• Title/Summary/Keyword: N Screen

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A Digital Carousel System based on CoAP for N-Screen Environment (N-스크린 환경을 위한 CoAP 기반 디지털 캐로절 시스템)

  • Ko, Eung-nam
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.59-63
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    • 2016
  • In this paper, we discuss a model for increasing reliability of data through N screen server and client model environment. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We suggest the Digital Carousel system based on CoAP(Constrained Application Protocol) for N-Screen so that the users participated in collaborative work may refer shared media objects as the same view to others. With this sharing system, a group cooperating users can share applications data. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on CoAP and N screen techniques.

Operation strategy of terrestrial broadcasting system on channel image and N-screen service (지상파 방송사의 채널 이미지와 N-스크린 서비스 운영 전략)

  • Kim, Hyeong-Jun;Ha, Kyu Soo
    • Journal of Digital Convergence
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    • v.11 no.6
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    • pp.43-55
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    • 2013
  • This study was to examine the operation strategy of terrestrial broadcasting system on channel image and N-screen service. Nowadays, terrestrial broadcasting system provides video streaming service based on internet. In other words, terrestrial broadcasting system provides N-screen service through TV-PC-Smart phone-Tablet PC. But it is different for terrestrial broadcasting system to analysis the choice criterion of program. Only, channel image of terrestrial broadcasting system expanded into N-screen. Finally, channel image of terrestrial broadcasting system is the competition strategy. It is necessary for terrestrial broadcasting system to prepare the strategy of program choice for users, original contents, new platform and service in connection with N-screen.

Communication Manager Design and Implementation of Individual Location Information for Social Learning in N-Screen (N-스크린 환경에서 소셜 러닝을 위한 개인 위치정보 지원 커뮤니케이션 매니저 설계 및 구현)

  • Kim, Kyung-Rog;Byeon, Jae-Hee;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.3
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    • pp.27-35
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    • 2011
  • Social network services are developed which is based on interaction and collaboration between users. This used to teaching-learning and integrate personal experience based on constructivism and social learning has developed into. In order to use which better to support the N-Screen communication model is needed. Communication model is to support the interaction between learner-instructor- the system. However, until now, There are a lot of web-based communications research. In this study, Social Learning Services environment to extended to N-Screen. For seamless service, Location information of individuals to use to learning activities. To support this, the communication manager is to design and implement. Communications manager for the N-Screen services draw students use cases and define the required functions. Based on this, Communication function is designed. In addition, Considering the characteristics of each device, personal location information to be reflected.

A Design and Implementation of Application based on HTML5 of N-Screen Service (N-Screen Service를 위한 HTML5 기반의 Application 설계 및 구현)

  • Kim, Jeong-Jae;Seo, Joo-Hyun;Choi, Hyun-Woo;Lee, Jun-Ho;Kim, Jun-su;Cho, Kuk-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.671-674
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    • 2012
  • Recently, depending on the development of smart devices, a variable services have been offered to meet user's convenience. Due to these advance, the needs of users are extremely being diversified and more specific. In that situation, the needs for the N-Screen system has been varied and gradually evolved. An existing N-Screen system that use the way of video streaming upload its multimedia contents to their own cloud server so that might take a long play-reaction time and the number of user is limited by the server's performance. Because of the web based protocol adopted by existing N-Screen system, there are many different problems like high delay, overhead and something caused by simplex data communications. Therefore, to solve the problems above, this study proposes an application based on HTML5. This application supports Video tag and Progressive download via HTML5 so that improves the play-reaction time for multimedia contents. This system can also get rid of the chronic problems such as an access limitation for lots of users as per video streaming encoding. Also, through web sockets, this study proposes a system that has lower delay than the existing system and communicates in full duplex to be able to link dynamically.

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Designing Coherent User Interfaces of N-Screen Services Reflecting Users' Task Knowledge

  • Park, Hwan-Su;Lee, Dong-Seok
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.41-48
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    • 2012
  • Objective: Companies want to expand their business by providing their services at other devices and new services based upon existing services. Therefore, they look for building brand identity by providing same experience throughout devices and services. Background: Many services are available to use at multiple devices including mobile phones, tablet, personal computers, and televisions, thanks to proliferation of n-screen and cloud technology. Method: It was discussed that consistency, which emphasizes the regularity and has been one of essential aspects of user interface design, seems not effective to be applied to n-screen services, owing to different screen size, input and output peripherals, usage environment and users' attitude. Results: A new definition of same experience among different devices and services, called coherence, was introduced and abstraction levels of user interfaces were proposed as the denominator of defining coherence. Then types of users' task knowledge at each abstraction level were discussed with examples. Conclusion: This paper concluded by discussing design requirements for designing coherent user interfaces among devices and services.

A WPAN Protocol for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 WPAN 프로토콜)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.6
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    • pp.1185-1192
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    • 2015
  • A wireless bridge is essential to transmit control and managing information to sensors or instruments from a central integrated ship area network station. In this paper, a WPAN protocol is adopted for development of a seamless N-screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless WPAN protocol, a Grid-based WPAN networking technology is proposed and analyzed. The proposed Grid-based WPAN networking technology supports multi-path and fast path-setup functions for N-screen communications. The simulation results demonstrate that the proposed Grid-based WPAN networking technology outperforms the IEEE 802.15.4 based network in terms of N-screen transmission delay.

Dynamic Threshold-Based Multicast Scheme for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 동적 Threshold 기반 멀티캐스트 기술)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1369-1376
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    • 2015
  • A wireless bridge is essential to transmit control and managing information to sensors or instruments from a central integrated ship area network station. In this paper, a WiMedia Distributed-MAC(D-MAC) protocol is adopted for development of a seamless N-Screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU(One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a Dynamic Threshold-based Multicast(DTM) technology is proposed and analyzed. For this technology, a new Hard/Soft Vertical Region(HVR-SVR) based time slot allocation and a multicast resource reservation scheme are combined. From simulation results, proposed DTM scheme expands the number of time slots available for unicast and multicast realtime N-Screen reservations with various service time interval requests. Furthermore, it enhances performances in vewpoints of realtime N-Screen data reservation conflict and throughput.

A Design and Implementation of N-Screen Emulator Based on Cloud (클라우드 기반의 N-Screen 에뮬레이터 설계 및 구현)

  • Lee, Won Joo;Lee, Jung-Pyo;Yoon, Yong Ik
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.11-18
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    • 2013
  • In this paper, we propose a new design scheme of N-Screen emulator based on Cloud and then implement the emulator, in order to solve the critical point of N-Screen emulator based on Cloud. This method, without the emulator in the server, will be able to confirm the features of the emulator with a browser using Web Service. This means that the identical service is possible without regard to personal computer or mobile environment. Also, in order to emulating each different web browser engine of the various devices separately, we revise and manage the WebKit engine to be suitable to the characteristics of each device. In the previous design method, the number of emulators which can be shown in a monitor is restricted to 2 or 3. However, we show that the proposed design method can improve the performance of server to the extent that this method could operate more than 100 emulators per each server.