• 제목/요약/키워드: Museum education

검색결과 332건 처리시간 0.067초

재앙적 예술과 그 도구화된 선별체계: 헌터 조너킨과 댄 퍼잡스키의 작품으로부터 (Catastrophic Art and Its Instrumentalized Selection System : From work by Hunter Jonakin and Dan Perjovschi)

  • 심상용
    • 미술이론과 현장
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    • 제13호
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    • pp.73-95
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    • 2012
  • In terms of element and process, art today has already been fully systemized, yet tends to become even more systemized. All phases of creation and exhibition, appreciation and education, promotion and marketing are planned, adjusted, and decided within the order of a globalized, networked system. Each phase is executed, depending on the system of management and control and diverse means corresponding to the system. From the step of education, artists are guided to determine their styles and not be motivated by their desire to become star artists or running counter to mainstream tendency and fashion. In the process of planning an exhibition, the level of artist awareness is considered more significant than work quality. It is impossible to avoid such systems and institutions today. No one can escape or be freed from the influence of such system. This discussion addresses a serious distortion in the selection system as part of the system connotatively called "art museum system," especially to evaluate artistic achievement and aesthetic quality. Called "studio system" or "art star system," the system distinguishes successful minority from failed absolute majority and justifies the results, deciding discriminative compensations. The discussion begins from work by Hunter Jonakin and Dan Perjovschi. The key point of this discussion is not their art worlds but the shared truth referred by the two as the collusive "art market" and "art star system." Through works based on their experiences, the two artists refer to these systems which restrict and confine them. Jonakin's Jeff Koons Must Die! is avideo game conveying a critical comment on authoritative operation of the museum system and star system. In this work, participants, whether viewer or artist, are destined to lose: the game is unwinnable. Players take the role of a person locked in a museum where artist Jeff Koons' retrospective is held. The player can either look around and quietly observe the works, which causes a game-over, or he can blow the classical paintings to pieces and cause the artist Koons to come out and reprimand the player, also resulting in a game-over. Like Jonakin, Dan Perjovschi's some drawings also focuses on the status of the artist shrunken by the system. Most artists are ruined in a process of competition to survive within the museum system. As John Burger properly pointed out, out of the art systems today, public collections (art museums) and private collections have become "something unbearable." The system justifies the selection system of art stars and its frame of reference, disregarding the problem of producing numerable victims in its process. What should be underlined above all else is that the present selection system seriously shrinks art's creative function and its function of generating meaning. In this situation, art might fall to the level of entertainment, accessible to more people and compromising with popularity. This discussion is based on assumption and consciousness on the matter that this situation might cause catastrophic results for not only explicit victims of the system but also winners, or ones defined as winners. The system of art is probably possible only by desire or distortion stemmed from such desire. The system can be flourished only under the economic system of avarice: quantitatively expanding economy, abundant style, resort economy in Venice and Miami, and luxurious shopping malls with up-to-date facilities. The catastrophe here is ongoing, not a sudden emergence, and dynamic, leading the system itself to a devastating end.

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Defining Science Core Competency in the 2015 revised Science Curriculum and Exploring its Application into STEAM program

  • Park, Young-Shin;Park, Gu Reum
    • 한국지구과학회지
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    • 제39권4호
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    • pp.361-377
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    • 2018
  • The purpose of the study was to define five science core competencies introduced in the 2015 revised science curriculum with each component and practical indicators into the frame. Science teachers on site could use it in teaching and developing science program to equip students with the competencies to creatively solve problems which is the aim of science education in the $21^{st}$ century. To develop this frame, we contacted 10 experienced science educators and collected the data through a questionnaire. We coded all responses and categorized into the components and practical indicators of each competency which were all compared with those from well-known theories in order to validate. We then contacted other 35 science educators again to construct the validity to fill out the survey of Likert scale. The finalized science core competency included 19 components in total with practical indicators that can be observable and measurable in the classroom. This frame was used to see how it fits into a STEAM program. The finding was that two different topics of the STEAM program displayed the different description of science core competency usage, which could be used as the prescription of the competency as to whether or not it is more promoted in science class.

남한 분포 Nephroma(가칭: 주걱지의) 속 지의류에 대한 분류 연구 (Taxonomic Studies on Nephroma (Lichenized Ascomycota) in South Korea)

  • 허재선;원전호;오순옥;임광미;이승미;김경희;고영진
    • 한국균학회지
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    • 제32권2호
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    • pp.57-65
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    • 2004
  • 지난 2년 동만 남한 분포 Nephroma 지의류에 대한 현장 조사와 분류학적 연구를 통하여 국내에 분포하고 있는 Nephroma 속 지의류로 N. bellum, N. helveticum, N. parile. N. resupinatum, N. servitanum N. tropicum 6종을 확인하였으며, N. bellum과 N. tropicum을 국내 최초로 보고하였다. 또한 각 종에 대한 동정 Key를 만들었으며, 분포지역에 대한 정보를 제공하고 국문명을 제안하였다. 본 논문은 남한 분포 Nephroma 속 지의류에 대한 최초의 분류학적 보고이다.

남한 분포 Dermatocarpon(가칭: 민바위버섯지의) 속 지의류에 대한 분류 연구 (Taxonomic Studies on Dermatocarpon (Lichenized Ascomycota) and Its Allied Fungi in South Korea)

  • 허재선;원전호;오순옥;임광미;왕립송;이승미;김경희;고영진
    • 한국균학회지
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    • 제32권2호
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    • pp.66-70
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    • 2004
  • 지난 2년 동안 남한 분포 Dermatocarpon 속 및 관련 지의류에 대한 현장 조사와 분류학적 연구를 통하여 국내에는 D. miniatum, D. tuzibei, N. cladonioideum 3종이 분포하고 있는 것을 확인하였으며, D. tuzibei를 한국 신종으로 보고하였다. 또한 각 종에 대한 동정 Key를 만들었으며, 분포지역에 대한 정보를 제공하고 국문명을 제안하였다. 본 논문은 남한 지역 분포 Dermatocarpon 속 및 관련 지의류에 대한 최초의 분류학적 보고이다.

중등학교 학생의 사회성 확대를 위한 커뮤니티 공간에 관한 연구 - 대안교육 관점의 해외학교 사례 분석을 중심으로 - (A Study on the Community Space for Socialization of Secondary School Students - Focused on Alternative Educational Perspective Using Examples of Schools from Other Countries -)

  • 이재림
    • 교육녹색환경연구
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    • 제12권2호
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    • pp.43-52
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    • 2013
  • This study aims to theoretically examine the educational and living elements that are needed for social education in the school system and suggest an approach to apply this result to the environmental aspects of the space in schools. To do this, characteristics of space in exemplary middle school oversee were analyzed. Also, the characteristics and status of the school space environment that foster socialization were examined. In order to increase students' social skills, the following community space should be considered. 1) teaching and learning spaces facilitating a variety of teaching methods, such as lecture, discussion, seminar classes, 2) open-spaces for communication among students, such as home base, hall, library, museum, and restaurant, 3) open-spaces for STEM education, 4) transparent windows located in the boundary wall between classrooms and hallways, 5) a large performance stage for presentation of student activities and experiences, 6) smart-learning spaces for fluent ICT system in classes and in public spaces, 7) restaurants and libraries located in the middle space of the school, and 8) ecological environments for student learning.

Exploring Science Communication of Global Issue and Suggesting its Implication in Science Education: The Cases about Nuclear Energy of Korea and Japan

  • Park, Young-Shin;Chung, Woon-Gwan;Otsuji, Hisashi
    • 한국지구과학회지
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    • 제39권5호
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    • pp.483-500
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    • 2018
  • The purpose of this study was to explore what kinds of science communication are ongoing in formal and informal settings for learning about nuclear energy, which is very important issue domestically and internationally. The researchers collected and analyzed data from science textbooks at elementary and middle school levels, from exhibitions in Y informal hall that belongs to one nuclear power plant, and from 40 bestselling books about nuclear energy in order to explore the kind of science communication. The same process was used to explore Japanese case so that we could compare the results with Korean cases and draw implications for enhancing science communication about nuclear energy. The science communication of nuclear energy in Korea included implicit and indirect content espoused in science textbooks; two opposite views displayed in bestselling books, and positive aspects mainly displayed in exhibition of information hall in nuclear power plant. It is suggested that both direct and explicit science communication along with the neutral viewpoints including positive and negative ones be provided for the public to form a good understanding of nuclear energy.

문화유산을 활용한 테마파크형박물관에 관한 연구 (A Study on the Design of Theme park-style Museum Considering Characteristics of Local Culture)

  • 박소라;우성호
    • 한국실내디자인학회논문집
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    • 제22권6호
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    • pp.11-19
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    • 2013
  • The number of visitors to historic sites and museums in Korea has been on a rapid decrease and in order to search for creative ways to work on the problem, the study proposed a theme park-typed museum with cultural heritage applied and reviewed spatial strategies for such theme park-typed museums. Applied methods of research of this study are as follows. First, in order to understand definitions and current situations of cultural heritage use and theme park-typed museums, the study went thoroughly over all sorts of literature and reports as well as findings of advance researches on how to make a use of cultural heritage. Based on the results of the investigations, the study determined characteristics of the theme park-typed museums with cultural heritage applied which the study was proposing and the characteristics were categorized by type. Considering those characteristics and types gained in the study, the study looked for cultural heritage-based theme parks and museums in the world which were good enough to be used as research subjects in the study from the aspects of profitability and level of awareness. The study examined those theme parks and museums in the world and in the end, it found out ways to adopt the findings to the situations in Korea and discussed expecting effects as well. As to the characteristics of the theme park-typed museums with cultural heritage applied, the study divided those characteristics into mutual cooperation, location, communicability, authenticity, maintainability, education, durability, narrativity, undailiness, interactivity and leisure. The types were categorized into ride, environment direction, cartoon character and souvenir by attraction pattern. When cultural heritage is used actively, it would improve competitiveness of historic cultural sites and museums in return, making people realize the iterative structure of excavation, conservation, maintenance and use of cultural heritage. That would create many kinds of added values, re-discovering culture of the country. At the same time, it would also create a new value of culture as well. Now, it is important for us to do harder with researches on how to evolve museums and exhibition spaces. Considering that, the study is believed to make a contribution to revival of historic sites and museums in Korea but also establishment of scientific strategies.

한국과 몽골의 역사문화유산을 활용한 학습방안 구축 (Construction of Learning Contents Using Korea and Mongolia Historical Heritage)

  • 오일환
    • 한국콘텐츠학회논문지
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    • 제12권3호
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    • pp.411-420
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    • 2012
  • 우리나라에는 몽골의 영향을 받은 역사문화유산과 생활민속이 다양하게 남아있다. 그러나 한 몽 간의 국제문화 이해를 위하여 역사적 시각자료를 활용한 학습방안 및 콘텐츠 구축에 대한 연구는 매우 중요한 과제이지만 오늘날 한 몽 관계의 한계와 현실 속에서 연구가 부족한 실정이다. 본 연구는 이러한 인식에서 우리나라와 몽골의 역사문화 유적을 활용한 문화사적 융복합의 학습방안을 구축하고자 하였다. 연구방법으로는 한 몽 간의 역사문화를 이해하기 위하여 7차 교육과정과 2009 개정 교육 과정의 국내 중학교와 고등학교의 역사와 사회 교과서에 나타난 몽골인식과 박물관을 비롯한 문화기관의 전시현황을 분석하였다. 이를 바탕으로 국내의 몽골 역사문화유산과 생활민속 자료를 활용한 문화사적 학습방안 및 몽골지역의 문화유산과 자연환경을 활용한 몽골이해 학습방안을 구축하였다. 연구결과로 한 몽 간의 역사적 인식과 문화적 교류를 증진하기 위해 국내에 남아있는 몽골 영향의 역사문화유산에 대하여도 세계사적 시각에서 학습 자료화하여 활용하는 방안을 제시하였다. 이러한 한 몽 간의 역사문화 유산을 통한 문화사적 융복합의 학습방안은 교과 교육과정의 학생이나 일반인을 대상으로 국제문화의 특징을 이해하는 시각적 학습 뿐 아니라 양국을 이해하는 인문학적 연구의 기초로 활용할 수 있다.

韓·中경계지역 문화유산을 이용한 박물관 전시구축의 교육적 활용 (Approaches to Education Programs and Exhibition Contents of the Museum Using Cultural Heritage in Korea and China Border Areas)

  • 오일환
    • 한국콘텐츠학회논문지
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    • 제11권1호
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    • pp.184-192
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    • 2011
  • 문화유산은 민족의 삶과 지역성을 함축하고 있는 역사적 상징이다. 한중경계의 압록강과 두만강 지역에는 다양한 민족의 문화유산이 분포하고 있다. 이에 한중간의 경계에 분포하고 있는 문화유산에 대한 연구는 우리 민족의 정체성과 역사적 문화의식을 확립하고 이를 교육적으로 활용하기 위해서 매우 중요하고 시급한 연구과제이다. 그러나 중국이 고구려의 문화유산을 세계문화유산으로 등재하고 동북공정을 본격적으로 추진하면서 고구려와 발해 뿐 아니라 조선시대와 근현대의 역사문제와 문화유산을 둘러싸고 우리나라와 갈등을 야기하고 있다. 본 연구는 한중경계지역의 문화유산에 대하여 문헌학적인 연구보다는 박물관에서 시각적인 자료활용과 교육학습의 연계를 위하여 문화사적 인문경관의 전시콘텐츠 구축과 이를 활용한 교육적 학습방안을 찾아 보았다. 이러한 연구결과를 통하여 근대국가에 대한 영토인식 뿐 아니라 세계문화유산에 대한 중요성을 인식할 수 있으며 동북공정에 대한 실질적인 이해를 학습할 수 있다. 그리고 웹이나 앱의 구축을 통한 역사 문화 관광자원으로 활용할 수 있을 뿐 아니라 박물관의 전시자료를 활용한 학습프로그램에 따라 동북지역에 대한 한중간의 문화적 특징을 이해할 수 있다.

한라산국립공원의 조류군집에 관한 연구 (A Study on the Bird Community in Hallasan National Park)

  • 전병선;유재평;백인환;오홍식;백운기
    • 한국환경생태학회지
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    • 제21권2호
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    • pp.149-160
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    • 2007
  • 한라산국립공원의 조사지역에서 2006년 4월부터 2007년 2월까지 3차례에 걸쳐 조사한 결과 관찰된 조류는 38종 2,323개체였다. 이 중 텃새가 27종이었고, 여름철새가 6종, 겨울철새가 2종, 통과새가 3종이었다. 최우점종은 큰부리까마귀(14.81%)였으며, 다음은 직박구리(12.66%), 방울새(10.33%), 까마귀(8.44%), 곤줄박이(6.72%) 등의 순이었다. 산록도로지 역(A지역)에서는 31종 1,630개체의 조류가 관찰되었고, 탐방로지역(B지역)의 27종 693개체 보다 많은 것으로 나타났다 종다양도(H')는 $1.34{\sim}2.56$의 범위에서 봄 조사시 A지 역에서 종다양도 2.56으로 가장 높았고. 겨울 조사시 B지역에서 1.34로 가장 낮았다. 고도별로 각 종들의 분포양상이 다르게 나타난 것은 고도에 따른 기상요건과 먹이원의 차이에 의한 것으로 보인다.