Browse > Article
http://dx.doi.org/10.7583/JKGS.2019.19.4.119

Guidelines for Serious Game Museum Exhibits  

Kwon, Jungmin (Dept. of Early Childhood & Special Education, Seoul National Univ of Education)
Abstract
Digital interactives in museums are expanding and user experience is becoming the focus of exhibition design. The purpose of this study was to suggest guidelines for serious games as a part of museum exhibits. To achieve this, studies on museum education, public space HCI, serious games, and universal design were analyzed by using content analysis methods. Results included 16 quality standards from cognitive, physical, and personal/social models. The findings from this study could benefit the design of future museum gaming interactives.
Keywords
Museum; Serious Games; Guidelines; Game Exhibit; Contextual Model of Learning; HCI;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Arinze, E. "The Role of the Museum in Society", Public lecture at the National Museum, Georgetown, Guyana, May 17, 1999.
2 Hein, G. "The role of museums in society: Education and social action", Curator: The Museum Journal, Vol.48, No.4, 2005.
3 Liu, S. and Idris, M.Z. "Constructing a framework of user experience for museum based on gamification and service design", 2018 6th International Forum on Industrial Design(IFID), 2018.
4 Falk, J. and Dierking, L. "The museum experience", Routledge; 1 edition, 2011.
5 Hughes, P. "Exhibition design" Laurence King Publishing, 2015.
6 Kwon, J. "The development of educational and/or training computer games for students with disabilities", Intervention in School and Clinic, Vol. 48, No. 2, pp. 87-98, 2012.   DOI
7 Hong, J., Hwang, M., Chen, Y., Lin, P., Huang, Y., Cheng, H. and Lee, C. "Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum", Computers & Education, Vol.66, pp.74-82, 2013.   DOI
8 Kim, T.W. and Werbach, K. "More than just a game: Ethical issues in Gamification", Ethics and Information Technology, Vol. 18 No. 2, pp. 157-173, 2016.   DOI
9 Rowe, J., Lobene, E., Mott, B., and Lester, J. "Play in the museum: Design and development of a game-based learning exhibit for informal science education", International Journal of Gaming and Computer-Mediated Simulations, Vol.9, No.3, pp.96-112, 2017.   DOI
10 Kwon, J. and Lee, Y. "Serious games for the job training of persons with developmental disabilities", Computers & Education, Vol.95, 2016.
11 Smithsonian Air and Space Museum,"Digital experiences: Exhibition digital experience guide", 2015.
12 Hall, T. and Bannon, L. "Designing ubiquitous computing to enhance children's interaction in museums", IDC '05 Proceedings of the 2005 Conference on Interaction Design and Children, pp. 62-69, 2005.
13 Heath, C., Luff, P., Lehn, D. and Hindmarsh, J. "Crafting participation: Designing ecologies, configuring experience" Visual Communication, Vo.1, No.1, pp.9-33, 2002.   DOI
14 Barth, G., Davis, L.D. and Mita, A. "Digital exhibitions: Concepts and practices", Mid-Atlantic Regional Archives Conference technical leaflet series #12, 2018.
15 Konigschulte, A., Araujo, L. and Erb, U. "Integrating and educational game in a museum exhibition: Challenges and limitations", Proceedings of the 4th European Conference on Games Based Learning, 2010.
16 Rubino, I., Barberis, C., Xhembulla, J. and Malnati, G. "Integrating a location-based mobile game in the museum visit: Evaluating visitors behaviour and learning", ACM Journal on Computing nd Cultural Heritage, Vol.8, No.3, 2015.
17 Hornecker, E. and Stifter, M. "Learning from interactive museum installations about interaction design for public settings", OZCHI Conference Paper, 2006.
18 Rizzo, F. and Garzotto, F. "The fire and the mountain: Tangible and social ineteraction in a museum exhibition for children", Proceedings of IDC, 2007.
19 Apostolellis, P., Bowman, D.A., and Chmiel, M. "Supporting social engagement for young audiences with serious games and virtual environments in museums", Museum Experience Design, 2018.
20 Kidd, J., Ntalla, I. and Lyons, W. "Multi-touch interfaces in museum spaces: Reporting preliminary findings on the nature of interaction", Rethinking Technology in Museums: Emerging Experiences. University of Limerick, 2011.
21 CAST. "Universal Design for Learning Guidelines version 2.2." Retrieved from http://udlguidelines.cast.org, 2018.
22 Xhembulla, J., Rubino, I., Malnati, G. and Torino, P. "Intrigue at the museum: Facilitating engagement and learning through a location-based mobile game", International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014)
23 Lehn, D. and Heath, C. "Accounting for new technology in museum exhibitions", International Journal of Arts Management, Vol.7, No.3, pp.11-21, 2005.
24 Benford, S., Giannachi, G., Koleava, B., and Rodden, T. "From interaction to trajectories: Designing coherent journeys through user experiences", CHI '09 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 709-718, 2009.
25 Hsu, T., Liang, H.Y., Chious, C.K., and Tseng, J. "CoboChild: A blended mobile game-based learning service for children in museum contexts", Data Technologies and Applications, Vol.52, No.3, pp.294-312, 2018.   DOI
26 Korea Institute for Special Education, "Universal design for learning", Retrieved from https://terms.naver.com/entry.nhn?docId=383662&cid=42128&categoryId=42128, 2019.