as a programing language, and improve convergent and scientific thinking through the experience of solving the problems which are blended with many subjects through liberal arts and natural sciences integration course, and designing them creatively.

A Study on the Preference for Green Roof Operators of Community Rehabilitation Center (장애인복지관 프로그램 운영자의 옥상녹화 구성요소 선호도)

  • Yun, Ji-Young;Kang, Eun-Jee;Kang, Hyun-Kyung
    • Korean Journal of Environment and Ecology
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    • v.26 no.3
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    • pp.454-462
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    • 2012
  • This study was to research the effective use of green rooftop space, facilities and gardening, targeting members from community rehabilitation centers with disabilities. The three community rehabilitation centers studied were, Namyangju Center located in a rural area, Seoul Center located in a urban area and Siheung Center located in both a rural and urban area. We analyzed the difference in preference on the basis of each local community area. In fact, it indicated that 50% of each center knew about the green rooftop at their facilities and its use as a place for taking walks and conversation. It also showed that there was the high preference for priority objects such as a bench, pergola and trash can. Also the preference for natural visualizations like herbal or ornamental plants. The study showed a high preference to a small vegetable plot, hands on gardening and ecological wetland. It also indicated that there was a high preference for experience in nature programs on the rooftops (28.9 %) versus the rate of horticultural programs (27%). Therefore, it proves that the composition of a green rooftop at a community rehabilitation center should be differentiated so that the green rooftop can be a place not only for resting, but also great for a natural learning experience and gardening therapy for people with disabilities.

The Effects of the Forest Experience on Elementary Students' Environmental Sensitivity and Cognition Ability (뒷산 체험 활동이 아동의 환경 감수성과 인지 능력에 미치는 영향)

  • Kim, Jeong-Suk;Jeong, Mi-Sun
    • Hwankyungkyoyuk
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    • v.22 no.4
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    • pp.14-25
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    • 2009
  • The purpose of this study was to investigate the effects of the forest experience on elementary students' environmental sensitivity and cognition ability. The forest experience was applied to the experimental group and the control group was taught by the traditional teaching method focused on teachers' lecture for 8 lessons. The pre-test, the 1st, and 2nd post-test for environmental sensitivity were applied to both groups to analyze the effects of the forest experience. After then the results were analyzed by One-way ANOVA and ANCOVA. And the narration test for cognition ability on learning a environmental context was applied to only the experimental group and the results were analyzed. As a result, the students' environmental sensitivity was not significantly different(p<.05) between experimental and control groups in terms of the pre-test score. However, the 1st and 2nd post-test scores of experimental group were significantly higher than those of the control group in term of the level of environmental sensitivity(F=9.28, p<.01, F=10.95, p<.01). The results of the forest experience in the aspect of cognition ability, 'the sound of nature(61%)', 'the smiling forest path which blooming out(57%)', and 'one's own places(52%) were high but 'the kinds and characteristics of the roots(30%)' was low. In conclusion, the forest experience made a positive effect on the students' environmental sensitivity and cognition ability through the direct observation, data collection, and analysis on the nearby natural environment.

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The Impact on Attitude-Change of Experience Programmes at Cultural Heritage Sites (문화유산 관광지 프로그램의 체험성이 방문객 태도변화에 미치는 영향)

  • Yun, Ja-Yon;Youn, Seung-Ho;Um, Seo-Ho
    • Korean Journal of Heritage: History & Science
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    • v.48 no.3
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    • pp.120-137
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    • 2015
  • This study aims to understand the ways in which experience programmes affect visitors' attitude at cultural heritage sites. Through a literature review, this study constructed measurement scales that specifically measure experience at the cultural heritage sites. Afterwards, this study measured visitors' experience, satisfaction, and attitude at cultural heritage sites. This study found that visitors experience fun, authenticity, leaning, and a sense of escaping/togetherness through the experience programmes. Second, authenticity, fun and learning influence their satisfaction in terms of their visit, whereas a sense of escaping/togetherness does not link to their satisfaction. Third, visitors' satisfaction is the key determinant in changing their attitude. Fun is the key determinant that directly influence visitors' attitude change, whereas authenticity is the key determinant that indirectly influence visitors' attitude change.

Design and Implementation of Game for Learning Game Production Principles: Centering on Scratch Language (게임 제작 원리 학습을 위한 게임의 설계 및 구현 : 스크래치 언어를 중심으로)

  • Lee, Hong-Sub;Jeong, Hyung-Won;Kim, Young-Kyo
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.403-410
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    • 2016
  • Computer game is a result of integration of various academic areas, and the production of computer game requires knowledge and experience from various areas. This study demonstrates a game production process using Scratch. The intent was to experience the game development process and the production principle through actually building the core functions of a game using Scratch. As such, the computer game production principle was understood and it was made possible to learn more easily and more enjoyably the functions of multimedia and programming necessary for the production process. As the result, the learning of game production principles using Scratch was found to enhance the interest of the learner, and help with the understanding of game structure and learning software/programming language.

Effects of School Forest on Satisfaction with Greenspace and Environmental Education - Focused on Elementary School Teachers' - (학교숲 조성공사가 녹지공간 만족도 및 환경교육에 미치는 영향 - 초등교사를 대상으로 -)

  • Kuk, Ji-Ha;Yoon, Yong-Han;Park, Bong-Ju;Kim, Won-Tae
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.11 no.4
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    • pp.57-66
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    • 2008
  • This study, with teachers form elementary schools in Chungju-si as its subjects, has investigated influence of school forest on satisfaction with school greenspace and environmental education. It has reached the following conclusions. As for recognition of and satisfaction of school greenspace there were meaningful differences between teachers form school forest model schools and ones from common schools, which was thought to be due to positive effects of school forest movement. It appeared that environmental education was carried out through audio-visual materials once a week in most schools. On the other hand, as for class places, 'classroom in parallel with outdoor class' and 'classroom education' appeared to be carried out most frequently in the case of school forest model schools, and 'classroom education' in the case of common schools. However, considering the fact that 'field learning' the most important element in environmental education, appeared to be carried out least frequently in both of the groups, which suggests that we should improve it for future through introduction of various field-experience learning programs. As a result of the survey of satisfaction with environmental education, some meaningful differences were recognized between school forest schools and common schools, and 'presence or absence of field learning spaces' was the most frequently answered reason for 'satisfied' and 'unsatisfied'. Thus, 'schools' and related institutions' enthusiastic efforts are needed for providing field-experience spaces where children can directly access to and explore into nature.

Qualitative Content Analysis of Forest Healing Experience in Forest Life

  • Kang, Hee Won;Lee, Geo Lyong
    • Journal of People, Plants, and Environment
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    • v.24 no.3
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    • pp.301-309
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    • 2021
  • Background and objective: The purpose of this study is to analyze the case of healing experience for lifestyle and environmental diseases through life and activities in the forest from the perspecitive of critical realism, and how the causal power and mechanism of the healing experience relate to forest healing factors and programs. Methods: 93 video data of people who started living in the forest for disease treatment were analyzed using a qualitative content analysis method from the perspective of critical realism. Categories for analysis include general categories (age, duration, occupation, disease name), forest therapy categories (climate therapy, plant therapy, water therapy, diet therapy, kinesiotherapy, psychotherapy), and other categories (ecology, learning and management, life tools), etc., and the unit of analysis is the context unit. Results: 1) The diseases that motivated life in the forest were digestive system diseases, lung diseases, cardiovascular diseases, endocrine system diseases, and various lifestyle-related diseases and environmental diseases in similar proportions. This indicates that forest life does not have specificity to respond to specific diseases, but provides treatment and recovery for all lifestyle and environmental diseases. 2) Among the forest therapies, climate therapy and plant therapy are related to the climatic and residential environment in the forest where 'natural persons' live. And others such as water therapy, diet therapy, kinesiotherapy, psychotherapy indicate the change from the lifestyle that caused the disease to the lifestyle for treatment and recovery. Conclusion: Life and activities in the forest provide an environment for treatment and recovery in which the healing principles such as aromatherapy, nutritional and dietary therapy, kinesiotherapy, and emotional psychotherapy are integrated in the 'real world'.

A Critical Analysis of the Studies on Children's and Adolescents' Information Seeking and Use Part I: Focusing on Information Seeking and Use for Learning (어린이와 청소년의 정보이용에 관한 연구의 비판적 분석 I - 학습을 위한 정보이용을 중심으로 -)

  • Chung, Jin-Soo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.2
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    • pp.143-153
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    • 2009
  • This paper identifies some natural habits and patterns of children's and adolescents' information seeking and use by drawing a wide range of studies conducted with children and adolescents as study participants. The patterns reported here indicate that children's and adolescents' information seeking and use are affected by the nature of information tasks, the qualities of access tools, their cognitive ability to seek and use information, and their prior knowledge and experience about the tasks and topics given. The findings should provide insights for identifying future research issues as well as for programming the information environments particularly conducive to learning.

Exploring the Foreign Students' Learning Experiences in Natural Science Basic Course at College of Engineering in Korea (국내 이공계 대학 유학생들의 전공기초 학습 경험 탐색)

  • Kim, Soo-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.2
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    • pp.259-269
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    • 2019
  • The main purpose of this study is to explore the foreign students' learning experiences in natural science basic course at college of engineering in Korea. The subjects were 7 but 4 students took part in the semi-structured interview. All of the interviews were recorded, and the recorded material was transferred and kept. The transcripts were analyzed in a qualitative method. The researchers answered the questionnaire to 7 foreign students who voluntarily participated in the study, and 4 in-depth interviews were also conducted. The interview took 30 minutes to 1 hour, and semi - structured interviewing technique was used. The contents of the interviews were all recorded with the consent of the participants, and the recorded materials were transferred and managed with the interview notes. The transferred data were analyzed based on the coding and categorization process according to the step of the continuous comparison method. The results of this study is the following. There are four themes; problems due to lack of Korean language ability when taking basic courses; problems of terms and concept understanding in major courses; supplementary learning methods of basic courses; necessity of natural science basic education program and requirement of support of the university.

An Analysis of Vegetation Status in an Urban Natural Park -Focus on Seoo Royal Tomb-

  • Kang, Hyun-Kyoung;Bang, Kwang-Ja;Kim, Hyun
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.13-25
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    • 2001
  • Recently there have been increasing demands and desire for the urban open space due to urban development or environmental deterioration. Urban natural parks in Seoul provide citizens with comfortable open space and thus play an important role as learning spaces to experience nature and understand the environment. Accordingly, this study aims to analyze existing vegetation and provide basic data for the conservation and management plans of urban natural parks and education programs. The contents of the study encompass natural environment such as topography, altitude, slope and aspect and botanical ecosystem including the structure of plant communities and tree growth. According to the result of topography analysis, the overall altitude was not high but the slope was relative steep. Vegetation of Seoo Royal Tomb, a urban natural park has been classified into 12 types, and they include; Quercus acutissima community(lowland type), Quercus acutissima community(valley type), quercus variabilis community, Quercus mongolica community, Castanea crenata community, Capinus laxiflora community, Pinus densiflora community(lowland type), Pinus densiflora community(slope type), Robinia pseudo-acacia community, Populos$\times$albaglandulosa community, Pinus rigida community, and Pinus koraiensis community. Based on the survey and analysis results, we have classified the study area into conservation, buffer, and utilization zones for the effective management. This study provides basic data to support the establishment of master plans for urban natural parks by analyzing vegetation conditions at Seoo Royal Tomb, an urban natural park, Based on the results presented in the study, consistent monitoring work needs to be conducted, and elaborate management plans also should be prepared.

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