• Title/Summary/Keyword: N-Screen

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A Comparative study on difference in life satisfaction and user behavior of N-screen Service (N스크린 서비스의 이용행태와 삶의 만족도 비교연구)

  • Chang, Hyung-Jun;Kim, Dong-Woo;Kim, Kwang-Ho
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.59-68
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    • 2015
  • This study compared and analyzed the connection use, using behaviors and life satisfaction of paid users and free users in accordance with the business models of convergence N-screen service providers. It also analyzed factors that influence users' satisfaction at a personal life level, a relationship-based life level and a group-based life level. The study result showed the different connection use levels of broadcast contents by paid and free users of the N-screen service have a statistically significant meaning. The result also showed the personal satisfaction level of paid users is higher than that of free users. It also turned out that factors that influence life satisfaction differ according to whether or not the users paid for the service. Also, academic background and content consumption expenses affected life satisfaction level of free users while connection use of broadcast contents affected the one of paid users. This study provided an insight on the current domestic N-screen market situation and suggested business strategies which could help find business models.

A Design of N-Screen based Monitoring System for Marine-Facility (N-Screen 기반의 해양시설물용 모니터링 시스템 설계)

  • Kim, Ji-Yoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.613-622
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    • 2015
  • The convergence of IT technology and marine facilities monitoring system is needed for effective monitoring systems to marine facilities. Especially the spread of smart device such as smart phone, smart pad, smart TV provide an environment that can check the status of the marine facility for marin facilities manager. However, smart phones and smart pads are used in a variety of OS used. Thus the monitoring system of the various service environments is difficult. In addition, There is inconvenience that must individually developed monitoring system for each device. In order to solve this problem NMMS (N-Screen Marine-facility Monitoring System) is proposed. NMMS is consist of Real-time monitoring system, Fault diagnosis system, Data storage system. To improve variety of smart devices accessibility, we use HTML 5. Through NMMS, marine facilities manager can use smart device such as PC, Notebook, smart phone, smart pad for marine facilities monitoring.

A Study on the Gap Analysis between Expectation and Perceptions of Users for IPTV Services based on N-Screen Technology (N-Screen 기술 기반 IPTV서비스에 대한 이용자의 기대와 인지 간의 GAP분석에 관한 연구)

  • Kim, Jun Soo;Kang, Sang Ug;Lim, Gyoo Gun
    • The Journal of Society for e-Business Studies
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    • v.18 no.2
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    • pp.205-222
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    • 2013
  • One of the recent important issues in IT fields is the convergence. It had been simply focused on functional convergence of technologyies. However the convergence in terms of businesses or services also has been made in recent years. The convergence between broadcasting and telecommunication industries can be possible because the e-transformation of broadcasting industry based on digital technology such as multimedia and multi-channel, can be combined with the high speed telecommunication network. It is giving a birth of various convergence services such as IPTV. IPTV is a kind of new service that is combined with the convergence of network, contents, and device. Nevertheless the controversy about the scope and the value of this new convergence service has constantly been raised; for example, what is the difference between IPTV and Internet TV? or what are the benefits that customers can have? This study measured the expectation level and the cognitive level of users before and after using the service and analyzed the gap between the importance and the satisfaction of the service. From this study, we proposed the priority of each function by analysing Importance-Performance Analysis(IPA) method to suggest required functions of IPTV service based on N-Screen technology. This study will identify the gap of awareness level between service providers and end users for the functions of broadcasting and telecommunications convergence service and suggest a solution enhancing user satisfaction.

Liquid-Liquid Dispersion of an Immiscible Liquid Phase (n-Hexane/Water) System in a Stirred Tank (교반조에서 비혼화성 액상(n-헥산/물)계의 액-액분산)

  • Kim, Tae-Ok;Kim, Dong-Uk;Chun, Jong-Han
    • Applied Chemistry for Engineering
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    • v.4 no.3
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    • pp.537-543
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    • 1993
  • The effect of agitation on liquid-liquid dispersion was investigated in an immisible liquid phase(n-hexane/water) system. Four different types of six-bladed turbine impellers were used: a flat blade, two screen blades and a solid edged 60 mesh screen blade. We found that the extent of dispersion of organic phase and power consumption of agitator were decreased in the order of flat, solid edged, 60 mesh, and 40 mesh blades at same agitation speed. And the minimum agitation speed for complete dispersion of organic phase was increased with increasing volume fraction of organic phase. Also, mean diameter of liquid droplets of dispersed phase was decreased with increasing agitation speed and it was increased in the order of solid edged, flat, 60 mesh, and 40 mesh screen blades at same agitation speed. At complete dispersion, the minimum power consumption was not vary significantly with impeller blade types, but the solid edged screen blade impeller gave the smallest and uniform sizes of liquid droplets, and it had a good performance for liquid-liquid dispersion. In this condition, Power number was not affected by Reynolds number and it was constant in turbulent flow region, and Sauter mean diameter($d_{32}$) of liquid droplets was expressed as a function of volume fraction of organic phase(${\phi}$) and Weber number($N_{We}$) as follows: $d_{32}/D=a(1+b{\phi})N_{We}{^{-0.6}}$.

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A study on code decomposition method for multi-screen control and multi-screen based service application (N-스크린 서비스 제공을 위한 코드 분할 방식의 스크린 제어 방법에 관한 연구)

  • Park, Jong-Youl;Bae, Yu-Seok;Oh, Bong-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.433-435
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    • 2012
  • N-스크린 서비스는 하나의 서비스를 다양한 스크린에서 콘텐츠를 효과적으로 공유하기 위한 기술로 하나의 서비스 및 콘텐츠를 여러 개의 방식으로 제공하는 3-스크린 서비스와는 차별화된다. 가정 내의 모든 단말기기들이 네트워크로 연결되는 지금의 현실에서 다양한 기기들 사이에서 자연스럽게 연결되고 데이터를 쉽게 공유할 수 있는 연계 기술에 대한 기술 요구는 당연한 현상이다. UI/UX 관점에서 자연스러운 입/출력과 더불어 제어 프로그램의 단순화는 서비스 적용과 많은 응용 서비스 개발을 위해서 꼭 필요한 기술이다. 본 논문에서는 이러한 스크린간의 공유 서비스를 제공하기 위해서 다수의 스크린을 가지는 단말들이 하나의 프로그램이 수행하는 것과 같이 동작하기 위해서 하나의 프로그램을 분할하고 이를 실행하는 방법에 대해 연구하고 그 가능성을 제시 한다.

Effect of Screen Printing and Sintering Conditions on Properties of Thick Film Resistor on AlN Substrate (인쇄 및 소결조건이 AlN 기판용 후막저항체의 특성에 미치는 영향)

  • Koo, Bon Keup
    • Journal of the Korean Ceramic Society
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    • v.51 no.4
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    • pp.344-349
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    • 2014
  • $RuO_2$-based high frequency thick-film resistor paste was printed at the speed of 10, 100, 300 mm/sec on the AlN substrate, and then sintered at between 750 and $900^{\circ}C$. The sintered thick films were characterized in terms of printing and sintering conditions. With increasing printing speed, the thickness and roughness of sintered film increased. The resistance of the thick film resistor was reduced by increasing the printing speed from 10 to 100 mm/sec, but did not significantly change at 300 mm/sec speed. With increasing sintering temperature, the surface roughness and thickness of sintered resistor film decreased. The reduction rate was large in case of fast printed resistor. The resistance of the resistor increased up to $800^{\circ}C$ with sintering temperature, but again decreased at the higher sintering temperature.

Network-Adaptive N-Screen Game System on Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 네트워크 적응적 N-스크린 게임 시스템)

  • Ryu, Eun-Seok;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.59-68
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    • 2012
  • This paper describes the design and implementation of a network-adaptive N-screen game system to be used in cloud computing. The system we are considering needs to generate game video in a cloud server and transmit the video to multiple game devices over an in-home wireless network via a home game server. It is difficult to support multiple screens which have different resolutions with a single bitstream of game video. Therefore, we developed a new network-adaptive game-video extraction and transmission method using (1) scalable video coding and (2) Raptor code techniques. The simulation, conducted with real game-video, verified the efficiency of the proposed video streaming system.