• Title/Summary/Keyword: Multiple Video Transmission

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Distortion Minimization Resource Allocation Scheme for Multiuser Video Transmission Over OFDM Network with Proportional Rates (다수 사용자 OFDM 시스템에서의 비디오 전송을 위한 비례 율 적용 왜곡 최소화 자원 할당 방법)

  • Ha, Ho-Jin;Yim, Chang-Hoon;Kim, Young-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.7B
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    • pp.583-591
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    • 2008
  • This paper proposes a resource allocation algorithm for minimizing the overall distortion of multiple users in orthogonal frequency division multiplex (OFDM). The proposed algorithm exploits the diversity of multiuser and the rate-distortion function using packet distortion model in a system with limited resources. We first induce a rate-distortion function considering error concealment and error propagation properties of H.264 video structures. Then we perform adaptive resource allocation utilizing multiuser diversity for minimizing the overall video quality degradation. We also consider the proportional rate which is pre-determined for each user. Simulation results show that compared to the previous time division multiple access method and the resource allocation method maximizing data rate, the proposed rate allocation algorithm substantially improves the received video quality.

Stereo-video Synchronization for 3D Video Transmission (3차원 비디오 전송을 위한 스테레오비디오 동기화 방법)

  • Lee, Dong-Jin;Lee, Seon-Oh;Sim, Dong-Gyu;Lee, Hyuk-Joon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.349-359
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    • 2009
  • In this paper, we propose a stereo-video transmission method for reduction of delay and maximization of 3D effect. Conventional multimedia synchronization algorithms were designed to achieve minimum delay and synchronize multiple video and audio streams, however, they could not be effective for 3D video transmission. In this paper, we proposed a synchronization algorithm by considering the minimum error of time difference between streams for 3D effect. The minimum error of time difference for 3D effect was derived based on a 3D subjective quality test. We compute display time of the delivered videos within the allowed time-difference and the video are displayed according to the display time. To evaluate the performance of the proposed algorithm, we implemented a real-time video communication system and subjective quality test has been conducted with the proposed system. We found that video quality displayed by the proposed system. We found that video quality displayed by the proposed algorithm ranks 'good' and 'excellent' in the DMOS (Differential Mean Opinion Score) scale, based on the MOS (Mean Opinion Score) test.

Mitigating the Impact of Mobility on H.264 Real-Time Video Streams Using Multiple Paths

  • Calafate, Carlos T.;Malumbres, Manuel P.;Manzoni, Pietro
    • Journal of Communications and Networks
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    • v.6 no.4
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    • pp.387-396
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    • 2004
  • One of the main problems associated with MANETs is that mobility and the associated route discovery and maintenance procedures of reactive routing protocols cause severe interruptions on real-time video streams. Some of these interruptions are too large to be concealed using any sort of video technology, resulting in communications breaks unpleasant for the final end user. We present a solution for enhanced video transmission that increases route stability by using an improved route discovery process based on the DSR routing protocol, along with traffic splitting algorithms and a preventive route discovery mechanism. We also present some video adaptative mechanisms that improve the overall performance of multipath routing in terms of video data replication and video packet splitting strategies. Combining our proposals, we achieve up to 97% less interruptions on communication with high mobility and over 1.2 dB of improvements in terms of video distortion.

Network-Adaptive N-Screen Game System on Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 네트워크 적응적 N-스크린 게임 시스템)

  • Ryu, Eun-Seok;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.59-68
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    • 2012
  • This paper describes the design and implementation of a network-adaptive N-screen game system to be used in cloud computing. The system we are considering needs to generate game video in a cloud server and transmit the video to multiple game devices over an in-home wireless network via a home game server. It is difficult to support multiple screens which have different resolutions with a single bitstream of game video. Therefore, we developed a new network-adaptive game-video extraction and transmission method using (1) scalable video coding and (2) Raptor code techniques. The simulation, conducted with real game-video, verified the efficiency of the proposed video streaming system.

Implementation of Video Transmitting and Receiving System for Acquisition of Test Data (시험자료 획득을 위한 영상 송수신 시스템 구현)

  • Ryu, Sang-Gyu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.5
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    • pp.681-687
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    • 2017
  • This paper presents about an implementation of Video Transmitting and Receiving System(VTRS) for acquiring test data. The VTRS consists of two parts. The first is Transmitter Unit(TU) that is installed on a missile to acquire various kinds of data and transmit the data to the ground through RF signals. The second is Receiver Unit(RU) that receives the transmitted RF signals and reconstruct those to the original data. To gather a high speed data reliably and securely on the ground, the TU is designed by considering data transfer scheme, data compression, modulation method, encryption technic, link budget, and antenna radiation pattern. Further, a placement method of multiple receiving stations is suggested. The VTRS has been tested on a field to check the link margins and maximum receiving distance in a real environment. Finally, the VTRS is applied to a missile flight test and gathered high speed data reliably.

Medium to Long Range Wireless Video Transmission Scheme in 5.8GHz Band (5.8GHz 대역에서의 중장거리 영상 전송 무선 방식)

  • Paik, Junghoon;Kim, Namho;Ji, Mingi
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.662-671
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    • 2016
  • In this paper, we propose a wireless video transmission system, providing medium and long communication distance in the 5.8GHz band to decrease the loss of video data. Beamforming with multiple antennas in a radio environment to enable more than 10km communication distance and an image transmission method that combines the retransmission to MCS(modulation and coding scheme) are applied. By applying the proposed method in the indoor environment of 80dB attenuation using the payload size of 1000 bytes, the packet loss rate of at least 0.92% is achieved through the FPING with the time-out of 10ms. The transmission distance of 21.2Km is achieved with the transmission rate of 13Mbps in the outdoor environment.

Telemedicine for Real-Time Multi-Consultation

  • Chun Hye J.;Youn HY;Yoo Sun K.
    • Journal of Biomedical Engineering Research
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    • v.26 no.5
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    • pp.301-307
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    • 2005
  • We introduce a new multimedia telemedicine system which is called Telemedicine for Real-time Emergency Multi-consultation(TREM), based on multiple connection between medical specialists. Due to the subdivision of medical specialties, the existing one-to-one telemedicine system needs be modified to a simultaneous multi-consulting system. To facilitate the consultation the designed system includes following modules: high-quality video, video conferenceing, bio-signal transmission, and file transmission. In order to enhance the operability of the system in different network environment, we made it possible for the user to choose appropriate data acquisition sources of multimedia data and video resolutions. We have tested this system set up in three different places: emergency room, radiologist's office, and surgeon's office. All three communicating systems were successful in making connections with the multi-consultation center to exchange data simultaneously in real-time.

A MULTIPATH CONGESTION CONTROL SCHEME FOR HIGH-QUALITY MULTIMEDIA STREAMING

  • Lee, Sunghee;Chung, Kwangsue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.1
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    • pp.414-435
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    • 2017
  • As network adaptive streaming technology becomes increasingly common, transport protocol also becomes important in guaranteeing the quality of multimedia streaming. At the same time, because of the appearance of high-quality video such as Ultra High Definition (UHD), preventing buffering as well as preserving high quality while deploying a streaming service becomes important. The Internet Engineering Task Force recently published Multipath TCP (MPTCP). MPTCP improves the maximum transmission rate by simultaneously transmitting data over different paths with multiple TCP subflows. However, MPTCP cannot preserve high quality, because the MPTCP subflows slowly increase the transmission rate, and upon detecting a packet loss, drastically halve the transmission rate. In this paper, we propose a new multipath congestion control scheme for high-quality multimedia streaming. The proposed scheme preserves high quality of video by adaptively adjusting the increasing parameter of subflows according to the network status. The proposed scheme also increases network efficiency by providing load balancing and stability, and by supporting fairness with single-flow congestion control schemes.

Multiple Description Video Coding Using Rate-Distortion Optimized DCT Coefficient Splitting (비트율-왜곡 최적화된 DCT 계수 분할을 이용한 다중 표현 동영상 압축 방법)

  • Kim, Il-Koo;Cho, Nam-Ik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.6
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    • pp.565-574
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    • 2002
  • We propose an algorithm for the robust transmission of video in error prone environment based on multiple description (MD) scheme and simple rate-distortion operators. The redundancy rate-distortion (RRD) criteria is used to split a one-layer compressed video stream into two correlated descriptions. The proposed algorithm can find more candidate points on the RRD curve than the conventional RRD based methods. A new distortion measure is also defined in this paper, which considers more realistic error environments. Since the proposed MD video coder is based on the standard H.263 coder, each description can be decoded independently by the standard H.263 decoder. Also, several descriptions can be decoded into a single stream by additional merge stage and the H.263 decoder. Simulation results show that the proposed MD video coder yields better performance than the conventional MD splitting algorithm at all bitrates both in single and two description cases.

Smartphone Real Time Streaming Service using Parallel TCP Transmission (병렬 TCP 통신을 이용한 스마트폰 실시간 스트리밍 서비스)

  • Kim, Jang-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.937-941
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    • 2016
  • This paper proposed an efficient multiple TCP mechanism using Android smartphones for remote control video Wi-Fi stream transmission via network communications in real time. The wireless video stream transmission mechanism can be applied in various area such as real time server stream transmissions, movable drones, disaster robotics and real time security monitoring systems. Moreover, we urgently need to transmit data in timely fashion such as medical emergency, security surveillance and disaster prevention. Our parallel TCP transmission system can play an important role in several area such as real time server stream transmissions, movable drones, disaster robotics and real time security monitoring systems as mentioned in the previous sentence. Therefore, we designed and implemented a parallel TCP transmission (parallel stream) for an efficient real time video streaming services. In conclusion, we evaluated proposed mechanism using parallel TCP transmission under various environments with performance analysis.