• 제목/요약/키워드: Museum Design

검색결과 555건 처리시간 0.024초

전시디자인의 공간분화와 Remodeling 방법에 관한 연구 -박물관 환경디자인에 관한 기초적 연구(6)- (A Study on the Spatial differentiation and Remodeling Method of museum Exhibition Design - A basic Study on the Environmental Design of Museum(6)-)

  • 임채진;황미영
    • 한국실내디자인학회논문집
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    • 제21호
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    • pp.42-53
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    • 1999
  • The purpose of this study is to clarify the relationship between the exhibits layout and the spatial organization in exhibition spaces. As an analytical method, the space syntax theory devised by Bill Hillier(1984) was applied for analysing the potential differentiation of exhibition spaces and remodeling method in Seoul City Museum selected for case study. The results are as following. Especially from the convex analysis, axial analysis and exhibits(interpretation); 1) the closed spatial system(1F) has high visibility and high intelligibility in hall area but lacks route continuity, 2) the circulated spatial system(2F) has low global visibility but offers high intelligibility and connectivity due to its coercive circulation, 3) and the organization of exhibition design consists in differentiating space that reintegrates them into another spatial order. Therefore, there process are expected to provide a methodological framework for analysing and interpreting spatial organizations of design, leading to the clear explanation of remodeling.

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RADIANCE 프로그램을 이용한 미술관 전시공간의 주광 환경 디자인 평가 (The Evaluation of Daylighting Performances in Museum Exhibition Spaces Using Computer Program RADIANCE)

  • 김창성;정승진
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.77-84
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    • 2009
  • Daylighting is one of the major elements in architectural design. It also plays an important role in the museums focused on displaying artistic works. Many architects have tried to predict daylighting performances in exhibition spaces during the design process of museums. The aims of this study are to present the design methods using the computer program RADIANCE that is available for the evaluations of daylighting performances in indoor space and to help architects design daylighting systems for better exhibition spaces of museums. For this study, Seoul Museum of Art was chosen and it was evaluated the recommended illuminance and the impacts of direct sunlight under the conditions of overcast sky and clear sky with sun. According to simulation results, they indicated that the alternative toplight system(sawtooth shape) was more effective for daylighting of exhibition spaces than the existing toplight system(pyramid shape) and this study showed a method to evaluate daylighting effects in exhibition spaces with various shapes of toplight systems.

남원(南原) 척문리(尺門里) 출토 은화관식 보존처리와 외형적 특징 연구 (A Study of Conservation Treatment and Physical Characteristics of Silver Diadem Ornaments with Flower Design Excavated from Cheokmun-ri site, Namwon)

  • 이영범;양은희;범대건
    • 박물관보존과학
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    • 제10권
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    • pp.15-20
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    • 2009
  • 남원 척문리 출토 은화관식의 보존처리 과정과 부식화합물의 종류를 소개하고자 한다. 또한 현재까지 출토된 백제시대 은화관식 12점의 4가지 기존 형식 분류를 구체화 하고, 각각의 은화관식을 비교한 결과 제작기법은 동일하나 크기나 두께에서 차이가 있었다. 이것으로 볼 때 은화관식을 제작할 당시 많은 수량을 한번에 만든 것이 아니고 필요할 때마다 제작된 것으로 추정된다.

Image Making As a Planning/Design Principle: A Case Study of Andong Municipal Museum Complex (AMMC)

  • Lee, Do Young
    • Architectural research
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    • 제3권1호
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    • pp.21-27
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    • 2001
  • This study addressing the underlying strategies for Andong municipal museum complex development is in timely view that Andong has obtained a worldwide reputation as a treasury of traditional Korean Confucian culture. Thus far, there has been a tendency that various local museums are proposed to meet architectural aspirations architects and users commonly hold. Overall, though, the major role they play in making overall city image has not been considered in a systematic manner. Based on Lee's (2001) two previous studies, this study summarized the utility of cognitive distance and cognitive map concepts, which are proposed by Kevin Lunch (1976) to evaluate city image, in planning Andong municipal museum complex (AMMC). Sample is stratified into city residents and outsiders, and also into the general public and design-related professionals to see if there is any group difference in constructing their mental image. Three major findings are obtained. First, familiarity, so-called the degree of knowing, is the function of the length of stay in a designated area. That is, the longer people stay in Andong, the more likely they are familiar with its overall environmental aspects. Second, mental proximity of Andong municipal museum complex relative to existing cultural landmarks is closely related to the degree of how people value those landmarks in terms of their significance. Dosan Seowon and Hahoe folk village are most highly valued, which means higher proximity. Third, functional diversity turned out to be the most important design dimension, while display mechanism are least valued. Cognitive simulations of this sort are meaningful in that projected composite image might be a rough first approximation of true public image.

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박물관자료의 보존을 위한 전시공간 환경계획에 관한 연구 (A Study on the Environment Planning of Exhibition Space for Conservation of Collection in a Museum)

  • 정성욱
    • 한국실내디자인학회논문집
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    • 제17권2호
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    • pp.91-101
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    • 2008
  • The purpose of this study is to suggest the design guidelines of exhibition space for conservation of collection in a museum. With the purpose of this study, examined the concept and a condition of conservation which is focused on deterioration in a exhibition space, investigated the actual condition of total 42 facilities and analyzed the specific instance which is excellent by factor of environment plan. Hereupon, the results of this study are as follows. First, exhibition space should be equipped with sufficient 'Filtering Space' before the outdoor and located central territory in a museum facility. Second, exhibition space should be partition off an area into the quality of collection, and then controlled by each of them. Third, in consideration of the annual air fluctuation of our country, the database which is adaptable for setting up the standard of temperature and RH must be prepared. Fourth, it is necessary to establish a 'Reference Exhibition Room' which is formed cellular type and a 'Garnering Exhibition Center'. Fifth, for the prevention of deterioration which is generated in exhibition space, the showcase must be high air-tight. Sixth, it is necessary to reduce a inside space of high air-tight showcase. Seventh, art-sorb is suitable for control the organic matter of collection and a except of fiber optics is not suitable for lighting of showcase. Eighth, wall-type showcase should be have air-chamber which is formed like museum storage and run over 8 hours a day.

1990년대 이후 미술관 전시공간 형태의 변화에 따른 관람자의 작품인지에 관한 연구 - 글립토텍을 중심으로 한 정형전시공간과 비정형편시공간 - (A Study on the Public's Perception on Accordance with Change of Exhibition Space in an Art museum after 1990's - The Formal Form of Exibition Space and the Informal Form of Exhibition space in Glytothek Munchen -)

  • 이정아;문정묵
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.74-77
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    • 2008
  • In the relationship between exhibition space and art work in art museum, the Pluralism on the late of the 20th century made the new form of exhibition space to be appeared on the stage. Even if formal exhibition space that emphasized itself as a non-spatial background is currently being continued, the informal form of exhibition space is coming to the new art museums, especially after 1990's. This study is to understand how the advent of new designed the informal form of exhibition space in the Glytothek museum(the formal form of exhibition space) design a new paradigm In the relation between the exhibition space and art work in conjunction with public's perception. To do this, it is made clear that the Glytothek museum(the formal form of exhibition space) simply has played a role of non-spatial background. In other hands, the new designed informal form of exhibition space that is mainly presented after 1990's begins to Interrupt the public's perception of art work, changing it's meaning through a spatiality.

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박물관 전시용 기능성 게임을 위한 가이드라인 연구 (Guidelines for Serious Game Museum Exhibits)

  • 권정민
    • 한국게임학회 논문지
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    • 제19권4호
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    • pp.119-138
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    • 2019
  • 박물관에서의 디지털 전시의 확장에 따라 사용자의 경험 또한 점차로 강조되고 있는 추세이다. 그러나 기존의 박물관 관련 게임 연구는 주로 게임 개발 기술과 사례 소개 등 개발자 중심의 연구가 주를 이루어 왔으며 다양한 분야의 연구를 융합하여 기준을 제시하고자 하는 노력은 아직 미미한 실정이다. 이에 본 논문에서는 박물관 전시로서의 기능성 게임이 박물관의 목적에 부합하게 디자인되기 위한 가이드라인을 제시하고자 하였다. 이를 위해 박물관 교육, 공공장소에서의 HCI, 기능성 게임, 유니버설 디자인 등의 분야에서 박물관 게임과 관련된 문헌을 찾아 각 분야 연구를 내용분석하여 코딩한 후 좋은 디자인의 기준을 종합하여 정리하였다. 연구 결과 인지/물리, 개인/사회적 맥락 학습모형에 기초하여 총 16개 항목의 가이드라인이 추출되었다. 본 연구에서 개발된 가이드라인은 향후 박물관 내 기능성 게임의 디자인과 전시의 질을 향상시키는데 사용될 수 있을 것이다.

New Museum for New Forms of Art - Focused on "Museum without Walls", and the relationship between art and architecture -

  • Song, Ha-Yub
    • Architectural research
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    • 제13권1호
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    • pp.3-9
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    • 2011
  • To design and construct a museum of art involves the interest of artists, architects, curatorship, management, and local government. More than this direct relationship, museum obliges the public a mission of delivering genuine public experience through art and architecture. However, most of Modern and contemporary architecture has not delivered genuine public experience of integrated art and architecture. Conceptual message of art and perceptual architectural exhibition space has not been integrated easily. Picture frame canvas initiated this schism and institutionalized museum management hampered the creativity of artists. This schism was overcome through artists' questioning of museum culture and creative works that embrace work and its environment. In contemporary culture, installation art and media art necessitates a new museum format which needs not only exhibition, but laboratory and interface space with viewers. This paper will regroup the existing museum according to its use and strategy, and reinterpret progressive museums that fosters young artists, and more than this, will introduce successfully established museums for new forms of art, which are equipped with versatile exhibition spaces, innovative interface between works and viewers, and own laboratory that can produce works of art. These examples will envision a creative method of art and architecture production that can achieve genuine public experience.

Air Quality Changes in a Museum Damaged by a Tsunami - Whale and Sea Museum, Iwate, Japan -

  • MATSUI, Toshiya;KAWASAKI, Emi;Huttmann, Imme
    • 보존과학회지
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    • 제35권1호
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    • pp.51-60
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    • 2019
  • This paper provides quantitative data that describes the evolution of the air quality in the Whale and Sea Museum, located in the Iwate prefecture, collected after the 2011 Great East Japan Earthquake and tsunami. The museum was damaged significantly by the disaster, and restoration works continued for over six years. The air quality in the temporary storage facility and museum was monitored during the rehabilitation process. Evaluation of air quality is carried out by gas chromatography- mass spectrometry, ion chromatography and high-performance liquid chromatography. The results showed that the characteristics of the chemical components differed depending on the measurement locations inside the building. The museum atmosphere tended to be alkaline as the airtightness increased because of the maintenance works at the entrance. It was also determined that it was necessary to study the intake/exhaust routes and to clean them according to the contamination degree. In Japan, there are recommended museum air quality standards for acetic acid, formic acid, alkali, and aldehydes. The results indicated that these standards should not be used as a reference for damaged museums. Furthermore, at the temporary storage facilities for to store the collections during the rehabilitation of the museum, solvents such as ethyl benzene, toluene, and xylene are initially abundant, although they can be reduced by ventilation, while other components such as 2E1H was confirmed in this case are likely to remain.

웹 뮤지엄에서 디지털 스토리텔링 유형분석을 위한 평가모형 개발 및 적용 연구 (A Study on the Evaluating Model to Analyze the Type of Digital Storytelling in Web Museums)

  • 김미례;박수진
    • 디자인학연구
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    • 제19권2호
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    • pp.301-312
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    • 2006
  • IT 기술의 발달과 향상된 PC의 보급은 웹 컨텐츠의 표현 방식과 사용자 경험에 지속적인 변화를 가져오고 있다. 이러한 웹 환경은 가상현실 감상이 가능한 웹 뮤지엄을 탄생시켰으며 이에 대한 수요는 지속적으로 늘어날 것으로 예상한다. 그러나 웹 뮤지엄 관련 연구는 시각적 표현 방식, 가상현실 구현과 관련한 인터페이스를 위주로 한 사례 분석이 주를 이루고 있다. 본 연구는 사용자 경험을 중심으로 웹 뮤지엄의 기능성을 강조할 수 있는 디지털 스토리텔링에 대해 고찰해 보고 웹 뮤지엄의 디지털 스토리텔링 가치를 평가할 수 있는 자체 평가모형의 개발을 시도해 보았다. 본 연구는 웹 뮤지엄의 새로운 디지털 스토리텔링 평가모형 개발과 그 적용을 통해 디지털 스토리텔링의 적용 효용성을 검증해 보고 평가 결과를 통한 디지털 스토리텔링의 유형화를 최종 목적으로 한다. 본 연구의 결과는 웹 뮤지엄 제작에 있어 디지털 스토리델링 적용의 가이드라인이 됨과 동시에 제작된 웹 뮤지엄의 사용자 경험 제고를 위한 체크리스트의 역할을 수행할 수 있다.

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