• Title/Summary/Keyword: Multiple View

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EFFICIENT MULTIVIEW VIDEO CODING BY OBJECT SEGMENTATION

  • Boonthep, Narasak;Chiracharit, Werapon;Chamnongthai, Kosin;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.294-297
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    • 2009
  • Multi-view video consists of a set of multiple video sequences from multiple viewpoints or view directions in the same scene. It contains extremely a large amount of data and some extra information to be stored or transmitted to the user. This paper presents inter-view correlations among video objects and the background to reduce the prediction complexity while achieving a high coding efficiency in multi-view video coding. Our proposed algorism is based on object-based segmentation scheme that utilizes video object information obtained from the coded base view. This set of data help us to predict disparity vectors and motion vectors in enhancement views by employing object registration, which leads to high compression and low-complexity coding scheme for enhancement views. An experimental results show that the superiority can provide an improvement of PSNR gain 2.5.3 dB compared to the simulcast.

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Reconstruction of Fourier hologram for 3D objects using repeated multiple orthographic view images (3차원 물체의 반복된 다중 직교 투영 영상을 이용한 푸리에 홀로그램의 재생)

  • Kim, Min-Su;Kim, Nam;Park, Jae-Hyeong;Gil, Sang-Geun
    • Proceedings of the Optical Society of Korea Conference
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    • 2009.02a
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    • pp.167-168
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    • 2009
  • We propose a new computing method for Fourier hologram of 3D objects captured by lens array. Fourier hologram of the two objects which positioned at different distances can be calculated using multiple orthographic view images. The size of the Fourier hologram is in proportion to the number of the orthographic view images. By repeating the orthographic view images, the size of the Fourier hologram can be increased. The principle is verified by numerically reconstructing the hologram which is synthesized from the orthographic images captured optically.

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Design and Implementation of Multiple View Image Synthesis Scheme based on RAM Disk for Real-Time 3D Browsing System (실시간 3D 브라우징 시스템을 위한 램 디스크 기반의 다시점 영상 합성 기법의 설계 및 구현)

  • Sim, Chun-Bo;Lim, Eun-Cheon
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.13-23
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    • 2009
  • One of the main purpose of multiple-view image processing technology is support realistic 3D image to device user by using multiple viewpoint display devices and compressed data restoration devices. This paper proposes a multiple view image synthesis scheme based on RAM disk which makes possible to browse 3D images generated by applying effective composing method to real time input stereo images. The proposed scheme first converts input images to binary image. We applies edge detection algorithm such as Sobel algorithm and Prewiit algorithm to find edges used to evaluate disparities from images of 4 multi-cameras. In addition, we make use of time interval between hardware trigger and software trigger to solve the synchronization problem which has stated ambiguously in related studies. We use a unique identifier on each snapshot of images for distributed environment. With respect of performance results, the proposed scheme takes 0.67 sec in each binary array. to transfer entire images which contains left and right side with disparity information for high quality 3D image browsing. We conclude that the proposed scheme is suitable for real time 3D applications.

Spatial Structure Analysis of View Angle Correction reflecting Characteristics of Universal Observation (보편적 주시특성을 반영한 시야각 보정 공간구조 분석)

  • Kim, Suk-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6917-6924
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    • 2015
  • The universal nature of humans is formed by the view angle and the visibility range. However, the majority of theories on spatial structure analysis based on the visual perception do neither reflect the view angle nor consider only the flat view angle. Some theories that reflect them is a theory where the part included in the view angle and the part excluded in the view angle have been separated in a dichotomous way, excluding the universal characteristics of humans. This study applied an observing probability to a 3-D visibility analysis theory by conducting a eye-tracking experiment, empirically determining the limits of the field of view, and deriving the observing probability by view angle. In addition, it attempted to identify the probability by manufacturing an application of spacial, visual perception analysis and applying the concept of multiple frustum culling. For the characteristics of observation, the data were measured and collected regarding the walking course for 3 minutes for an optional space, aimed for 33 people as subjects. Subsequently, the data were prepared by analyzing the observation fixation frequency probability.

Face Detection and Recognition with Multiple Appearance Models for Mobile Robot Application

  • Lee, Taigun;Park, Sung-Kee;Kim, Munsang
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.100.4-100
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    • 2002
  • For visual navigation, mobile robot can use a stereo camera which has large field of view. In this paper, we propose an algorithm to detect and recognize human face on the basis of such camera system. In this paper, a new coarse to fine detection algorithm is proposed. For coarse detection, nearly face-like areas are found in entire image using dual ellipse templates. And, detailed alignment of facial outline and features is performed on the basis of view- based multiple appearance model. Because it hard to finely align with facial features in this case, we try to find most resembled face image area is selected from multiple face appearances using most distinguished facial features- two eye...

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Nonlinear Optimization Method for Multiple Image Registration (다수의 영상 특징점 정합을 위한 비선형 최적화 기법)

  • Ahn, Yang-Keun;Hong, Ji-Man
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.634-639
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    • 2012
  • In this paper, we propose nonlinear optimization method for feature matching from multiple view image. Typical solution of feature matching is by solving linear equation. However this solution has large error due to nonlinearity of image formation model. If typical nonlinear optimization method is used, complexity grows exponentially over the number of features. To make complexity lower, we use sparse Levenberg-Marquardt nonlinear optimization for matching of features over multiple view image.

Constraints on the Conversion of the Participle II in German (현대 독일어 제2형 분사의 형용사 전환에 대한 제약)

  • 류병래
    • Language and Information
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    • v.6 no.1
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    • pp.41-69
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    • 2002
  • This paper addresses the issue of constraints on the conversion of the participle II in German, proposing a constraint-based lexical semantic approach. I argue against the widely accepted syntactic view which is based on the dichotomous distinction of intransitive verbs, which has been advanced by the Unaccusative Hypothesis [Perlmutter (1978)]. Several arguments are also given against the semantic view which is based on some aspectual notions such as 'telicity', 'transformativity' or 'terminativity'. The crucial constraints on the conversion of the participle II in German, it is argued, is instead two lexical semantic entailments, movement with a definite change of location and affectedness. These and other lexical semantic entailments in the sense of Dowty (1991) are encoded into the multiple inheritance type hierarchy of qfpsoa. The proposal made in this paper is based on the multiple inheritance hierarchy which is envisaged in a recent framework of head-driven Phrase Structure Grammar.

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New Techniques for Optimal Treatment Planning for LINAC-based Stereotactic Radiosurgery (LINAC 뇌정의적 방사선 수술시 새로운 최적 선량분포계획 시스템의 개발)

  • Suh Tae-suk
    • Radiation Oncology Journal
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    • v.10 no.1
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    • pp.95-100
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    • 1992
  • Since LINAC-based stereotactic radiosurgery uses multiple noncoplanar arcs, three-dimensional dose evaluation and many beam parameters, a lengthy computation time is required to optimize even the simplest case by a trial and error. The basic approach presented in this paper is to show promising methods using an experimental optimization and an analytic optimization The purpose of this paper is not to describe the detailed methods, but introduce briefly, proceeding research done currently or in near future. A more detailed description will be shown in ongoing published papers. Experimental optimization is based on two approaches. One is shaping the target volumes through the use of multiple isocenters determined from dose experience and testing. The other method is conformal therapy using a beam's eye view technique and field shaping. The analytic approach is to adapt computer-aided design optimization in finding optimum irradiation parameters automatically.

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Convenient View Calibration of Multiple RGB-D Cameras Using a Spherical Object (구형 물체를 이용한 다중 RGB-D 카메라의 간편한 시점보정)

  • Park, Soon-Yong;Choi, Sung-In
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.309-314
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    • 2014
  • To generate a complete 3D model from depth images of multiple RGB-D cameras, it is necessary to find 3D transformations between RGB-D cameras. This paper proposes a convenient view calibration technique using a spherical object. Conventional view calibration methods use either planar checkerboards or 3D objects with coded-pattern. In these conventional methods, detection and matching of pattern features and codes takes a significant time. In this paper, we propose a convenient view calibration method using both 3D depth and 2D texture images of a spherical object simultaneously. First, while moving the spherical object freely in the modeling space, depth and texture images of the object are acquired from all RGB-D camera simultaneously. Then, the external parameters of each RGB-D camera is calibrated so that the coordinates of the sphere center coincide in the world coordinate system.

Fast View Synthesis Using GPGPU (GPGPU를 이용한 고속 영상 합성 기법)

  • Shin, Hong-Chang;Park, Han-Hoon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.859-874
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    • 2008
  • In this paper, we develop a fast view synthesis method that generates multiple intermediate views in real-time for the 3D display system when the camera geometry and depth map of reference views are given in advance. The proposed method achieves faster view synthesis than previous approaches in GPU by processing in parallel the entire computations required for the view synthesis. Specifically, we use $CUDA^{TM}$ (by NVIDIA) to control GPU device. For increasing the processing speed, we adapted all the processes for the view synthesis to single instruction multiple data (SIMD) structure that is a main feature of CUDA, maximized the use of the high-speed memories on GPU device, and optimized the implementation. As a result, we could synthesize 9 intermediate view images with the size of 720 by 480 pixels within 0.128 second.