• 제목/요약/키워드: Music Platform

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Reactive sound system suitable for platform genre games (플랫폼 게임에 적용될 수 있는 반응성 사운드 시스템)

  • Park, Dae-Hwan;Lee, Dong Lyor;Lee, Wan Bok
    • Journal of the Korea Convergence Society
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    • v.4 no.4
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    • pp.7-12
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    • 2013
  • Presence of music in the modern game is getting bigger and bigger, and storytelling in the area of game play a leading role in many cases. Platform game is one type of action game genre. In its nature, the character and the object in a game are closely coupled, thus they have intermate relation with reactive sound system. In this study, we tried to build a effective and reactive sound system which is suitable for the storytelling of platform game. In addition, we speculated various aspects of game including psychological, musical and social aspects, finally investigating the future aspects of the game music.

Consumption Attribute Value Estimation of Digital Music Contents Service by Conjoint Analysis (컨조인트 분석을 통한 디지털 음악콘텐츠 서비스의 소비 속성별 가치 추정)

  • Shin, Dong-Myoung;Kim, Bo-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.924-934
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    • 2014
  • In the last 10 years the digital music contents market has grown rapidly. However digital music contents product and services are not managed with product planning and price policy considered customer attitude and digital music contents values. This study is to define the value properties of digital music contents services based on streaming and download as genre, price, sound quality, and usage appliance, and suggest the strategic market price and service composition of digital music contents service by customer attitudes about the value properties. The research used the conjoint analysis methodology based on the hedonic price model and collected 405 questionaries by users of Korean digital music contents services to the analysis. Hence 'sound quality' in download platform, and 'appliance' in streaming platform were the elements to evaluate the customer attitude. The results present the music contents productions and companies have to provide the differentiated services and price by the value properties of user preference in the market.

A Study of Multi-Channel Internet Radio Platform (Multi-Channel Internet Radio Platform에 대한 연구)

  • Kim, Jong-Duk;Kim, Toung-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1723-1728
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    • 2010
  • In this paper we concentrate design and develop method about Multi-Channel Internet Radio Platform to broadcast music contents in large outlet and between spaces to protect music contents which have drastically widespread demage. we provide application concept and design rule of hardware path for Multi-Channel Connection and Multi Stream.

Reinventing the revenue model for the content platform (콘텐츠 플랫폼의 수익모델 혁신 전략에 대한 고찰)

  • Choi, Kwang-Hun;Kim, Junic
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1267-1280
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    • 2017
  • This study examines the changes of the online music market and revenue models by the theory of network society and communications of Manuel Castells for the content platform. As a result of this study, we found that active communications among the members in the network, played a crucial role in the creation of contents and the promotions of profit for platform providers. It is especially important to create an environment in which members can voluntarily communicate rather than an artificial control. The content platform business consists of people, thus it has been proven that providing play elements of culture and society are important, as well as necessary conditions to the generation related to content based platform businesses.

Root-assisted MUSIC algorithm for the efficient DOA estimation in Multi-Jammer Environments (다중 재머 환경에서 DOA 추정 성능 개선을 위한 Root-assisted MUSIC 알고리즘)

  • Lee, Ju Hyun;Choi, Heon Ho;Choi, Yun Sub;Lim, Deok Won;Park, Chansik;Lee, Sang Jeong
    • Journal of Advanced Navigation Technology
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    • v.17 no.4
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    • pp.386-395
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    • 2013
  • This paper proposes a root-assisted MUSIC algorithm which uses a combination of the MUSIC and the root-MUSIC algorithm. This algorithm consists of two steps. Firstly, a coarse DOA is computed by the root-MUSIC algorithm. Secondly, a precise DOA estimation is carried out by the MUSIC algorithm in the reduced searching range. This paper analyzes the accuracy and the resolution performance of the proposed DOA estimation method using a software simulation platform.

What Do The Algorithms of The Online Video Platform Recommend: Focusing on Youtube K-pop Music Video (온라인 동영상 플랫폼의 알고리듬은 어떤 연관 비디오를 추천하는가: 유튜브의 K POP 뮤직비디오를 중심으로)

  • Lee, Yeong-Ju;Lee, Chang-Hwan
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.1-13
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    • 2020
  • In order to understand the recommendation algorithm applied to the online video platform, this study examines the relationship between the content characteristics of K-pop music videos and related videos recommended for playback on YouTube, and analyses which videos are recommended as related videos through network analysis. As a result, the more liked videos, the higher recommendation ranking and most of the videos belonging to the same channel or produced by the same agency were recommended as related videos. As a result of the network analysis of the related video, the network of K-pop music video is strongly formed, and the BTS music video is highly centralized in the network analysis of the related video. These results suggest that the network between K-pops is strong, so when you enter K-pop as a search query and watch videos, you can enjoy K-pop continuously. But when watching other genres of video, K-pop may not be recommended as a related video.

A Study on Development of a Prediction Model for Korean Music Box Office Based on Deep Learning (딥러닝을 이용한 음악흥행 예측모델 개발 연구)

  • Lee, Do-Yeon;Chang, Byeng-Hee
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.10-18
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    • 2020
  • Among various contents industry, this study especially focused on music industry and tried to develop a prediction model for music box office using deep learning. The deep learning prediction model designed to predict music chart-in period based on 17 variables -singer power, singer influence, featuring singer power, featuring singer influence, number of participating singers, gender of participating singers, lyric writer power, composer power, arranger power, production agency power, distributing agency power, title track, LIKEs on streaming platform, comments on streaming platform, pre-promotion article, teaser-video view, first-week performance. Additionally we conducted a linear regression analysis to sort out factors, and tried to compare the prediction performance between the original DNN prediction model and the DNN model made of sorted out factors.

Constructive music creation: the process and effectiveness of sampling in computer-based electronic music production (구성적 음악 창작: 컴퓨터 기반 전자적 음악 프로덕션 상에서 샘플링의 과정과 효과)

  • Han, Jinseung
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.127-134
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    • 2009
  • In spite of controversial debates on aesthetic issues of computer-generated electronic music, rapid advancement of music technologies in the past decade have resulted proliferation of using virtual software synthesizers and samplers in music composition. Computer-based music production platform has become not only a norm among some of contemporary music composers but also vital apparatus for their compositional process. There are two imperative parts of this compositional process involving sampling in computer-based music production, which are commercially available sample libraries that include pre-recorded audio samples, and music production software that processes them. The purpose of this study is to investigate the process and effectiveness of reconstructive compositional process utilizing distinctive features of sampling on computer music production software. This study addresses issues such as: the definition of audio sampling, how sampling is incorporated in compositional process, and what features of music production software are particularly effective in various musical expressions. The result of this study will hopefully accommodate and fulfill the needs of electronic and acoustic musicians' creativeness.

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Mobile Music Compose Program (모바일 음악 작곡 프로그램)

  • Shim, Dong-wook;Park, Jung-su;No, Tae-sin;Seng, ki-won;Park, So-young;Jang, Jun-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.493-494
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    • 2009
  • Mobile phone is becoming multi-functionality devices rather than simply communication machine devices. Now, the mobile keep the run of the PC and much technical progress has been made. Recently, the Android open mobile platform has emerged, as they unveiled the Software Developer Kit to be possible to develop on the Android open mobile platform, it could be possible directly to make innovative Application development. Therefore, in this paper, a characteristic of a mobile mobility and multi-functionality is can for everyone easily compose music by built the music compose system.

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A Study on Architectural Characteristics of Community Church in County, VA in U. S. A. (미국동부 카운티 내 지역교회에 관한 건축적 특성에 연구)

  • Chong, Geon-Chai
    • Journal of the Korean Institute of Rural Architecture
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    • v.13 no.2
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    • pp.79-86
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    • 2011
  • The purpose of this study is to understand a architectural characteristics of local church in Virginia, U. S. This study focuses on not only analyzing the worship and service program inherent in the site planning of local church but also introducing worship service space and chancel elements of it in the village of garden area. We surveyed five protestant churches where are located in suburban and rural area outside of Midlothian city in the early August, 2010. I surveyed church building site and worship service space of churches focused on platform design, interviewed the historical background and program of churches with ministers, and corrected annual calender and newsletter. The results of this study are as follows. First, the characteristics of site plan have a comfortable parking lots and site of churchyard(cemetery) with playground that can take an activities out of chapel. The axis of church building follows to front street. Second, worship services keep two types of traditional and comtemporary worship in order to consider of both adult and youth members. The worship hall has a balance of bilateral symmetry. Third, the form of platform is built that is able to perform a music drama and movement of sermon without only one church, GraceLand Church that church building has over fifty years, and they stick to simple traditional type of Chancel that is established by pulpit, table(altar), baptistery(only baptist church), music instruments, and so on.