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http://dx.doi.org/10.14400/JDC.2016.14.5.403

Design and Implementation of Game for Learning Game Production Principles: Centering on Scratch Language  

Lee, Hong-Sub (Dept. of Holography 3D Contents, Graduate School, KwangWoon University)
Jeong, Hyung-Won (Dept. of Information & Contents, College of Natural Science, KwangWoon University)
Kim, Young-Kyo (Dept. of Defense Acquisition, Graduate School, KwangWoon University)
Publication Information
Journal of Digital Convergence / v.14, no.5, 2016 , pp. 403-410 More about this Journal
Abstract
Computer game is a result of integration of various academic areas, and the production of computer game requires knowledge and experience from various areas. This study demonstrates a game production process using Scratch. The intent was to experience the game development process and the production principle through actually building the core functions of a game using Scratch. As such, the computer game production principle was understood and it was made possible to learn more easily and more enjoyably the functions of multimedia and programming necessary for the production process. As the result, the learning of game production principles using Scratch was found to enhance the interest of the learner, and help with the understanding of game structure and learning software/programming language.
Keywords
Game Development; Game Project; Game Education; Educational Games; Serious Game; Scratch;
Citations & Related Records
Times Cited By KSCI : 9  (Citation Analysis)
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